Argonath RPG Police Department

GTA: San Andreas => SAPD Information Center => Topic started by: [R*]Pancher on August 18, 2008, 23:07:19 pm

Title: San Andreas Police Department | Q&A
Post by: [R*]Pancher on August 18, 2008, 23:07:19 pm
Ideas: If you have any sort of idea for the ARPD (forum ideas, laws adjustments, codes, etc.) just reply and type your idea.

Questions: If you have any concerns or questions about anything related to the ARPD ask her, just reply and type your question.

Inspired by theDevelopers answer: give exampleswe have brought this idea to SAPD due to the misunderstanding and hatches in the ARPD laws and procedures.
As theDevelopers answer: give exampleswe have the same idea to clear the hatches in ARPD laws and procedures that makes Officers confused and Cadets not sure how to act, exampel may be on when u can use different weapons or witch actions u can take in different situation. Do NOT start arguing or start long discussions. We will give an answer to clear situations to prevent the misunderstanding of police work and also minimize the numbers of reports on Units.

Only SAPD Command Staff may reply to situations, questions, or ideas

Signed
-Dpt Chief Pancher
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JDC on August 30, 2008, 07:42:36 am
What if I am taking a surrendered suspect to jail, and a deathmatcher freecop who wont listen to any of my appeals and reasons comes to kill my suspect, who then gets scared, for the money and the DM? May I kill the abuser cop to save the suspect from his DM?

(Actually, it happened once when I was taking a man who surrendered to me to the jail. In short, saving suspects from deathmatchers when there are few admins online that are all busy or the like)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Deuce on August 30, 2008, 07:47:25 am
Situation: Two people are kidnapping one civilian in a compacted area. Several ARPD shows up, along with 2 money-hungry freecops. One freecop marches in with a deagle and shoots both of the kidnappers down right in the middle of talking, totally ruining RP. Then the ARPD officers get pissed off and kill the freecop with uzi's / deagles / whatever, and the ARPD officers get reported.

Question: Who's supposed to be warned here? The freecop who ruined a huge RP situation just to get 600$, or the ARPD officers who killed the freecop because he/she was stupid enough to ignore the orders and ruin an RP situation?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [R*]Pancher on September 01, 2008, 17:47:50 pm
What if I am taking a surrendered suspect to jail, and a deathmatcher freecop who wont listen to any of my appeals and reasons comes to kill my suspect, who then gets scared, for the money and the DM? May I kill the abuser cop to save the suspect from his DM?

(Actually, it happened once when I was taking a man who surrendered to me to the jail. In short, saving suspects from deathmatchers when there are few admins online that are all busy or the like)

What u should do is to report to admins straight away and wait for respons. /report [ID] [REASON]
Try to protect the suspect with ur body or hit DM cop with nitestick to get his attention and try to tell him to NOT kill the suspect in first place. U CANT kill the DM cop to save the suspects life cos it's a rule break witch will be punished by admins.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [R*]Pancher on September 01, 2008, 17:55:37 pm
Situation: Two people are kidnapping one civilian in a compacted area. Several ARPD shows up, along with 2 money-hungry freecops. One freecop marches in with a deagle and shoots both of the kidnappers down right in the middle of talking, totally ruining RP. Then the ARPD officers get pissed off and kill the freecop with uzi's / deagles / whatever, and the ARPD officers get reported.

Question: Who's supposed to be warned here? The freecop who ruined a huge RP situation just to get 300$, or the ARPD officers who killed the freecop because he/she was stupid enough to ignore the orders and ruin an RP situation?

The big Punishment will be given to the "money-hungry freecops" cos they Ruined RP situation (witch is bannabel). The Officer should NOT attack the freecops, They should be better and report to admins straight away.

Hopefully if everyone agrees and still want, u can restart the Kidnapping situations and request and admin to be present if u feel a threat of more "money-hungry freecops".
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tonii_Soprano on September 24, 2008, 18:44:50 pm
hmm so...

a week or so ago, I was arresting a suspect, I cuffed and Rank/Walk, And I got warned, can we still use /cuff if we are walking distance from LSPD, or has it changed to no /cuff at all.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on September 25, 2008, 13:28:13 pm
hmm so...

a week or so ago, I was arresting a suspect, I cuffed and Rank/Walk, And I got warned, can we still use /cuff if we are walking distance from LSPD, or has it changed to no /cuff at all.

Yes you are allowed. /cuff is for walking with suspects so that they don't turn around and run away, or for when suspects /gu and then run. So yes you can use /cuff in that situation if you are just walking to LSPD. (at the moment since /cuff is still bugged)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JDC on September 26, 2008, 10:30:56 am
Quote from: Vincent Vice
(at the moment since /cuff is still bugged)

A little off topic, but im curious, what does /cuff do when its not bugged?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [R*]Pancher on September 26, 2008, 10:39:08 am
Quote from: Vincent Vice
(at the moment since /cuff is still bugged)

A little off topic, but im curious, what does /cuff do when its not bugged?
How does /cuff work? Yes it's soo that /cuff is build to teleport the cuffed person so he is sticked to u, this can cos death of the criminal when u driving as the most cases are. I personaly think it's none RP to use it cos it's not much role play to have someone teleported close all the time right on ur back.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on September 26, 2008, 14:18:16 pm
well someone who is cuffed IRL couldnt run from the cops, so he gets teled to cop so he stays with him,
if /cuff isnt bugged it should be able to keep suspect in car too,
its a good thing for those suspect who keep running
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [R*]Pancher on September 26, 2008, 14:28:55 pm
well someone who is cuffed IRL couldnt run from the cops, so he gets teled to cop so he stays with him,
if /cuff isnt bugged it should be able to keep suspect in car too,
its a good thing for those suspect who keep running

if u use the /cuff in this moment there is a hughe chance u will kill the criminal cos he cant sit in the car when u /cuffed him.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on September 26, 2008, 16:07:04 pm
well someone who is cuffed IRL couldnt run from the cops, so he gets teled to cop so he stays with him,
if /cuff isnt bugged it should be able to keep suspect in car too,
its a good thing for those suspect who keep running

if u use the /cuff in this moment there is a hughe chance u will kill the criminal cos he cant sit in the car when u /cuffed him.

true, thats why i say if cuff isnt bugged then he shouldnt die,
or isnt that the bug?

ah well we should stop this, it isnt really on topic
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Call_me_Dad on November 03, 2008, 11:47:18 am
Situation: An innocent guy with no previous criminal record, decides to suicide. He climbs up the top of the building and warns cop that he will jump if we come near him. All attempts to negotiate fails. His demands nothing, just some mumble-jumble rubbish of "no will to live"

Question: Being in a life saving organization, what is a cop supposed to do in this sitiuation?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Alsatian on November 03, 2008, 17:50:26 pm
isnt really a situation, well it is, anyway...

I am having alot of speeding suspect around LS who eventually i chase to countryside, usually BUFFALOS, CHEETAHS etc, and i cant (or my partner) catch them, so i use my tec 9 to neutralise the wheels, but...

I am getting complains, OMG ABUSE, and even once a admin warned me :(

Question: Am i in the wrong here?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [R*]Pancher on November 03, 2008, 18:33:48 pm
Situation: An innocent guy with no previous criminal record, decides to suicide. He climbs up the top of the building and warns cop that he will jump if we come near him. All attempts to negotiate fails. His demands nothing, just some mumble-jumble rubbish of "no will to live"

Question: Being in a life saving organization, what is a cop supposed to do in this sitiuation?

Best way to do as cop is lock down the area so as less citizen as possibel not enter area and call a medic on standby. U can first try to talk to the suicided man, if thats not working try to begin a resuce operation. try to sneak up behind and drag him to safe, or RP a rescue net :) Other suggiestions are welcome, but best way is RP what u think is te best for the situation..

isnt really a situation, well it is, anyway...

I am having alot of speeding suspect around LS who eventually i chase to countryside, usually BUFFALOS, CHEETAHS etc, and i cant (or my partner) catch them, so i use my tec 9 to neutralise the wheels, but...

I am getting complains, OMG ABUSE, and even once a admin warned me :(

Question: Am i in the wrong here?

If a suspect using a faster car then the PD crusier, a buffalo or a cheetah as u stated above ur allowed to take out tires of the car with Uzi, but make sure u dont make any threat to walking citizen or the car will ram any citizen when u take a tire out. Only passanger may use Uzi and shoot tires not the driver.

If an admin punich u in a situation where ur allowed to use Uzi and refuse to listen and/or not understand there is 2 ways, 1 contact an other admin online and explain situation or send to samp@argonathrpg.eu with time, admin involved, situation.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Polopolo on November 03, 2008, 22:57:35 pm
An free cop rams you're car while on-duty and aims at you and shouting that you are corrupt.

What should I do? Shoot, asking to be calm, and who should I notify?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Larry "Pixy" Faulke on November 04, 2008, 04:02:14 am
I was pulled over by a group of freecops once. They told me to get out of the car which I did and then they started shooting at me! In here I ran away since i was unarmed but then they /su me for evading. But if i shoot back i could get /su for attacking an officer but if i just stand there and do nothing i'd be dead. What should i do if something like this happen again?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [R*]Pancher on November 04, 2008, 14:02:30 pm
An free cop rams you're car while on-duty and aims at you and shouting that you are corrupt.

What should I do? Shoot, asking to be calm, and who should I notify?

I would presonaly ask him who is coruppted and who's not.. However the cop is not allowed to attack other cops. If he do straight report to admins.

I was pulled over by a group of freecops once. They told me to get out of the car which I did and then they started shooting at me! In here I ran away since i was unarmed but then they /su me for evading. But if i shoot back i could get /su for attacking an officer but if i just stand there and do nothing i'd be dead. What should i do if something like this happen again?

This is DM and u should be report straight to admins, take screen shoots is always good if admins respons to late so they can investigate easier after it happend. if u cant take screen shoots write down name and time. Also u can send complains on thoose freecops to samp@argonathrpg.eu if admins cant help u atm.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JDC on November 05, 2008, 09:44:05 am
My questions on what to do in these situations if the admins are too busy or not there and action is needed immediately.



Situation:

 A person makes a group called "Citizens Against Freecop Abuse", a group that legally protests against Freecop abuse though they leave the action against it to the ARPD (and the admins). The person makes a topic in SA:MP events about a protest that will take place in 3-4 days, thus making it legal. 3-4 days later, CAFA legally protests in Pershing Square against Freecop abuse, eg:

"Stop freecop abuse now!!!"

"End freecop violence!!"

"Money Hungry freecops must be punished!!!"

A bunch of money-hungry freecops nearby see that the insults are directed against them. They then warn the protesters to disperse at once. The leader of the CAFA protesters goes to the freecop and hands him the Permit To Rally. The freecop though, refuses to recognize the permit and warns the citizens one last time. The Freecop and his money-hungry companions suspect and assault the crowd, ignoring orders from a bunch of nearby ARPD officers to stop. The whole crowd then /hide-s or /hail-s, though the freecops keep preparing to attack.

There are no admins at that moment, and the crowd of citizens is in danger.

Are the ARPD Officers allowed to attack the Freecops and terminate them (if they really have to) to protect the crowd?



Situation 2:

 An SAPD Officer / FBI Agent (lets just say ARPD member) brings a suspect to jail. On the way to jail, they are followed by a freecop who showed up at the last second and whose only contribution to the chase was making the suspect run even harder before the ARPD Member nabs him. Arriving at the jail, the freecop insists on taking the arrest, but cannot do so because the ARPD Member used /cuff to take precautions against possible abuse by the Freecop. The Freecop then assaults the ARPD Member.

What action should the ARPD Member take? Should he attack the freecop and save his own life and that of the suspect or run and risk the freecop killing the surrendered suspect, although the freecop has had no previous server warns and thus the warn from killing the suspect would have practically no effect?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Oliver Daniels on December 21, 2008, 09:50:38 am
Situation:
There is a kidnap. SWAT is preparing an assault and FBI is negotiating with the kidnappers. Cadets and officers are blocking the road incase someone gets away. Let's say there are 5 kidnappers and 2 hostages. 2 kidnappers are each guarding one hostage and the fifth one is negotiating. Now, 2-3 freecops try to play "hero" and attack the kidnappers, ignoring orders from superiors and the kidnappers kill the hostages because of the "heroes". What are the superiors supposed to do?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on December 21, 2008, 10:10:52 am
Situation:
There is a kidnap. SWAT is preparing an assault and FBI is negotiating with the kidnappers. Cadets and officers are blocking the road incase someone gets away. Let's say there are 5 kidnappers and 2 hostages. 2 kidnappers are each guarding one hostage and the fifth one is negotiating. Now, 2-3 freecops try to play "hero" and attack the kidnappers, ignoring orders from superiors and the kidnappers kill the hostages because of the "heroes". What are the superiors supposed to do?


Actually, kidnappings are major cases, so i wouldn't take any freecop to operation like this one. Thats why in kidnapping cases, Chief Rafferty stated to NOT announce 207 code on radio, but to call the highest SAPD member by phone. Then he will call responce team.
IF there is already this problem, i would use /report for ruining roleplay, then admins would immediatly take actions.
IF there are no admins online, or admins are not responding (it also can happen when they have many other reports, and there is small amount of admins online), i would be forced by these freecops to sturm area... with lack of success probably...

In RS4 for freecops like these you described, there will be /copban (or /bancop i dont remember) command, which will not allow this player to go on duty.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: kertz on December 21, 2008, 15:12:25 pm
Situation:
There is a kidnap. SWAT is preparing an assault and FBI is negotiating with the kidnappers. Cadets and officers are blocking the road incase someone gets away. Let's say there are 5 kidnappers and 2 hostages. 2 kidnappers are each guarding one hostage and the fifth one is negotiating. Now, 2-3 freecops try to play "hero" and attack the kidnappers, ignoring orders from superiors and the kidnappers kill the hostages because of the "heroes". What are the superiors supposed to do?

imo, with kidnaping should deal only SAPD Members/FBI/Swat and if needed some experianced Freecops.
And, im planning to make kidnap responce team.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on December 21, 2008, 15:17:11 pm
Situation:
There is a kidnap. SWAT is preparing an assault and FBI is negotiating with the kidnappers. Cadets and officers are blocking the road incase someone gets away. Let's say there are 5 kidnappers and 2 hostages. 2 kidnappers are each guarding one hostage and the fifth one is negotiating. Now, 2-3 freecops try to play "hero" and attack the kidnappers, ignoring orders from superiors and the kidnappers kill the hostages because of the "heroes". What are the superiors supposed to do?

imo, with kidnaping should deal only SAPD Members/FBI/Swat and if needed some experianced Freecops.
And, im planning to make kidnap responce team.


There already is one. James_Hunter (SWAT Commander) made "first responce unit" if i remember good
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Traser on December 21, 2008, 15:23:19 pm
Situation:
There is a kidnap. SWAT is preparing an assault and FBI is negotiating with the kidnappers. Cadets and officers are blocking the road incase someone gets away. Let's say there are 5 kidnappers and 2 hostages. 2 kidnappers are each guarding one hostage and the fifth one is negotiating. Now, 2-3 freecops try to play "hero" and attack the kidnappers, ignoring orders from superiors and the kidnappers kill the hostages because of the "heroes". What are the superiors supposed to do?

imo, with kidnaping should deal only SAPD Members/FBI/Swat and if needed some experianced Freecops.
And, im planning to make kidnap response team.

Yes but Freecops ( Are newcomers ) So they don`t know the rules, And they don`t folow orders..
give the freecops a job then, Let them pattrol Around the area, but don`t let them enter it..
If they do just /kick warn them, they wil not enter enter the area then..

@ Kertz, I want to help you with it maybe, But i am setting up PMS, Private Military Sector to.. so :)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Altair_Carter on December 21, 2008, 16:32:24 pm
Situation:
There is a kidnap. SWAT is preparing an assault and FBI is negotiating with the kidnappers. Cadets and officers are blocking the road incase someone gets away. Let's say there are 5 kidnappers and 2 hostages. 2 kidnappers are each guarding one hostage and the fifth one is negotiating. Now, 2-3 freecops try to play "hero" and attack the kidnappers, ignoring orders from superiors and the kidnappers kill the hostages because of the "heroes". What are the superiors supposed to do?

imo, with kidnaping should deal only SAPD Members/FBI/Swat and if needed some experianced Freecops.
And, im planning to make kidnap responce team.


There already is one. James_Hunter (SWAT Commander) made "first responce unit" if i remember good
He droped First Responce Unit coz of some SWAT work,as he said.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: kertz on December 21, 2008, 17:44:10 pm
Situation:
There is a kidnap. SWAT is preparing an assault and FBI is negotiating with the kidnappers. Cadets and officers are blocking the road incase someone gets away. Let's say there are 5 kidnappers and 2 hostages. 2 kidnappers are each guarding one hostage and the fifth one is negotiating. Now, 2-3 freecops try to play "hero" and attack the kidnappers, ignoring orders from superiors and the kidnappers kill the hostages because of the "heroes". What are the superiors supposed to do?

imo, with kidnaping should deal only SAPD Members/FBI/Swat and if needed some experianced Freecops.
And, im planning to make kidnap responce team.


There already is one. James_Hunter (SWAT Commander) made "first responce unit" if i remember good
He droped First Responce Unit coz of some SWAT work,as he said.

so it dosnt exist? If not, im gonna make one. Than i need some chiefs to look it over.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Traser on December 21, 2008, 18:05:33 pm

so it dosnt exist? If not, im gonna make one. Than i need some chiefs to look it over.

Once Again, If you are realy Starting it up.. I wanna help you with it  ;)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on December 21, 2008, 18:53:49 pm
First of all, talk with Chiefs.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on December 21, 2008, 21:51:47 pm
James_Hunter made squad-division called Civil Response Unit, what is meant for riots and so on.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Altair_Carter on December 22, 2008, 08:22:57 am
James_Hunter made squad-division called Civil Response Unit, what is meant for riots and so on.
And which is inactive. He went more on SWAT Stuff work + his training in army or smthin like that.
Here's quote from the topic :

SMS:// Status 01 CRU

CRU Status: Dormant
CRU Training: Frozen

Civil Order currently fine, no riots in the past months, Commander on Advanced Training courses.

Division HQ, Logisitics.



Now,keep on topic,no need to talk about it again.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on December 22, 2008, 09:25:16 am
Back to topic.
State your situations or questions!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Altair_Carter on December 22, 2008, 11:30:33 am
Happened today,so i will ask
Situation: A civillian is suspected for Carjacking/carkilling
Question: What to do,if he didn't saw his carkilling(Lag) or he didn't did Carjacking,but someone issues it at him?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Adam_Stevens on December 22, 2008, 15:11:23 pm
carjacking and carkilling is not something you suspect for but thing that must be reported :conf:

Situation: I've been chasing suspect for long time and eventually managed to destroy his car but i've also run out of my deagle ammunation. Suspect is wanted for only minor crime, for example, not paying ticket.
Question: Am i allowed to use uzis or any other weapon i have bought additionally to take down suspect or do i have to return to PD, get deagle and let suspect flee?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: kertz on December 22, 2008, 15:31:58 pm
carjacking and carkilling is not something you suspect for but thing that must be reported :conf:

Situation: I've been chasing suspect for long time and eventually managed to destroy his car but i've also run out of my deagle ammunation. Suspect is wanted for only minor crime, for example, not paying ticket.
Question: Am i allowed to use uzis or any other weapon i have bought additionally to take down suspect or do i have to return to PD, get deagle and let suspect flee?

If hes dangerous, than use uzi's. Better one criminal life than any civils.
Warn him once, that you open fire if suspect wont stop. If he dosnt, use it.
thats imo.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Altair_Carter on December 22, 2008, 15:37:52 pm
carjacking and carkilling is not something you suspect for but thing that must be reported :conf:

Maybe carkilling needs to be reported,but if Carjacking is made in roleplay?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: copford on December 22, 2008, 16:05:20 pm
situation: you pull someone over and your partner is rambo (he takes his gun out and shoot's the car ) you tell him to put the gun away and he dosent do it so then while you arguing with him the civilian goes away and he takes his gun and shoots at the car and turns around and shoots me then takes my car and drives away so that means i have no car and he turns around and parks the car on top of you making you die

question:what am i suppose to do

p.s:there where no admins online 
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on December 22, 2008, 18:26:46 pm
situation: you pull someone over and your partner is rambo (he takes his gun out and shoot's the car ) you tell him to put the gun away and he dosent do it so then while you arguing with him the civilian goes away and he takes his gun and shoots at the car and turns around and shoots me then takes my car and drives away so that means i have no car and he turns around and parks the car on top of you making you die

question:what am i suppose to do

p.s:there where no admins online 

You should report it to first admin, who comes online.
If partner is cadet or higher ranked, report to ARPD forum.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JDC on December 23, 2008, 05:37:09 am
Question: Is FBI (in SA of course) an Elite Agency of ARPD like the SWAT? They both have strict standards (90 percent of applications get denied for FBI and SWAT is Invitation-Only) and have special Training also. They also do not go after the average criminal (FBI chases Kidnappers, Copkillers, Drug Dealers, and deals with dangerous Mafias while SWAT deals with armed responses which most SAPD Officers lack the skill to execute).
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Altair_Carter on December 23, 2008, 12:04:08 pm
As i saw JDC's question,i would also ask one


Question: Can FBI or SWAT Command in non-their cases,example,order them to do this,or order them to report to LSPD,etc?If no,what they can order to general SAPD officers/Senior Officers?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on December 23, 2008, 12:21:12 pm
As i saw JDC's question,i would also ask one


Question: Can FBI or SWAT Command in non-their cases,example,order them to do this,or order them to report to LSPD,etc?If no,what they can order to general SAPD officers/Senior Officers?

FBI Command is not allowed to give official order to any SAPD Member. If FBI or SWAT makes any action, then SAPD can help them, and THEN they have to follow orders of Commander.
In SWAT case is easier because SWAT Assosciates are Captains+, and SWAT Commander is sergeant so he can order lower officers.
FBI is not allowed to order SAPD, except FBI situations when SAPD Officer wants to help - then officer has to follow orders of Agent leading action.
Same is in second side - if SAPD makes any operation, and FBI want to join, then FBI has to follow orders of Officer leading this operation.




Question: Is FBI (in SA of course) an Elite Agency of ARPD like the SWAT? They both have strict standards (90 percent of applications get denied for FBI and SWAT is Invitation-Only) and have special Training also. They also do not go after the average criminal (FBI chases Kidnappers, Copkillers, Drug Dealers, and deals with dangerous Mafias while SWAT deals with armed responses which most SAPD Officers lack the skill to execute).

Yes - it is, but SWAT is division of SAPD and FBI is group in itself.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on December 28, 2008, 00:47:59 am
like flame also said FBI doesnt got any rights on SAPD members,
but mainly at cases like 207 then FBI will be leading,
with someone of SAPD helping, and then will follow FBI order,

and SWAT is part of SAPD, so SWAT can command SAPD members.
and FBI is as much elite as any cop is,
FBI doesnt stand above SAPD, to get high SAPD rank you must be well trained too,
and in SAPD enough applies rejected too,

so on elite:
-SWAT is elite SAPD, since its SAPD but only the best can join
-FBI isnt elite above SAPD, FBI is a group alone
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on December 28, 2008, 15:30:25 pm
Thats exactly what i said :P
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on December 28, 2008, 18:44:34 pm
-SWAT is elite SAPD, since its SAPD but only the best can join

SWAT can be joined only by invitations!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on December 29, 2008, 11:03:49 am
So finishing your consideration:

1) FBI are not allowed to give official orders to any SAPD Members, except FBI Action when Officers are asked to help.. Then FBI is leading and SAPD have to follow orders of FBI.

Same situation is with SAPD Actions. SAPD cannot order FBI, but if there is operation organised by SAPD, and FBI want to help, then FBI Agents has to follow orders of SAPD Officer leading operation.

2) SWAT is not allowed to give orders to SAPD Officers, except SWAT Member higher ranked (actually mostly orders from SWAT are given by SWAT Commander - James Hunter, who is Captain, so all lower ranked have to follow his orders anyway).



I hope it is clear now.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on December 29, 2008, 23:26:54 pm
-SWAT is elite SAPD, since its SAPD but only the best can join

SWAT can be joined only by invitations!

thats why i said only the best, i know that,
and what Flame just told is correct and mostly clear,

but if SWAT is leading doesnt it automatically means if you want to be part of it you listen to the SWAT who leads?
even if the SWAT leader is Senior officer, while im Sergeant, and so im higher ranked
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on December 30, 2008, 10:20:23 am
-SWAT is elite SAPD, since its SAPD but only the best can join

SWAT can be joined only by invitations!

thats why i said only the best, i know that,
and what Flame just told is correct and mostly clear,

but if SWAT is leading doesnt it automatically means if you want to be part of it you listen to the SWAT who leads?
even if the SWAT leader is Senior officer, while im Sergeant, and so im higher ranked


If SWAT Commander is unavailable, and SWAT is called, then SWAT is leaded by the highest ranked SWAT member (mostly captains as associate or sergeants), so there is no such problem.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Altair_Carter on January 26, 2009, 16:22:33 pm
I have thought about one situation here.
As many of people know,in most countries there is a law about cooperation with suspects,such as: Being next to them,watching what are they doing(When someone is Robbing,beating someone,firing,while standing calm next to them). And its also punishable by Police,but still less than the one who commited a crime.
Does this law works in US of Argonath?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on January 27, 2009, 17:51:30 pm
I have thought about one situation here.
As many of people know,in most countries there is a law about cooperation with suspects,such as: Being next to them,watching what are they doing(When someone is Robbing,beating someone,firing,while standing calm next to them). And its also punishable by Police,but still less than the one who commited a crime.
Does this law works in US of Argonath?


From informations which i have, you have to COMIT crime to be suspected, so no...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jonathan Abbott on March 08, 2009, 21:05:24 pm
Today I experienced a code Purple at Grove Street with over 15 people involved (criminals).
There were around 10-12 officers, cadets and freecops around and when I called for backup (several times) only one freecop responded... Is this right? (I announced a code 30 and a code Purple).
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Wash on March 08, 2009, 21:54:31 pm
Today I experienced a code Purple at Grove Street with over 15 people involved (criminals).
There were around 10-12 officers, cadets and freecops around and when I called for backup (several times) only one freecop responded... Is this right? (I announced a code 30 and a code Purple).

Three were counted 10-7, as [AV]Longstreet, [AV]Chyllson, Nick_Mason were being tested for SAPD Officer Examination.

However, I have experianced this also many times. I recall requesting back-up many times on the radio, no one responds. As a example, The Deputy Chief Pancher requests for back-up, and there are a load of Police Officers, who are 10-76.. It's unfair, in my eyes.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jonathan Abbott on March 08, 2009, 23:07:28 pm
However, I have experianced this also many times. I recall requesting back-up many times on the radio, no one responds. As a example, The Deputy Chief Pancher requests for back-up, and there are a load of Police Officers, who are 10-76.. It's unfair, in my eyes.
Indeed it is, especially if an officer's life is in danger...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Twenty on March 08, 2009, 23:12:54 pm
What time was it? I didn't saw it on the radio..
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on March 08, 2009, 23:18:19 pm
this looks more like a complaint then a situations which you dont understand

but:
when there is called a code Purple all available units should respond to it,
its possible units are busy or 10-7, but there will also be some units 10-8
but i wasnt on so i dont know how much were actually 10-8.
but in such big cases units should respond,
abandon a code 3 chase, if in LS to respond to the call(when you chase in same city as the purple)
since code purple got more priority then a ''normal'' code 3 chase
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jonathan Abbott on March 09, 2009, 07:40:28 am
this looks more like a complaint then a situations which you dont understand
It is not a complaint since it is not addressed to any particular officer or cadet, just a situation I did not understand, since around three men were killed (SAPD employees) and nobody did anything about it...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on March 25, 2009, 15:33:07 pm
Instead of creating multiple topics for small questions, use this thread.
New topics create only in case of bigger discussion...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tovenaarke on March 25, 2009, 17:01:09 pm
Nice..

Here it comes:

Are there new moderators comming for the ARPD forum?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on March 25, 2009, 18:03:59 pm
Actually, we have a lot of moderators, Captains+ enough :)
Which section would you like to moderate?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tovenaarke on March 25, 2009, 18:09:38 pm
Thats up to the owners lol.
I just want to offer my help  :)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: AndyF on March 25, 2009, 23:30:01 pm
How does ARPD choose sergeants? Does it choose them by their activation or another way, I was confused.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on March 25, 2009, 23:32:48 pm
How does ARPD choose sergeants? Does it choose them by their activation or another way, I was confused.

Promotions :)
There are SAPD Ceremonies from time to time (used to be every month, but last times it has changed), then the best cops are getting promoted :)

Free Officer -> Cadet -> Officer -> Senior Officer -> Sergeant -> Lieutenant (coming with RS4) -> Captain -> Dept. Chief -> Chief
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: AndyF on March 25, 2009, 23:34:23 pm
Ok Thanks for your answer Captain, I heard people saying that they choose them by their activation and stuff like that, thank you one more time :cop:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on March 25, 2009, 23:41:15 pm
it certainly wont be active only to become Sergeant, not saying that because im only :P
as Sergeant you need excellent knowledge of SAPD laws, must be able to lead, and be active,
or in short, be with the best
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Larry "Pixy" Faulke on March 26, 2009, 02:29:29 am
Well said Bian
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on March 29, 2009, 08:03:44 am
Agreed 100%.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: smey on March 30, 2009, 09:22:10 am
Is SATP allowed to have a SATP account on this forum, so we can make a new SATP thread and adjust it with multiple people? So the SATP account will be used by the SATP staff.

I take full responsibility if someone acts against the rules on that account.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sacre on March 30, 2009, 14:53:08 pm
I think most will consider this a stupid question but.
Why do cadets/free police that have some experience in shooting or something else need training?
I want to say that most of the people get the experience in the heat of the  :war:.
Any way , i might have an idea of new training that might improve driving skill.
I can show you in the game.
Oh and can there be a monthly list of best PD workers , the list will be made by officers or higher ranks.
That list should include the people that did the best work for SAPD for example.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tovenaarke on March 30, 2009, 15:04:56 pm
[...]
That list should include the people that did the best work for SAPD for example.
Nice add.

Well in trainings we have some more that just chasing suspects and shoot them to death...

We learn:
- How to comunicate
- How to work with parners
- How to stop someone properly
- What to do in case of emergency
- Codes
- ...

So, its a lot more than just chasing.

But after your acception, you will get it  ;)

:ps: Stupid questions doesn't exist!

Greetz
- Srg. Tovenaarke  :cop:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on March 30, 2009, 17:08:26 pm
about that list of best workers:
everyone is a good worker for the SAPD! so why make a list with all names  ;)

we also already have officer and cadet of the month,
and multiple awards you can win
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on March 30, 2009, 17:59:16 pm
Is SATP allowed to have a SATP account on this forum, so we can make a new SATP thread and adjust it with multiple people? So the SATP account will be used by the SATP staff.

I take full responsibility if someone acts against the rules on that account.
Agreed. We want permission on this so we can go ahead with it.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Altair_Carter on March 31, 2009, 13:26:08 pm
Question: As we all know, the release to the new RS4 script is on the 4th of April. As we all also know, we won't be issued by the government with UZIs anymore. So, will the law about UZI usage be deceased or...?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben Samiir on March 31, 2009, 18:00:52 pm
Question: As we all know, the release to the new RS4 script is on the 4th of April. As we all also know, we won't be issued by the government with UZIs anymore. So, will the law about UZI usage be deceased or...?

I dont know... But i aim not agreed we need to pay wepz orself... Its very normal cops get payed by gouvernement... I find that PD cruisers fuel needs to be pay by gouvernement to.. And all this because criminals are crying blaming... So if a officer dont have money? And their is an C Purple whit only heavy armed suspects what then?? And to drive by?? So now if a criminal takes a Banshee He drives off easy to the escape in RS4 ???  I see criminals had alote of advantages in RS4 criminal escape etc... So i find cops needs to hold their equipment so i hope MP5 100 bullets will be our basic equipments its not to much bullets but not to less...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on March 31, 2009, 18:23:42 pm
Is SATP allowed to have a SATP account on this forum, so we can make a new SATP thread and adjust it with multiple people? So the SATP account will be used by the SATP staff.

I take full responsibility if someone acts against the rules on that account.


Agreed. You can make such account.


Question: As we all know, the release to the new RS4 script is on the 4th of April. As we all also know, we won't be issued by the government with UZIs anymore. So, will the law about UZI usage be deceased or...?

UZI won't be issued by government, but rules stay the same (you can buy smg, tec9, uzi).
If any rules will change, you all will be notified.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: lance on March 31, 2009, 18:42:49 pm
This question can be asked before, but there are Uzi rules of when we can use that kind of gun, but what about M4, AK47, etc etc  some cops use such weapons on a suspect in a slow car who has a mineur crime ... 

Please help, thank you
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Twenty on March 31, 2009, 23:07:26 pm
Maybe ask permission on radio, and if higher:

suspect unarmed: ==> Night stick

suspect low armed: ==> deagle

suspect middle armed: ==> uzi

suspect heavy armed: ==> M4 etc..


<i think>
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on March 31, 2009, 23:31:29 pm
This question can be asked before, but there are Uzi rules of when we can use that kind of gun, but what about M4, AK47, etc etc  some cops use such weapons on a suspect in a slow car who has a mineur crime ... 

Please help, thank you


All weapons heavier than UZI are strictly not allowed unless order from SAPD Commander about "Weapons free" on a suspect.
If you see police officer with combat shotgun, sawn-off, m4, ak47, country rifle, sniper, shooting at suspect without "weapons free" order, report to leaders.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on April 01, 2009, 06:26:20 am
Aren't combat shotguns ARPD-issue to all units that have entered a car though? Aren't those allowed in situations similar to the uzi?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on April 01, 2009, 07:12:30 am
Aren't combat shotguns ARPD-issue to all units that have entered a car though? Aren't those allowed in situations similar to the uzi?

Goverment issue Nightstick, Deagle, Shotgun (normal shotgun, not combat) and UZI (UZI changed for spray in RS4).
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on April 02, 2009, 06:03:31 am
Oh okay. I must be confusing the standard shotgun with the combat one then. Apologies.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JDC on April 02, 2009, 12:47:30 pm
I'm asking some questions so that people who dont know the rules can look at the answers.

What if an officer is attacked / robbed by some mafia member with an M4 and the officer has a combat shotgun, but no permission from whoever the SAPD Commander is at the time? Can he use heavy weapons if it is the only way to save himself?

Another one:

A suspect is running toward a cheetah that would get him an easy escape. There is an Officer nearby. Can the officer shoot the suspect to terminate him?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on April 02, 2009, 13:41:25 pm
I'm asking some questions so that people who dont know the rules can look at the answers.

1 What if an officer is attacked / robbed by some mafia member with an M4 and the officer has a combat shotgun, but no permission from whoever the SAPD Commander is at the time? Can he use heavy weapons if it is the only way to save himself?

Another one:

2 A suspect is running toward a cheetah that would get him an easy escape. There is an Officer nearby. Can the officer shoot the suspect to terminate him?


1 - UZI is the only weapon allowed to use in case of heavy armed suspect (if there is no order for weapons free).
2 - You can shoot suspect if he is running, no matter if he is running to car or any other direction, with deagle (after warning SURRENDER). If he enters cheetah, trying to get away, you can use UZI to pop tires.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Davey Rose on April 02, 2009, 16:09:35 pm
When is the next ARPD Ceremony?  :)

 :cop:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on April 02, 2009, 16:14:31 pm
When is the next ARPD Ceremony?  :)

 :cop:

At the end of April.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Davey Rose on April 02, 2009, 16:16:38 pm
When was March?  :conf:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on April 02, 2009, 17:16:49 pm
When was March?  :conf:

There wasn't March ceremony.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Davey Rose on April 02, 2009, 17:46:12 pm
Another Q.
Some people say Officer skins will be available for everyone or just only for Officers and higher?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Wash on April 02, 2009, 18:10:29 pm
An idea.

I think we should have a ARPD Official Dispatching Unit. As I see, there are barely any dispatchers online - I would not mind doing it but I believe I do not have the power to dispatch under rank 'S.A.P.D. Officer'. Maybe it can work in shifts, or just whenever you want.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Altair_Carter on April 02, 2009, 18:28:36 pm
An idea.

I think we should have a ARPD Official Dispatching Unit. As I see, there are barely any dispatchers online - I would not mind doing it but I believe I do not have the power to dispatch under rank 'S.A.P.D. Officer'. Maybe it can work in shifts, or just whenever you want.
Long time ago there were applications open for S.A.P.D. Dispatchers, but it went into Recycle-trash bin. But, i think, even with your Officer Rank you're still free to be a dispatcher.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on April 02, 2009, 19:57:58 pm
Another Q.
Some people say Officer skins will be available for everyone or just only for Officers and higher?

In RS4 every cop will be able to wear current "Officer" skins.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Davey Rose on April 02, 2009, 21:01:01 pm
We worked hard for our badge and now everyone will have one.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on April 02, 2009, 22:19:48 pm
We worked hard for our badge and now everyone will have one.

Read RS4 topic at Argonath official forum. There are all differences between Officers, Cadets and Freecops.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: AndyF on April 03, 2009, 00:32:19 am
We worked hard for our badge and now everyone will have one.

Read RS4 topic at Argonath official forum. There are all differences between Officers, Cadets and Freecops.

Captain, but I think Freecops, should only be able to use / select one skin, which is the cadet skin we use in RS3
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on April 03, 2009, 07:53:47 am
Captain, but I think Freecops, should only be able to use / select one skin, which is the cadet skin we use in RS3


RS4 is being released tomorrow... Nothing is going to be changed now.
Guys read differences on argonath forums, because there are really many things which allow you to see is that cop freecop, officer or cadet...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Wash on April 03, 2009, 09:26:15 am
An idea.

I think we should have a ARPD Official Dispatching Unit. As I see, there are barely any dispatchers online - I would not mind doing it but I believe I do not have the power to dispatch under rank 'S.A.P.D. Officer'. Maybe it can work in shifts, or just whenever you want.

FlameMan, a reply would be appreiated as regards to this idea.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on April 03, 2009, 11:08:42 am
An idea.

I think we should have a ARPD Official Dispatching Unit. As I see, there are barely any dispatchers online - I would not mind doing it but I believe I do not have the power to dispatch under rank 'S.A.P.D. Officer'. Maybe it can work in shifts, or just whenever you want.

FlameMan, a reply would be appreiated as regards to this idea.


Actually, everybody who want, can be a dispatcher.
You can make dispatching Squad / Subdivision, which can become official after some time.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on April 03, 2009, 18:21:12 pm
I agree. I think there should be a dispatch. It would prevent 207's, would make it easier for officers to get assistance in high-risk situations, it would give officers someone to update in situations in which they don't have the time to relay the information to everyone else, and it would provide better links between the ARPD, unofficial ARFD, and unofficial Argonath Paramedics. A dispatcher could request for available emergency units when an officers makes a call in about an injury, fire, etc. :cop:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JaMeS Alterlis on April 14, 2009, 23:13:40 pm
Q: Can we ticket with varies reason, umm such as:

Speeding - $120 + Damage - $150 so the total amount is $270, it's more than max. of fine limit $250

Well the main question is, can we fine at the max of each reason?
i.e.: $250+$250+$250...

 :cop:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on April 15, 2009, 07:58:06 am
That's a good question actually...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on April 15, 2009, 09:12:57 am
Q: Can we ticket with varies reason, umm such as:

Speeding - $120 + Damage - $150 so the total amount is $270, it's more than max. of fine limit $250

Well the main question is, can we fine at the max of each reason?
i.e.: $250+$250+$250...

 :cop:


No, maximum ticket price is 250$ in total. Means that you can fine someone max. 250$ per one traffic stop.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on April 15, 2009, 18:30:56 pm

No, maximum ticket price is 250$ in total. Means that you can fine someone max. 250$ per one traffic stop.
:gandalf: This does NOT mean you can pull him over again 1 block away, to fine him the rest!!! :ram:


Question: Could someone update the Medal Showroom? I'm Thomas Crof  (not Croft) and I noticed most of those ribbons etc are not updated :)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on April 15, 2009, 20:00:46 pm
Question: Could someone update the Medal Showroom? I'm Thomas Crof  (not Croft) and I noticed most of those ribbons etc are not updated :)

Medal showroom has been created mostly to show what for is this or that medal. All officers who received medals are in "Promotions and Awards" topic.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: RoryAnstruther on April 15, 2009, 21:15:41 pm

Grand Theft Auto - What are the guidelines to /su'ing or stopping someone for Stolen Vehicle/Grand Theft Auto?

Fighting in Public - In what circumstances can someone be suspected or cited for fighting? Isn't a rule violation?

Exhibition of Speed - Burning rubber, or revving the engine, what are laws regulating this?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on April 16, 2009, 07:36:38 am
Then why are they listed in that topic?...and highly outdated? :)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on April 16, 2009, 15:20:50 pm

Grand Theft Auto - What are the guidelines to /su'ing or stopping someone for Stolen Vehicle/Grand Theft Auto?

Fighting in Public - In what circumstances can someone be suspected or cited for fighting? Isn't a rule violation?

Exhibition of Speed - Burning rubber, or revving the engine, what are laws regulating this?

Correct me, if i am wrong now.

Grand Theft Auto -
Allowed to /su, try to stop and return car to owner(who used car before).
Fighting in Public - Ask them to stop, if they refuse, allowed to /su. If fighting doesn't have reason for it, no /su, but /report it for Deathmatching.
Exhibition of Speed - If speeding, try to stop him. If they refuse to stop, /su. About burning rubber...not sure, but i think it can be allowed as far as it will not be streetracing.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on April 18, 2009, 03:51:54 am

Grand Theft Auto - What are the guidelines to /su'ing or stopping someone for Stolen Vehicle/Grand Theft Auto?

Fighting in Public - In what circumstances can someone be suspected or cited for fighting? Isn't a rule violation?

Exhibition of Speed - Burning rubber, or revving the engine, what are laws regulating this?

Grand Theft Auto - Allowed to suspect if it's prove they are stealing the car. (e.x. /me hotwires, someone enters someone else's car and drives off) attempt to stop the vehicle and return it to the previous owner.

Fighting in Public - Attempt to restrain the fighting civilians, call in a riot control division and/or SWAT if available, get other officer's to help (using pepper spray); if all of can not happen/did not work /su and use mace/nightstick.

Exhibition of Speed - For speeding attempt to pull them over, if reckless driving is included then you are allowed to suspect for reckless driving/speeding. Burning rubber is not permitted in the middle of busy streets, or if it will block traffic (e.x. Pershing Square road) as it promotes a type of illegal street race. Warn them to stop, if they do not comply you are authorized to suspect. If it's parked on the sidewalk and/or is not blocking the road/traffic/is not a "busy" street then do not take action immediately (if they are provoking you then warn them to stop, if they refuse then suspect authorized).

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: RoryAnstruther on April 18, 2009, 07:45:40 am
Thanks Vince!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on May 09, 2009, 21:37:30 pm
Adding RSS feed for ARPD forum would be good.
Argonath forum has it also, so has ALS forum.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on May 10, 2009, 16:05:31 pm
Explain a little more please, Janar?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on May 10, 2009, 17:18:16 pm
RSS feed is thing, what shows most recent posts on forum.
http://en.wikipedia.org/wiki/RSS_(file_format) (http://en.wikipedia.org/wiki/RSS_(file_format))
Some more information at the link.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on May 10, 2009, 19:04:53 pm
if it only shows most recent posts, then we already have it here,
look on homepage of ARPD
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on May 10, 2009, 19:30:05 pm
RSS feed is for forum.
Argonath forum has it; good and useful.
Checking homepage everytime is not so good idea.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on May 10, 2009, 22:33:23 pm
RSS feed is for forum.
Argonath forum has it; good and useful.
Checking homepage everytime is not so good idea.

It does..? And yes, as Bian said we have the main page function. The ARPD forum is for the most part very well functional and adding that would just cause more cons than pros.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on May 10, 2009, 23:03:32 pm
it does, at the bottom above online ppl,
well i think its really useless, personally i always start at ARPD homepage and then press forums
or the recent post link

i never look at the argonath forums thing also, useless if you ask me,
but well everyone other things
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JaMeS Alterlis on May 17, 2009, 12:40:35 pm
[IDEA] New patrol report form

This idea, made me think while watching Detective Conan
Inspired by Detective Conan The Movie

Here the idea:

When you go patrol in squadcar or bike or heli
There is a Car ID, so the Car ID is never use in any role play situation
So, my idea is
When u go on patrol
You will report like this:

U[ID] patrol in [Car ID] or something like that
(U67A13 going patrol in S202, Over.)
And when report situation on duty, it easier and shorter

This is S201, there is ...
This is A402, there is ...

S for Squadcar
B for Bike
A for Aircraft
M for Marine
or else

So, what's you guys think?  :cop:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: ElMartu on May 17, 2009, 18:18:18 pm
I don't know, I like the way it is already.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on May 17, 2009, 18:46:58 pm
I don't know, I like the way it is already.

+1
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: AndyF on May 17, 2009, 19:49:24 pm
This will make them really get confused, and I agree with Martu, I like the way it is already.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Nexxt on May 18, 2009, 17:56:49 pm
I have an idea about added some new 'codes'

The ones I will put in the next are very usefull:

10-94 Send back-up car
10-54 Negative
10-46 Urgent
10-38 Block Roads(s) at
10-23 Standby
10-28 Check registration
10-66 Cancel [call/operation]
10-31 In Persuit


Some more ideas about training of Cadets will coming soon.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on May 18, 2009, 18:01:41 pm
i suggested 10 - 15 new codes which would be very usefull, but it wasn't agreed by other command staff tho.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Salmonella on May 18, 2009, 18:07:30 pm
I have an idea about added some new 'codes'

The ones I will put in the next are very usefull:

10-94 Send back-up car
10-54 Negative
10-46 Urgent
10-38 Block Roads(s) at
10-23 Standby
10-28 Check registration
10-66 Cancel [call/operation]
10-31 In Persuit


Some more ideas about training of Cadets will coming soon.


10-94 - Is like Code 3 | 10-94 is allready a code, it's Street Racing
10-54 - Not needed, Typing "Negative" is maybe even easier
10-46 - Good one, But could also be typed, it's just a word
10-38 - Agreed, Should be used as - I want a 10-38 City Hall
10-23 - Good one for for Kidnapp but could also be typed easily
10-28 - Wont/will be less used by alot people
10-66 - Agreed
10-31 - Agreed, Very good one
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Nexxt on May 18, 2009, 18:26:57 pm
i suggested 10 - 15 new codes which would be very usefull, but it wasn't agreed by other command staff tho.

It will prevent from things like:
I want a roadblock NOW at Persing Square!!

This looks much better:
10-38 Persing Square, code 3

Or when moving in Grove Street and get some suspicious guys.
You do not have to call directly a 'omg i need backup' even though its not urgent.
Then this would look better:
10-94 Grove Street, code 1

And I also know 10-94 is in use, but we can change that to 10-25 or some

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on May 18, 2009, 18:58:44 pm
10-94 illegal streetrace
10-66 suspicious person

both codes you mentioned are already in use, replacing them will only confuse ppl more

outside that, i agree that some new codes are usefull
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on May 18, 2009, 19:45:44 pm
Agreed 100%.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Nexxt on May 18, 2009, 19:50:23 pm
10-11 Send back-up car
10-54 Negative
10-46 Urgent
10-38 Block Roads(s) at
10-23 Standby
10-28 Check registration
10-12 Cancel [call/operation]
10-31 In Persuit


Updated
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on May 18, 2009, 21:37:46 pm
I think 10-11 should be used cause "code 3" doesn't look... cool :D

10-54 | Could be 10-5 (not used, closer to 10-4). Could be used
10-46 | Not really needed in my eyes.
10-38 | Could be used. Not really needed.
10-23 | Useful for any 207, nothing more.
10-28 | Not useful at all.
10-12 | Don't we have 10-22 for that?
10-31 | Should really be taken in use!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on May 19, 2009, 07:25:46 am
Code 3 is the official, universal code for police to use their lights and sirens, and to get the **** to the location A.S.A.P. lol...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Giovanni on May 19, 2009, 07:51:19 am
I think 10-11 should be used cause "code 3" doesn't look... cool :D

10-54 | Could be 10-5 (not used, closer to 10-4). Could be used
10-46 | Not really needed in my eyes.
10-38 | Could be used. Not really needed.
10-23 | Useful for any 207, nothing more.
10-28 | Not useful at all.
10-12 | Don't we have 10-22 for that?
10-31 | Should really be taken in use!

Wow you posted same as my opinion and same as what i was going to

:)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JaMeS Alterlis on May 19, 2009, 14:06:06 pm
10-11 Send back-up car
10-54 Negative
10-46 Urgent
10-38 Block Roads(s) at
10-23 Standby
10-28 Check registration
10-12 Cancel [call/operation]
10-31 In Persuit


Updated

10-54 - We have 10-22? And what about 10-10?, it's Negative
10-46 - Not needed
10-38 - Agreed
10-23 - We have 10-33?
10-28 - Un-useful
10-12 - Agreed
10-31 - Agreed (Typo: Pursuit)

**Btw, where u get these codes from?, Which state? which country? which?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Altair_Carter on May 20, 2009, 19:44:49 pm
I have an idea about added some new 'codes'

The ones I will put in the next are very usefull:

10-94 Send back-up car
10-54 Negative
10-46 Urgent
10-38 Block Roads(s) at
10-23 Standby
10-28 Check registration
10-66 Cancel [call/operation]
10-31 In Persuit


Some more ideas about training of Cadets will coming soon.

10-66 is already used. Btw, do you know where did our codes that we use came from? LAPD (http://www.radiolabs.com/police-codes.html) :)
I think SAPD Staff've already seen that list, and they've already choosen which will be included in code usage, which won't, with the frequency of using them :) And minding out other codes will look a bit.....sorry if offended, but stupid, as, from what i've seen, Nexxt, you just put into codes some recently used small words. Try thinking wider.

Plus, some more interesting details about police radio http://www.xent.com/FoRK-archive/july97/0539.html
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [R*]Pancher on May 20, 2009, 20:22:59 pm
Thanks all for suggestions of new codes, you can keep post and discuss them.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on May 20, 2009, 20:29:53 pm
Thanks all for suggestions of new codes, you can keep post and discuss them.

my codes ideas are in old chiefs board, could you copy them here?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [R*]Pancher on May 21, 2009, 03:06:12 am
I think you mean these!

Quote from: FlameMan
Bump!

Code 0 - Proceeding, following speedlimits.

It would be usefull when first you are driving with code 3, or code 2 and you have to go to some other point, but without special speed and without sirens.

Some Usefull LAPD codes:
Code 240 -  Assault (example: Code 30, 240 at Idlewood!)
10-48 - Traffic Control (example: 10-48 at SFPD, Code 4)
Code 12 - False Alarm (example: Code 12 on 911 call)
10-10 - Fight in progress (example: Code 3, 10-10 at LSPD)
10-12 - Stand by (example: This is Air Unit One, 10-12 at LSAP)
10-25 - Report to ___ (example: This is Captain Longstreet. Officer X : U25 10-25 LVPD)
10-74 - Negative (example: 10-74 on your request U20)
10-87 - Pickup (example: Unit 25, Requesting 10-87 at Giant Bridge)


Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on May 21, 2009, 08:05:24 am
Yes thanks.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Salmonella on May 21, 2009, 12:05:02 pm
Quote from: FlameMan
Bump!

Code 0 - Proceeding, following speedlimits.

It would be usefull when first you are driving with code 3, or code 2 and you have to go to some other point, but without special speed and without sirens.

Some Usefull LAPD codes:
Code 240 -  Assault (example: Code 30, 240 at Idlewood!)
10-48 - Traffic Control (example: 10-48 at SFPD, Code 4)
Code 12 - False Alarm (example: Code 12 on 911 call)
10-10 - Fight in progress (example: Code 3, 10-10 at LSPD)
10-12 - Stand by (example: This is Air Unit One, 10-12 at LSAP)
10-25 - Report to ___ (example: This is Captain Longstreet. Officer X : U25 10-25 LVPD)
10-74 - Negative (example: 10-74 on your request U20)
10-87 - Pickup (example: Unit 25, Requesting 10-87 at Giant Bridge)


Is Code 240 ment as an command for fellow SAPD Officers or is it ment as : Suspects are giving Assault.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on May 21, 2009, 14:20:55 pm
Is Code 240 ment as an command for fellow SAPD Officers or is it ment as : Suspects are giving Assault.

Code 240, as in example: "Code 30, 240 at Idlewood", so... "There is a 240 at Idlewood, Code 3, Code 30"
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JaMeS Alterlis on May 21, 2009, 14:22:06 pm
I think you mean these!

Quote from: FlameMan
Bump!

Code 0 - Proceeding, following speedlimits.

It would be usefull when first you are driving with code 3, or code 2 and you have to go to some other point, but without special speed and without sirens.

Some Usefull LAPD codes:
Code 240 -  Assault (example: Code 30, 240 at Idlewood!)
10-48 - Traffic Control (example: 10-48 at SFPD, Code 4)
Code 12 - False Alarm (example: Code 12 on 911 call)
10-10 - Fight in progress (example: Code 3, 10-10 at LSPD)
10-12 - Stand by (example: This is Air Unit One, 10-12 at LSAP)
10-25 - Report to ___ (example: This is Captain Longstreet. Officer X : U25 10-25 LVPD)
10-74 - Negative (example: 10-74 on your request U20)
10-87 - Pickup (example: Unit 25, Requesting 10-87 at Giant Bridge)



Great one
But,
10-25 = 10-22?
And 10-10 = Negative?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Salmonella on May 21, 2009, 14:31:53 pm
Quote from: FlameMan
Bump!

Code 0 - Proceeding, following speedlimits.

It would be usefull when first you are driving with code 3, or code 2 and you have to go to some other point, but without special speed and without sirens.

Some Usefull LAPD codes:
Code 240 -  Assault (example: Code 30, 240 at Idlewood!)
10-48 - Traffic Control (example: 10-48 at SFPD, Code 4)
Code 12 - False Alarm (example: Code 12 on 911 call)
10-10 - Fight in progress (example: Code 3, 10-10 at LSPD)
10-12 - Stand by (example: This is Air Unit One, 10-12 at LSAP)
10-25 - Report to ___ (example: This is Captain Longstreet. Officer X : U25 10-25 LVPD)
10-74 - Negative (example: 10-74 on your request U20)
10-87 - Pickup (example: Unit 25, Requesting 10-87 at Giant Bridge)


I really like all except 10-74 and Code 0.

Code 0 is like Code 2 imo and 10-74 is kinda useless
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on May 21, 2009, 16:04:12 pm
To Salmonella:
Code 2 = FULL Speed without sirens, Code 0 = Regular speed (following traffic rules) without sirens
10-74 is just faster to write than "Negative".

To James_Alteris:
10-22 = disregard last message (currently being used)
10-25 = REPORT TO... (Example: Unit 13, 10-25 LSAP).
10-10 = Fight in progress
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: ElMartu on May 21, 2009, 16:19:56 pm
10-12 is soooooo nice. I like the code 240 too.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Salmonella on May 21, 2009, 17:15:15 pm
To Salmonella:
Code 2 = FULL Speed without sirens,

Code 2 = Proceed immediately without siren (some speeding allowed but keep the major traffic rules)

Not FULL Speed without siren :/
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Altair_Carter on May 21, 2009, 17:43:42 pm
To Salmonella:
Code 2 = FULL Speed without sirens,

Code 2 = Proceed immediately without siren (some speeding allowed but keep the major traffic rules)

Not FULL Speed without siren :/
On the contrary. It's how most people use, but that's wrong. The thing is, that because you can't put in SAMP lights WITHOUT siren noise, they just don't use it, but for some odd reason, most people use it as "Come, but obbey traffic rules" which is wrong.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on May 21, 2009, 20:08:43 pm
Code 2 = Proceed immediately without siren (some speeding allowed but keep the major traffic rules)

Not FULL Speed without siren :/

Means that you cannot keep on driving with ramming other cars etc.
Its full speed without sirens, dont argue :P
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Nexxt on May 21, 2009, 21:19:59 pm
Put FlameMan's onces together with mine
I think this new codes are very usefull

Code 240 -  Assault (example: Code 30, 240 at Idlewood!)
10-48 - Traffic Control (example: 10-48 at SFPD, Code 4)
Code 12 - False Alarm (example: Code 12 on 911 call)
10-10 - Fight in progress (example: Code 3, 10-10 at LSPD)
10-12 - Stand by (example: This is Air Unit One, 10-12 at LSAP)
10-25 - Report to ___ (example: This is Captain Longstreet. Officer X : U25 10-25 LVPD)
10-74 - Negative (example: 10-74 on your request U20)
10-87 - Pickup (example: Unit 25, Requesting 10-87 at Giant Bridge)

10-94 - Send back-up car (example: Unit 25, 10-94 at GS9)
10-38 - Block Roads(s) at (example: Unit 25, Requesting 10-38 at LV-LS Highway)
10-23 - Standby (example: Unit 25, 10-23 untill further orders)
10-28 - Check registration (example: Unit 25, 10-28 victim)
10-66 - Cancel [call/operation] (example: This is U25, 10-66 on 10-38 LV-LS Highway, Code 14)
10-31 - In Pursuit (example: Unit 25, 10-31 on SU34)

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on May 21, 2009, 21:51:55 pm
Put FlameMan's onces together with mine
I think this new codes are very usefull

Code 240 -  Assault (example: Code 30, 240 at Idlewood!)
10-48 - Traffic Control (example: 10-48 at SFPD, Code 4)
Code 12 - False Alarm (example: Code 12 on 911 call)
10-10 - Fight in progress (example: Code 3, 10-10 at LSPD)
10-12 - Stand by (example: This is Air Unit One, 10-12 at LSAP)
10-25 - Report to ___ (example: This is Captain Longstreet. Officer X : U25 10-25 LVPD)
10-74 - Negative (example: 10-74 on your request U20)
10-87 - Pickup (example: Unit 25, Requesting 10-87 at Giant Bridge)

10-94 - Send back-up car (example: Unit 25, 10-94 at GS9)
10-38 - Block Roads(s) at (example: Unit 25, Requesting 10-38 at LV-LS Highway)
10-23 - Standby (example: Unit 25, 10-23 untill further orders)
10-28 - Check registration (example: Unit 25, 10-28 victim)
10-66 - Cancel [call/operation] (example: This is U25, 10-66 on 10-38 LV-LS Highway, Code 14)
10-31 - In Pursuit (example: Unit 25, 10-31 on SU34)



10-94 = Street race if i remember good.
I think 10-38, 10-28, and your backup call is not needed...
in case of backup call we used to use code 2, code 3 or code 30 (officer need assistance), which means same.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: ElMartu on May 21, 2009, 23:16:12 pm
I belive adding 14 more codes to remember is an awful idea. We already have lots of codes (415, 10-50 etc) that are not used, and to be honest, some of these new ones will just be the same.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Salmonella on May 21, 2009, 23:42:51 pm
I belive adding 14 more codes to remember is an awful idea. We already have lots of codes (415, 10-50 etc) that are not used, and to be honest, some of these new ones will just be the same.
I tottaly agree with Elmartu there.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on May 22, 2009, 08:11:55 am
thats true,
of the current codes we got certainly half of them is never used
10-4,10-7,10-8, 10-15, 10-19, 10-76, 10-97-207-211-code 2/3/4/30/purple

that are the codes that are being used, or at least commonly used
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Panda on May 22, 2009, 16:33:54 pm
I hate police codes, I think they are all totally pointless.

Just to add a different flavour to the topic maybe. :(
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JaMeS Alterlis on May 22, 2009, 19:07:10 pm
I hate police codes, I think they are all totally pointless.

Just to add a different flavour to the topic maybe. :(

They r not pointless.
They make thing to say shorter
They make important situation to report in short form
They anti knowledge of normal people/criminals
They can help people/user
They can be friendly communication
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Nexxt on May 22, 2009, 20:03:08 pm
Put FlameMan's onces together with mine
I think this new codes are very usefull

Code 240 -  Assault (example: Code 30, 240 at Idlewood!)
10-48 - Traffic Control (example: 10-48 at SFPD, Code 4)
Code 12 - False Alarm (example: Code 12 on 911 call)
10-10 - Fight in progress (example: Code 3, 10-10 at LSPD)
10-12 - Stand by (example: This is Air Unit One, 10-12 at LSAP)
10-25 - Report to ___ (example: This is Captain Longstreet. Officer X : U25 10-25 LVPD)
10-74 - Negative (example: 10-74 on your request U20)
10-87 - Pickup (example: Unit 25, Requesting 10-87 at Giant Bridge)

10-94 - Send back-up car (example: Unit 25, 10-94 at GS9)
10-38 - Block Roads(s) at (example: Unit 25, Requesting 10-38 at LV-LS Highway)
10-23 - Standby (example: Unit 25, 10-23 untill further orders)
10-28 - Check registration (example: Unit 25, 10-28 victim)
10-66 - Cancel [call/operation] (example: This is U25, 10-66 on 10-38 LV-LS Highway, Code 14)
10-31 - In Pursuit (example: Unit 25, 10-31 on SU34)



10-94 = Street race if i remember good.
I think 10-38, 10-28, and your backup call is not needed...
in case of backup call we used to use code 2, code 3 or code 30 (officer need assistance), which means same.

I agree with removing 10-28.
But I think, we need to hold the backup part.
As people do not even understand how to come to a Code 2 call.

I need to change 10-94 to another one.:



Code 240 -  Assault (example: Code 30, 240 at Idlewood!)
10-48 - Traffic Control (example: 10-48 at SFPD, Code 4)
Code 12 - False Alarm (example: Code 12 on 911 call)
10-10 - Fight in progress (example: Code 3, 10-10 at LSPD)
10-12 - Stand by (example: This is Air Unit One, 10-12 at LSAP)
10-25 - Report to ___ (example: This is Captain Longstreet. Officer X : U25 10-25 LVPD)
10-74 - Negative (example: 10-74 on your request U20)
10-87 - Pickup (example: Unit 25, Requesting 10-87 at Giant Bridge)

10-11 - Send back-up car (example: Unit 25, 10-11 at GS9)
10-38 - Block Roads(s) at (example: Unit 25, Requesting 10-38 at LV-LS Highway)
10-23 - Standby (example: Unit 25, 10-23 untill further orders)
10-66 - Cancel [call/operation] (example: This is U25, 10-66 on 10-38 LV-LS Highway, Code 14)
10-31 - In Pursuit (example: Unit 25, 10-31 on SU34)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: ElMartu on May 22, 2009, 21:37:52 pm
Quote
10-66 - Cancel [call/operation] (example: This is U25, 10-66 on 10-38 LV-LS Highway, Code 14)

"This is U25, cancel the roadblock at LV-LS highway, code 14" sounds way better...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: AndyF on May 22, 2009, 21:40:12 pm
Quote
10-66 - Cancel [call/operation] (example: This is U25, 10-66 on 10-38 LV-LS Highway, Code 14)

"This is U25, cancel the roadblock at LV-LS highway, code 14" sounds way better...

How about
"This is U25, requesting 10-66 of roadblock at LV-LS Highway, Code 14"?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on May 22, 2009, 23:57:15 pm
we already got a sort of cancel, 10-22 aka disregard last assignment
so no need for a cancel code anymore, certainly not as 10-66, since we already got that 1
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ryan_August on May 23, 2009, 02:49:19 am


BOLOF: Be On Look Out For __________

Example: "This is U29, reporting a BOLOF on a Grey Sentinel, last seen in Mulholand, driving wrecklessly, over"

Structure: Report your Unit, Report the code, Car Describtion, Last location, Reason/Violation
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on May 23, 2009, 07:37:07 am


BOLOF: Be On Look Out For __________

Example: "This is U29, reporting a BOLOF on a Grey Sentinel, last seen in Mulholand, driving wrecklessly, over"

Structure: Report your Unit, Report the code, Car Describtion, Last location, Reason/Violation
It's actually "BOLO" (Be On The Lookout). The "for" part is added in the actual sentence containing the BOLO message. :cop:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Altair_Carter on May 23, 2009, 07:49:19 am
Damn, how funny definations can sound "BOLO"

Reminds me of "Polopolo"

Damn, you're avatar is funny to watch, Suuuugarrr



I am suggesting to put a court-based system for evidence (Pics and photos, videos).
Why?

Well, for example you may try playing a corrupt cop (Corrupt in the meaning of IRL corruptness). And then, someone will be still found to use his happy F8 button and report this. Then there's no chance at all to play one.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ryan_August on May 23, 2009, 09:31:47 am


BOLOF: Be On Look Out For __________

Example: "This is U29, reporting a BOLOF on a Grey Sentinel, last seen in Mulholand, driving wrecklessly, over"

Structure: Report your Unit, Report the code, Car Describtion, Last location, Reason/Violation
It's actually "BOLO" (Be On The Lookout). The "for" part is added in the actual sentence containing the BOLO message. :cop:

Yes but sugar, you see not everyone will always put that there.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Hank_Rafferty on May 23, 2009, 10:17:30 am


BOLOF: Be On Look Out For __________

Example: "This is U29, reporting a BOLOF on a Grey Sentinel, last seen in Mulholand, driving wrecklessly, over"

Structure: Report your Unit, Report the code, Car Describtion, Last location, Reason/Violation

Actually there could be a code for that, code 6 - search/searching for suspect.

This is unit 23, im code 6 at Las Venturas strip.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JaMeS Alterlis on May 23, 2009, 14:36:06 pm
BOLO look cool

Question:

Cop get suspected for entering locked house?
Coz I was gonna enter to see what caion and YoussriLorens doing, so I try /enter, /sturm, /picklock then I get suspected for Breaking and Entering...
I wasn't know, and YoussiLorens jail me for 180 seconds without investigate and he said it b4 that he will investigate, and look what he did...

OMG I'm really upset... no one care that I was abused and keep talking that it's my fault, it is???!!!
F***... those people... *Sorry for F word...

And yes I know that I was refuse to surrender and evading
I did it becoz getting away from DaBest and Youssri
And once I sprayed cops surround me, lol that was fun.
ok my bad, for evading... but he should investigate first not jail at max times
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on May 25, 2009, 05:59:50 am
/picklock is what got you suspected...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Randall_Ceasar on May 27, 2009, 08:13:39 am
I think it would be good to allow cops to obtain Kevlar when /duty.  Cops default weapons are a deagle, pepperspray, and a night stick.  We have to go up with people that have MP5's, Tec9's, Mac10's, AK's, M4's, Spas12's, shotguns, sniper rifles and deagles.  Even though we can buy the armor, not everyone has 2k to spend every time they are killed for armor.

I know that cops can buy the weapons also, but it falls under the same thing I was saying about armor.  Not everyone has the money to throw away buying brand new weapons everytime.  I hope this suggestion will be taken into some sort of consideration as it will strengthen the police force a great deal against the criminals in Argonath.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on May 27, 2009, 10:03:23 am
it has been discussed already at last meeting, cops wont get it for free
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Randall_Ceasar on May 28, 2009, 03:32:44 am
Alright.  Is it possible that cops can get somewhat of a discount on the armor?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on May 28, 2009, 11:59:06 am
if im not wrong it already was lowered from 5k to 2k
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on May 28, 2009, 13:26:16 pm
FBI and SWAT can get armour for free, if needed for special situations.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Panda on May 28, 2009, 22:42:26 pm
Although FBI abuse their armour rights, and always wear it for no real reason.
I will be speaking with CBFasi about that..

No, cops aren't getting cheaper armour. Are you kidding? Just buy it if you want it that bad, and stop dying.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on May 29, 2009, 00:55:33 am
Although FBI abuse their armour rights, and always wear it for no real reason.
I will be speaking with CBFasi about that..

No, cops aren't getting cheaper armour. Are you kidding? Just buy it if you want it that bad, and stop dying.

The FBI, to my understanding, are required (AKA forced) to wear armor, as it's a regulation for them. I don't know why but supposedly they're at higher risk than anyone else. cb can't do anything, except speak with the FBI leader which might help.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on May 29, 2009, 10:49:18 am
does it even matter that FBI always wears armour?
they are at the good side of the law, they are at our side
not the criminal side, well perhaps for you they are at the bad side since your mafia
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JaMeS Alterlis on May 29, 2009, 13:22:02 pm
Question:

207 = Hostage Situation
211 = Robbery Situation

If Robbery situation have hostage, what we will call it?
207/211
or just 211 coz Robbery already include hostage situation?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on May 29, 2009, 13:53:51 pm
Question:

207 = Hostage Situation
211 = Robbery Situation

If Robbery situation have hostage, what we will call it?
207/211
or just 211 coz Robbery already include hostage situation?


207 = Kidnapping
211 = Robbery
I hope you understand it now.

If it's robbery, even with hostage - its code 211 (because it is not kidnapping). As you said - it's robbery with hostage situation.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on May 30, 2009, 03:46:20 am
does it even matter that FBI always wears armour?
they are at the good side of the law, they are at our side
not the criminal side, well perhaps for you they are at the bad side since your mafia

Panda is speaking OOC, not saying that he's a big crime man.. Please understand that, it's one thing to make it fair, another to only give yourself advantages.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Wayne on June 02, 2009, 03:04:19 am
FBI Uses armor for necessity,
cos they take high crimes, such as murders, kidnaps, gang deal.
They deal it "constantly"
we usually don't take it constantly, so no needed under normal patrol, only for special operations.
We have "infinite lives".
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chase on June 02, 2009, 05:50:14 am
CBF told us we can wear armour at all times.. We have 1 rule in effect for armour.. once its shot down agents may not get more until situation is over. If they arrive on scene without armour, they may get it.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Altair_Carter on June 14, 2009, 08:32:43 am
IDEA:

Please, people, show off your carmods at the gallery with screenshots. It really pisses off when i try to go to ARPD forums for some new information, and all what the f**k i see are the damned police mods.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Grzesiek on June 15, 2009, 12:15:13 pm
SUGGESTION: Every present and future officers should have teamwork and organization training.

All officers (especially higher-ranked) should have some leadership skills. The training should involve listening to orders, quick and efficient exectution and giving them out to other, usually lower-ranked cops (including freecops).

Why this suggestion? Because at most of the actions I've taken part in (kidnappings, today's drug bust) lack of organization. It's limited to "all units get here", optionally issued armor, "wait for signal", "go go go" and jail/kill the targets. But I haven't seen any "units xx, yy, zz, redirect traffic", "units aa bb cc get into position and wait for signal", "all remaining units guard entrance and area around". There are just no specific orders given out, just objectives.

Maybe if this training will get issued, ARPD could be a bit better organized.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: ElMartu on June 15, 2009, 23:20:31 pm
It's hard to lead 15 units, most of them freecops. BUT, I'd love to have trainings for bigger situations.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Wayne on July 02, 2009, 06:15:23 am
We do get new players constantly, freecops constantly...
It's a bit hard train them all time, because there's always someone to teach and learn.
It's kinda hard as Elmartu said, but..
It's a good idea.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: ElMartu on July 02, 2009, 16:41:54 pm
Who can use the Hydra and who doesn't?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Wayne on July 02, 2009, 16:42:38 pm
FBI Directors, SAPD Chiefs, lvl 6 admin
( who can spawn, who can use is at post below :P )
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on July 02, 2009, 16:45:38 pm
No, there is no restriction on the Hydra. If you pester the people who can spawn it you will not have a chance, but ask at decent timing, and you might have a chance.

As for leadership: It's not that hard to lead many freecops, use basic wording, make it sound fun, and just tell them to follow your lead. I can guarantee that 9/10 times they'll follow you. 
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JDC on July 03, 2009, 15:01:41 pm
FBI Directors, SAPD Chiefs, lvl 6 admin
( who can spawn, who can use is at post below :P )

FBI Directors and SAPD Chiefs have the authority to let any of their subordinates use the hydra / hunter if needed.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Henry_Blaze on July 10, 2009, 04:12:24 am
SUGGESTION: Every present and future officers should have teamwork and organization training.

All officers (especially higher-ranked) should have some leadership skills. The training should involve listening to orders, quick and efficient exectution and giving them out to other, usually lower-ranked cops (including freecops).

Why this suggestion? Because at most of the actions I've taken part in (kidnappings, today's drug bust) lack of organization. It's limited to "all units get here", optionally issued armor, "wait for signal", "go go go" and jail/kill the targets. But I haven't seen any "units xx, yy, zz, redirect traffic", "units aa bb cc get into position and wait for signal", "all remaining units guard entrance and area around". There are just no specific orders given out, just objectives.

Maybe if this training will get issued, ARPD could be a bit better organized.

If i would get chance to lead 207.  :roll:
Thats true, i think mostly freecops just dont know what to do and just run to suspects and shoot.
Some organization by higher ranks would be realy awsome. I would like to hear someone ordering me around.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: RoryAnstruther on July 10, 2009, 10:12:27 am
Situation:

Passengers in a vehicle.

Questions:

A) Passenger bolts out of the car and runs during a traffic stop - The driver is the violator, the passenger has committed no real crime. Here in California, we can chase them. In Argonath, have they committed a crime?

B) Can a passenger of a vehicle be searched as well as the driver?

C) When pursuing a vehicle, has the passenger committed a crime as well? If so, what criminal act?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on July 10, 2009, 10:35:28 am
Situation:

Passengers in a vehicle.

Questions:

A) Passenger bolts out of the car and runs during a traffic stop - The driver is the violator, the passenger has committed no real crime. Here in California, we can chase them. In Argonath, have they committed a crime?

B) Can a passenger of a vehicle be searched as well as the driver?

C) When pursuing a vehicle, has the passenger committed a crime as well? If so, what criminal act?

A) You can chase him, I think you can also /su for evading (NOT SURE)

B) The passenger can be searched also.

C) When the passenger is doing nothing (no drive-by etc) he hasn't done any crime. But as soon as the suspect stops, and the passenger goes with him (evading on foot, changing vehicle) I think he committed a crime.

This is how I think of it, let's let someone of the senior staff deal with this :)

- Thomas
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Panda on July 10, 2009, 13:05:03 pm
Yea you should be able to chase him, he may have taken the driver's illegal goods or something.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on July 10, 2009, 13:30:53 pm
1) he hasnt comitted any crime, but that he runs away means he hides something,
so you might chase him and search him

2)thomas is right,  you can

3) no, only when he really helps the suspect he commits a crime,
when just sitting he isnt comitting any crime
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on July 10, 2009, 14:38:43 pm
1) Ideal would be to keep one unit with the driver, and let one officer chase after the suspect, warning him to stop and if not suspect as Panda stated he could be taking the driver's illegal paraphernalia.

2) Yes.

3) If you're in the middle of the chase and quite certain that the person looks like they'd aid use the megaphone to warn the passenger to exit the vehicle, if they don't, you can suspect them for disobeying police orders. Again, ideally, just wait until the car blows up, if the passenger goes with the suspect then you can suspect them for aiding.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sago on August 15, 2009, 00:00:27 am
I think we really need a pursuit 10 code:

10-31 As nexxt suggested or 10-80. Implementing this code would save a lot of time from typing out "U69 in pursuit of suspect heading southbound through marina" to "U69 10-80 southbound through marina". Its just a hassle to type it all out plus it will be one of the most used 10 codes on the police radio.. tell me what you think.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: jemerson on August 15, 2009, 02:06:39 am
10-80 is the national standard
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tovenaarke on August 15, 2009, 09:55:28 am
Question:

When is SAID ready to start? I'm intrested  :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on August 15, 2009, 13:36:16 pm
Question:

When is SAID ready to start? I'm intrested  :D

SAID?

And yes, I agree with the 10-80 code :) Maybe also add a code for "backup required" instead of using "code 3 at LSPD"(example) ?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tovenaarke on August 15, 2009, 14:42:08 pm
SAID?[...]
Here (http://arpd.argonathrpg.com/forum/index.php?board=101.0)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [R*]Pancher on August 15, 2009, 18:55:54 pm
Tovenaarke, it's restricted to Lieutenant and above, i suggest you ask your questions about it in those topics.  ;)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tovenaarke on August 15, 2009, 22:58:40 pm
Sorry sir,

I taught it was made public after the topics that has been made. My mistake sorry!

Signed
- Lieut. Tovenaarke  :cop:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: ElMartu on August 16, 2009, 01:19:57 am
San Andreas... Ixxx department? D:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pazienza on August 20, 2009, 11:36:33 am
Situation:
A civilian told us of a drug dealer and organizes a deal in a place. When the dealer is showing the goods we approach and arrest him. But while we are cuffing him he gives the drugs to the civilian who helped us - the civilian suddenly gives the police the drugs.

Question:
Does he have to pay the drugs?
(( He got almost banned by Cutter for scamming, and finally had to pay something like 5000$ to the dealer.. But, well.. IRL it's as if the civilian is with the police, so since the police doesn't pay the drugs why should he pay if he gave us ALL the drugs without even touching them? ))
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: FlameMan on August 20, 2009, 15:41:20 pm
In my opinion drugs are being confiscated by the SAPD, as civilian was part of SAPD operation and he doesn't have to pay for them.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pazienza on August 20, 2009, 17:54:47 pm
In my opinion drugs are being confiscated by the SAPD, as civilian was part of SAPD operation and he doesn't have to pay for them.
Thanks Captain, anyway I'd like to have some other confirmations from the other captains and chiefs.
I'm trying to specialize myself in drug busts, and need to learn every possible situation that could occur and how to react properly.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on August 20, 2009, 19:33:07 pm
I'm not a captain, nor a chief (or anyone from the senior staff) but I also think the civilian should not pay.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on August 21, 2009, 11:42:33 am
seems logic to me, why would the civillian have to pay the dealer?
the civil should get his money back, and if Cutter forced him to pay, then Cutter is abusing admin powers

civillian was helping the SAPD to bust him, and confiscated the drugs
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Inkognito. on September 18, 2009, 14:44:07 pm
I'm a bit dissapointed of current managment of applications. Since when, application which was accepted before is moved to "rejected" board as player leaves ARPD? Accepted once - means that application should be kept there, as at that time it was accepted. Just filling empty vials with full ones and visa versus...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on September 18, 2009, 19:41:42 pm
if a player leaves ARPD it means he leaves his position inside ARPD also,
so he gave away his position, so why let him keep his rank?
that doesnt make any sense

why would we let someone as officer when he is never playing anymore?
while he doesnt even wants his rank anymore
if he resigns he wants to lose his rank, thats the whole point of resigning

leaving ARPD/Argonath = losing your position logically
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on September 18, 2009, 23:34:02 pm
if a player leaves ARPD it means he leaves his position inside ARPD also,
so he gave away his position, so why let him keep his rank?
that doesnt make any sense

why would we let someone as officer when he is never playing anymore?
while he doesnt even wants his rank anymore
if he resigns he wants to lose his rank, thats the whole point of resigning

leaving ARPD/Argonath = losing your position logically
I'm kind of not understanding what you mean... But it's one thing if someone is inactive and plans on coming back and returning as SAPD officer etc, another if they resign.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on September 19, 2009, 08:50:14 am
if someone left Argonath and with that ARPD, then why would they still have a rank
some have been rejected after not showing up in over a year,
if you ask me: leaving Argonath=losing rank,
certainly after more then a year
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on September 19, 2009, 09:54:37 am
if someone left Argonath and with that ARPD, then why would they still have a rank
some have been rejected after not showing up in over a year,
if you ask me: leaving Argonath=losing rank,
certainly after more then a year

Agreed.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on September 19, 2009, 16:19:52 pm
if someone left Argonath and with that ARPD, then why would they still have a rank
some have been rejected after not showing up in over a year,
if you ask me: leaving Argonath=losing rank,
certainly after more then a year
And who are you guys speaking of..?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on September 19, 2009, 19:25:56 pm
http://arpd.argonathrpg.com/index.php?option=com_smf&Itemid=34&topic=1153.0

this is just one of them,
Inko is complaining about the latest rejection wave i did,
cleaning up the accepted as officer topic, rejecting all players with forum rank citizen,
players who joined fbi already,and really inactive ones
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on September 19, 2009, 19:52:16 pm
No no Bian/Thomas don't touch topics like that.. That the reason we have a SAPD members list and if they were to join the server after RS 4 they wouldn't have officers rights. Please don't post in topics like that..
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on September 19, 2009, 21:59:51 pm
uhmm what?  :conf:
so they lose officer rank, but still have to be put as accepted as officer?

they arent interesed in the SAPD then why keep them?
then why freecops/cadets are checked on activity,
while officers can be gone for 2 years?

strange
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on September 19, 2009, 22:34:48 pm
No no Bian/Thomas don't touch topics like that.. That the reason we have a SAPD members list and if they were to join the server after RS 4 they wouldn't have officers rights. Please don't post in topics like that..

I didn't do it cause it was quite useless in my eyes (dont take it wrong Bian).. :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on September 20, 2009, 08:31:48 am
i dont mind, but the accepted is such a big mess,
some of their forum accounts are even deleted,
their forum ranks are citizen and not officer or up

in my eyes that crap in the Accepted as officer topic is useless
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Inkognito. on September 22, 2009, 16:46:21 pm
I just did not understood why the hell did you touched old topic. As once as I was accepted - I was. And just because I left that application should not head to 'rejected' list as at that time I passed everything :) Just useless spam... And yes, about position - if you leave, you loose it, but 'Accepted' board is such an archive with whosoever was accepted before.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: jemerson on September 22, 2009, 17:12:10 pm
Captain says you don't do it, don't do it...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: smey on September 22, 2009, 17:57:08 pm
Captain says you don't do it, don't do it...

Captain should have been more clear about the assignment. Not pointing to anyone btw.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on September 22, 2009, 19:53:25 pm
I just did not understood why the hell did you touched old topic. As once as I was accepted - I was. And just because I left that application should not head to 'rejected' list as at that time I passed everything :) Just useless spam... And yes, about position - if you leave, you loose it, but 'Accepted' board is such an archive with whosoever was accepted before.

so actually you say we shouldnt have rejected you, and you should have become accepted right after coming back again?
well doesnt sounds logic to me

also jemerson we never have been talked into that work,
only do some interest checks,kick inactives ones and promote when needed
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Inkognito. on September 23, 2009, 15:34:40 pm
You did not understood me :) That old application, which you moved to rejected, should stay as accepted. It's already the past. Why to move the trash from the archive-type board :)? As said before - useless flood.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on September 23, 2009, 15:39:22 pm
Look, Thomas and Bianconeri I don't want you two removed from managing applications but if it's too "unclear" on what to do I can put it back to the old way...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on September 23, 2009, 15:56:08 pm
You did not understood me :) That old application, which you moved to rejected, should stay as accepted. It's already the past. Why to move the trash from the archive-type board :)? As said before - useless flood.

its a huge bump thats true, but if they arent officer anymore, why keep acting like they still are?
its such old because nobody ever did something about it


and no need Vince
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on September 23, 2009, 15:57:29 pm
ok
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tyler Grey on September 29, 2009, 05:14:16 am
Idea:

Detectives, Detectives, we need them!

Ive been playing Argonath RPG for 3+ years and i know the value of good police work.
Ive been a little inactive and now im a Cadet, im supposed to be an Officer but right now im a cadet

Most police departments IRL have Detective ranks
Detectives are usually after Officer rank IRL
Officer I
Officer II
Detective I
Detective II

Now im not saying that the rank system needs to be changed, but im just saying we definitely need Detectives
I have opened a subdivision of Detectives, but its not doing so well, but im back and its opened for people that want to apply, but ive been doing some detective work on my own andi just want to say im pleased with myself because i have calls from people and i do undercover work, although i cant go officially undercover, i set up drug busts, and find out a lot of details of 207's and gang/mafia situations.

Now you also might say, " Isnt that the FBI job? "
Yes but this is a rank also in the SAPD that can be going VERY well
I have obtained drugs and gave them to many high ranked officers and i have gotten information on such gangs.

So please, please, overlook this, as this is a great idea for the SAPD
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JDC on September 29, 2009, 15:08:39 pm
This is doing FBI job. Remember what happened to the "FBI + Detectives" topic in the FBI Forum?

http://fbi.argonathrpg.com/forum/index.php?topic=319.0

SAPD has their job, we have ours. Sure, we have mutual tasks, but we don't get in each other's way too much. Getting detectives (which are not recognized in court by the way) can change that.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Altair_Carter on October 02, 2009, 14:28:33 pm
This is doing FBI job. Remember what happened to the "FBI + Detectives" topic in the FBI Forum?

http://fbi.argonathrpg.com/forum/index.php?topic=319.0

SAPD has their job, we have ours. Sure, we have mutual tasks, but we don't get in each other's way too much. Getting detectives (which are not recognized in court by the way) can change that.
FBI have their work on Federal Level, Detectives just investigate crimes such as murdering, gather evidences for courts from SAPD, continue case investigation, why not like it?
I'm just getting pissed of all posts like "This is doing FBI Job" "THIS IS FBI JOB, WE CLOSE YOU". Listen, i think someone would actually understand what IS FBI Job and what is not.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JDC on October 03, 2009, 02:04:28 am
Maybe reading Driggz's posts in that FBI Forum topic will give you a clue where I'm headed here.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Altair_Carter on October 03, 2009, 07:45:43 am
Maybe reading Driggz's posts in that FBI Forum topic will give you a clue where I'm headed here.
Access to the topic denied.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Lionel Valdes on October 04, 2009, 14:10:19 pm
Situation : 5 mans hostaging 20 man in a building , what we will do ? and they are very armed , if we enter the place they will kill all people , they have a list of demands , we give them demands , they give us people , what we will do next ? we let them go ? / we give them demands , and they promiss us to give us people , and if they not do ? we go and ourself with armed guns ?  :war:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: ElMartu on October 04, 2009, 15:16:42 pm
I am sure the FBI knows how to handle such situation.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Alan Demarest on October 04, 2009, 15:18:43 pm
"Ok, you want 150k for all of them?" *Hangs up* "Negotiation failed! Swat! Go go go!"

Joke  :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Edward Miller on October 07, 2009, 13:18:00 pm
 
Idea about situacions in 207
Everytime when kidnappers be in house, police storm, Hostage Die, and kidnappers run away. So I got idea what to do they dont run away.
First we need Fire Truck Or Swat Water truck. When police storm, always kidnappers /exit and run. So we neeed about 3 cop outside and fire truck/ Swat Water truck, outisde too. When they come out we need use fire truck/swat water  truck water, and they dont run. and if they still dont /gu 3 cops ouside kill suspects, and its it. 100 procent work. :)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tyler Grey on October 07, 2009, 22:00:57 pm
That already happens
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Oliver Daniels on October 07, 2009, 22:35:44 pm
That already happens

During a kidnap (where I was a kidnapper) the WHOLE police force just randomly sturmed the place, absolutely NO guards were in front of the house.. Me, Michael and a friend of mine RPed an escape through the back door and we got away without any complications.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James_Stone on October 13, 2009, 07:05:24 am
I don't like the new policy where you can suspect for reckless driving or direct suspect. If you wanna chase people and shoot people up, go play cops and robbers. Argonath RPG is an RP server.. the policy ruined half the RP that officer's would give to the person. Now it's like '/su 0 Speeding' that's all the RP you get.. I mean.. if you get to the traffic stop and the person evades that's understandable.. just this ruins RP.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: GiacJr on October 13, 2009, 07:07:15 am
Could we have all questions / suggestions for 207s posted in the 207 subforum in the stickied topic please? Thanks  :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: jemerson on October 13, 2009, 07:20:27 am
I don't like the new policy where you can suspect for reckless driving or direct suspect. If you wanna chase people and shoot people up, go play cops and robbers. Argonath RPG is an RP server.. the policy ruined half the RP that officer's would give to the person. Now it's like '/su 0 Speeding' that's all the RP you get.. I mean.. if you get to the traffic stop and the person evades that's understandable.. just this ruins RP.
Agreed!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [R*]Pancher on October 13, 2009, 13:53:55 pm
I don't like the new policy where you can suspect for reckless driving or direct suspect. If you wanna chase people and shoot people up, go play cops and robbers. Argonath RPG is an RP server.. the policy ruined half the RP that officer's would give to the person. Now it's like '/su 0 Speeding' that's all the RP you get.. I mean.. if you get to the traffic stop and the person evades that's understandable.. just this ruins RP.

No one force you to suspect them direct, you can handle those cases as you want..

For example try to preform a traffic stop after a smaller pursiut without suspection..
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on October 13, 2009, 14:57:32 pm
always hated that system that pancake mentioned,
ppl just suspect inmediatly for speeding and all,
this causes much more abuse, since no pull over is needed so you cant just unsuspect anymore,
now you need ppl to confirm speeding, which is almost not possible

and it ruins the RP, since ppl are to lazy to do pull over,
so for all sides, civillians and cops, its bad

same goes for the suspect for rulebreaking, the ram you because they want to be a suspect,
if you suspect him, you give him what he wants, so next time he will ram to get suspect again

this procedures ruin it all, they both encourage none-RP and rulebreaking,
number of rulebreaking would be lower without both of them,
and the RP would increase
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: jemerson on October 13, 2009, 17:19:01 pm
You should not be allowed to suspect for speeding. In real life, it is TRUE that I can arrest anyone for ANY traffic offense, but we choose to ticket. Only once have I seen it nessesary to arrest the person. If you /su speeding every person going over 85 that passes you, then you are just aiding this server to become a COPS AND ROBBERS server and not a RP server. Does not get any simpler then that folks.

I think a lot of us are forgetting what RP means folks, and its time we remember./me goes to google and looks it up
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Shawn Edwards on October 13, 2009, 17:52:20 pm
You should not be allowed to suspect for speeding. In real life, it is TRUE that I can arrest anyone for ANY traffic offense, but we choose to ticket. Only once have I seen it nessesary to arrest the person. If you /su speeding every person going over 85 that passes you, then you are just aiding this server to become a COPS AND ROBBERS server and not a RP server. Does not get any simpler then that folks.

I think a lot of us are forgetting what RP means folks, and its time we remember./me goes to google and looks it up

Agreed 100% Both SACS and SASD teach the members how to RP and Ticket speeders and law breakers instead of /su for everything little single thing they do. But we have to keep in mind that Argonath is not based on Real Life. Argonath is a world of its own.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tyler Grey on October 13, 2009, 18:35:38 pm
No one is saying to suspect them right away, TRY to pull them over, if you know its not worth trying to pull them over, then /su them.
Example: Your in a pursuit with someone, and another civilian is following you top speed, just to see it, suspect them for speeding, or you might say interfering with police pursuit
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rabbit on October 13, 2009, 18:41:29 pm
Everything that is wrong with this server:

Adil_Rlitom: Even if she was 82km/h.
Adil_Rlitom: I was going to suspect.
[SACS]Rabbit: You would have suspected him for 82 Km/H in an 80 Km/H?
Adil_Rlitom: Yes.

(http://i36.tinypic.com/15xsfq0.png)

(http://i35.tinypic.com/1etiqr.png)

This is just absurd and unneeded. This person needs better training, and better officer discretion and common sense.

Mass Suspection for these types of petty traffic crimes are not needed as they just cause more problems for SAPD Staff. Wouldn't you rather roleplay a traffic stop, than to direct /suspect and carry on like a CrazyBob's pursuit???
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on October 13, 2009, 20:07:05 pm
  Cough* Hate to mention it guys but the speeding law is kind of a new thing, which was introduced by SAPD?

In my opinion, if you can speed and not drive dangerously, there is not much problem. If you speed and mow down every conceivable object, it warrants 'dangerous driving' crime!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Alan Demarest on October 13, 2009, 20:11:32 pm
Everything that is wrong with this server:

Adil_Rlitom: Even if she was 82km/h.
Adil_Rlitom: I was going to suspect.
[SACS]Rabbit: You would have suspected him for 82 Km/H in an 80 Km/H?
Adil_Rlitom: Yes.

(http://i36.tinypic.com/15xsfq0.png)

(http://i35.tinypic.com/1etiqr.png)

This is just absurd and unneeded. This person needs better training, and better officer discretion and common sense.

Mass Suspection for these types of petty traffic crimes are not needed as they just cause more problems for SAPD Staff. Wouldn't you rather roleplay a traffic stop, than to direct /suspect and carry on like a CrazyBob's pursuit???

Lol'ed!

Suspecting for going at 82KM/H :rofl:

This suspecting for speeding is going out of hand, suspecting someone for going slightly over the speedlimit is ridicolous.
However, going at 130++ inside citys I can agree on at direct suspect. They are a hazard to public safety and need to be taken off the streets.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: jemerson on October 13, 2009, 20:21:16 pm
Chief I am requesting a rewrite of the SAPD proceedure on this. I am willing to help you come up with something more reasonable but right now this is a bad state to be in!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on October 13, 2009, 22:58:35 pm
However, going at 130++ inside citys I can agree on at direct suspect. They are a hazard to public safety and need to be taken off the streets.
  I would disagree on this. Because for one, speed cannot be measured accurately due to ping spikes, lag etc. Secondly, most areas in the game have quite small population densities. For me, speeding is a minor crime that I wouldn't even consider stopping anyone for. If they are speeding in a densely populated area, and cannot maintain the right side of the road, or cannot stay on the road, then I would consider it dangerous driving, which I would stop someone for.

  My point is, most speeding criminals are suspected when it would otherwise perfectly safe to speed, and the only nearby witness is the cop. And if that cop is hidden away doing 'speed camera'... well that's just pointless, unless it warrants possible dangerous driving in a highly populated area, e.g, Pershing Square.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James_Stone on October 14, 2009, 01:33:35 am
I just think more people would rather /su someone than pull them over. People who want to get suspected drive all over the map...everyone just says 'Oh cop, time to press on the gas pedal' I just think this should be removed.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on October 14, 2009, 13:58:05 pm
  My point is, most speeding criminals are suspected when it would otherwise perfectly safe to speedSquare.

i wouldnt call GS9-LSPD road a good place to speed,
most ppl suspected for speeding are around busy place, not quiet places as you say,
since mostly only freecops(cadets do also, and some lazy officers too) sus for speeding and they dont leave LS often
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: jemerson on October 14, 2009, 14:35:50 pm
Okay folks, let me put it to you this way, for giggles lets try this. The Chief changes the orders and says everyone from Freecop to Officer can shoot civilians if you THINK they may have criminal relations even if not fired upon. Guess what OFFICERS would be the first to use that. Just because a rule allows us to do something does not mean we should. I am on my phone and not going to bother to see who said this, but whoever said freecops are the only ones that suspect for speeding, is well umm utterly REDICULOS. WE ARE their role models, they follow us for good and bad. Now be a good one! I guarentee you a Free Officer saw a Officer do it, thought thats the standard precedure and started to do it. Blame yourselves. SACS has a policy where we WILL NOT suspect for speeding. I suggest you make a policy for your own selves saying you won't. You ruin RP, your ruin the fun, and frankly I am the biggest speeder in Argonath, but I do it safe, I do it effectively, and I use it to my patrol benifet.
Folks, its time we realize whats right and whats wrong.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on October 14, 2009, 18:22:08 pm
Emerson knows what he is talking about  ;)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Damion_Butler on October 22, 2009, 07:08:58 am
I feel like I'm not getting the same chances in the ARPD as people who are in big clans and police groups. I think this is because I also role play a gangster, they are simply not affiliated with. I also feel that I don't get the same chances because high ranks in the ARPD don't like me.
When I joined Argonath, the first two months, I wanted to be a cop. But nobody but Frank_Serpico and JEmerson wanted to teach me. You have no idea, how many officers and how often completely ignored me like I wasn't even there. I nearly left Argonath before I tried the gangster role play, because I thought no regulars welcomed new players. So I lost interest in the ARPD because nobody wanted to play with me.
I decided to give it another shot after other players brought the same thing up and ARPD officers said they would change their ways. And it did...for two weeks.
I have learned everything there is to know, 3 months ago. Two months ago I finished my training. Still, no exam. Now when I play I see new officers who are just poor role players and I know I'm also a better cop than they are with more traffic stops, more arrests/suspects taken down and a whole lot more use of police radio. But they are wearing a clan tag or are part of a police group. Really...that's the only reason I can think off that they are now promoted and I'm not. They tell their group members who are Captains and Lieutenants they wanna become an officer and they get another one of the same rank to take their exam, that's how it goes, I know that.
I could've shut up and played the part, become officer soon, but I decide to open the page now because ARPD is seriously lacking in role play more and more. The RP level of criminals is just so much higher than the ARPD, it's ridiculous. While you're on TS or Vent, talking to each other, you miss half of the things that's happening on the server, missing role play, being slow on role play, not being creative, etc etc.
Basically what I'm trying to say is that the ARPD should try and treat everyone as equal as possible.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: jemerson on October 22, 2009, 09:07:43 am
But nobody but Frank_Serpico and JEmerson wanted to teach me
Well first off thanks, secondly we will finish up your cadet training in game. I can promise you being in a group does not help your rank although sometimes I belive it hurts!

There have been serveral times I wanted to quit ARPD for lack of roleplay, 1 of the times being last night! But I know that if I want to see change in SAPD then I need to be that change I want to see in the future. So thats what I am doing every day. I am on the streets writing citations, arresting people, teaching people the rules and having fun. I know in the end my efforts will pay off and if not then I have helped serveral people learn the correct way to roleplay. The problem is the ARPD administation is making it harder and harder for me to be that change I want to see by making policys I 100% disagree with and making new laws that seem absurd. I however work for this department and respect more then anything. I will fight for it and if I disagree with something I will make it known. I am not a quitter and I am there to make things better. If you ever need help in game just PM IG or on the forums.
I hope this helps you a bit.
Thanks and Be Safe!

Yours in policing,

Jake Emerson
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on October 22, 2009, 10:31:56 am
well being in a good group can indeed help, if that group is known for good RP
but everyone gets a chance

you say criminals got more RP then ARPD, well totally not agreed, its the way around,
since criminals dm/cop hunt and /exit in middle of building all the time,
but thats not the point here

i do agree that ppl dont want to help others,not only officers but also higher in rank,
i get 100 freecops/cadets to me all the time, saying that others dont want to do anything,
and that im the only one that can help, this annoys me, im already not active, and i lack the time for all

not going to say names,but yesterday again, a cadet asked ppl: they say: go to ****, so he does and then the other:
go to **** and it goes like that all the time
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: ElMartu on October 23, 2009, 00:18:24 am
you say criminals got more RP then ARPD, well totally not agreed, its the way around,
since criminals dm/cop hunt and /exit in middle of building all the time,
but thats not the point here

Seems somebody had bad experiences...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Damion_Butler on October 23, 2009, 04:35:17 am
Well first off thanks, secondly we will finish up your cadet training in game. I can promise you being in a group does not help your rank although sometimes I belive it hurts!

There have been serveral times I wanted to quit ARPD for lack of roleplay, 1 of the times being last night! But I know that if I want to see change in SAPD then I need to be that change I want to see in the future. So thats what I am doing every day. I am on the streets writing citations, arresting people, teaching people the rules and having fun. I know in the end my efforts will pay off and if not then I have helped serveral people learn the correct way to roleplay. The problem is the ARPD administation is making it harder and harder for me to be that change I want to see by making policys I 100% disagree with and making new laws that seem absurd. I however work for this department and respect more then anything. I will fight for it and if I disagree with something I will make it known. I am not a quitter and I am there to make things better. If you ever need help in game just PM IG or on the forums.
I hope this helps you a bit.
Thanks and Be Safe!

Yours in policing,

Jake Emerson

Yeah, I was referring to your days as a freecop btw ^^. You was the only freecop who role played frisks and that increased my interest in the ARPD, because of the RP you did. Now you have your own police group you need to manage so I appreciate you still offer to help.

well being in a good group can indeed help, if that group is known for good RP
but everyone gets a chance

you say criminals got more RP then ARPD, well totally not agreed, its the way around,
since criminals dm/cop hunt and /exit in middle of building all the time,
but thats not the point here

i do agree that ppl dont want to help others,not only officers but also higher in rank,
i get 100 freecops/cadets to me all the time, saying that others dont want to do anything,
and that im the only one that can help, this annoys me, im already not active, and i lack the time for all

not going to say names,but yesterday again, a cadet asked ppl: they say: go to ****, so he does and then the other:
go to **** and it goes like that all the time

About the RP, I know there are criminal groups that DM, but I was talking about the people I surround myself with as a role playing criminal who don't DM and all that.

You are also known for being very approachable. The people I'm closest to and are involved in the ARPD all told me to contact you  :lol:.



I understand if other high ranks in the ARPD decide not to state their own opinion here and that's why I want to thank you both very much.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on October 23, 2009, 13:10:05 pm

You are also known for being very approachable. The people I'm closest to and are involved in the ARPD all told me to contact you  :lol:.



at least something im good in  :D
and thats the reason that all come to me lol  :redface:
and at least i got a good name under free officers and cadets, under the higher ranks im just rubbish
i just like to help everyone out, and do my best for them,
and to make that fit on your first situation

everyone deserves a chance, in a group or not, yes it can have influence but it doesnt means no group members wont get helped



Seems somebody had bad experiences...

correct, one of the main reason why i left Argonath for a month, and why im still inactive,
all criminals do is cop hunting
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Nick_E on November 08, 2009, 20:08:04 pm
Situation : 207 at a place , Suspects told us a list of demands like : i wanna a car behind the building !...
Question : i give him the demands ?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on November 08, 2009, 20:33:56 pm
Only fulfil demands, if there isn't any other choice to get hostage alive.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on November 08, 2009, 21:09:07 pm
  In most cases the easiest way to deal with 207 situations is to meet the kidnapper demands (or close to), retrieve the hostage safely, then begin a manhunt.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bert on November 09, 2009, 11:20:39 am
What If they request money ? A large amount of money? Should we give them the money?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on November 09, 2009, 19:35:42 pm
What If they request money ? A large amount of money? Should we give them the money?
Depends who it is, and it would be the decision of the person leading the operation, and how they plan for the operation to go.

Cops should not be paying money, government or civilians should, that's why generally 911 calls for 207 demands are ignored.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: VeLuX on November 14, 2009, 03:30:58 am
Situation: get a suspect to /gu, after that do you find weed on him

Question: Can we force them too hand the drugs over??


not just say no or yes, if we not can, will you please Write our other options

Regards velux
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Panda on November 14, 2009, 16:22:27 pm
As an Araatus yakuza criminal, if we have a hostage, we can expect one of three things.

Either:
:: We're paid our demands, we release the hostage and escape in a suitably epic fashion.

:: We're not paid our demands, the cops try to storm the place. We execute the hostage and escape in a suitably epic fashion.

:: We're not paid our demands, the cops try to storm the place. We execute the hostage, and go down fighting, leading dozens of cops to their slaughter in a suitably epic fashion.


The hostage only survives in one of these situations. If you're dealing with an experienced and skilled criminal group (such as Corleone), your best chance is what Jc said. In Araatus, the money we demand is indeed a real ticket to the hostage's freedom. The only challenge you're going to face is the chase afterwards, but even then there is no hostage who can die.

Loss of money and preservation of life is better than loss of life.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on November 14, 2009, 20:28:54 pm
You are talking really easy for your group there Panda, let cops pay all the time to get hostage free
but there is a last one and thats that the cop sturming on location worked and hostage got rescued

As leading officer at a 207 you have you think of all possible situations and attacks,
give chances to it, try to find a suitable attack with high chance of succes(hostage free)

if there is no suitable way to attack, only then pay the demands, but try everything to not pay,
but remember most important is to rescue the hostage

you are right though that against a good experienced group it is really hard, Corleone/stracci and Yakuza(if active)
know how to handle kidnappings, but they fail also, no group can be assured of succes
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Panda on November 16, 2009, 16:22:14 pm
You are talking really easy for your group there Panda, let cops pay all the time to get hostage free

Yup :lol:.

but there is a last one and thats that the cop sturming on location worked and hostage got rescued

Never happened to me, ever.

you are right though that against a good experienced group it is really hard, Corleone/stracci and Yakuza(if active)
know how to handle kidnappings, but they fail also, no group can be assured of succes

True, but we've never allowed a hostage to survive and failed. Whenever we fail to get the money, the hostage dies and whatever happens from there is irrelevant (and fun! :D).
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on November 16, 2009, 21:55:53 pm
One of the main issues is that even if the kidnappers are majorly outnumbered it's not like if snipers shoot the kidnapper(s) will die. Each SUCCESSFUL hit only takes down about 1/2 health and that's if it even hits.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on November 16, 2009, 22:43:28 pm
One of the main issues is that even if the kidnappers are majorly outnumbered it's not like if snipers shoot the kidnapper(s) will die. Each SUCCESSFUL hit only takes down about 1/2 health and that's if it even hits.
Unfortunately it takes about 45% hit, so will need 3 hits to take out full health or 5 hits for armoured. Problem also is that snipers arn't amazingly synced due to lag and health bugs etc.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Squeak on November 18, 2009, 06:21:01 am
You are talking really easy for your group there Panda, let cops pay all the time to get hostage free
but there is a last one and thats that the cop sturming on location worked and hostage got rescued

As leading officer at a 207 you have you think of all possible situations and attacks,
give chances to it, try to find a suitable attack with high chance of succes(hostage free)

if there is no suitable way to attack, only then pay the demands, but try everything to not pay,
but remember most important is to rescue the hostage

you are right though that against a good experienced group it is really hard, Corleone/stracci and Yakuza(if active)
know how to handle kidnappings, but they fail also, no group can be assured of succes
Wat.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Damion_Butler on November 19, 2009, 04:36:20 am
There are no 'what else' in the situation I'm projecting here, so don't comment if you are gonna talk about a different situation by ruling something out. It's about this particular situation I'm sketching here and not anything else.

Situation:
A suspect is standing still and has not surrendered.
A cop does /s3 and the suspect is talking smack to the cop.
The cop is spraying the suspect with pepperspray.
WHILE the suspect is BEING sprayed he does /hurt or /ill.
The suspect says "STOP".
The cop keeps spraying till the suspect DIES.

I've seen this situation over a hundred times and it bothers me a lot. The cop does not break the SA State Laws, yet they are killing a person laying on the street in pain with the stuff burning in their eyes. These cops even get promotions and it truly amazes me. What are your thoughts on THIS situation and THIS SITUATION ONLY?



What I think about it is that some criminal role players are just so hardcore rpers they 'officially' give up with /gu once the cop has used a lot of /me. RPers like [RI]Erik_Fury, Mike_Parker (aka lalalla_Alvarez) and Dean_Corleone are good examples of players like these. They WILL surrender, but only after a good role play. They are always using /me. They do /ill and /hurt because they got all that stuff in their eyes. That is the right time to put your knee on their back and then take your cuffs out and cuff the suspect. Then they will surrender. So why so violent? Why no role play at all? Do you think /s3 and spraying a suspect till he dies is good role play? One cop, who is actually leader of a police group told me, he doesn't role play with suspects. I am truly amazed somebody like him is not a freecop. With all do respect to SAPD, this is not how we should operate and I honestly don't believe the high ranks are not aware of this situation that occurs very, very often. We need more proper procedures for a situation like this.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Panda on November 19, 2009, 16:31:00 pm
For your situation there, that is pretty much unacceptable.

HOWEVER, If the suspect shouts "STOP" then I write "Then /gu" and they keep stalling (i.e. talking but no /gu but also not running away), then I will pull out my glock and put a bullet in their head.
Why? Because they have backup on the way and I'd rather not die. It really is that simple a lot of the time.

I don't personally "stall", I just run around crazily doing such random jumps I'm basically unhittable until backup arrives. I do however know criminals that prefer the talking approach to stalling for backup.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: ElMartu on November 19, 2009, 17:23:09 pm
Yes, IT IS unfair to kill a guy that's practically lying on the ground, but as we can't force them to surrender, we have no other choice.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: jemerson on November 19, 2009, 17:23:33 pm
Well it comes down to Officer discression. You must remember this is a RP server. This is something people often forget, we are not a Cops and Robbers server./me tackles
/em Sucess?
OR
/me takes out taser
/me shoots cartidridge
/em Hits? /ill

Sometimes you have to take down a suspect, but remember some people just want to roleplay.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Damion_Butler on November 19, 2009, 17:31:00 pm
Well it comes down to Officer discression. You must remember this is a RP server. This is something people often forget, we are not a Cops and Robbers server./me tackles
/em Sucess?
OR
/me takes out taser
/me shoots cartidridge
/em Hits? /ill

Sometimes you have to take down a suspect, but remember some people just want to roleplay.

This is why I love you  :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on November 19, 2009, 20:07:12 pm
  I do not support the whole 'pepper spray until they die' RP. I have told officers about this before. How can a criminal surrender if they are being constantly shot in the friggin face with pepperspray? THEY CAN'T.

There are a number of methods that I personally use.
- If I believe the crime is minor, I will ask them to comply and go with me without cuffing (in RP or otherwise), and threaten to shoot their legs off if they run. 

- If crime is serious, more hard hitting action will be taken. Some (well lots) of shouting might occur, depending on attitude of criminal. If criminal is professional, they will get a professional response (unless crime is personal). If criminal is a scumbag gangster:
Suspect is talking offensively to a cop
[Rstar]Jcstodds shouts: "Shut the f**k up! Get your dirty hands in the f**kING AIR NOW!"
* [Rstar]Jcstodds unsheathes his cutting sword
[Rstar]Jcstodds shouts: "Move it now or I'ma gonna cut something off!"
* [Rstar]Jcstodds takes aim at the mans arms and swings crazily
[Rstar]Jcstodds shouts: Raaaaaghhhh!

  Usually by this point they cooperate should they be willingly RPing. It's really a case on what the situation needs. Obviously I don't charge at all criminals like that, but there will be some cases where it is appropriate. But it is up to the cops to deem what is an appropriate and fair method of arresting a criminal. Spraying them with pepper spray when the criminal is standing still is definitely not fair or appropriate, since Pepperspray is designed to stop melee/ close range attacks only.

  Problem with some people, they think surrender = /gu .
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: ElMartu on November 19, 2009, 22:07:12 pm
Well said, Jcstodds, but happens, not much people would actually comply if you just threaten them to cut a finger off.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on November 19, 2009, 23:55:45 pm
Today I very nearly did my first cavity search on a man who wouldn't hand over his drugs. What do you know, he 'found' them just before I was about to start. Had the gloves on and the car oil and everything.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JDC on November 21, 2009, 03:24:04 am
Today I very nearly did my first cavity search on a man who wouldn't hand over his drugs. What do you know, he 'found' them just before I was about to start. Had the gloves on and the car oil and everything.

The Power of Cavity Search.

I love how we can violate a Criminal's personal dignity through law enforcement procedures without going against any human rights or state regulations.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Damion_Butler on November 27, 2009, 16:30:14 pm
Situation:

Player A is driving in his car within the speedlimit. Cop A pulls him over and says it's a routine-check. Cop A tells him to get out the car and wants to frisk him. Player A asks why? Cop A makes up a bullshit story, saying he was seen at a drugdeal.

This is all good? Two Senior Officers did this to me in two days.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on November 27, 2009, 17:08:21 pm
Situation:

Player A is driving in his car within the speedlimit. Cop A pulls him over and says it's a routine-check. Cop A tells him to get out the car and wants to frisk him. Player A asks why? Cop A makes up a bullshit story, saying he was seen at a drugdeal.

This is all good? Two Senior Officers did this to me in two days.

Actually, Senior Officer lieing is not correct! If you got nothing to be afraid of, you should just co-operate.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Damion_Butler on November 27, 2009, 17:53:28 pm
Situation:

Player A is driving in his car within the speedlimit. Cop A pulls him over and says it's a routine-check. Cop A tells him to get out the car and wants to frisk him. Player A asks why? Cop A makes up a bullshit story, saying he was seen at a drugdeal.

This is all good? Two Senior Officers did this to me in two days.

Actually, Senior Officer lieing is not correct! If you got nothing to be afraid of, you should just co-operate.

Ye well that's not really what I'm wondering. The guideline says you can't do a body search unless he's suspicious. So the cops make something up that makes them suspicious. Is this allowed? Does SAPD encourage this? What's the deal here?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on November 27, 2009, 20:15:09 pm
if they do a body search under false condition/accusation then its not allowed,
police work is also about public relation, no lieing to civillians

but SAPD encourages lots of bad things, so maybe here too
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on November 28, 2009, 12:30:05 pm

 Cop A makes up a bullshit story, saying he was seen at a drugdeal.

 The guideline says you can't do a body search unless he's suspicious. So the cops make something up that makes them suspicious. Is this allowed? Does SAPD encourage this? What's the deal here?
 
  In this scenario, no it is not good, Senior Officers should know not to do 'random routine checks' and should always have a reason, such as any suspicious observations that may lead them to any crimes are involved. If officers see what looks like a suspicious transaction, they can by all means investigate further, should they think it looked a bit fishy.

  Random/ routine patrol stops are not encouraged, and to clarify, by 'suspicious' does NOT always mean they have to be suspected (/su). It means that they believe, from what they saw, a crime may have been committed. It is the officers choice to use /su if they feel the criminal will not cooperate under the circumstances - since most times a fine or warning may suffice - which does not require /su. If the person cooperates the procedures are carried out quickly and efficiently. If the person starts to kick up a fuss, it will only make officers even more suspicious of the intent of the person.


but SAPD encourages lots of bad things, so maybe here too
  I don't think this is the right place to post such remarks. General discussion or SAPD Briefing if you have any concerns. It is up to all the higher ranks to encourage good things! And you are a Sergeant - So it is partly your responsibility also to do this!  :)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bianconeri on November 28, 2009, 14:38:32 pm

  I don't think this is the right place to post such remarks. General discussion or SAPD Briefing if you have any concerns. It is up to all the higher ranks to encourage good things! And you are a Sergeant - So it is partly your responsibility also to do this!  :)

who says i dont then  ;) and i already posted all concerns enough times last months
but i guess nobody reads it
as Sgt. i got no vote in anything though, its up for command staff
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on November 29, 2009, 12:17:57 pm
who says i dont then  ;) and i already posted all concerns enough times last months
but i guess nobody reads it
as Sgt. i got no vote in anything though, its up for command staff

  As a Sergeant you are the first the command staff will listen to, since you are on the front-line and should have the most experience in game leading the officers. Sergeants are the most influential on the server as they should be the most active, hands on police of the PD. If you think you have no vote, then perhaps your PD needs some better communication going on? Or maybe your just telling the wrong people! You belong to a PD, talk to the command staff in your PD about problems. (Since I have done no background on you personally I have no idea if you already have done this, in which case it is a lack of communication inside the PD).
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: AndrewR on November 29, 2009, 22:13:54 pm
Who can give me my officer rights on forum? Someone told me I need to ask captain+, when I asked captain he told me to ask [Rstar]Pancher but when I asked him he told me that the officer that gave me the exam must give me the rights....
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on November 29, 2009, 23:31:26 pm
Who can give me my officer rights on forum? Someone told me I need to ask captain+, when I asked captain he told me to ask [Rstar]Pancher but when I asked him he told me that the officer that gave me the exam must give me the rights....
Pancher might have got confused, thinking you meant ingame rights? :P He is the only one I know of that can change forum ranks.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on December 08, 2009, 01:59:09 am
All Captains + have the ability to change forum rank. ;)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pepper on December 08, 2009, 02:01:00 am
How long does it normally take to get the rank? I think I've been an officer for a week now.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on December 08, 2009, 02:22:14 am
pm meh
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pepper on December 08, 2009, 02:39:11 am
PM sent.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on December 08, 2009, 02:59:34 am
done
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on December 08, 2009, 13:42:36 pm
All Captains + have the ability to change forum rank. ;)
Wow I only just realised :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Lionel Valdes on December 10, 2009, 21:10:52 pm
Idea : I suggest to make a command called /checkcar [ID] , that tell us the name of the car and it is belonged to who , and if it was stolen , and where the driver of the car get it . Hope you accept this command and add it to server  :cop:

PS : WTF ?!! argonath  rpg forum is down or what today ?!! and argonath rpg sa-mp server is also down , WTF is that ?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Anapitus_Moroccan on January 18, 2010, 14:45:08 pm
I have IDEA, is to share the ARPD to two forces : The Traffic Justice and Criminal Justice
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Luke Hayes on January 18, 2010, 15:06:15 pm
I have IDEA, is to share the ARPD to two forces : The Traffic Justice and Criminal Justice

We have groups like this ...like SATP
So no need of splitting the ARPD  ;)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dutchy on January 25, 2010, 09:53:10 am
I have a question about a code, sometimes I hear ''responding to a 10-37 at <location>'' in the single player SA police radio, what is a 10-37? Where can I find the original list of codes used by the LAPD?? :cop:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on January 25, 2010, 10:03:53 am
I have a question about a code, sometimes I hear ''responding to a 10-37 at <location>'' in the single player SA police radio, what is a 10-37? Where can I find the original list of codes used by the LAPD?? :cop:
According to http://www.radiolabs.com/police-codes.html

10-37 is "Identify Operator".

This could mean two things. It could mean he is responding to an operators request. Or, being GTA, it could mean the code is just wrong and doesn't make sense in that sentence!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dutchy on January 25, 2010, 16:34:29 pm
Ok Thank you Jc! Also I found something that questions tha Argonath Codes.
10-79 Bomb threat
Code 10 Critical Trauma case
??????? :wow: :omg:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on January 25, 2010, 16:40:29 pm
Argonath uses their own codes, so do not use these please.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dutchy on January 25, 2010, 16:54:25 pm
Argonath uses their own codes, so do not use these please.
10-4 :cop:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on January 25, 2010, 19:07:32 pm
Argonath uses their own codes, so do not use these please.
  I don't think it's true we use our own codes, they're pretty much universal. Of course there will be a few that vary, depending on where in the world you are.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on January 26, 2010, 15:18:05 pm
I mean, these are not exactly same like in other countries.
I have no idea about police codes in Estonia..
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on January 26, 2010, 22:37:57 pm
The ARPD's codes are based off of the LAPD codes with a few others.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Xander on March 22, 2010, 02:26:13 am
Question: I see one or More Officers on Duty, Off Roading and driving off cliff's etc. Which if a civilian did it would be reckless driving(IE Driving off the Ledge at the LS-SF Tunnel, heading to LS). Is this allowed, for officers to drive recklessly at random(w/o sirens) or is it not allowed.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Boozman on March 22, 2010, 02:41:33 am
Question: I see one or More Officers on Duty, Off Roading and driving off cliff's etc. Which if a civilian did it would be reckless driving(IE Driving off the Ledge at the LS-SF Tunnel, heading to LS). Is this allowed, for officers to drive recklessly at random(w/o sirens) or is it not allowed.
No, Police can not break the laws just because they are the ones enforcing them.
The only time Police are Permitted to Drive without following some traffic laws is during a Code 2 or Code 3 Response.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Henry_Blaze on March 22, 2010, 03:34:48 am
Question: I see one or More Officers on Duty, Off Roading and driving off cliff's etc. Which if a civilian did it would be reckless driving(IE Driving off the Ledge at the LS-SF Tunnel, heading to LS). Is this allowed, for officers to drive recklessly at random(w/o sirens) or is it not allowed.

You should ask them why they are doing that. Maybe they have good reason for that. If not, tell them to stop it. If they keep doing that report them to the command staff.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Panda on March 22, 2010, 21:34:47 pm
This is why freecops are c00ler. :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bert on March 22, 2010, 22:43:57 pm
Question: I see one or More Officers on Duty, Off Roading and driving off cliff's etc. Which if a civilian did it would be reckless driving(IE Driving off the Ledge at the LS-SF Tunnel, heading to LS). Is this allowed, for officers to drive recklessly at random(w/o sirens) or is it not allowed.
Maybe they are DPD Officers.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on March 22, 2010, 23:28:47 pm
Question: I see one or More Officers on Duty, Off Roading and driving off cliff's etc. Which if a civilian did it would be reckless driving(IE Driving off the Ledge at the LS-SF Tunnel, heading to LS). Is this allowed, for officers to drive recklessly at random(w/o sirens) or is it not allowed.
  Off-roading is a sport and should be encouraged by country police!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: RoryAnstruther on March 22, 2010, 23:31:57 pm
Question: I see one or More Officers on Duty, Off Roading and driving off cliff's etc. Which if a civilian did it would be reckless driving(IE Driving off the Ledge at the LS-SF Tunnel, heading to LS). Is this allowed, for officers to drive recklessly at random(w/o sirens) or is it not allowed.
No, Police can not break the laws just because they are the ones enforcing them.
The only time Police are Permitted to Drive without following some traffic laws is during a Code 2 or Code 3 Response.

Sort of incorrect.. Driving off road for all I know isn't applicable to the vehicle code. You can drive through the desert or forest however you want, because it's not going to effect anyone else.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Boozman on March 23, 2010, 00:02:31 am
Well, I meant if someone swerves off road during a patrol and starts doing flips and stuff.
But if their cruising in Bone County, then yeah that seems fine.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on March 23, 2010, 00:13:54 am
Question: I see one or More Officers on Duty, Off Roading and driving off cliff's etc. Which if a civilian did it would be reckless driving(IE Driving off the Ledge at the LS-SF Tunnel, heading to LS). Is this allowed, for officers to drive recklessly at random(w/o sirens) or is it not allowed.

Police are not above the law, why would it be allowed?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JDC on March 23, 2010, 01:57:44 am
driving off cliff's etc.

Suicidal much? :lol:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Xander on March 23, 2010, 02:02:47 am
driving off cliff's etc.

Suicidal much? :lol:

I believe i have screen shots of officers doing this :P. Recently.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bert on March 23, 2010, 09:19:48 am
Stick more to DPD areas and you will see a lot of officers doing that
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on March 23, 2010, 10:18:03 am
I have been doing some stunts if I had free time.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Xander on March 27, 2010, 04:36:24 am
Im back again, another question. Jimmy said in the other topic which has heated debate that it is against SAPD regulations to not /s3 before firing at a suspect. Is this true if the suspect is shooting at the cop? Does the Officer need to say /s3 before firing back? Ive seen controversy about this in Public recently. Figured i would ask and have a direct answer so i can just direct the cops to the topic for correct answers. Thanks for your time.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on March 27, 2010, 07:54:46 am
If somebody's life is in direct danger, no warning is needed to shoot.
If suspect is running, warning must be shouted and then officer is allowed to shoot.
Direct quote from the laws:
Quote
When the police officer is allowed to use guns:

 
 1) If someone's life, or your (the police officer) life is in direct danger, the police Officer is allowed to open fire without any warning.

   (No matter if the suspect is unarmed; the officer can open fire at him)

 2) When the suspect is escaping from a police officer, the officer is allowed to use their gun,  after warning him "stop or i shoot".
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: RayCarter on April 07, 2010, 05:47:18 am
Armed Civilians, Corrupt Freecops and Surrendered Suspects

Civilians
I am forced to fire at armed civilians when they are protecting a wanted suspect.
I do not have a chance to issue a warrant due to being underfire. I feel it's unfair
I am fined for killing a civilian dispite him clearly firing at weapon at me.

Freecops
Whether it be by Accident, or by Abusive Players, I am fined again for killing a Freecop.
Yesterday, A Freecop was issued a warrant for firing on a crowd, then shot and killed.
Later, I was underfire myself from a Freecop and was forced to fire back, killing him.

Suepects
This is another strange problem. Some Criminals will shoot and kill cops and only surrender when near death.
Once Cuffed, They are Free to punch and attack cops again forcing them to defend themselves and
kill the suspect. Again, Even though in defence, Cops are fined for killing a surrendered suspect.

I wanna know what your take on these subjects are and what your suggestions could be to prevent these problems.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Frank_S on April 07, 2010, 13:16:11 pm
From the desk of Senior Officer Franklin Serin

Directed to the command staff of LSPD

Subject: Designated patrolling areas



To whom it may concern,

    While patrolling in Los Santos over the past few weeks, I have noticed a growing number of citizens moving to the city. While I find this to be good not only for the cities appeal, but also for the economy of Los Santos. With more people means more money to help with repairing roads and the construction of new houses and small business'. The down side to more people though, is that the crime rate will rise. I have noticed that the main areas of patrolling have been the GS9/Idlewood area, Pershing Square, and surrounding areas. I belive that it may be benificial not only to the citizens of Argonath but also for the officers to have designated areas that they patrol. As an example, I would be assigned the area of Market, throughout my time on duty, my main area of concern would be to make sure the Market area of Los Santos is free of any criminal activity I may come across. That is not to say that if you are designated to an area, such as Market, and a code 30 is called out in Idlewood, that you are not obligated to respond. It will help divide the policing force up among the city resulting in more coverage of the area, ultimately resulting in a cleaner, nicer, and criminal free city. Thank you for your time.



Signed,
Frankilin Serin
Senior Officer
Los Santos Police Department
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jason J. Dilworth on May 06, 2010, 13:47:59 pm
Well, I'm very upset by the fact that criminal organisation members can be part of SAPD, as I've noticed that people are leaking information, and it's harder for SAPD to keep the criminal activity under control, criminal-officers they spare their own members, giving them less jail time etc, not all but some of them. They can stay as freecops, that's fine . That's only my opinion though.

If you are with ARPD, then you are with ARPD...

The rules should be tightened up.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Bowling on May 06, 2010, 16:38:19 pm
Well, I'm very upset by the fact that criminal organisation members can be part of SAPD, as I've noticed that people are leaking information, and it's harder for SAPD to keep the criminal activity under control, criminal-officers they spare their own members, giving them less jail time etc, not all but some of them. They can stay as freecops, that's fine . That's only my opinion though.

If you are with ARPD, then you are with ARPD...

The rules should be tightened up.

Well, One ya that's abuse if you are in a gang and go on duty to jail a fellow gang member for 15 seconds. That's just straight up abuse ((Script abuse?)) but, We don't let gang members be part of command staff so information cant be leaked. Also most gang members get into ARPD then get fired because of inactivity. Recently because of abuse the whole Gvardia gang has been Cop banned.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Panda on May 06, 2010, 17:32:49 pm
Well, I'm very upset by the fact that criminal organisation members can be part of SAPD, as I've noticed that people are leaking information, and it's harder for SAPD to keep the criminal activity under control, criminal-officers they spare their own members, giving them less jail time etc, not all but some of them. They can stay as freecops, that's fine . That's only my opinion though.

If you are with ARPD, then you are with ARPD...

The rules should be tightened up.

I understand where you're coming from, but the last time this was made a rule, the SAPD imploded and the criminal groups begun walking all over them.
Criminals make excellent cops.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jason J. Dilworth on May 06, 2010, 17:49:53 pm
Well, I'm very upset by the fact that criminal organisation members can be part of SAPD, as I've noticed that people are leaking information, and it's harder for SAPD to keep the criminal activity under control, criminal-officers they spare their own members, giving them less jail time etc, not all but some of them. They can stay as freecops, that's fine . That's only my opinion though.

If you are with ARPD, then you are with ARPD...

The rules should be tightened up.

I understand where you're coming from, but the last time this was made a rule, the SAPD imploded and the criminal groups begun walking all over them.
Criminals make excellent cops.
They can be freecops.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dutchy on May 07, 2010, 02:21:22 am
If you are with ARPD, then you are with ARPD...
SAPD*
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on May 07, 2010, 02:33:50 am
Well, I'm very upset by the fact that criminal organisation members can be part of SAPD, as I've noticed that people are leaking information, and it's harder for SAPD to keep the criminal activity under control, criminal-officers they spare their own members, giving them less jail time etc, not all but some of them. They can stay as freecops, that's fine . That's only my opinion though.

If you are with ARPD, then you are with ARPD...

The rules should be tightened up.

Yeah, like who?

There's a reason we give criminals the ability to join the SAPD, that's because we're giving them the opportunity to distinguish between characters.. Panda is right, criminals can be awesome cops when the want to be.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Panda on May 07, 2010, 03:20:31 am
Well, I'm very upset by the fact that criminal organisation members can be part of SAPD, as I've noticed that people are leaking information, and it's harder for SAPD to keep the criminal activity under control, criminal-officers they spare their own members, giving them less jail time etc, not all but some of them. They can stay as freecops, that's fine . That's only my opinion though.

If you are with ARPD, then you are with ARPD...

The rules should be tightened up.

I understand where you're coming from, but the last time this was made a rule, the SAPD imploded and the criminal groups begun walking all over them.
Criminals make excellent cops.
They can be freecops.

Yes they can, but they still aren't in the actual ARPD.
Criminals aren't just good "/duty cops" they are good police players too. They have good opinions on matters, and good intel to be honest. It wasn't just the best combatants that were kicked from SAPD when Luca messed it up, it was some of the best strategists too. How can you be expected to theorise against criminals if you have no intel on their actions? :)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JDC on May 15, 2010, 05:57:39 am
I do agree with Panda that criminals make good cops (both from my observations and from my firsthand experiences), but inevitably some of them have the intention to leak information and compromise security. However, it can work in the opposite direction too... :evil:

Still, I do enjoy working with some of them on law enforcement duty, especially not many Agents go around with SAPD and Freecops in their ranchers nowadays (although I make sure it's only for mutual tasks as to not violate regulations). :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on May 16, 2010, 14:35:20 pm
  Could someone explain what the situation with cop groups and official groups is? I couldn't find it anywhere obvious and am thinking about making Immigration Patrol into a group.

Thanks.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Alan Demarest on May 16, 2010, 14:54:30 pm
  Could someone explain what the situation with cop groups and official groups is? I couldn't find it anywhere obvious and am thinking about making Immigration Patrol into a group.

Thanks.

You can make whatever cop groups you want, but you're not getting script support - CBFasi.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on May 16, 2010, 15:05:15 pm
  Could someone explain what the situation with cop groups and official groups is? I couldn't find it anywhere obvious and am thinking about making Immigration Patrol into a group.

Thanks.

Check the Briefing Center, read my response to all that hubbalu. But seeing as the immigration patrol would have you always on duty, there shouldn't won't be a problem.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on May 17, 2010, 16:03:39 pm
You can make whatever cop groups you want, but you're not getting script support - CBFasi.

  To be fair to the guy he has already done enough as there is currently an Immigration HQ in LS Docks. It has dead LS cops hung up on a wall and sacks of meat lying around! Haha no one could ask for more! :D
  For Immigration patrol it would be possible to approach Gandalf and ask for permission to make it separate from SAPD (like FBI) however if brought to its full potential I would prefer Immigration Patrol to be a part of a SAPD faction like LSPD, DPD, SWAT and SFPD are. Ideally, as a group the Immigration Patrol would allow players to stay in their respective PD to allow more diverse opportunities as Immigration Patrol have and always will operate mainly ingame on the spot.

Check the Briefing Center, read my response to all that hubbalu. But seeing as the immigration patrol would have you always on duty, there shouldn't won't be a problem.
  Thanks I checked but could not find the topic. I saw CBF's topic in News and ANnouncements. I also checked 5 pages of your past posts and couldn't see anything relevant (or relevant to anything else! :P  :D

  Maybe I will just work my way up to be Captain be the last resort Captain like last time just so I can get some funky 169 6 Immigration Patrol cars!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Cruel Cooking Chef Curry Alterlis on May 17, 2010, 19:07:37 pm
Situation:

Civilian towing Police Car with Tow Truck, from Rodeo to LSPD Garage
Cop 1 see Civilian towing police car and arrest (/su) him for "Towing Emergency Vehicle without Permission"
Civilian claimed "I drive from far away to tow this car for cops, now u arrest me for it?"
Cop 1 followed procedures (Making suspect to surrender, using non-lethal and less-lethal force)

Questions:

Are cop allowed to arrest (/su) civilian for Towing Emergency Vehicle without Permission?
Or
The civilian should ask permission from on-duty cop first? / Or get on duty and tow the PD cars.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Mahome on May 17, 2010, 20:32:31 pm
SITUATION
There are 10 Araatus mobs shooting at cops from rooftop to your fellow officers,all 30 officers die in front of you but you survive.
What do you do?

QUESTION
1. Rage quit? (/q)
2. Start rushing on roof top and start spraying/ punch whoring them?
3. Start screaming on radio in caps?
4. Drive away and go chase some new players who been suspected for retarded reason?
5. Go grow some drugs?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: J. Prilo on May 17, 2010, 20:37:06 pm
You try to hide, and call for backup.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on May 17, 2010, 21:06:37 pm
SITUATION
There are 10 Araatus mobs shooting at cops from rooftop to your fellow officers,all 30 officers die in front of you but you survive.
What do you do?

QUESTION
1. Rage quit? (/q)
2. Start rushing on roof top and start spraying/ punch whoring them?
3. Start screaming on radio in caps?
4. Drive away and go chase some new players who been suspected for retarded reason?
5. Go grow some drugs?
Correct answer would be to stay in cover and call in backup.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on May 17, 2010, 21:46:58 pm
Stay in cover? No chance, they'll come and get you.

The best thing that you can do (in case of 10 armed suspects = Code purple) is to take a car, drive to the nearest PD and try to get as many units there as possible. Then go back and they'll be doomed!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on May 17, 2010, 21:59:44 pm
Click me, (http://arpd.argonathrpg.com/forum/index.php?topic=10613.0) Jcs! :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on May 18, 2010, 12:58:00 pm
Click me, (http://arpd.argonathrpg.com/forum/index.php?topic=10613.0) Jcs! :D
  Lol I have absolutely no idea what that has to do with me making a cop group :D
SITUATION
There are 10 Araatus mobs shooting at cops from rooftop to your fellow officers,all 30 officers die in front of you but you survive.
What do you do?
  It is obvious they just want massive shootout and even if you try to RP the chances are one of the members will shoot you regardless of overall intentions. If you want a shootout and just want to try kill everyone then by all means go break a leg. If you want a decent RP, go elsewhere. I encourage to ignore these kind of team DM "RP's" so that the criminals get bored and at best will think of some RP to attract cops, and at worst probably just shoot each other instead.

  I really hate criminals who make massive shootout events claiming it's RP when there is absolutely no background story or RP reason for their actions - other than to attack cops (or cops to attack them) - which is effectively team deathmatch.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on May 18, 2010, 14:11:23 pm
Situation:

Civilian towing Police Car with Tow Truck, from Rodeo to LSPD Garage
Cop 1 see Civilian towing police car and arrest (/su) him for "Towing Emergency Vehicle without Permission"
Civilian claimed "I drive from far away to tow this car for cops, now u arrest me for it?"
Cop 1 followed procedures (Making suspect to surrender, using non-lethal and less-lethal force)

Questions:

Are cop allowed to arrest (/su) civilian for Towing Emergency Vehicle without Permission?
Or
The civilian should ask permission from on-duty cop first? / Or get on duty and tow the PD cars.

Attempt to pull the man over in the towtruck first, and briefly ask him the reason why he is towing the cop car. If he says that he's bringing it back to the PD, helping the police then there is no reason to arrest him. You may either follow him to make sure he isn't lying or continue with what you were doing.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on May 18, 2010, 14:42:25 pm
Hire tow truck driver and pay $100 for every PD car he brings back :P
Or get him to park all the cars nicely!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dutchy on May 25, 2010, 15:58:51 pm
I gotta question about the new gates at LSAP, yesterday I was trying to enter the Los Santos International Airport, when there was a Freecop standing with a Shotgun, asking for a $50 toll, I asked him if this was allowed, he replied positively, I called an Officer if he knew if this was allowed to do, he said ''...Yes?..'' I presume he had no idea if it was or not, so here I am asking if ARPD/SAPD cops are allowed to ask for entry tolls for the LSAP and for what price...



I also have another question about the ticketing system.
I usually get pulled over by cops for doing wheelies on my Sanchez, for example, and they ask for a $250 ticket   (The maximum amount..).
I want to suggest some kind of ticketing table where you can see the prices for what situations.

EX:
Wreckless driving: $100
Speeding: $80
Vandalism: $150
Broken bodyparts: $50
etc, etc, etc.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Bowling on May 25, 2010, 16:56:36 pm
Ok, from my point of view and the information that I have here is what happens. The Maximum an officer can ticket a Civilian is $250 to stop abuse. Now the Officer can ticket the person for the Maximum amount at any time. Some officers ticket higher and or lower due to how the Civilian role plays and or their current attitude. I use this system, if a man comes up to me and says "I DID not do anything GTFO you abuser money cop". Before I get to his car door then I feel that he does not respect me and or my job. Other officers ticket to how the crime is such as you stated Like $100 for speeding $250 to Reckless driving. This is up to the Officer how he wants to fine the person and I believe this system should stay this way.

Sincerely,
S.F.P.D. Sergeant Bowling
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: J. Prilo on May 25, 2010, 20:49:44 pm
I gotta question about the new gates at LSAP, yesterday I was trying to enter the Los Santos International Airport, when there was a Freecop standing with a Shotgun, asking for a $50 toll, I asked him if this was allowed, he replied positively, I called an Officer if he knew if this was allowed to do, he said ''...Yes?..'' I presume he had no idea if it was or not, so here I am asking if ARPD/SAPD cops are allowed to ask for entry tolls for the LSAP and for what price...

I think it's a good thing that a freecop tries new ways to roleplay. If I was you, I would pay for it, and don't post this post of yours. It's a great thing that new players attempt to earn some cash except from begging and scamming/hacking...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Garry_Smith on June 13, 2010, 17:28:57 pm
Ok, from my point of view and the information that I have here is what happens. The Maximum an officer can ticket a Civilian is $250 to stop abuse. Now the Officer can ticket the person for the Maximum amount at any time. Some officers ticket higher and or lower due to how the Civilian role plays and or their current attitude. I use this system, if a man comes up to me and says "I DID not do anything GTFO you abuser money cop". Before I get to his car door then I feel that he does not respect me and or my job. Other officers ticket to how the crime is such as you stated Like $100 for speeding $250 to Reckless driving. This is up to the Officer how he wants to fine the person and I believe this system should stay this way.

Sincerely,
S.F.P.D. Sergeant Bowling

I do the Same Jimmy and Since I am Traffic Enforcer of Sate Troopers I mostly do Routine Checks. Sometimes i do random traffic Stops And I only look for a Roleplay. If i find that they were speeding and when i approach them And they have a good Attitude I reduce Ticket to a warning.But if i traffic stop someone and they are arguing i step up the ticket immediately to $100 like what you said Jimmy. I honestly think that people are starting to just head for Orange Men instead of doing Actual Police Procedures. But it is a Feeling i only have  :cop:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Garry_Smith on June 13, 2010, 17:33:51 pm
EX:
Broken bodyparts: $50

You mean If car is Smoking :)

*request topics merged*
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on June 14, 2010, 18:00:56 pm
  You can bash out their tail lights and fine them for driving an unroadworthy vehicle  :redface:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jack on June 17, 2010, 04:15:59 am
New Idea :

To accept a big ammount on application wave for ghost cities like SF and LV.
Alot of crimnals escape there and speicaly heroin ship and Gvardia/Ancelotti HQ.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dutchy on June 29, 2010, 14:37:34 pm
Idea for SWAT: Remove this bad girl: (http://media.giantbomb.com/uploads/1/13307/708602-fbirancher_1_large.jpg)

And add this bad girl: (http://www.gtavision.com/images/content/sa_cars/528_FBI-Truck.jpg)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Panda on June 29, 2010, 16:08:08 pm
That only has two doors..
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dutchy on June 29, 2010, 16:22:38 pm
It does? :(
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Wayne on June 29, 2010, 16:23:22 pm
Yep.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on June 29, 2010, 16:39:26 pm
/getin? :omg:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Wayne on June 29, 2010, 17:52:34 pm
FBI truck is almost the same than FBI ranch, it will only makes FBI look like a SWAT
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Bowling on June 29, 2010, 18:28:35 pm
FBI truck is almost the same than FBI ranch, it will only makes FBI look like a SWAT

They wont allow the FBI truck because it comes with more Veh Hp.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dutchy on June 29, 2010, 21:57:51 pm
FBI truck is almost the same than FBI ranch, it will only makes FBI look like a SWAT

They wont allow the FBI truck because it comes with more Veh Hp.
Okay, nvm then. :razz:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Bowling on June 30, 2010, 00:13:32 am
FBI truck is almost the same than FBI ranch, it will only makes FBI look like a SWAT

They wont allow the FBI truck because it comes with more Veh Hp.
Okay, nvm then. :razz:

Sorry to burst your bubble.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dutchy on June 30, 2010, 02:17:10 am
Sorry to burst your bubble.
Processor: Trying to forgive.... 1 percent... 20 percent... 50 percent... 90 percent.. Error, forgiving was cancelled due to drop of forgivemood. Acces denied and session lost; NOT FORGIVEN.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: RayCarter on July 27, 2010, 22:32:50 pm
I noticed with the new LVPD, that Hank is confirmed as the new Chief than a Captain.
Which means there are now Three Police Chiefs, and one Deputy Chief. Poor Vince.

My Idea is to introduce the rank of Assistant Chief, to seperate the old Chief's Pancher and CBFasi.
Also, as Deputy Chief Vince leads the LSPD unlike a Captain, Hank would also be a Deputy Chief to the LVPD.

(http://upload.wikimedia.org/wikipedia/commons/thumb/7/7a/3_Gold_Stars.svg/150px-3_Gold_Stars.svg.png)
Chief of Police
Pancher

(http://upload.wikimedia.org/wikipedia/commons/thumb/e/e1/2_Gold_Stars.svg/100px-2_Gold_Stars.svg.png)
Assistant Chief
CBFasi

(http://upload.wikimedia.org/wikipedia/commons/thumb/b/b7/1_Gold_Star.svg/50px-1_Gold_Star.svg.png)
Deputy Chief
Vincent Vice
Hank Rafferty

Another Idea is to change the Rank of Senior Officer to Detective. The Role would be used mainly for naming SWAT Officers.
As I learned, SWAT are chosen from the Ranks of Officer or Higher, and actually being SWAT gives you sligher control over Officers who AREN'T SWAT. It describes the Rank of Detective well. The NYPD's ESU use the Detective Rank in Specialist Roles. Detective can also be used by non SWAT Members. Divisions such as the LSPD's SRU. They already drive unmarked Cars and are sometimes in plain clothes.

(http://upload.wikimedia.org/wikipedia/en/thumb/f/f9/MPDC_Corporal_Stripes.png/50px-MPDC_Corporal_Stripes.png)
Detective
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Shawn Edwards on July 27, 2010, 22:42:34 pm
I noticed with the new LVPD, that Hank is confirmed as the new Chief than a Captain.
Which means there are now Three Police Chiefs, and one Deputy Chief. Poor Vince.

My Idea is to introduce the rank of Assistant Chief, to seperate the old Chief's Pancher and CBFasi.
Also, as Deputy Chief Vince leads the LSPD unlike a Captain, Hank would also be a Deputy Chief to the LVPD.

(http://upload.wikimedia.org/wikipedia/commons/thumb/7/7a/3_Gold_Stars.svg/150px-3_Gold_Stars.svg.png)
Chief of Police
Pancher

(http://upload.wikimedia.org/wikipedia/commons/thumb/e/e1/2_Gold_Stars.svg/100px-2_Gold_Stars.svg.png)
Assistant Chief
CBFasi

(http://upload.wikimedia.org/wikipedia/commons/thumb/b/b7/1_Gold_Star.svg/50px-1_Gold_Star.svg.png)
Deputy Chief
Vincent Vice
Hank Rafferty

Another Idea is to change the Rank of Senior Officer to Detective. The Role would be used mainly for naming SWAT Officers.
As I learned, SWAT are chosen from the Ranks of Officer or Higher, and actually being SWAT gives you sligher control over Officers who AREN'T SWAT. It describes the Rank of Detective well. The NYPD's ESU use the Detective Rank in Specialist Roles. Detective can also be used by non SWAT Members. Divisions such as the LSPD's SRU. They already drive unmarked Cars and are sometimes in plain clothes.

(http://upload.wikimedia.org/wikipedia/en/thumb/f/f9/MPDC_Corporal_Stripes.png/50px-MPDC_Corporal_Stripes.png)
Detective

One word. No. What would make Pancher the Head Chief over CBFasi, and what would make CBFasi the head chief over Pancher? I agree that there should ONLY be one Chief but as I see they are working together.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Wayne on July 27, 2010, 22:44:05 pm
No too.

CBF, Pancher and Hank should be at the same level.

Why introduce more ranks? SAPD is already too complex.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Kenny on July 27, 2010, 22:47:57 pm
Ray Carter is on a roll here
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JayL on July 27, 2010, 22:58:26 pm
What we need is a new 'administrator' for the whole ARPD, because Kaltsu is not active within ARPD matters anymore, and the Owners don't have enough time to hold the responsibility of solving such matters.

Even better, give us Police Chiefs full admin rights. That way we don't need to bug the Owners etc.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Bowling on July 27, 2010, 23:00:34 pm
This topic will just start arguments and favroitism I suguest we think of other ideas the cheif(s) are fine.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: RayCarter on July 28, 2010, 00:04:55 am
It even says that there should only be One Chief for the Department, refering to the SAPD.
I don't know who was made Police Chief 2nd, and why promoted to that position instead of Deputy Chief. I chose CBFasi for Assistant Chief because he's the Chief of SWAT. I don't know if CBFasi has been Police Chief longer than Pancher. and I don't see how it could be any more complicated since there are very little ranks in the SAPD anyway. Real Police Departments such as LAPD or SFPD have Commander.

I guess having a single Chief would be put to an Election?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Matrixbob on July 28, 2010, 00:26:31 am
It even says that there should only be One Chief for the Department, refering to the SAPD.
I don't know who was made Police Chief 2nd, and why promoted to that position instead of Deputy Chief. I chose CBFasi for Assistant Chief because he's the Chief of SWAT. I don't know if CBFasi has been Police Chief longer than Pancher. and I don't see how it could be any more complicated since there are very little ranks in the SAPD anyway. Real Police Departments such as LAPD or SFPD have Commander.

I guess having a single Chief would be put to an Election?

Commander is the Captain rank for some departments.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Andrew_R on July 28, 2010, 00:50:54 am
I agree with Ray here, SAPD is very un-organized regarding ranks and positions
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JayL on July 28, 2010, 01:08:34 am
No, the first chief was CBF. Pancher came after.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Wayne on July 28, 2010, 01:52:15 am
I belive this decision remains to Gandalf!!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Coley on July 30, 2010, 03:44:21 am
I belive this decision remains to Gandalf!!

^

Do you seriously think one chief can run this whole department?! No. They are organized, and know what they are doing. That is why they are still here. Also, there is a third chief now :cool:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on July 30, 2010, 06:19:48 am
What you're referring to, Ray, could easily be outdated.

SAPD used to have one Chief, Luca Scalise. After it was evident that he could not run the department properly as only one person with ultimate power he was forced to resign... and brought on Trix and Hank as Chiefs... Trix went inactive with Hank being the only Chief, who brought up CBF and later Pancher, where Hank then partially resigned due to his own inactivity. Hank has always been helping out with making Chief-like decisions, and had the Lieutenant rank for that reason. It was his own choice. He is now back as Chief officially.

That's your answer as to why there's more than one chief, Ray. ARPD has undergone stages where there has been only one Chief, and the results have been not that good.. if I do say so myself. (Not to be a hypocrite, as I've always believed and still do believe Luca was a great guy and chief) Yet as we (keyword we, NOT most of you) have seen, one person with full power does not work out well.



Enough of the history lesson. As for departments, at the beginning it was made so that a Captain will run a department, with two Lieutenants as his left and right arm, with Sergeants in command positions of the department equivalent to Lieutenants in the SAPD.

As time went on, it changed a bit, and adjusted accordingly. With my promotion I made the decision I still wanted to be with LSPD, as I wasn't about to let all my hard work go to waste and there was no one suitable for Captain at the time. Other departments adopted more Lieutenants, and now LVPD has its own Chief.

Currently there is little organization as to department-SAPD correlation, but in the not-so-distant future it may well look like this...

Chief or Deputy Chief supervises one department - currently myself with LSPD, Hank with LVPD, CBF with DPD/SFPD and Pancher with DPD/SFPD.

Captain/Commander of the department - Meaning a Captain or Lieutenant who runs the department and is highest in command, second to the supervisory figure.

Lieutenant(s) - Right and left arms of the Commander/Captain

Sergeant(s) - Command Staff of the department, and are treated like so depending on what department. (EXAMPLE: LSPD Sergeants have less power as we have more man power, LVPD just opening with few Sergeants have more power as there are few LVPD command posistions).

I hope that answers your question Ray and any others who were wondering. Feel free to post if you're still confused. :)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on July 30, 2010, 06:21:42 am
I belive this decision remains to Gandalf!!

And I think Gandalf is much busier with much more important things. He put leaders at their position for a reason. They are there to lead things, and of course ask advise if needed. Gandalf is not the ARPD Chief, but the President. Meaning he makes the final decision if he needs to be called in, but we are here to show him we can help bring SAPD in the right direction without always having to bother him. Even if that means making decisions to get things done.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: RayCarter on July 30, 2010, 15:53:13 pm
I would never recommend having a single Chief to run the SAPD.
I'm trying to suggest having a single Police Chief and several Deputy Chiefs.

Like what would happen if the Chief's couldn't decide on something,
nobody would have the power to overrule a decision because they are all equal.

not that it's common :)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on July 31, 2010, 00:43:38 am
I think my self proclaimed "Sheriff" rank lies somewhere in the grey area of the cycle between Freecop and Chief.  :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dutchy on July 31, 2010, 03:54:42 am
I think my self proclaimed "Sheriff" rank lies somewhere in the grey area of the cycle between Freecop and Chief.  :D
Gratz on your 1000th post, sir! :rofl:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Wayne on July 31, 2010, 04:15:04 am
And I think Gandalf is much busier with much more important things. He put leaders at their position for a reason. They are there to lead things, and of course ask advise if needed. Gandalf is not the ARPD Chief, but the President. Meaning he makes the final decision if he needs to be called in, but we are here to show him we can help bring SAPD in the right direction without always having to bother him. Even if that means making decisions to get things done.
I belive any major changes about SAPD administration, Gandalf must be called.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Oliver Daniels on August 01, 2010, 11:59:55 am
I think my self proclaimed "Sheriff" rank lies somewhere in the grey area of the cycle between Freecop and Chief.  :D

You're right below chief and right above freecop.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JDC on August 01, 2010, 15:11:39 pm
I believe that the best decision-making body in the absence of the Adminstrators would be a General Council of the Chiefs and Directors (and maybe their Deputies too) from the different PDs and FBI subdivisions.

If given full power, the Council should be able to make even the most important decisions (that do not go as far as circumventing the Administrators' authority) by executing a unanimous vote, where a proposal is vetoed if even one objects. That is how the senates of several countries make their decisions, so why not give it a try?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: SafetyMoose on August 12, 2010, 06:50:15 am
I believe that the best decision-making body in the absence of the Adminstrators would be a General Council of the Chiefs and Directors (and maybe their Deputies too) from the different PDs and FBI subdivisions.

If given full power, the Council should be able to make even the most important decisions (that do not go as far as circumventing the Administrators' authority) by executing a unanimous vote, where a proposal is vetoed if even one objects. That is how the senates of several countries make their decisions, so why not give it a try?

democracy takes way to long. A great quote from the movie Crimson Tides is when the Submarine Captain tells his first officer.

"We are here to defend democracy, not practice it"

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: RayCarter on August 18, 2010, 04:03:07 am
I didn't wanna unlock my own complaint and ask why the hell things were taking so long, but I remained patient.
It's had no reply but just moved to Closed Investigations for inactivity. You think I had forgotten?

I'd like an answer.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Bowling on August 19, 2010, 04:44:12 am
I didn't wanna unlock my own complaint and ask why the hell things were taking so long, but I remained patient.
It's had no reply but just moved to Closed Investigations for inactivity. You think I had forgotten?

I'd like an answer.

You Complained about something.. Not reported something..

You stated something..

Not asked something...

Asking you get answer

Stating you get silence.


O BTW if they moved it to closed that means its over and your voice was heard and no action was taken. (I think Really have no idea)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: RayCarter on August 19, 2010, 19:03:27 pm
Maybe you shouldn't reply Jimmy if you're speaking on behalf of the command staff cuz I'm likely to target you when I know you've done nothing wrong.

Quote
I'm not asking to be rehired. I'd be happy with the reason being changed, or Matrixbob being punished for the reason.
I'd also like to know whatever GiacJr may have misread had not influenced Matrixbob's decision to fire me.

That was my report. I've been waiting long enough and nothing has been done, not even a reply.
I'm still fired for a crap reason and it's still not been changed or lifted.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Bowling on August 19, 2010, 19:09:43 pm
As a Fellow officer my recommendation would be just to reapply because you would already have the experience and training so you would be put on the fast tract to officer.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Joseph_Allen on September 27, 2010, 16:47:45 pm
Not wanting to derail this topic but have you guys noticed the people we interact with these days? It's like this server is turning to a DM server. Where was the RP I used to know? I haven't been here for long but at least I've seen a bit.

People these days don't even bother with traffic stops. They just evade, I have to /su, chase them, then go pew pew pew pew on their tires. I can't even arrest them because they just keep running even if they're only 1 shot left from getting killed.

Where were the golden times that I used to know? :cry:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on September 30, 2010, 18:07:38 pm
  If you want more RP go on duty with no guns and don't use /su command ever. Sure you wont get much cash and will get DMed time to time, but both happen anyways, you don't lose any weapons and you might actually get some decent RP :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Mack on September 30, 2010, 18:22:34 pm
Not wanting to derail this topic but have you guys noticed the people we interact with these days? It's like this server is turning to a DM server. Where was the RP I used to know? I haven't been here for long but at least I've seen a bit.

People these days don't even bother with traffic stops. They just evade, I have to /su, chase them, then go pew pew pew pew on their tires. I can't even arrest them because they just keep running even if they're only 1 shot left from getting killed.

Where were the golden times that I used to know? :cry:
Try RPing with the [R*] tagged people, most of them are good and RP arrests and stops properly. And a few others players are good too who actually RP.
NiTr0x is an exception, he's born to evade ;>
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: avantee` on October 18, 2010, 05:55:41 am
cmon there and lots of money hungry & stupid cop who dont understand listed . i was playing roll of driver n got sus that officer told me that i was speeding :S i was in 80km/hr that and he gav ticket for 150$ ahh actually who is fault was that cops or mine.
and
in second time 4 or 5 cops shoot me when i was comming out of driving school and they killed me. i lost 1500 :@
lol they didnt even gave me time to type /gu :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dewog on October 21, 2010, 19:07:49 pm
Am i allowed to pull someone over when im in civilian car?

Example: I have speedtrap at FC Intersection. Im in black Infernus. When im in Infernus i maybe got some chance to get the speeders than in crap PD car.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Bowling on October 21, 2010, 21:20:21 pm
Am i allowed to pull someone over when im in civilian car?

Example: I have speedtrap at FC Intersection. Im in black Infernus. When im in Infernus i maybe got some chance to get the speeders than in crap PD car.

I asked pancher this Last month and he said No... I asked him because I wanted to do pullovers in my Buffalo but no you may not as far as I have been told.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Syn on October 21, 2010, 21:56:43 pm
Traffic stops may only be initiated when the officer is in a patrol car.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on October 21, 2010, 22:20:06 pm
If you are not in PD car, civilians don't have to stop, they have every right to think you are a impersonator/ robber/ rapist - (even though you have blue name) cause your not in a PD car.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JDC on October 22, 2010, 17:34:41 pm
rapist

This is especially true. Happens more often than you think. :)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on October 22, 2010, 17:41:13 pm
Every week the FBI has to investigate hundreds of cops reported as rapists as they are stalking civilians in civilian cars, and telling them to pull over in dark alleyways. So drive PD cars.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sago on October 22, 2010, 18:54:06 pm
If you are not in PD car, civilians don't have to stop, they have every right to think you are a impersonator/ robber/ rapist - (even though you have blue name) cause your not in a PD car.

Wrong.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on October 22, 2010, 20:44:13 pm
If you are not in PD car, civilians don't have to stop, they have every right to think you are a impersonator/ robber/ rapist - (even though you have blue name) cause your not in a PD car.

Wrong.

Your wRONg. Depends how far into roleplay you are willing to go. You can simply ignore name colours if you want. Only reason criminals will recognise cops in civilian cars is when cop /su them for evading or something, in which case cop is still in the wrong cause the civilian could have genuinely believed cop is rapist. But cop can /su so criminal is forced to recognise.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Syn on October 26, 2010, 18:58:47 pm
Whats the problem with just using a f**king pd car. Its more professional then seeing everyone flying about in buffulos n bullets and shit. Its ridiculous
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Mack on October 26, 2010, 19:45:05 pm
In my opinion, use the bullets/buffs for pursuit of high speed cars only( or highway pursuit/patrols). For regular patrol operations such as pullovers, just use the cruiser, makes things alot simpler.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Hank_Rafferty on November 05, 2010, 09:38:37 am
Am i allowed to pull someone over when im in civilian car?

Example: I have speedtrap at FC Intersection. Im in black Infernus. When im in Infernus i maybe got some chance to get the speeders than in crap PD car.



There is no such rule in the ARPD.. that limits you, what vehicle you have to use. You can use civilian cars to patrol, but if you do pull overs, you must use the /me command atleast. (/me megaphone: PULL OVER). Notify the other units you are in an unmarked vehicle. And always report on the main radio, or to your patrol leader if you respond to a call.

If you are reckless driving in a civilian car... or even in a police car, and you didnt make a report on the radio about you responding to a call, then you can be fined by other cops.



The RP explanation can be.... the civilian car has federal license plate, when a cop drives it. And if you RP using megaphone, the civilians must comply!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Mahome on November 05, 2010, 11:00:16 am
Whats the problem with just using a f**king pd car. Its more professional then seeing everyone flying about in buffulos n bullets and shit. Its ridiculous

Because we don't feel like chasing a criminal around the LV highway in a slow piece of shit for 30 minutes. I like to terminate pursuits quickly. I use PD car when I am up to serious duty of roleplay which includes traffic enforcement or when there is no suspects online suspected already. I agree PD car is more professional but forget it when suspects don't give a damn and just enjoy evading police with their Infernuses. Most of the days people can afford fast cars and most of them will use them to evade cops. Just like NRG's now. So how would you catch up with NRG? Of course you catch up, but without partner your pretty straightforward 'f**ked'
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: RayCarter on November 05, 2010, 13:08:53 pm
Purhaps a Civilian Vehicle could be marked as a Police Car by using a specific color? "SWAT BLUE" is ID53.

You can normally tell when an Officer has chosen a civilian vehicle to patrol in, and when he's just taken the nearest car from the airport.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Cyril on November 07, 2010, 12:30:01 pm
Mahome is right.. How do you want to catch an infernus / turismo or Buffalo with a PD Cruiser ?
PD cruiser is good for traffic stop / routine check or just patrolling around LS but nothing more.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Mack on November 07, 2010, 14:01:30 pm
Mahome is right.. How do you want to catch an infernus / turismo or Buffalo with a PD Cruiser ?
PD cruiser is good for traffic stop / routine check or just patrolling around LS but nothing more.
American PD departments do have High Speed Vehicle Interception Unit (HSIU) department RL. They keep fast cars in this department to catch up criminals in highways/fast vehicles. Maybe each department in SAPD should do that too, rather than officers using their personal "unmarked" cars.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Joseph_Allen on November 07, 2010, 15:57:02 pm
Mahome is right.. How do you want to catch an infernus / turismo or Buffalo with a PD Cruiser ?
PD cruiser is good for traffic stop / routine check or just patrolling around LS but nothing more.
American PD departments do have High Speed Vehicle Interception Unit (HSIU) department RL. They keep fast cars in this department to catch up criminals in highways/fast vehicles. Maybe each department in SAPD should do that too, rather than officers using their personal "unmarked" cars.

Doesn't LVPD have it's own Pursuit Vehicles? The only problem with those is that when you go out for a break, you come back to see some other Cop has "acquired" said car.

Once again, I stress that it's not the fault of the system but the ones who uphold it.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Mack on November 07, 2010, 17:23:05 pm
LVPD does, not sure about others.
And as Joseph stated, since its acquired by others, we're forced to use unmarked cars.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on November 21, 2010, 14:53:00 pm
Just updating the topic, nope we must patrol in PD cars now.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dutchy on December 01, 2010, 15:59:24 pm
I have noticed that nowadays, the cops (especially new cops) use their gun WAY too fast.

For exampe, when I am fighting with someone (fists) and a cop drives by and suspects us both for ''fighting'' and instead of spraying us, calling for backup, asking us the stop or atleased trying to break us up. The cop starts shooting at us, killing us both.

There also isn't an enforcement on the rule ''Don't shoot unarmed suspects'' Higher ranked cops do tell the freecops ''OMG don't shoot unarmed suspects'' but for the rest, the cops aren't tought or explained this rule.

I think there should be a stricter regulation for this problem.

Let's day.. 1 day copban for killing an unarmed suspect, who is not trying to run away.
Else the cops just won't learn.

Yesterday a freecop got frozen by an admin and the admin tried to explain him that he shouldn't shoot at unarmed suspects. The cop said ''OMG why am I frozen!! I'm just doing my job!'' This means the cop thought that his job was taking down suspects, while it actually is protecting the civillians and JAILING suspects.

From my perspective, new cops aren't tought well enough on how to interact with suspects. Now, I'm not saying they should patrol with higher ranked cops and be tought everything by Rp, because it's impossible to have all cops cooperate and learn it. BUT maybe some kind of multiple choice quiz might be scripted for cops going on duty the first time.

EX:

Green = Right.
Orange = wrong.

(No colors are displayed in the real quiz)

''/duty > Welcome freecop, before we let you go on cop duty, you must pass a little quiz.

Question 1: What is the duty of a cop?

1) Kill criminals.
2) Protect civillians.

Question 2: When are you allowed to use your pistol?

1) When the suspect attacks with a weapon or runs.
2) When there is a suspect.

Question 3: When someone is speeding in a vehicle, what do you do?

1) Suspect him.
2) Pull him over.

Question 4:  If a suspect with no weapons attack you, what do you do?

1) Suspect him and then shoot him.
2) Suspect him and then fight back with your pepper spray or baton.
''


If he has more than 2 questions wrong, he has to wait 24 hours to re-do the test and he gets a message like this:

''Sorry, but you have failed to complete the test, visit www.arpd.argonathrpg.com/forum for more information and tips on how to become a good cop!''

I knowq this would be a big change and a big restriction for freecops, but the whole server would be better off with less abusive cops.

I'm only trying to solve the problem, not complain, keep that in mind.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: ~Legend~ on December 02, 2010, 13:26:17 pm
Just as a note: I have to say that Dutchy has brought up some good points there. Roleplay and Deathmatch always seems to be conflicting one another. We don't want to lose our unique Argonath RP style for DM, not at all.

People (criminals and cops alike) seem to go by the gun a lot more in a general sense - without very little or arguable roleplay skills. I guess if current Officers + make an example to newer players, then we will be heading in the right direction. It will have to be a collective effort. It's no good if our Cadets and newly appointed Officers set up a bad image for the role.
We may have to work on the quiz, but there might be something there.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sam_Johnson on December 04, 2010, 11:27:32 am
2 QUESTIONS:

1. If i have Police Cruiser and chase a suspect in slower car. Is the passenger allowed to drive by with SMG ???

2. Am I allowed to chase/pullocer/patrol in Civilian car such as Buffalo, owned by me ???
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Joseph_Allen on December 04, 2010, 11:46:17 am
2 QUESTIONS:

1. If i have Police Cruiser and chase a suspect in slower car. Is the passenger allowed to drive by with SMG ???

2. Am I allowed to chase/pullocer/patrol in Civilian car such as Buffalo, owned by me ???

If you're an ARPD Officer, both are a yes. If you're a SAPD Cadet/ Officer, no.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on December 05, 2010, 13:56:28 pm
Must ask this, must we pullover for a non-police vehicle anymore; or is it allowed to just ignore a non-police vehicle that's attempting to pull you over?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Fred on December 14, 2010, 13:17:49 pm
2 QUESTIONS:

1. If i have Police Cruiser and chase a suspect in slower car. Is the passenger allowed to drive by with SMG ???

2. Am I allowed to chase/pullocer/patrol in Civilian car such as Buffalo, owned by me ???

1- With the new rules of SAPD, You CANT drive by, without commander premissions or highers ranks, or when You are getting fire. Then Its a NO.

2- The new SAPD state rules said when you are on duty, use also SAPD cars (LVPD /LSPD /SFPD /DPD /FCPD /EQPD), It mean if You are on patrol with the citizen cars, You are not reconizded as a SAPD / ARPD officer.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on December 17, 2010, 07:38:38 am
To restate that, he means that we are not allowed to drive by unless we are ordered or given permission by the command staff. Or if we are fired at by the escaping, we know it seems unfair but it's the way it is.

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Brokman on December 18, 2010, 11:30:01 am
To restate that, he means that we are not allowed to drive by unless we are ordered or given permission by the command staff. Or if we are fired at by the escaping, we know it seems unfair but it's the way it is.
It might seem kinda obvious, but I guess this includ for Bikers drive by as driver on copbikes, right ?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [R*]EliteTerm on December 29, 2010, 00:16:49 am
I just want to clarify something, has anyone within a considerable position of Command posted anything about allowing civilians in police garages? I faintly recall such posts, because I unsuspected a person for a crime of trespassing the LSPD garage based on a post.

I just want to clear this issue out so it won't occur again. Thanks.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sago on December 29, 2010, 01:39:23 am
I just want to clarify something, has anyone within a considerable position of Command posted anything about allowing civilians in police garages? I faintly recall such posts, because I unsuspected a person for a crime of trespassing the LSPD garage based on a post.

I just want to clear this issue out so it won't occur again. Thanks.

If civilians were allowed to be in the garage you wouldn't have a gate.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Bowling on December 29, 2010, 01:44:30 am
Kirby is correct and I read the rule somewhere ... Civilians are not allowed to be in the Police Garage you warn them to leave then suspect them for trespassing on private police property.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Kenny on December 29, 2010, 02:43:53 am
Kirby is correct and I read the rule somewhere ...

This is in both the academy lesson we give the cadets to and the constitution
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on January 07, 2011, 17:56:21 pm
Just don't suspect people immediately for it I guess. Or else moaning starts and a lot of mindless shooting and so on.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: XSniper on January 08, 2011, 02:06:00 am
Idea: Having spikes in SA:MP

I play Both VC:MP & SA:MP, and role with cop  :cop: , i notcied something vc has that sa doesnt that would be cool for when on a pursuit or something and it is helpful for cops , which is spikes, in vc the cmd is /spikes or /c spikes to drop a roll of spikes to pop all 4 wheels of a vehicle.  :cool:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: ~Legend~ on January 08, 2011, 11:32:44 am
Idea: Having spikes in SA:MP

I play Both VC:MP & SA:MP, and role with cop  :cop: , i notcied something vc has that sa doesnt that would be cool for when on a pursuit or something and it is helpful for cops , which is spikes, in vc the cmd is /spikes or /c spikes to drop a roll of spikes to pop all 4 wheels of a vehicle.  :cool:

Well we have changed it slightly as obviously that function is done through a command, and we can't actually see the proper spikes.
Now it's a little more realistic, but same idea.

And hey!
VC:MP scripts are unique, no stealing plox! Hehe, nahh we are all Argonath.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on January 08, 2011, 12:31:30 pm
Spikes would solve a lot of regulation issues in SA:MP and would also add some more realism to the server.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: XSniper on January 09, 2011, 17:03:07 pm
Idea: Having spikes in SA:MP

I play Both VC:MP & SA:MP, and role with cop  :cop: , i notcied something vc has that sa doesnt that would be cool for when on a pursuit or something and it is helpful for cops , which is spikes, in vc the cmd is /spikes or /c spikes to drop a roll of spikes to pop all 4 wheels of a vehicle.  :cool:

Well we have changed it slightly as obviously that function is done through a command, and we can't actually see the proper spikes.
Now it's a little more realistic, but same idea.

And hey!
VC:MP scripts are unique, no stealing plox! Hehe, nahh We are all Argonath.



Yes i liked that feature VC:MP has, but it would be cool to bring it to SA:MP , but like have a little sentence when someone spawns it like "thanks to Vice City for this beatuiful object"
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Brokman on January 10, 2011, 11:49:44 am
Indeed, spikes would be great.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tyler Grey on January 10, 2011, 21:32:06 pm
I know that spikes can for sure be added, but in VC:MP, criminals are able to buy them which I think isnt a good idea. If its added, i think only cops should be able to have it ;)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on January 12, 2011, 11:17:09 am
I know that spikes can for sure be added, but in VC:MP, criminals are able to buy them which I think isnt a good idea. If its added, i think only cops should be able to have it ;)

This would cause the biggest shit storm for the criminal community. They already defy every ounce of power we have as officers of the law.



On another note, could someone in a considerable command position please clarify the suspection of firemen killing other firemen during a mission.

Earlier on, I read that an unsuspection is not allowed and the firemen must be charged for murder. But when discussing this in mainchat serverside I encountered considerable aggression from others who would otherwise unsuspect these people immediately.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on January 12, 2011, 18:35:30 pm
Some would like to see spike strips added but as Sushi mentioned criminals already undermine the "advantages" we have.
Though with good communication and teamwork you can easily stop someone in a faster car.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on January 13, 2011, 07:45:13 am
Mhmm, if you check the main forums, they would like to take away a lot of what we have. Although RON won't allow it because he stated that he wouldn't allow any further disadvantage of the police force. The only thing is, when the server is quiet you have a lot of highway suspects (Fast car + highway) and you don't always have your full team if anyone at all.

With a two man team, two or three cruisers even you can even more easily disable a faster then your cruiser vehicle with spikes.

Not to mention, even with a bigger team then you can half a dangerous high speed pursuit even faster then normal and possibly save lives.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on January 13, 2011, 11:02:47 am
If a fireman accidentally kills another fireman (and you witnessed this) you could simply reason that he died in the fire.

  Just make sure firemen aren't killing each other so they get more cash.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Panda on January 13, 2011, 11:30:09 am
I know that spikes can for sure be added, but in VC:MP, criminals are able to buy them which I think isnt a good idea. If its added, i think only cops should be able to have it ;)
Why?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on January 13, 2011, 11:53:31 am
If a fireman accidentally kills another fireman (and you witnessed this) you could simply reason that he died in the fire.

  Just make sure firemen aren't killing each other so they get more cash.

My idea exactly.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Oliver Daniels on January 14, 2011, 13:40:03 pm
Why?

Because SAMP isn't real life.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on January 20, 2011, 14:36:17 pm
Just wondering, what kind of policy does the SAPD have about applying for the FBI whilst still a member of the force?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on January 21, 2011, 18:52:23 pm
Is it allowed to jail suspect for 15 seconds and give him back the money he lost(200 dollars), to unsuspect him, if no admins online?
I heard somewhere, that it could be script abuse.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Abdul_Ghani on January 24, 2011, 01:17:26 am
Is it allowed to jail suspect for 15 seconds and give him back the money he lost(200 dollars), to unsuspect him, if no admins online?
I heard somewhere, that it could be script abuse.
Yes it is abuse, but if there is no one that could unsuspect, u are allowed do that.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Oliver Daniels on January 24, 2011, 06:20:44 am
Is it allowed to jail suspect for 15 seconds and give him back the money he lost(200 dollars), to unsuspect him, if no admins online?
I heard somewhere, that it could be script abuse.

Jailing for 15 seconds is always allowed, but you can -never- give the criminal back his money since you still end up with $1300 and that can be considered money cheating.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Panda on January 24, 2011, 14:00:56 pm
Is it allowed to jail suspect for 15 seconds and give him back the money he lost(200 dollars), to unsuspect him, if no admins online?
I heard somewhere, that it could be script abuse.

Jailing for 15 seconds is always allowed, but you can -never- give the criminal back his money since you still end up with $1300 and that can be considered money cheating.
What if it is an arbitrary gift? :)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on January 24, 2011, 22:01:14 pm
You could always just jail someone and give them the cash back they lost if it's clearly abuse and you don't feel like waiting 45 minutes for an unsuspect.. just be prepared to explain yourself if someone asks.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Oliver Daniels on January 24, 2011, 22:06:14 pm
You could always just jail someone and give them the cash back they lost if it's clearly abuse and you don't feel like waiting 45 minutes for an unsuspect.. just be prepared to explain yourself if someone asks.

And prepare to face the banhammer from an admin that tends to jump the gun.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chris Knight on May 20, 2011, 22:37:53 pm
You could always just jail someone and give them the cash back they lost if it's clearly abuse and you don't feel like waiting 45 minutes for an unsuspect.. just be prepared to explain yourself if someone asks.
I was banned for 7 days whitout asking me explain  when i jailed suspect as there was no one  who can unsuspect  online and i gived him 200$ back .
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Fred on May 22, 2011, 19:03:08 pm
No admins online too?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Exterminator on May 22, 2011, 19:17:10 pm
You could always just jail someone and give them the cash back they lost if it's clearly abuse and you don't feel like waiting 45 minutes for an unsuspect.. just be prepared to explain yourself if someone asks.
I was banned for 7 days whitout asking me explain  when i jailed suspect as there was no one  who can unsuspect  online and i gived him 200$ back .

If nobody to unsus then who copbanned you?

Sarge+ or level 3 admin+ can copban and both of them can unsu too...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on May 23, 2011, 23:56:20 pm

  For fast response from admins, try to tell them directly and politely and you have higher chances of them helping you more quickly.

Bad example: (what I get a lot)
Pm to admin: hello
Pm to admin: admin
Pm to admin: Jcs
Pm from Jcstodds: hello?
Pm to admin: unsu id 13
Pm from Jcstodds: reason?
**Jcstodds gets distracted helping another person out of the hundred online**
Pm to admin: investigated
Pm from Jcstodds: what?
Pm from Jcstodds: Ah, so he is innocent? Or lack of evidence?
Pm to admin: innocent


Good way
Pm to admin: Please unsu id as he was investigated, found innocent
(If no reply within 1 min, assume it has been missed)
Pm to admin: Please unsu id as he was investigated, found innocent
Pm from Jcstodds: done

 
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jimmy Ross on May 30, 2011, 15:32:29 pm
I've saw the crime, but suspect wants investigation. Admin arraives. Admin says that i'll have to, but ARPD statement says that not, since i've saw the crime. What to do? Investigate, keep saying that i dont have to or get banned? :S
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Leroy Hudson on May 30, 2011, 22:57:57 pm
Investigation - a searching inquiry for ascertaining facts; detailed or careful examination.

If you've already saw the fact of crime, there is no need to investigate. If you've seen with your own eyes that it was valid, why try prove validity or not again?


Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jimmy Ross on May 31, 2011, 10:16:48 am
Investigation - a searching inquiry for ascertaining facts; detailed or careful examination.

If you've already saw the fact of crime, there is no need to investigate. If you've seen with your own eyes that it was valid, why try prove validity or not again?

True, but usually admins threats to ban if i wont investigate, even thought i've saw crime with own eyes... Admins should have get informate about this.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on May 31, 2011, 11:13:46 am
I've saw the crime, but suspect wants investigation. Admin arraives. Admin says that i'll have to, but ARPD statement says that not, since i've saw the crime. What to do? Investigate, keep saying that i dont have to or get banned? :S
  If you saw the crime, you should at least question them why they committed it. If nothing else but for the sake of roleplaying. I usually do this on the drive back, cause sometimes there might be circumstances that may earn more lenient or more severe punishment.

  Cause you saw the crime, it is not an excuse for instant jail (if they want instant jail then they wont be complaining for investigation I assume). They should still be processed in some RP way. The fact that you saw the crime makes investigations very, very simple!

 Might be worth taking into account that investigation in practically the same as processing, just with more questions.



  Also admins wont ban if you don't investigate - it is not related to server rules, please do not BS on admins, send email to samp@argonathrpg.com.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jimmy Ross on May 31, 2011, 13:15:39 pm
Oh, i got new question.. Is that true that suspects doesn't have to /gu? I'm might get sue'ed for beating a suspect, because i was going to force him to /gu. He just /hail'ed. So, what's real story? Admin said that no need of /gu...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tovenaarke on May 31, 2011, 14:29:47 pm
I prefer an Always-investigate-rule  :)

What happend before?
What was in the minds of the suspect?
What was the reason?

Waste of time? not realy... it is just a communication thing  ;)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Leroy Hudson on May 31, 2011, 15:29:09 pm
Role play searching them.. (try not strip search :leroy:)

also you can simply do background checks, or as said above check the cause
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tovenaarke on May 31, 2011, 17:26:04 pm
Ofc RP! We are an RPG server  :lol:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on May 31, 2011, 22:25:20 pm
Oh, i got new question.. Is that true that suspects doesn't have to /gu? I'm might get sue'ed for beating a suspect, because i was going to force him to /gu. He just /hail'ed. So, what's real story? Admin said that no need of /gu...
 
  To surrender, suspects can /hail /hide /l " I surrender" etc - anything like this that indicates without doubt that they have surrendered = they surrender. After surrender they cannot run or fight. If they do seek out admin immediately. They must still comply as if they were /gu, but you cannot force them to /gu to cuff them, you can /me cuffs. 

  Equally, if criminal surrenders with RP method, cops cannot threaten or beat them to force to /gu. But also criminals should be aware that /gu was made to protect THEM from abusive cops.

  If suspect does /hail and puts his hands in the air, think of it a bit like RL (or movie), cop would not start beating him shouting "/gu!"  :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JDC on June 01, 2011, 03:16:35 am
As long as the suspect surrenders, regardless if he / she uses /gu or /hail, they are surrendered and cannot run from cops. Faking surrender has and will always be disallowed on the server.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tovenaarke on June 04, 2011, 11:27:25 am
Question: Why does the LSPD has less medals then other departments? Is it department-linked? If so, can we give suggestions for 'new medals'?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bert on June 04, 2011, 15:09:05 pm
Oh, i got new question.. Is that true that suspects doesn't have to /gu? I'm might get sue'ed for beating a suspect, because i was going to force him to /gu. He just /hail'ed. So, what's real story? Admin said that no need of /gu...
 
  To surrender, suspects can /hail /hide /l " I surrender" etc - anything like this that indicates without doubt that they have surrendered = they surrender. After surrender they cannot run or fight. If they do seek out admin immediately. They must still comply as if they were /gu, but you cannot force them to /gu to cuff them, you can /me cuffs. 

  Equally, if criminal surrenders with RP method, cops cannot threaten or beat them to force to /gu. But also criminals should be aware that /gu was made to protect THEM from abusive cops.

  If suspect does /hail and puts his hands in the air, think of it a bit like RL (or movie), cop would not start beating him shouting "/gu!"  :D
Once it happened that a dude running after doing /hail to be a moderator  :neutral:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Officer_Sherman on June 12, 2011, 00:56:23 am
Where can i find the codes?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tovenaarke on June 12, 2011, 08:19:20 am
Here can you find them  ;)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tovenaarke on June 12, 2011, 08:21:25 am
*

http://arpd.argonathrpg.com/forum/index.php?topic=1237.0 (http://arpd.argonathrpg.com/forum/index.php?topic=1237.0)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jonathan Als on June 20, 2011, 05:43:47 am
Question: Why does the LSPD has less medals then other departments? Is it department-linked? If so, can we give suggestions for 'new medals'?

There are SAPD medals that are inter-departmentalized.. e.g. Meritorious, Life Saving, etc.

Then, there are intra-departmentalized medals. These are medals used by one specific department.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tovenaarke on June 20, 2011, 12:03:29 pm
Thank you!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Leroy Hudson on June 20, 2011, 12:31:04 pm
And yes Tove, you may give suggestions for these Local Department medals, suggest to your Command staff!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tovenaarke on June 20, 2011, 12:33:56 pm
I just passed them to Jonathan Sir!  :leroy2:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bert on July 01, 2011, 12:39:39 pm
Why the decision to let Senior Officer use /cancelsuspect ?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Exterminator on July 01, 2011, 12:55:32 pm
Why is Leroy having a bold dark blue name?If its for cheif then other department cheifs dont have it 0.0

@bert-Whenit was sergeant+ it was hard to get a unsuspection on people when not many players were on
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Reece on July 01, 2011, 13:44:50 pm
Why is Leroy having a bold dark blue name?If its for cheif then other department cheifs dont have it 0.0

@bert-Whenit was sergeant+ it was hard to get a unsuspection on people when not many players were on

Dark blue name = Command Staff, it's always been there, its just shown in more places now.
Normal blue = SAPD, high ranked, non command staff
None= SAPD/Civilian
Light blue = Cadet
Red= Webmaster/Owner
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Leroy Hudson on July 01, 2011, 14:42:36 pm
Why is Leroy having a bold dark blue name?

You've probably added me as a Buddy under my profile.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Exterminator on July 01, 2011, 15:10:33 pm
Why is Leroy having a bold dark blue name?If its for cheif then other department cheifs dont have it 0.0

@bert-Whenit was sergeant+ it was hard to get a unsuspection on people when not many players were on

Dark blue name = Command Staff, it's always been there, its just shown in more places now.
Normal blue = SAPD, high ranked, non command staff
None= SAPD/Civilian
Light blue = Cadet
Red= Webmaster/Owner

Read again, i said bold  :lol:
Why is Leroy having a bold dark blue name?

You've probably added me as a Buddy under my profile.

hehe
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bert on July 01, 2011, 17:35:48 pm
@bert-Whenit was sergeant+ it was hard to get a unsuspection on people when not many players were on
I've seen senior officers with no experience whatsoever unsuspecting when someone's life would have been in danger
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Swig on July 03, 2011, 02:00:25 am
Why is Leroy having a bold dark blue name?If its for cheif then other department cheifs dont have it 0.0

@bert-Whenit was sergeant+ it was hard to get a unsuspection on people when not many players were on

Dark blue name = Command Staff, it's always been there, its just shown in more places now.
Normal blue = SAPD, high ranked, non command staff
None= SAPD/Civilian
Light blue = Cadet
Red= Webmaster/Owner

That's actually wrong,

Dark blue = Higher Command ( the highest command in the department, the one who leads it)
Normal blue = Command of department (helps the higher command leading it)

then you have right on the rest  :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bert on July 05, 2011, 21:51:53 pm
Do purchased buffalos with plates set to "[SAPD]" count as a police vehicle?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Exterminator on July 06, 2011, 03:46:25 am
Do purchased buffalos with plates set to "[SAPD]" count as a police vehicle?

Nope..
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Cane on July 07, 2011, 06:08:25 am
Do purchased buffalos with plates set to "[SAPD]" count as a police vehicle?

No. However, LVPD pursuit vehicles do.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Exterminator on July 13, 2011, 12:48:09 pm
I need some tiny bit forum help, How do i make it like so that theres a image on the right and text on the left?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on July 13, 2011, 18:47:29 pm
I need some tiny bit forum help, How do i make it like so that theres a image on the right and text on the left?

Code: [Select]
[center]
[table]
[tr]
[td]1st Row Left[/td]
[td]1st Row Right[/td]
[/tr]
[tr]
[td]2nd Row Left[/td]
[td]2nd Row Right[/td]
[/tr]
[/table]
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on July 13, 2011, 18:49:58 pm
You forgot a tag, let me fix that for you:
Code: [Select]
[center]
[table]
[tr]
[td]1st Row Left[/td]
[td]1st Row Right[/td]
[/tr]
[tr]
[td]2nd Row Left[/td]
[td]2nd Row Right[/td]
[/tr]
[/table]
[/center]
:cop:

And if you only want one line with an image on the left and right, use this:
Code: [Select]
[center]
[table]
[tr]
[td]Row Left[/td]
[td]Row Right[/td]
[/tr]
[/table]
[/center]
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Exterminator on July 15, 2011, 18:34:12 pm
Thx for the help jcs and sugar, but i got a teeny problem now D:

I wanna make it so that the image is stashed on the right and the middle and left area is filled with cash.
I tried removing the center tag but since im a noob at this kinda stuff i just messed everything up so can you help me
Its like divide the post in four, the left and middle two text and right corner picture
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pepper on July 26, 2011, 07:55:49 am
I suggest that there's a COMPLETE re-do of the academy. Make it somewhat hard so only the elite pass.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Reece on July 26, 2011, 08:44:20 am
I suggest that there's a COMPLETE re-do of the academy. Make it somewhat hard so only the elite pass.

This has just been done.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pepper on July 26, 2011, 19:59:58 pm
I suggest that there's a COMPLETE re-do of the academy. Make it somewhat hard so only the elite pass.

This has just been done.
Needs to be done again along with an officer crackdown on basic laws.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Exterminator on July 26, 2011, 20:12:36 pm
I suggest that there's a COMPLETE re-do of the academy. Make it somewhat hard so only the elite pass.

This has just been done.
Needs to be done again along with an officer crackdown on basic laws.

We are trying our best, its much easier than sitting in front of your PC and moaning about the academy once you pass.

This is the SAPD, not SWAT.We aint elite, we are cops.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Reece on July 26, 2011, 20:53:49 pm
I suggest that there's a COMPLETE re-do of the academy. Make it somewhat hard so only the elite pass.

This has just been done.
Needs to be done again along with an officer crackdown on basic laws.

No, it doesn't.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pepper on July 26, 2011, 21:44:05 pm
I suggest that there's a COMPLETE re-do of the academy. Make it somewhat hard so only the elite pass.

This has just been done.
Needs to be done again along with an officer crackdown on basic laws.

We are trying our best, its much easier than sitting in front of your PC and moaning about the academy once you pass.

This is the SAPD, not SWAT.We aint elite, we are cops.
Come on bro, I'm not moaning just trying to help the SAPD.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Allison on July 26, 2011, 21:50:56 pm
He's trying to help out, not moan. Chill. SAPD has its aspects that need redone, surely. Let the man suggest it.

Also, just because 'omg we arent swat we no elite like dem' comments are made does not mean you cannot make Officers elite in the POLICE FIELD, not the tactical field.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on July 26, 2011, 22:15:32 pm
I totally agree with you Laura. The attitude that SAPD is overall showing these days holds true to a stereotype of hatred and lack of RP because many of it's users are actually following through on it. If you don't want people saying bad things about SAPD, don't do them yourself, pure and simple. If more people followed true to these words, SAPD wouldn't have the bad reputation that it has unfortunately gained. No one wants to see SAPD screw up or die here...they just want to see it's problems fixed, even if they have to moan about it to get the point across. If they don't complain, then no one will, and the problems will just further increase then.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Nexxt on July 26, 2011, 22:34:06 pm
Alright, Pepito - you are not in the Academy so I am hereby inviting you to become an Academy Instructor. Most of the work is also how you put it on people as an instructor, recently we had a talk about that and the quality should be improved.
I cannot publish the exam but it has recently been changed and the scores are getting harder aswell - you have no idea how the updated system looks like.

But I am getting a little bit tired of all the words since I never got a feedback of anyone to me. Academy is shit? Sure, give me feedback...
...or just do it yourself since I am close to resigning from my Academy Chief position since you guys only MOAN and not come up with IDEAS.
And it's always been like that in the SAPD, you complain at someone long enough and he will resign - so in the end someone can try to do it better.



inb4 sugarD-count-attack: Please do not react on my reply for once as you only act to know things better but never come up with ideas nor working it out.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pepper on July 26, 2011, 22:38:59 pm
Alright, Pepito - you are not in the Academy so I am hereby inviting you to become an Academy Instructor. Most of the work is also how you put it on people as an instructor, recently we had a talk about that and the quality should be improved.

But I am getting a little bit tired of all the words since I never got a feedback of anyone in this topicl. Academy is shit? Sure, give me feedback...
...or just do it yourself since I am close to resigning from my Academy Chief position since you guys only MOAN and not come up with IDEAS.

And then you still have the balls to complain...


inb4 sugarD comes to rage at me: I know what you want to say so just do not post, ok?
I'm only trying to suggest things to be fixed, not trying to start trouble. :(
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on July 26, 2011, 22:39:30 pm
Good give me one more reason why the Academy is bad and you got me resigning - go ahead.
Well, not trying to call anyone out, but for the sake of examples, a previous leader of it was reported for not knowing it's own information, which in itself is a very bad sign because anyone trained under that command likely doesn't either, the academy itself is well structured in terms of organization, but completely fails to actually teach users the procedures as it just shows them and tests them on it, and to use an example from back in 2009 that's personal to me...:

Back in the day, and I won't use names here since this is an example and not a place to make accusations on people, there was a time where I, as a SA:MP SAPD Sergeant, knowing all the procedures at the time, had caught a Captain breaking protocol on an unarmed suspect. Needless to say he was later reported and punished, but the point of this story is that it's pretty damn sad that a Sergeant should have to correct a Captain on his mistakes. The Sergeant shouldn't know things better than his own Captain, and even though this example is over 2 years old, I still see myself catching low and high-ranked officials in SA:MP SAPD making these same mistakes today, and I'm retired as an ARPD Officer in SA:MP. That's just plain sad.

In the case of the academy issues, I think my few, very short examples are more than enough to show, even without details, issues that are present in the system which are leading to further problems once these users become Officers and above. To put my point into perspective, none of this should be happening in the first place.

Edit:
Quote from: Nexxt
inb4 sugarD comes to rage at me: I know what you want to say so just do not post, ok?
Real mature. Thank you for proving my point further, Sergeant.

Double Edit:
Quote from: Nexxt
inb4 sugarD-count-attack: Please do not react on my reply for once as you only act to know things better but never come up with ideas nor working it out.
If you want constructive criticism to solve the issues as you said, then how about you stop proving the points stated by attacking users further? As I said, we want to see SAPD fixed, not fall apart. There's a reason for my statement about SAPD's members unfortunately following the stereotypes. Don't become one of them.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Nexxt on July 26, 2011, 22:42:56 pm
SugarD, people in the SAPD are working their asses off to get things changed - you just come here and cry about what is wrong without putting in any affort in helping yourself.
Your signature says: "retired SAPD Sergeant" so either you get out of this (since you only talk) or pull out your hands and help.

Your words does not help and only take people their motivation down.,
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Nexxt on July 26, 2011, 22:45:27 pm
In the case of the academy issues, I think my few, very short examples are more than enough to show, even without details, issues that are present in the system which are leading to further problems once these users become Officers and above. To put my point into perspective, none of this should be happening in the first place.

See once again, I do not see any feedback which is usefull for me. PM me right now and say all you want changed in the Academy and I will look into it. Your words on this topic does not specify things so they are loose words without a meaning.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on July 26, 2011, 22:47:33 pm
SugarD, people in the SAPD are working their asses off to get things changed - you just come here and cry about what is wrong without putting in any affort in helping yourself.
Your signature says: "retired SAPD Sergeant" so either you get out of this (since you only talk) or pull out your hands and help.

Your words does not help and only take people their motivation down.,
I never said they weren't trying, nor did I say anyone specific involved in it was the cause. How about you stop attacking me? As I said, it's only further proving my statement. If you want assistance from the community in order to solve these problems, then Command Staff has to be actually willing to ask for it rather than shutting down anyone who complains about it. Complaints are a form of criticism, and although I agree that flaming and moaning shouldn't be a part of that criticism, you still have to take it into an account when it gets to a point where a majority of users are complaining about it. As for you saying I've done nothing for this Department, I gave 2 years to it trying to fight the corruption only to be shut down by people I was investigating. I've shown you and others some of my massive reports against the issues, so don't accuse me of not caring. I would not be here right now complaining if I did not care, because I do not represent the SAPD anymore on my own free will. I was not fired, I resigned. I do not have a single mark on my police record, and I have awards stating just the opposite. I'm not here to brag about that, but if you want to say I'm only here to make SAPD look bad, you are sadly mistaken.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on July 26, 2011, 22:48:36 pm
In the case of the academy issues, I think my few, very short examples are more than enough to show, even without details, issues that are present in the system which are leading to further problems once these users become Officers and above. To put my point into perspective, none of this should be happening in the first place.

See once again, I do not see any feedback which is usefull for me. PM me right now and say all you want changed in the Academy and I will look into it. Your words on this topic does not specify things so they are loose words without a meaning.
I will gather a group together and discuss some ideas in that case and get back to you. If you are truly open to suggestions as you say, then I will be happy to give you ideas in order to solve the problems in SAPD.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Nexxt on July 26, 2011, 22:50:49 pm
In the case of the academy issues, I think my few, very short examples are more than enough to show, even without details, issues that are present in the system which are leading to further problems once these users become Officers and above. To put my point into perspective, none of this should be happening in the first place.

See once again, I do not see any feedback which is usefull for me. PM me right now and say all you want changed in the Academy and I will look into it. Your words on this topic does not specify things so they are loose words without a meaning.
I will gather a group together and discuss some ideas in that case and get back to you. If you are truly open to suggestions as you say, then I will be happy to give you ideas in order to solve the problems in SAPD.

Congratulations, took your 5 posts to understand I am wanting to get suggestions instead of meaningless words. Thanks...

I gave you a temporary Academy Instructor rank - please click on this: http://arpd.argonathrpg.com/forum/index.php?topic=19451.0 (http://arpd.argonathrpg.com/forum/index.php?topic=19451.0)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Nexxt on July 26, 2011, 22:51:59 pm
SugarD, people in the SAPD are working their asses off to get things changed - you just come here and cry about what is wrong without putting in any affort in helping yourself.
Your signature says: "retired SAPD Sergeant" so either you get out of this (since you only talk) or pull out your hands and help.

Your words does not help and only take people their motivation down.,
I never said they weren't trying, nor did I say anyone specific involved in it was the cause. How about you stop attacking me? As I said, it's only further proving my statement. If you want assistance from the community in order to solve these problems, then Command Staff has to be actually willing to ask for it rather than shutting down anyone who complains about it. Complaints are a form of criticism, and although I agree that flaming and moaning shouldn't be a part of that criticism, you still have to take it into an account when it gets to a point where a majority of users are complaining about it. As for you saying I've done nothing for this Department, I gave 2 years to it trying to fight the corruption only to be shut down by people I was investigating. I've shown you and others some of my massive reports against the issues, so don't accuse me of not caring. I would not be here right now complaining if I did not care, because I do not represent the SAPD anymore on my own free will. I was not fired, I resigned. I do not have a single mark on my police record, and I have awards stating just the opposite. I'm not here to brag about that, but if you want to say I'm only here to make SAPD look bad, you are sadly mistaken.

I am not shutting you down, I was shutting down you being involved in things, you do not even KNOW about (since you have no access to Academy boards).
Read my post above and do that - it will help you understanding it.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Cane on July 26, 2011, 23:13:51 pm
The SAPD is NOTHING like what it used to be. Before, cadets were actually tested on important aspects of being an officer - it wasn't just "Oh, here's some facts that you need to know, memorize and study and you'll take the test, and you'll pass". You actually had to pass a ROLEPLAYING section, where the examiner took the cadet and had him/her perform random scenarios, with and without an actual suspect. Nowadays, you just tell the guy what he needs to know, take him out to drive, ask him some BASIC and COMMON SENSE questions, and that's it. It's so simple that an ordinary 7 year old can pass.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Nexxt on July 26, 2011, 23:29:40 pm
The SAPD is NOTHING like what it used to be. Before, cadets were actually tested on important aspects of being an officer - it wasn't just "Oh, here's some facts that you need to know, memorize and study and you'll take the test, and you'll pass". You actually had to pass a ROLEPLAYING section, where the examiner took the cadet and had him/her perform random scenarios, with and without an actual suspect. Nowadays, you just tell the guy what he needs to know, take him out to drive, ask him some BASIC and COMMON SENSE questions, and that's it. It's so simple that an ordinary 7 year old can pass.

Then you PM me your suggestions, how you would like to see things. Same as for SugarD - I can do nothing with your post only read and understand , cannot change.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Exterminator on July 27, 2011, 03:59:47 am
I'm only trying to suggest things to be fixed, not trying to start trouble. :(

Can you tell me what exactly is wrong with the academy exam right now?Why do you want only the "elite" to pass?Whats wrong with everyone learning how to be a officer and becoming an officer?why turn down so many cadets?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on July 27, 2011, 05:01:05 am
I'm only trying to suggest things to be fixed, not trying to start trouble. :(

Can you tell me what exactly is wrong with the academy exam right now?Why do you want only the "elite" to pass?Whats wrong with everyone learning how to be a officer and becoming an officer?why turn down so many cadets?
Because anyone is already free to roleplay a cop, but to be recognized for their efforts, the official officers should know the protocols and procedures completely and correctly. Right now the issue is that many Cadets, Officers, and above don't, or lack certain training, which is creating other issues including anti-community relations.

Please see this topic for more info: http://arpd.argonathrpg.com/forum/index.php?topic=19628.0 (http://arpd.argonathrpg.com/forum/index.php?topic=19628.0)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Exterminator on July 27, 2011, 10:55:39 am
I'm only trying to suggest things to be fixed, not trying to start trouble. :(

Can you tell me what exactly is wrong with the academy exam right now?Why do you want only the "elite" to pass?Whats wrong with everyone learning how to be a officer and becoming an officer?why turn down so many cadets?
Because anyone is already free to roleplay a cop, but to be recognized for their efforts, the official officers should know the protocols and procedures completely and correctly. Right now the issue is that many Cadets, Officers, and above don't, or lack certain training, which is creating other issues including anti-community relations.

Please see this topic for more info: http://arpd.argonathrpg.com/forum/index.php?topic=19628.0 (http://arpd.argonathrpg.com/forum/index.php?topic=19628.0)

that is the cadet's ignorance,what pepito is demanding is to limit SAPD to only the "elite", and not to everybody...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on July 27, 2011, 14:19:40 pm
I'm only trying to suggest things to be fixed, not trying to start trouble. :(

Can you tell me what exactly is wrong with the academy exam right now?Why do you want only the "elite" to pass?Whats wrong with everyone learning how to be a officer and becoming an officer?why turn down so many cadets?
Because anyone is already free to roleplay a cop, but to be recognized for their efforts, the official officers should know the protocols and procedures completely and correctly. Right now the issue is that many Cadets, Officers, and above don't, or lack certain training, which is creating other issues including anti-community relations.

Please see this topic for more info: http://arpd.argonathrpg.com/forum/index.php?topic=19628.0 (http://arpd.argonathrpg.com/forum/index.php?topic=19628.0)

that is the cadet's ignorance,what pepito is demanding is to limit SAPD to only the "elite", and not to everybody...
That is not what he means when he says "elite". There's another topic in regards to this in this same board that was opened to discuss these issues.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Trooper_Lopez on August 05, 2011, 07:36:56 am
we really need spikes for cops and engine cut. Engine cut is to when the runner was running for a long time his engine cuts off and cant run we can use it so when he goes to a populated area. and you make license points, Where a player has 10 points and if they lose them all they cant drive they have to pay for more. And each car that's owned should have a different plate id. and this would come great with the /mdc of the plates.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on August 05, 2011, 07:43:27 am
we really need spikes for cops and engine cut. Engine cut is to when the runner was running for a long time his engine cuts off and cant run we can use it so when he goes to a populated area. and you make license points, Where a player has 10 points and if they lose them all they cant drive they have to pay for more. And each car that's owned should have a different plate id. and this would come great with the /mdc of the plates.
Changing plates on custom-owned vehicles is already possible, but it's not on State-owned vehicles, and spikes aren't completely synced. Those you can suggest being add on the main Argo forums though. As for an engine cut-off, unless there's something the criminal could do to accidentally trigger it, it would be forced RP, which this community disallows.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Trooper_Lopez on August 09, 2011, 12:12:01 pm
And how about a speed gun, i like the command /speed but i don't like how you have to be a passenger i wish we had a speed gun if would be better or a better idea you know how irl you can drive and know the speeds of people how about some where on the screen it says the ID of the person and speeds it would be helpful for us officers one of the two would be helpful and if you can both. 
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Allison on August 27, 2011, 05:20:01 am
I have an idea that would be beneficial to the SAPD as a whole if you ask me. Revision of the SAPD Procedures topic. It is clearly lacking information for the public. Sure you may teach some of it in the Academy, but what good is that when ARPD Officers are not in the Academy and would like to know how SAPD runs, how they go about their duties?

That is the problem - they can't find out. I see it is mostly about weapons, vehicles, and other things relating to them two aspects.

My suggestion is to revise and rewrite, add, remove, or whatever on some information. I could give you an entire Procedure topic that is in the making. It's already a few times longer and more detailed.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Leroy Hudson on August 27, 2011, 13:28:52 pm
Pro·ce·dure - Noun/prəˈsējər/
1. An established or official way of doing something.
2. A series of actions conducted in a certain order or manner.

We're only going to use that board for procedures of taking actions and following protocol. This main board 'San Andreas Police Department' is the main section to find out 'What SAPD does' and is now being constructed, also we are developing our section on the main site also.

Thank you anyway.

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on August 27, 2011, 19:52:04 pm
I believe she's still referring to procedures in her explanations. To be honest, a lot of the Procedures topic does focus mostly on vehicle and weapon usage, and not so much on how to deal with situations, which is what procedures are created for. I agree that some expansion may be a good idea, and it seems nearly all the PD's are lacking in this. Right now you have Protocols covered, but Procedures should be expanded a bit. :cop:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Joseph_Allen on August 28, 2011, 02:00:16 am
I just want the old ARPD back. I remembered being an ARPD Officer and there was a riot in front of LSPD.

Jay Adams was in command of controlling that riot and I recall him rallying the Officers into one coherent line and marching in unison (Not perfect though, but still.) and sprayin' down the protesters. No shots were fired at the time.

Not to say that the Administration these days are inadequate, but I'd definitely like to see the ARPD/SAPD's old quality coming back.

Hope you guys straighten up SAPD.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Leroy Hudson on August 29, 2011, 13:52:12 pm
If you work for change yourself, then change is possible, as change doesn't come from one man. Also we're going forward, not backwards, thus look forward to the future - The current status of SAPD allows more co-operation with Officers working under sub departments and assigned to protect jurisdictions and also have a lot of freedom and space for growth to climb ranks which was not as possible in the single SAPD, the 'old' time was good in its own respect, however Officers patrolled on their own and team work was exclusive - Which is why we extended the Departments further, as they proved beneficial in the view of the Chiefs,
You must of missed Operation purple jail which was about a week or more ago, which is now one of the most memorable operations we've done so far, and was a great success.

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Joseph_Allen on August 30, 2011, 15:40:18 pm
If you work for change yourself, then change is possible, as change doesn't come from one man. Also we're going forward, not backwards, thus look forward to the future - The current status of SAPD allows more co-operation with Officers working under sub departments and assigned to protect jurisdictions and also have a lot of freedom and space for growth to climb ranks which was not as possible in the single SAPD, the 'old' time was good in its own respect, however Officers patrolled on their own and team work was exclusive - Which is why we extended the Departments further, as they proved beneficial in the view of the Chiefs,
You must of missed Operation purple jail which was about a week or more ago, which is now one of the most memorable operations we've done so far, and was a great success.

Well, I just got back from Inactivity myself and I've been hanging around with DPD. Seems that you're right. Anyways, see you on the field Chief.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Officer_Sherman on October 20, 2011, 03:04:18 am
OKay this Idea would improve the problem with no cars at the station when you want one. In real life police officers in most departments have take home cars which they can take them to their home instead of leaving it a the station. In the game, if you buy a limo privately you still need to be on driver duty to use it. So lets use that glitch to our advantage. Lets allow people to buy police cars, it will be their on cop car which they can use on police duty, and their most likely to use that car instead of a department car. So I think it would be a good idea. And if anyone abuses it at all cop ban them.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on October 20, 2011, 08:48:42 am
Whilst I'd love to have personal police cars, one of the reason we use police cars is because they can be used by ANY police officer. If you can just lock your police car, you might as well be using a civilian vehicle.

To be honest, maybe if they were not lockable, like normal cruisers I wouldn't mind.

As well as the fact that you can take a drive in state car or something to Idlewood and you'll probably come back with 5 patrol cruisers.

Do your part, if you see a cruiser respawn it. I don't see any reason that we need to add scripts, increase departmental command work and raise possible issues, when we can just be more helpful to each other.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on October 23, 2011, 16:24:13 pm
It feels to me like everything is going backwards...it isn't just Argonath.
Rules are put into place to protect us, but with more rules comes less freedom...if the academy system was more strict, then some of these rules and regulations could, in theory, be removed.

When I first joined, there were no rules about patrolling in PD vehicles, just recommendations. Also, we had to make sure they were locked so they weren't used against us. Abuse of this led to the rule being added.
The rules on firing on suspects used to be less strict, and respected, but with an increase in abuse came new rules.

The new SAPD seems full of regulations because of this. If the abusers were stamped down on during the Academy, then they wouldn't be in the SAPD to cause abuse. When I applied, it used to take months to get accepted...if you were accepted at all! The applicants didn't like it much, but it certainly kept the SAPD straight.

Now, we have more departments...more officers need to step into the gaps, so in order to get them through we need a less strict Academy. This also causes problems, as we get more abuse, and more regulations.
I don't suggest shutting departments down, but we need to get the balance of strictness/people correct. It seems easy to get into the SAPD at the moment...maybe the attitude of SAPD Cadets should be focused on more prominently.

Opinions?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pepper on October 23, 2011, 16:40:51 pm
Due to my topic being locked and therefore ending discussion and seeking further help, I shall post here in hope it sparks a discussion to help the SAPD.

Hello, before you tl;dr or whatever, this topic is purely for helping SAPD. Don't like it? Don't read it.
Note: No names will be mentioned in this, so don't bad girl about it.

I've found the main problems by simply asking around. Both high ranks and low ranks have told me the following. :
-UC abuse
-Favoritism
-Terrible decisions
-Internal corruption
-Academy system
 
Let's go more into detail, shall we?

UC Abuse

Officers of all ranks abuse the UC system. This is common knowledge, everyone I spoke to said it exists more so than all the other ones. Some examples include patrolling as UC, switching it on and off whenever they want, driving PD cars while UC, and making illegal ads.

Solution:One possible solution is to only give TRUSTED members UC rights.
Solution #2:Intense training for UC rights. (EDIT: PaulC's response was there was already training. Obviously it's not enough if there are still a lot of UC abusers.)

Favoritism
We all know it exists whether you like it or not. This is another thing that was commonly suggested as a problem within the SAPD. For those that do not know, favoritism is when a high rank makes a friend a high rank simply because they're friends. Also, this intermingles with Bad decisions. I'm going to squeeze ass licking into here. Certain SAPD members kiss ass to get a higher rank. They will become close friends with a high rank, do anything for them, ect, and then they will be ranked up due to favoritism.

Solution: High ranks must eliminate it. This will be tricky to do, but I feel if SAPD really wants to achieve it, it can be done.
(EDIT: PaulC's response: This has happened in the past, but is really not happening now. My response: It is still happening now and you better believe it.)


Internal corruption

This one's tricky. I'm not a high rank therefore I'm not seeing it firsthand. However, everyone does indeed know it exists. It's been mentioned amongst SAPD members when asked about problems. Internal corruption mixes with Favoritism. This does not mean corruption such as doing drugs on duty, but more like breaking SAPD procedure.

Solution:Crack-down on all SAPD members. High ranks must be watching out for any corruption of ANY members including higher ranks than them.

Academy system
We all know the academy system is broken. It needs to be more strict and harsher. It also must cover everything about SAPD to educate cadets on what to do and what not to do. This would solve a lot of problems.

Solution:Make the academy harder to pass, cover everything.(EDIT: PaulC's response: It teaches everything, it's pretty good as it is. My response: It needs to be much stricter. Cadets need to learn discipline.

One more problem I've noticed after my year or two in SAPD.

Denial of problems and not accepting anyone that tries to help

Yes, this does exist. Notice all the topics made, but little effort is appearing to be done. Everyone who makes one of these topics is automatically a moaner, a complainer, and is also discriminated against for not helping. These topics are helping. They are pointing out problems for the entire SAPD to help fix. Not just command staff, they can't do it themselves. The entire SAPD needs to put in and we can eventually pluck these problems away. My main goal for joining SAPD awhile  back was to help. I've been brainstorming ideas ever since, while observing and talking with other members. These are a collection of problems and concerns I've gathered over the months. While there is more, I feel these are the most important. Hopefully no one will see this as a moan topic and will really see that these ARE problems and they need to be fixed. Also, if you deny any of these problems, you're ignorant because they ALL exist and everyone can see it.
(EDIT: PaulC's response: Noted, but not denied. Then my topic was locked and ended further discussion to help SAPD. )
Thank you for your time,
Signed,

Dillimore Police Department Senior Officer Pepito.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Julio. on October 23, 2011, 16:51:30 pm
Totally agree with Pepito and Ben here.

Personally I don't care whether I run around like a crazy Mofo with an ARPD Officer or a Chief, I act the same.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on October 23, 2011, 16:54:38 pm
Favouritism is definitely here...theres some promotions which got missed, and were totally deserved. Other promotions were not deserved, and given anyway. Given by the replies given from Officers attending certain ceremonies, there were disagreements with command. I believe the officers themselves share the most important opinion, as they are less biased towards other people.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: TinMan on October 24, 2011, 01:02:34 am
 :app:

Finally, somebody speaks the truth.

Thanks Pepito!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pepper on October 24, 2011, 01:29:50 am
:app:

Finally, somebody speaks the truth.

Thanks Pepito!
:)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on October 24, 2011, 07:23:13 am
Perhaps i answered you're ideas and questions.

Await till we focus on the 'core' problems of the SAPD, this is where we will start first. Please bare with us.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on October 24, 2011, 17:59:39 pm
All I can say is...promoting GiacJr to Sergeant is the smartest thing the new SAPD Command have ever done... and teh Monkey of course!
Looking forward to seeing both of them IG to get those darn mexicans...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jimmy Chambers on October 29, 2011, 16:27:27 pm
I just wanted to say that I predicted that my topic on paying cops more would be locked. After playing on argonath for a year it was easy for me too predict that nobody on this server can handle a mature and calm discussion. Also it is quite clear after reading the responses in my thread AFTER it was locked that nobody took the time to read the discussion points I have already addressed(such as where the money would come from, even AFTER I addressed that point people kept trying to tell me it comes from the command staff pocket EVEN when I already proposed a solution to that). I was quite optimistic and hoped Argonath could handle a serious discussion without bias or letting their emotions get in the way, clearly I was wrong and I hope we can improve this in the future.


Now if you'll excuse me I have to flip burgers at the local Burgershot because putting my life on the line to defend the citizens of Argonath doesn't pay me enough. Good day.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on October 29, 2011, 21:33:20 pm
The topic is for serious discussion, not moaning  :trust:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: KhornateMonkey on October 30, 2011, 01:52:53 am
Thanks Ben.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on October 30, 2011, 08:05:22 am
I just wanted to say that I predicted that my topic on paying cops more would be locked. After playing on argonath for a year it was easy for me too predict that nobody on this server can handle a mature and calm discussion. Also it is quite clear after reading the responses in my thread AFTER it was locked that nobody took the time to read the discussion points I have already addressed(such as where the money would come from, even AFTER I addressed that point people kept trying to tell me it comes from the command staff pocket EVEN when I already proposed a solution to that). I was quite optimistic and hoped Argonath could handle a serious discussion without bias or letting their emotions get in the way, clearly I was wrong and I hope we can improve this in the future.


Now if you'll excuse me I have to flip burgers at the local Burgershot because putting my life on the line to defend the citizens of Argonath doesn't pay me enough. Good day.

Hello,

I've looked onto you're case and will be taking some considerations on it. After reviewing it, I'll be issuing a cash register for the local command staff members to award officers for their hard work, and for assignments that are completed. And also, for those who spent their time doing their best of the department and the streets of the state.

Divisions of the SAPD will also receive support from their hard work in serving and protecting with their special tactics.

System under construction!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jimmy Chambers on October 31, 2011, 18:22:02 pm
I just wanted to say that I predicted that my topic on paying cops more would be locked. After playing on argonath for a year it was easy for me too predict that nobody on this server can handle a mature and calm discussion. Also it is quite clear after reading the responses in my thread AFTER it was locked that nobody took the time to read the discussion points I have already addressed(such as where the money would come from, even AFTER I addressed that point people kept trying to tell me it comes from the command staff pocket EVEN when I already proposed a solution to that). I was quite optimistic and hoped Argonath could handle a serious discussion without bias or letting their emotions get in the way, clearly I was wrong and I hope we can improve this in the future.


Now if you'll excuse me I have to flip burgers at the local Burgershot because putting my life on the line to defend the citizens of Argonath doesn't pay me enough. Good day.

Hello,

I've looked onto you're case and will be taking some considerations on it. After reviewing it, I'll be issuing a cash register for the local command staff members to award officers for their hard work, and for assignments that are completed. And also, for those who spent their time doing their best of the department and the streets of the state.

Divisions of the SAPD will also receive support from their hard work in serving and protecting with their special tactics.

System under construction!



I'm glad I can at least count on the command staff to handle my suggestion maturely and at least take it into consideration. Thank you and I will continue to serve you with honor and loyalty despite you're decision.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on November 06, 2011, 08:31:54 am
Frequently asked question:

"What happens when there are no Administrators and Sergeants+ to unsuspect?"

If everything above is checked, the only option you have here is to detain the suspect in the cells with less jail serve timing. State in the police radio the reason you jailed the suspect and the time.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on November 06, 2011, 12:57:12 pm
Hello.

I'm ARPD Officer and current SAPD Applicant AirMax.

I have this question/thought.

I think that "Shitting on SAPD Command" is a very overused reason to fire people in SAPD, most likely abused.
I will keep the names confident because i'm not here to complaing, i'm going to describe you one of the situations i had.

I have been invited by one of SAPD authorities to speak with them. I have been suspended for few violations i dont want to talk about.

Then this man said "I expected better from you Max"
And i told him "I expected better from Command Staff as well." Meaning that i had a thought that SAPD Command Staff lacked something, not with intention to shit on anyone.
I have been fired by the guy for "Shitting on SAPD".
Even the civilian having investigation was over there at the moment while i was fired, even he disagreed, he said "Since when saying your opinion outloud in POLITE and NON INSULTIVE WAY is shitting?"

I have wrote this in not complaining intentions, but to prevent stuff like that from happening, and i hope SAPD authorities will take this in concern.

Signed.

ARPD Officer
ARTP Commander

Max Peterson Payne.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on November 06, 2011, 13:19:57 pm
Frequently asked question:

"What happens when there are no Administrators and Sergeants+ to unsuspect?"

If everything above is checked, the only option you have here is to detain the suspect in the cells with less jail serve timing. State in the police radio the reason you jailed the suspect and the time.
Senior Officer*
I'll remove this bit of my post when it's editted  :D



I do agree with Max on this one (I finally realised where you got your name yesterday btw!) in some ways...shitting on Command Staff is very vague, and if I see it as a reason for firing, it makes me curious as to what happened.
I've said things like "I expected better from you" to certain Command members in the past, but thats behind me and the issue has long been settled...my point is, if issues like mine were resolved, then others can also settle theres in a gentlemanly/womanly fashion, instead of a straight-out "you're fired" attitude. I doubt anyone here is Sir Alan Sugar ;)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on November 06, 2011, 13:25:03 pm
Frequently asked question:

"What happens when there are no Administrators and Sergeants+ to unsuspect?"

If everything above is checked, the only option you have here is to detain the suspect in the cells with less jail serve timing. State in the police radio the reason you jailed the suspect and the time.
Senior Officer*
I'll remove this bit of my post when it's editted  :D



I do agree with Max on this one (I finally realised where you got your name yesterday btw!) in some ways...shitting on Command Staff is very vague, and if I see it as a reason for firing, it makes me curious as to what happened.
I've said things like "I expected better from you" to certain Command members in the past, but thats behind me and the issue has long been settled...my point is, if issues like mine were resolved, then others can also settle theres in a gentlemanly/womanly fashion, instead of a straight-out "you're fired" attitude. I doubt anyone here is Sir Alan Sugar ;)

Exactly what i see from my point of view..

A bit Off topic: "I finally realised where you got your name yesterday btw!"

What about that? :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on November 06, 2011, 13:44:55 pm
The film Max Payne  :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on November 06, 2011, 13:58:10 pm
The film Max Payne  :D

The film was shit..

This is what it is based on :D

http://en.wikipedia.org/wiki/Max_Payne (http://en.wikipedia.org/wiki/Max_Payne)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on November 07, 2011, 09:05:14 am
My bad...film based off videogame  :roll:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pepper on November 22, 2011, 14:17:36 pm
I suggest a fixation of DPD.

The DPD way includes driving fast, doin' stunts, and deporting mexicans!

The DPD way includes speeding, reckless driving and endangerment, and racial discrimination.

I don't have a problem with the mexican part, purely because it's mainly RP and I don't believe it's an actual law being broken. However, there is still speeding and reckless driving/endangerment. All of these are against the laws in which DPD and SAPD are supposed to enforce. Last time I checked, DPD laws were not above the Argonath laws, nor were the officers above the law. And yes, this is corruption believe it or not. What good is a police department if the actual police don't enforce laws? If the police can break laws, why can't the citizens? Remember, police are NOT above the law.


In before someone says if you don't like it leave. I will not leave until something is done about this corruption. I would rather be kicked from DPD or SAPD as a whole then sit here and watch knowing I could have done something to help, but didn't. Even when I do leave, or get kicked, I will still always be here trying to help fix DPD.


(side note to DPD command; if you need help/ideas for fixing DPD(if you will fix it all), feel free to shoot me a forum PM amd I will gladly answer it.)


(more ideas after school)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on November 22, 2011, 14:52:05 pm
I suggest a fixation of DPD.

The DPD way includes driving fast, doin' stunts, and deporting mexicans!

The DPD way includes speeding, reckless driving and endangerment, and racial discrimination.

I don't have a problem with the mexican part, purely because it's mainly RP and I don't believe it's an actual law being broken. However, there is still speeding and reckless driving/endangerment. All of these are against the laws in which DPD and SAPD are supposed to enforce. Last time I checked, DPD laws were not above the Argonath laws, nor were the officers above the law. And yes, this is corruption believe it or not. What good is a police department if the actual police don't enforce laws? If the police can break laws, why can't the citizens? Remember, police are NOT above the law.


In before someone says if you don't like it leave. I will not leave until something is done about this corruption. I would rather be kicked from DPD or SAPD as a whole then sit here and watch knowing I could have done something to help, but didn't. Even when I do leave, or get kicked, I will still always be here trying to help fix DPD.


(side note to DPD command; if you need help/ideas for fixing DPD(if you will fix it all), feel free to shoot me a forum PM amd I will gladly answer it.)


(more ideas after school)

Well its not really nice to see officer pointing out his own department's mistakes publicly. I mean you find something wrong in your department, then contact your leaders. But going publicly pointing out mistakes of your department, won't help anyone, it will just make certain department look bad. As well if you want to fix something, you need to set example yourself and show what you want to see from your department, not to just wait your department CMD to do something.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Reece on November 22, 2011, 16:41:29 pm
The DPD way includes driving fast, doin' stunts, and deporting mexicans!

That has always been DPD and always will be what DPD is; while it is only certain officers who do what you mention here.

The DPD way includes speeding, reckless driving and endangerment, and racial discrimination.

That would be thanks to foundations set in place by Captain Jcstoods, those foundations have never changed and are what make up DPD. People know who it is acceptable to do it to and where the limit is; while no officers are excempt from any law at any time, having fun at DPD is what is DPD; can you take that away from the people who enjoy DPD for the RP and fun element that makes us strong?


I don't have a problem with the mexican part, purely because it's mainly RP and I don't believe it's an actual law being broken. However, there is still speeding and reckless driving/endangerment. All of these are against the laws in which DPD and SAPD are supposed to enforce. Last time I checked, DPD laws were not above the Argonath laws, nor were the officers above the law. And yes, this is corruption believe it or not. What good is a police department if the actual police don't enforce laws? If the police can break laws, why can't the citizens? Remember, police are NOT above the law.

Nobody has claimed we are above the law at any point; what make DPD unique is some of the points you have mentioned, if officers are driving through populated areas at full speed not responding to a situation, the yes, of course that will not be tolerated but from what I am aware of, DPD only do it in the country, where infact the speed limits are higher than that of the city and hardly ever break 120.

If you see officers driving full wack through cities more than once, ie, breaking regulations, make a report.

In before someone says if you don't like it leave. I will not leave until something is done about this corruption. I would rather be kicked from DPD or SAPD as a whole then sit here and watch knowing I could have done something to help, but didn't. Even when I do leave, or get kicked, I will still always be here trying to help fix DPD.


Again, see my previous point, if you do in-fact see corruption, report it, to my PM would be prefable as you should always fix inner department issues with your own command first. You are not going to be kicked or fired for voicing opinions, this is not an autocracy.

(side note to DPD command; if you need help/ideas for fixing DPD(if you will fix it all), feel free to shoot me a forum PM amd I will gladly answer it.)

Will bear it in mind.


Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on November 22, 2011, 17:22:48 pm
I suggest a fixation of DPD.

The DPD way includes driving fast, doin' stunts, and deporting mexicans!
Only those who happily RP Mexicans with us.

The DPD way includes speeding, reckless driving and endangerment, and racial discrimination.
Again, only for those who RP with us that way. We don't actually endanger civilian lives, and RP in that way only with people who wish to.

I don't have a problem with the mexican part, purely because it's mainly RP and I don't believe it's an actual law being broken. However, there is still speeding and reckless driving/endangerment. All of these are against the laws in which DPD and SAPD are supposed to enforce. Last time I checked, DPD laws were not above the Argonath laws, nor were the officers above the law. And yes, this is corruption believe it or not. What good is a police department if the actual police don't enforce laws? If the police can break laws, why can't the citizens? Remember, police are NOT above the law.
No-one said we were above the law. We simply RP Officers who are not seen as normal by the city cops...we do our job bloody well IMO, and no-one has complained about it until you just did.

In before someone says if you don't like it leave. I will not leave until something is done about this corruption. I would rather be kicked from DPD or SAPD as a whole then sit here and watch knowing I could have done something to help, but didn't. Even when I do leave, or get kicked, I will still always be here trying to help fix DPD.
Corruption? I don't want to sit here and see DPD corrupted into a city police department. We enjoy our RP, as do our "victims". Please don't take what we enjoy away from us...we've been going a long time.
:(
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on November 22, 2011, 20:02:24 pm
However, there is still speeding and reckless driving/endangerment. All of these are against the laws in which DPD and SAPD are supposed to enforce. Last time I checked, DPD laws were not above the Argonath laws, nor were the officers above the law. And yes, this is corruption believe it or not. What good is a police department if the actual police don't enforce laws? If the police can break laws, why can't the citizens? Remember, police are NOT above the law.
Couldn't agree more.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pepper on November 22, 2011, 22:43:19 pm
DPD members think they are above the law. They feel they can break the law and get away with it. I'm all for fun, but you have to have your officers enforcing laws or else police are useless.

@Plam: Two attempts were made to high command in DPD, but to my knowledge, nothing ever happened.

@Ben: "Police corruption is the abuse of police authority for personal gain." personal gain in this being speeding to get places faster, reckless driving, to again get places faster and using police authority no not be suspected/fined.

@Cabrit: Reporting wouldn't do much, IMO.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Reece on November 22, 2011, 22:54:13 pm
So if the officers who are being corrupt are never reported how are we going to act? Any officer in DPD doing the things you said, report to my PM.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on November 22, 2011, 23:56:07 pm
So if the officers who are being corrupt are never reported how are we going to act? Any officer in DPD doing the things you said, report to my PM.
I can actually attest to this being allowed at one point. I've witnessed some accidentally leaked info over the last year that has since been removed by the SAPD Chiefs due to it's content, but it was promoting some of the things in question here. Obviously SAPD did the right thing by removing said content to demote law-breaking, but it still makes me beg the question as to why it was posted in the first place, and what is being done now to continue to demote those negative procedures. I'm not trying to blame or accuse anyone, nor am I attempting to attack DPD as I know it has changed Command since then, but if users are still complaining of these same issues happening, it makes me wonder if specific people, even if not Command Staff, are still promoting this. Can anyone in DPD or SAPD comment on this? I'm a bit curious myself as I have a personal hate for police corruption both IRL and IG, so it bothers me quite a bit to see this topic existing at all.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pepper on November 23, 2011, 00:17:21 am
So if the officers who are being corrupt are never reported how are we going to act? Any officer in DPD doing the things you said, report to my PM.
At the moment, officers hardly know it's disallowed.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on November 23, 2011, 09:03:15 am
Chiefs are making some minor changes within the department, stand by for now.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on November 23, 2011, 09:08:43 am
Post to be updated, though I have to mention a lot of those problems are not just to DPD, and I'm not happy that my department takes the blame for all of this. I've seen officers from multiple departments driving recklessly, not just DPD.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pepper on November 23, 2011, 17:02:56 pm
Post to be updated, though I have to mention a lot of those problems are not just to DPD, and I'm not happy that my department takes the blame for all of this. I've seen officers from multiple departments driving recklessly, not just DPD.
Yes, but the problem is DPD standardized this to become a normal thing to do.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on November 23, 2011, 17:58:59 pm
Post to be updated, though I have to mention a lot of those problems are not just to DPD, and I'm not happy that my department takes the blame for all of this. I've seen officers from multiple departments driving recklessly, not just DPD.
Yes, but the problem is DPD standardized this to become a normal thing to do.
Where?  :conf:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Orel on November 25, 2011, 12:51:29 pm
Just little Idea,I think Sergeant should have moderator rights also at "Report to Leaders" since they can help to investigate the reports against thier Officers.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on November 25, 2011, 14:09:15 pm
Sergeants can only handle ARPD officer reports.
Lieutenants + (SAPD CMD) handle local department member reports.

Which is why they are for Lt+
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on November 25, 2011, 18:21:03 pm
Sergeants can only handle ARPD officer reports.
Lieutenants + (SAPD CMD) handle local department member reports.

Which is why they are for Lt+
I wasn't aware of this  :conf:
Its changed in the time I have been away from Cmd? I used to deal with reports about officers in my PD, and be annoyed when I couldn't lock or move them...  :lol:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on November 25, 2011, 19:17:06 pm
Sergeants can only handle ARPD officer reports.
Lieutenants + (SAPD CMD) handle local department member reports.

Which is why they are for Lt+
I wasn't aware of this  :conf:
Its changed in the time I have been away from Cmd? I used to deal with reports about officers in my PD, and be annoyed when I couldn't lock or move them...  :lol:
That's because SAPD had assigned people to handle them, as well. In that case, it wasn't based on rank, but instead by experience and trust within the Department, hence the confusion with the ranks.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on November 25, 2011, 20:15:58 pm
That's because SAPD had assigned people to handle them, as well. In that case, it wasn't based on rank, but instead by experience and trust within the Department, hence the confusion with the ranks.
No-one assigned me to anything...I just looked in the board and dealt with reports about my people...then asked Lt Reece what punishments Sgt's can give out.  :razz:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on November 26, 2011, 01:35:20 am
SAPD Command members of a department are the first to act on a report, a local department sergeant can come assist but the final decision and call is up to the lieutenant or/and call.

Some departments also used to have IA division but majority of them were disbanded.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Orel on November 26, 2011, 13:51:29 pm
About ARPD Officers.
I think they should not be allowed to drive unPD cars aswell,They usualy come with unpd cars and shoot the suspects,then the suspect take his car and drive away..for example,Today in the middle of C30 ARPD officer came with State NRG and shot corleone,then they took his NRG and evaded..Its not the first time its happen to me.

/discuss.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: saberman on November 26, 2011, 14:49:33 pm
About ARPD Officers.
I think they should not be allowed to drive unPD cars aswell,They usualy come with unpd cars and shoot the suspects,then the suspect take his car and drive away..for example,Today in the middle of C30 ARPD officer came with State NRG and shot corleone,then they took his NRG and evaded..Its not the first time its happen to me.

/discuss.
I oppose your opinion because it would seem a lot of strict to things. ARPD members are mostly made of new players, and Argonath must always remain friendly to the new players as said so in Argonath Vision IIRC. Other than that, we should not be restrictive, and if we put ARPD so restrictive, I would see no difference in ARPD and SAPD.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on November 26, 2011, 17:46:43 pm
Although that I agree that every cop should be only using police vehicles, no one can force ARPD Officers to do such because no police force has commanding rights over them. If it were made a server rule, that would be one thing, but I don't see this happening as it can possibly be conflicting with the Argonath Vision, as Sabreman brought up.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on November 27, 2011, 00:53:03 am
Although that I agree that every cop should be only using police vehicles, no one can force ARPD Officers to do such because no police force has commanding rights over them. If it were made a server rule, that would be one thing, but I don't see this happening as it can possibly be conflicting with the Argonath Vision, as Sabreman brought up.
Gandalf confirmed that orders given by SAPD members on the field must be followed by ARPD Officers, but as you've said, they follow server rules, not our regulations.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on November 27, 2011, 01:12:07 am
Although that I agree that every cop should be only using police vehicles, no one can force ARPD Officers to do such because no police force has commanding rights over them. If it were made a server rule, that would be one thing, but I don't see this happening as it can possibly be conflicting with the Argonath Vision, as Sabreman brought up.
Gandalf confirmed that orders given by SAPD members on the field must be followed by ARPD Officers, but as you've said, they follow server rules, not our regulations.
Orders by rank, but nothing more unfortunately. It's a good thing because it allows players to freely roleplay, as well as learn, without being bound to strict regulations, but on the flip side, it creates issues when two sets of players in the same roleplaying career field are following different sets of rules and regulations...or the lack thereof in the case of some ARPD Officers.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Kyle J. Morrow on November 29, 2011, 22:25:58 pm
What all does the SAPD offer to 'new officers' on the field and internally?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on November 30, 2011, 13:02:16 pm
Greetings

We offer our fellow new officers some cop support and experience normally and such..
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Orel on December 25, 2011, 15:06:33 pm
Greetings,
well I think we should do something with the crime "Speeding" or "Reckless driving",There are alot of officers who break the driving regulations also and speed/reckless driving with no sirens,I got alot of PM's from civilians that they complained about it that its not fair that Officers can break it but civilians cant.Its almost Impossible to report or punish every officer that speed/reckless drive since there are alot.so I think we should make it un-crimeable to be fair with the civilians,but we won't remove it from traffic stops or something,we can keep RP like that but its shouldn't be crime able in my opinion.
Regards,
Sergeant AirOrel.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on December 25, 2011, 19:00:44 pm
Yeah speeding and reckless driving, is one of those things I don't punish for since that would by hypocritical on my side  :lol:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on December 25, 2011, 19:33:13 pm
Yeah speeding and reckless driving, is one of those things I don't punish for since that would by hypocritical on my side  :lol:
:lol:

How can we pull people over for speeding in a community where a driving license is not required?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Omar Aly on December 25, 2011, 21:04:33 pm
As I learned in academy and doing in field it works this way.

> I see speeder.
> I attemp to pull him over.
> He stops cool/ he fails to stop = /su evade

I never suspect someone for speeding. Reckless driving thought is sometimes used instead of ramming when someone hites a cop car but it should be replaced by hitting police car or somthing.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Orel on December 25, 2011, 21:45:00 pm
Yes,thats what I mean,Driving license its not even required to drive and we shouldn't suspect them for this crime.
And omar,In my opinion you can pull them over and RP with them,but if they will choose to evade you can leave them since you can't force RP.and mostly in the end of traffic stop for those crime they'll get fined..
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on December 26, 2011, 02:01:33 am
You have the oppurtunity to choose to either roleplay it deeply without any scripted command, or go ahead and use the scripted command for suspections. Personally, I'd recommend roleplaying first so both parties enjoy the scene and get an idea of how ARPD roleplay is like. Perhaps you guys should start giving it a try. But as i said, it's up to you.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on December 26, 2011, 23:20:14 pm
As I learned in academy and doing in field it works this way.

> I see speeder.
> I attemp to pull him over.
> He stops cool/ he fails to stop = /su evade

I never suspect someone for speeding. Reckless driving thought is sometimes used instead of ramming when someone hites a cop car but it should be replaced by hitting police car or somthing.
  Yeah this is the correct thing to do. ALthough for reckless driving - most of the time it can be due to lag or just be a small accident.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on December 27, 2011, 00:40:28 am
As I learned in academy and doing in field it works this way.

> I see speeder.
> I attemp to pull him over.
> He stops cool/ he fails to stop = /su evade

I never suspect someone for speeding. Reckless driving thought is sometimes used instead of ramming when someone hites a cop car but it should be replaced by hitting police car or somthing.
  Yeah this is the correct thing to do. ALthough for reckless driving - most of the time it can be due to lag or just be a small accident.
I can agree to that, as well. SAPD protocol has always covered this exactly as you both have said, and it's exactly the same thing in real life. Cops don't issue warrants on speeders...they issue them for not pulling over to receive their tickets ;)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Kostas on February 06, 2012, 13:23:31 pm
Hallo i will state you a situation and please try to help me understand what to do.

Situation: Finding Civilian Ordering Heroin . I su him . He /gu .He says i minute AFK or such silly things or dont complies and stay near the heroin spot . He takes the Heroin . [What next?]
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on February 06, 2012, 19:20:56 pm
Hallo i will state you a situation and please try to help me understand what to do.

Situation: Finding Civilian Ordering Heroin . I su him . He /gu .He says i minute AFK or such silly things or dont complies and stay near the heroin spot . He takes the Heroin . [What next?]
If he doesn't comply after /gu, you may report him. Taking the heroin after such excuses when /gu is just script abuse since he is surrendered. Unless he roleplays out sneaking out the heroin and taking it when you're not looking, there's not really any RP there...it's just him being an ***hole to taunt you in a non-RP way. You can report him for that.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on February 13, 2012, 05:27:05 am
Hallo i will state you a situation and please try to help me understand what to do.

Situation: Finding Civilian Ordering Heroin . I su him . He /gu .He says i minute AFK or such silly things or dont complies and stay near the heroin spot . He takes the Heroin . [What next?]
If he doesn't comply after /gu, you may report him. Taking the heroin after such excuses when /gu is just script abuse since he is surrendered. Unless he roleplays out sneaking out the heroin and taking it when you're not looking, there's not really any RP there...it's just him being an ***hole to taunt you in a non-RP way. You can report him for that.

Yes, basically report. All he wants is money, and voiding RP in the process.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Kostas on February 19, 2012, 22:26:23 pm
you meen /report ? And if yes as I asked admin , they cant really prove if he took it and you know the pack does about 1-2 secs to spawn in my screen since of the lag ... So i cant prove anything .
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on February 20, 2012, 10:31:00 am
Not quite sure on the current system however:

Idea is - Accept all SAPD applicants immediately into Cadet stage (unless there is solid reason not to accept them).

- No delay motivates cadets
- Cadet status ingame is easier to monitor

  Also, if players have demonstrated that they can roleplay -
-  Such as the ability to think for themselves
- To show some initiative/ imagination - not just chasing orange dots
- Have a good attitude to policing - willing to find who is innocent in RP terms not just assume orange= criminal
  Current SAPD officers should be able to recommend these cadets IMMEDIATELY to officer rank. So those who have good RP skills are rewarded and can learn the necessary tactics  and protocols on the job.

  This approach will drastically improve the ridiculous long wait applicants are experiencing. This is one thing I do kind of see CMD messing about with - taking so long to accept officers. SAPD needs more active officers. Ideally you want quality over quantity but there needs to be more officers all round to motivate players, and they can learn on the job.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on February 20, 2012, 13:43:08 pm
Not quite sure on the current system however:

Idea is - Accept all SAPD applicants immediately into Cadet stage (unless there is solid reason not to accept them).

- No delay motivates cadets
- Cadet status ingame is easier to monitor

  Also, if players have demonstrated that they can roleplay -
-  Such as the ability to think for themselves
- To show some initiative/ imagination - not just chasing orange dots
- Have a good attitude to policing - willing to find who is innocent in RP terms not just assume orange= criminal
  Current SAPD officers should be able to recommend these cadets IMMEDIATELY to officer rank. So those who have good RP skills are rewarded and can learn the necessary tactics  and protocols on the job.

  This approach will drastically improve the ridiculous long wait applicants are experiencing. This is one thing I do kind of see CMD messing about with - taking so long to accept officers. SAPD needs more active officers. Ideally you want quality over quantity but there needs to be more officers all round to motivate players, and they can learn on the job.

Will look into it.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on February 20, 2012, 14:12:36 pm
Actually i agree with Jcstodds somehow. And only the best ones will pass to the officer.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on February 20, 2012, 16:49:53 pm
Actually i agree with JDC somehow. And only the best ones will pass to the officer.
JDC or Jcstodds? ;)

And why the "somehow"? You make it sound like his opinion is always wrong... D:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on February 20, 2012, 20:57:56 pm
Actually i agree with JDC somehow. And only the best ones will pass to the officer.
JDC or Jcstodds? ;)
JDCstodds of course...  ;)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on February 20, 2012, 21:09:50 pm
Actually i agree with JDC somehow. And only the best ones will pass to the officer.
JDC or Jcstodds? ;)

And why the "somehow"? You make it sound like his opinion is always wrong... D:

OMG WTF What a dumb mistake.

EDITED!

And lol , well , i dont know, i half agree and half disagree.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jason Bridges on February 26, 2012, 22:09:28 pm
Is this deathmatching or does this man have just cause for his actions? (in terms of server rules, not the law)

2 Suspects on the run from 3 different police officers, they then drive into a tunnel and their car is wrecked by an oncoming train (I know, very unlucky). They are now on foot and one of the suspects surrenders. My partner and I are at one end of the tunnel whilst a third police officer is at the other. The second suspect has no intention of escaping because he knows he is surrounded, yet he runs away from my partner and I as if he is trying to escape. As we're opening fire on him, instead of shooting back at us, he decides to continue running towards the third cop so he can shoot and kill him. After that, the suspect says something in the mainchat like "awww yeaaa" implying that he was a pro because he killed the cop, and he then surrenders surrenders.

The reason I believe this is deathmatching is because the suspect knew he could not escape as there were no vehicles around that he could take and he was surrounded; he even told us after about how he'd killed 6 cops before, which also angered me because many gang members think it's an achievement to cophunt. I have come across a string of situations similar to this before where a suspect specifically delays his surrendering so they can kill a cop and brag about it and I think some specific rules should be put in place to prevent this as well; but obviously I'd first like to know whether this counts as deathmatching or not.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on February 27, 2012, 02:11:52 am
Is this deathmatching or does this man have just cause for his actions? (in terms of server rules, not the law)

2 Suspects on the run from 3 different police officers, they then drive into a tunnel and their car is wrecked by an oncoming train (I know, very unlucky). They are now on foot and one of the suspects surrenders. My partner and I are at one end of the tunnel whilst a third police officer is at the other. The second suspect has no intention of escaping because he knows he is surrounded, yet he runs away from my partner and I as if he is trying to escape. As we're opening fire on him, instead of shooting back at us, he decides to continue running towards the third cop so he can shoot and kill him. After that, the suspect says something in the mainchat like "awww yeaaa" implying that he was a pro because he killed the cop, and he then surrenders surrenders.

The reason I believe this is deathmatching is because the suspect knew he could not escape as there were no vehicles around that he could take and he was surrounded; he even told us after about how he'd killed 6 cops before, which also angered me because many gang members think it's an achievement to cophunt. I have come across a string of situations similar to this before where a suspect specifically delays his surrendering so they can kill a cop and brag about it and I think some specific rules should be put in place to prevent this as well; but obviously I'd first like to know whether this counts as deathmatching or not.
If he is purposely cophunting or provoking in the main chat about the situation, both of those are rule-breaks.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Gabriel_VogelBR on February 27, 2012, 04:10:12 am
Not quite sure on the current system however:

Idea is - Accept all SAPD applicants immediately into Cadet stage (unless there is solid reason not to accept them).

- No delay motivates cadets
- Cadet status ingame is easier to monitor

  Also, if players have demonstrated that they can roleplay -
-  Such as the ability to think for themselves
- To show some initiative/ imagination - not just chasing orange dots
- Have a good attitude to policing - willing to find who is innocent in RP terms not just assume orange= criminal
  Current SAPD officers should be able to recommend these cadets IMMEDIATELY to officer rank. So those who have good RP skills are rewarded and can learn the necessary tactics  and protocols on the job.

  This approach will drastically improve the ridiculous long wait applicants are experiencing. This is one thing I do kind of see CMD messing about with - taking so long to accept officers. SAPD needs more active officers. Ideally you want quality over quantity but there needs to be more officers all round to motivate players, and they can learn on the job.

Supported. Im tired of seeing applicants quit the idea of joining SAPD because "it takes a lot of time" or "its already 4 months and im not even cadet!".
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on February 27, 2012, 08:51:00 am
If a suspect ever says anything like 'I give up, I surrender' or puts their hands up, they have surrendered. If they fail to comply after that, it becomes a server problem. If their intention is to kill cops, that is DM, if they kill cops in the process of committing an RP crime, they are allowed. That is why the rules are both good and bad, because they can use this kind of loophole to kill cops, under the precedence of RPing in the process.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Joseph_Allen on February 28, 2012, 01:02:18 am
If a suspect ever says anything like 'I give up, I surrender' or puts their hands up, they have surrendered. If they fail to comply after that, it becomes a server problem. If their intention is to kill cops, that is DM, if they kill cops in the process of committing an RP crime, they are allowed. That is why the rules are both good and bad, because they can use this kind of loophole to kill cops, under the precedence of RPing in the process.

Just in case they DO surrender, have a few fellow Officers keep their guns trained on him while someone tries to place handcuffs on said suspect. I've had times in the past (a long time ago) where a suspect would fake surrendering only to pull out a Combat at close range.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on February 28, 2012, 01:19:31 am
If a suspect ever says anything like 'I give up, I surrender' or puts their hands up, they have surrendered. If they fail to comply after that, it becomes a server problem. If their intention is to kill cops, that is DM, if they kill cops in the process of committing an RP crime, they are allowed. That is why the rules are both good and bad, because they can use this kind of loophole to kill cops, under the precedence of RPing in the process.

Just in case they DO surrender, have a few fellow Officers keep their guns trained on him while someone tries to place handcuffs on said suspect. I've had times in the past (a long time ago) where a suspect would fake surrendering only to pull out a Combat at close range.
We were taught not to point our weapon at someone unless we fully intended to fire it.
However, I fully agree with you. I only pointed out the above so the Command Staff could consider it!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on February 28, 2012, 09:50:03 am
If a suspect ever says anything like 'I give up, I surrender' or puts their hands up, they have surrendered. If they fail to comply after that, it becomes a server problem. If their intention is to kill cops, that is DM, if they kill cops in the process of committing an RP crime, they are allowed. That is why the rules are both good and bad, because they can use this kind of loophole to kill cops, under the precedence of RPing in the process.

Just in case they DO surrender, have a few fellow Officers keep their guns trained on him while someone tries to place handcuffs on said suspect. I've had times in the past (a long time ago) where a suspect would fake surrendering only to pull out a Combat at close range.
We were taught not to point our weapon at someone unless we fully intended to fire it.
However, I fully agree with you. I only pointed out the above so the Command Staff could consider it!

Every single fibre in my body is prepared to fire my weapon on a 'surrendered' suspect if they attempt to harm or take the life of my co-worker. Regardless of scripts or so on, until they have been completely secured, I won't risk the life of my officers or the civilians in my city. It's a precaution I should not have to take, and am learning bit by bit, who I can and cannot trust to remain honest whilst playing.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jason Bridges on February 28, 2012, 23:14:48 pm
In that instance, it's the fact that the suspect knew he would not escape so he decided to take an officer down with him.

-He knew killing the cop wouldn't help him escape
-He was bragging about killing loads of cops as well

Those are the two main reasons I asked my question.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on February 29, 2012, 06:36:00 am
If a suspect ever says anything like 'I give up, I surrender' or puts their hands up, they have surrendered. If they fail to comply after that, it becomes a server problem. If their intention is to kill cops, that is DM, if they kill cops in the process of committing an RP crime, they are allowed. That is why the rules are both good and bad, because they can use this kind of loophole to kill cops, under the precedence of RPing in the process.

Just in case they DO surrender, have a few fellow Officers keep their guns trained on him while someone tries to place handcuffs on said suspect. I've had times in the past (a long time ago) where a suspect would fake surrendering only to pull out a Combat at close range.
We were taught not to point our weapon at someone unless we fully intended to fire it.
However, I fully agree with you. I only pointed out the above so the Command Staff could consider it!

Every single fibre in my body is prepared to fire my weapon on a 'surrendered' suspect if they attempt to harm or take the life of my co-worker. Regardless of scripts or so on, until they have been completely secured, I won't risk the life of my officers or the civilians in my city. It's a precaution I should not have to take, and am learning bit by bit, who I can and cannot trust to remain honest whilst playing.
Technically speaking, as long as they are presenting a risk to life, you are in the clear to open fire or use deadly force as needed to preserve life and the well-being of the innocent and/or other officers.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Joseph_Allen on March 04, 2012, 06:02:58 am
Technically speaking, as long as they are presenting a risk to life, you are in the clear to open fire or use deadly force as needed to preserve life and the well-being of the innocent and/or other officers.

Which is why suspects shouldn't expect us to be so merciful when they pull out Combats and start firing at us. >.>'
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on March 04, 2012, 07:00:14 am
Technically speaking, as long as they are presenting a risk to life, you are in the clear to open fire or use deadly force as needed to preserve life and the well-being of the innocent and/or other officers.

Which is why suspects shouldn't expect us to be so merciful when they pull out Combats and start firing at us. >.>'
Officers should always be on guard. That doesn't mean be threatening either. It just means be prepared for anything.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [R*]Pancher on March 04, 2012, 08:18:20 am
/me wonders why Chief from an other department is answering questions.......
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on March 04, 2012, 17:42:30 pm
/me wonders why Chief from an other department is answering questions.......
Because /me is a former Sergeant in this Department with over 3 years experience with it's procedures, protocols, and field work, and has answered these same questions several times as they have existed since about 2008. ;)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dutchy on March 04, 2012, 18:31:00 pm
/me wonders why Chief from an other department is answering questions.......
Because /me is a former Sergeant in this Department with over 3 years experience with it's procedures, protocols, and field work, and has answered these same questions several times as they have existed since about 2008. ;)

Only Captain and Above gives answer
Signed
-Dpt Chief Pancher
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on March 05, 2012, 06:44:52 am
Only Captain and Above FROM THE SAPD gives answer
Signed
-Dpt Chief Pancher

Fixed to be more clear for everyone.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JackB on March 08, 2012, 13:33:41 pm
Idea : Bringing the SAPD Baws Awards 2012

Description : You may all know the Oscar, and the Nobel on Argonath. Unfortunatly, they have been forgotten since 2011. So I'd like to bring a new awards ceremony. But this one, only to reward the COPS we are. It will include both ARPD and SAPD. The votes would be done here (ARPD forum) and also possibly on Argonath's forum (to decide or not) by EVERYONE. Some examples of awards you may vote for (many ideas comes from the Oscar) :

- Funnier cop
- Best shooter
- Best driver
- Best RPer cop

etc...

And the final one, but the biggest award you could receive :

- Best cop
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Reece on March 08, 2012, 14:34:56 pm
Local department awards are brought out by each respective departments leaders as and when they choose to do so. However implementing a global award system could cause issues and rivalry between some members for said awards. If awards were to be brought in they would be strict rules around them and something along the line of canvasing or cheating for votes would mean being fired from the SAPD.

They certainly would not be called the "Baws" awards either.

The Argonath Oscars or Nobels or not forgotten either; they are just done differently.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: mcdilo on April 14, 2012, 22:58:27 pm
can you guyz create a computer log & note pad for which to handle domestic disputes from people like real life officers do
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Daniel_Bradford on April 14, 2012, 23:27:41 pm
can you guyz create a computer log & note pad for which to handle domestic disputes from people like real life officers do

Sadly it is never or barely roleplayed here. Anyway you may report the situation on your patrol report/desk if you're applicant or for yourself.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: criminal_scum on April 15, 2012, 03:13:05 am
If a suspect evades and fires on you, does he have the right for investigation after he surrenders?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chief J. Schappell on April 15, 2012, 03:23:10 am
If a suspect evades and fires on you, does he have the right for investigation after he surrenders?
No. Committing any crimes, even if the original was invalid, automatically makes their suspection valid and they cannot ask for an investigation because of that.

In other words, by committing a new crime on top of the invalid one, they have forfeited their rights to have an investigation done.

Note: This is not an official answer, but as far as I know, this is a server rule, not a SA:MP SAPD Procedure.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: SeanC on April 15, 2012, 09:03:54 am
If a suspect evades and fires on you, does he have the right for investigation after he surrenders?
No. Committing any crimes, even if the original was invalid, automatically makes their suspection valid and they cannot ask for an investigation because of that.

In other words, by committing a new crime on top of the invalid one, they have forfeited their rights to have an investigation done.

Note: This is not an official answer, but as far as I know, this is a server rule, not a SA:MP SAPD Procedure.
/me wonders why Chief from an other department is answering questions.......
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on April 15, 2012, 14:31:37 pm
If a suspect evades and fires on you, does he have the right for investigation after he surrenders?

Protocol dictates, If I'm not wrong, if the officer witnesses the crime; then the right to an investigation is voided. Of course suspects will often asks for an investigation, not knowing that it means their actions are taken into extreme detail and their sentences extended.

Overall, if you witness the crime, you are free to jail without investigation. If they refuse to comply, contact an administrator and tell them that if they think you are making the wrong call, they can report you on these forums.

However, something I'll add. In cases such as murder and shootings, with some suspects that are actually on Argonath RPG to roleplay, they may actually roleplay the investigation with you and it can be a blast.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Processor on May 08, 2012, 07:36:40 am
I've few questions about when I can suspect.

1. Can I suspect when someone smoke weed? Example at GS9   
2. Can I suspect when someone dealing weapons to other?
3. Can I suspect when someone have weapons and do not hide them?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on May 08, 2012, 08:01:34 am
1. Can I suspect when someone smoke weed? Example at GS9 

Yes.

2. Can I suspect when someone dealing weapons to other?

Yes.


3. Can I suspect when someone have weapons and do not hide them?

Yes if its at a public area.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: criminal_scum on May 09, 2012, 16:18:39 pm
Is it allowed to park in front of governmental buildings?



Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Daniel_Bradford on May 09, 2012, 16:32:35 pm
Is it allowed to park in front of governmental buildings?

As a member of the police force; yes.

As a civilian, refer to this extract from the Constitution;

Quote
Act III.III: Parking is to be done in a matter it will not obstruct access to a building or a house or its driveway or parking and will not obstruct the road. It can partially obstruct the sidewalk. One person is allowed to park in front of state buildings, but his vehicle may be towed away to the nearest police department on request of the person in charge at the mentioned building or if found obstructing an essential spot for the public services.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on May 09, 2012, 17:56:31 pm
So basically...if a civilian parks a car in front of LSPD, they are legally allowed to, but if the highest rank online (and in charge at LSPD) wants it moved, then it can be moved.
Agree Lt?  :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Daniel_Bradford on May 09, 2012, 18:12:25 pm
So basically...if a civilian parks a car in front of LSPD, they are legally allowed to, but if the highest rank online (and in charge at LSPD) wants it moved, then it can be moved.
Agree Lt?  :D

Ya, or if you find yourself the car is obstructing the way as this extract says, ask to move it away. Some logic and common sense is to be used in these situations.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Reece on May 09, 2012, 19:04:46 pm
 :rules:
Only Captain and Above gives answer
:rules:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dendo on May 11, 2012, 17:44:29 pm
How can i know why iam ARPD again , When i left the game i was SAPD i left the game from long time ago i was so busy ...
my game name is: Protac_Harris           Prev Names: Baselyos, Baselyos_Anastasi
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [WS]Mike on May 13, 2012, 01:15:36 am
Howdy,

I was curious if "Speed Trapping" is allowed. From what I read, SAPD Protocol states that Officers can not suspect if the intent is to give a fine. In real life, if you were caught by a speed trap, you would just be ticked. Quoting the procedures "SAPD officers should never use the suspect command if their intention is to fine the citizen. SAPD command will not unsuspect for having paid a fine if the citizen is suspected by an SAPD officer." In Argonath, really the only option is to go to jail. While Section 6 only is referred to when pulling over someone, doesn't this apply to? Keep in mind, people are being thrown in jail for crazy times just for a traffic violation. Can I get some clarification on this?

Sincerely,
Mike Sangelo
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Julio. on May 13, 2012, 01:20:23 am
I'm not currently in the SAPD, however, having previously been in the SAPD for a length of time, I feel qualified enough to answer.

If you catch a player speeding, and you wish to pull them over, you chase them, come behind them, and ask them to pull over. If they pull over, then fine, give them a ticket, warn them or whatever, but if they try to escape, you suspect them for evading/reckless driving or similar.

Players are not generally jailed just for traffic violations, it is the evading after the violation that gets them jailed.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [WS]Mike on May 13, 2012, 01:22:21 am
I'm not currently in the SAPD, however, having previously been in the SAPD for a length of time, I feel qualified enough to answer.

If you catch a player speeding, and you wish to pull them over, you chase them, come behind them, and ask them to pull over. If they pull over, then fine, give them a ticket, warn them or whatever, but if they try to escape, you suspect them for evading/reckless driving or similar.

Players are not generally jailed just for traffic violations, it is the evading after the violation that gets them jailed.
I was refering to "Speed Trapping". When I say this I mean sitting at an intersection and /SU'ing anyone who speeds without warning.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on May 13, 2012, 09:43:58 am
I'm not currently in the SAPD, however, having previously been in the SAPD for a length of time, I feel qualified enough to answer.

If you catch a player speeding, and you wish to pull them over, you chase them, come behind them, and ask them to pull over. If they pull over, then fine, give them a ticket, warn them or whatever, but if they try to escape, you suspect them for evading/reckless driving or similar.

Players are not generally jailed just for traffic violations, it is the evading after the violation that gets them jailed.
I was refering to "Speed Trapping". When I say this I mean sitting at an intersection and /SU'ing anyone who speeds without warning.

It's not allowed.. you must try to pull him over.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on May 13, 2012, 20:27:54 pm
With respect, fellas, you shouldn't really be answering the questions on here. The main post states the rules.
Speculation doesn't help confused players.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on May 14, 2012, 09:04:36 am
Quote
Only Captain and Above gives answer

I do believe this is clear enough for everyone..
Regardless if you are or were in SAPD for 50 years, you may not give answers.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on May 14, 2012, 16:30:06 pm
Quote
Only Captain and Above gives answer

I do believe this is clear enough for everyone..
Regardless if you are or were in SAPD for 50 years, you may not give answers.

Oops...Sry    :neutral:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jason Bridges on May 28, 2012, 19:34:48 pm
If you see a civillian deathmatching, provoking, insulting or copbaiting, can we use all of the following options?

-Suspect them and report them and try to take them down

-Only report them as if they're breaking the server rules instead of the law

-Only suspect them as if they're breaking the law instead of server rules
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on June 02, 2012, 05:58:36 am

-Suspect them and report them and try to take them down

Not really.


-Only report them as if they're breaking the server rules instead of the law

Depends, if they are doing in intentionally against you in a non RP way.


-Only suspect them as if they're breaking the law instead of server rules

Indeed. If they are deathmatching in a roleplay way, then by all means do suspect them. Same goes to insulting or provoking in friendly way. That does not include cop-baiting though.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jason Bridges on June 02, 2012, 17:56:00 pm
So I guess that means this topic (http://arpd.argonathrpg.com/forum/index.php?topic=3778.0/url) is outdated then?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on June 14, 2012, 15:16:25 pm
What is the actual difference between [SA:MP] SAPD Cadet and [SA:MP] Academy Cadet ranks?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dolfa on June 14, 2012, 16:16:22 pm
What is the actual difference between [SA:MP] SAPD Cadet and [SA:MP] Academy Cadet ranks?

[SA:MP] Academy Cadet is the only rank existing in the usergroups for Cadets, [SA:MP] SAPD Cadet does not exist, however some may use it as their personal text in order to seperate if they work in an other department.

[mod]
Quote
Only Captain and Above gives answer
I do believe this is clear enough for everyone.. Regardless if you are or were in SAPD for 50 years, you may not give answers.
[/mod]
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on June 15, 2012, 09:23:52 am
Another question:

What is the actual point of tagging your application with [AWAY], because i see applicants all around getting denied for inactivity even if they had their application tagged and reported inactivity..?

ALSO

Do i make my patrol reports only in my desk, or my desk, Application and the Cadet HQ as well?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jason Bridges on June 30, 2012, 00:35:05 am
Here are some situations that haven't been clarified in SAPD procedures and and guides:

-Are police officers allowed to car jack suspects?

-If a civilian points a firearm at you, can you instantly open fire on them?

-Is verbal assault a crime, or just against the server rules?

-When are you allowed deny a suspect an investigation? (i.e. if you and your partner have witnessed them murder someone)

-How many warnings should you issue to someone before you arrest them for failing to comply?

-If a suspect wanted for murder asked for an investigation and the player they killed is no longer on line, is he jailed or unsuspected?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Kenny on June 30, 2012, 17:28:11 pm
Here are some situations that haven't been clarified in SAPD procedures and and guides:

-Are police officers allowed to car jack suspects?

-If a civilian points a firearm at you, can you instantly open fire on them?

-Is verbal assault a crime, or just against the server rules?

-When are you allowed deny a suspect an investigation? (i.e. if you and your partner have witnessed them murder someone)

-How many warnings should you issue to someone before you arrest them for failing to comply?

-If a suspect wanted for murder asked for an investigation and the player they killed is no longer on line, is he jailed or unsuspected?

1 - Police officer pursuing a suspect are allowed to remove the suspect from the vehicle if they fail to co-operate. Remember only suspects who fail to listen to your orders can be forced from their vehicle by the officer.

2 - Once a firearm is pointed at you, then immediately draw your weapon and point it at them, call for backup and talk the civilian to lower his weapon. Do not open fire unless your life or the life of other person close to you is in danger.

3 - Remember to always give a verbal warning but if the offender insist on verbally assaulting then this is a valid crime on which he can be prosecuted for.

4 - If you are absolutely sure and their is no doubt in your mind that this person has committed the crime and you have witnessed it then you can deny the suspect an investigation. You do not need to check up on something that you and your partner have witnessed, for example suspect A shooting at you and later demands investigation. Feel free to deny it...

5 - In this kind of situation you will need to keep calm and be patient. The person you maybe dealing with could be old, hard-hearing or just slow. So you will need to explain to them the situation clearly and tell them the consequence if they do not comply. You should try to make them understand the situation and not how many warnings you issued to them, after that i suggest you do not waste any more time of your police work and proceed with arresting them.

6 - Do your due diligence and carry out the investigation. If the circumstances permits it for example the suspect denies murder and claims man slaughter and he gave himself up willingly instead of being hunted down by police then you may jail them for minimum time. However if the suspect claims hes innocent yet he still run from the police then you can clear determine his omission to guilt and give him your desired sentence. again issuing sentence varies from one officer to another.

- Captain Kenny
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: imy4life on July 03, 2012, 18:45:04 pm
idea1: SAPD should get paid every month due to the hard work and risking for their life.
Idea2:Sapd should hold live reuciment.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Cyril on July 03, 2012, 21:42:37 pm
idea1: SAPD should get paid every month due to the hard work and risking for their life.

Suggested millions times, denied millions times.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Def Perry on July 03, 2012, 22:25:13 pm
Can you deny an investigation if the suspect evaded?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on July 03, 2012, 22:34:16 pm
Idea: SAPD should give "investigation" or processing to determine the motive of the crime regardless of the crime, unless player asks for quick jail or insufficient time is available.
Rather than "I saw you murder a guy, I wont investigate" it should be "why would this person murder someone" "why would he evade cops?" etc.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Def Perry on July 04, 2012, 00:02:41 am
Howdy,

I was curious if "Speed Trapping" is allowed. From what I read, SAPD Protocol states that Officers can not suspect if the intent is to give a fine. In real life, if you were caught by a speed trap, you would just be ticked. Quoting the procedures "SAPD officers should never use the suspect command if their intention is to fine the citizen. SAPD command will not unsuspect for having paid a fine if the citizen is suspected by an SAPD officer." In Argonath, really the only option is to go to jail. While Section 6 only is referred to when pulling over someone, doesn't this apply to? Keep in mind, people are being thrown in jail for crazy times just for a traffic violation. Can I get some clarification on this?

Sincerely,
Mike Sangelo
This is still not answered by a captain +, anyone?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on July 04, 2012, 01:25:29 am
Idea: SAPD should give "investigation" or processing to determine the motive of the crime regardless of the crime, unless player asks for quick jail or insufficient time is available.
Rather than "I saw you murder a guy, I wont investigate" it should be "why would this person murder someone" "why would he evade cops?" etc.

Exactly what we teach in the new Academy :)

Howdy,

I was curious if "Speed Trapping" is allowed. From what I read, SAPD Protocol states that Officers can not suspect if the intent is to give a fine. In real life, if you were caught by a speed trap, you would just be ticked. Quoting the procedures "SAPD officers should never use the suspect command if their intention is to fine the citizen. SAPD command will not unsuspect for having paid a fine if the citizen is suspected by an SAPD officer." In Argonath, really the only option is to go to jail. While Section 6 only is referred to when pulling over someone, doesn't this apply to? Keep in mind, people are being thrown in jail for crazy times just for a traffic violation. Can I get some clarification on this?

Sincerely,
Mike Sangelo
This is still not answered by a captain +, anyone?

Speed trapping is allowed but however, you must always give warnings before suspecting.
Yes, we do not unsuspect anyone if you are intending to issue a fine. Think before you suspect clearly.. If they fail to pull over and suspect them for "evading" - then you may request a unsuspection for "complied". Other than that, no can do.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: tom-de-boer on July 16, 2012, 21:33:40 pm
Het I got an odea for a code if a officer is drawning (in the water)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Francisco Martinez on July 16, 2012, 21:41:07 pm
I don't think we need anymore codes to confuse new players. Just request a player cause you fell on the water. Don't complicate it.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on July 17, 2012, 01:29:45 am
Het I got an odea for a code if a officer is drawning (in the water)
10-blblblblblbbbblbbbl
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jack Baker on July 17, 2012, 01:30:44 am
Het I got an odea for a code if a officer is drawning (in the water)
10-blblblblblbbbblbbbl

 :lol:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: SafetyMoose on July 17, 2012, 10:30:20 am
What is the difference between shitting and having a different and/or negative opinion. Want to know because I see the term shitting being thrown around a lot in demotions yet don't understand where the line is drawn on the issue. Cheers

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Cyril on July 17, 2012, 10:37:20 am
Different opinion :
- I don't agree with SAPD / The CMD Staff because... I think we should...

Shitting :
- Omg cmd staff corrupted, ain't doing shit, only promoting asslickers


It's just an example but it gives you the global idea.
 
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jack White on July 17, 2012, 11:24:25 am
Different opinions:

Seems like a good idea [name], but what if we change lalalala to blalablabala, so it would be easier to blablablalaal?


Shitting?

Wow, motherf**ker [name] that is a motherf**king stupid motherf**king idea, go do some motherf**king shit that motherf**king helps SAPD instead of just f**king the motherf**king shit up more than it already is.


See my point? Shitting means you go against the leaders in a BAD way, instead of asking calmy what would be better.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Roske on July 17, 2012, 13:33:30 pm
Het I got an odea for a code if a officer is drawning (in the water)
10-blblblblblbbbblbbbl

 :lol:
:rofl:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: SafetyMoose on July 17, 2012, 20:40:37 pm
Different opinions:

Seems like a good idea [name], but what if we change lalalala to blalablabala, so it would be easier to blablablalaal?


Shitting?

Wow, motherf**ker [name] that is a motherf**king stupid motherf**king idea, go do some motherf**king shit that motherf**king helps SAPD instead of just f**king the motherf**king shit up more than it already is.


See my point? Shitting means you go against the leaders in a BAD way, instead of asking calmy what would be better.


Thats what I thought but im seeing different so i got confused. thanks.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Grant Jones on July 19, 2012, 07:26:10 am
I agree that in most cop chases when the suspect stops his/her car and is idle inside or out of the car the officers behind him would get out and shoot his/her car or himself to living hell.

Thats why we call this a "Felony Stop." Felony Stop doesn't mean stop your car once the suspect stops his get out of the car before the suspect can and shoot the living hell out of his car so he dies, NO!! It means set a rear perimeter behind the suspects car and instruct him to get out and give up. There is a series of steps though to do this the right way.

Im sure if ARPD officers became more familer with this normal officers operation there will be less killing on idle suspects  :cop:.

(http://i.ytimg.com/vi/hAZpQKUy0v0/0.jpg)

Or........ even adding a NEW command to ether both SAPD and ARPD officers or just SAPD officers. A /ta command or something like that where the officer can be armed with a RP Tazzer and when he/she types /ta or selects the weapon and shoots it at a suspect the suspect will automatically get tazzed, and will automatically switch to the /ill command for a brief moment.

I'm up to heir peoples opinions on this especially SAPD command and or SA:MP scripters  :?:

I'm wondering if the SAPD or anyone would be up to doing this or at least looking into it? State your opinions!!   :cop:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on July 19, 2012, 08:14:36 am
I agree that in most cop chases when the suspect stops his/her car and is idle inside or out of the car the officers behind him would get out and shoot his/her car or himself to living hell.

Thats why we call this a "Felony Stop." Felony Stop doesn't mean stop your car once the suspect stops his get out of the car before the suspect can and shoot the living hell out of his car so he dies, NO!! It means set a rear perimeter behind the suspects car and instruct him to get out and give up. There is a series of steps though to do this the right way.

Im sure if ARPD officers became more familer with this normal officers operation there will be less killing on idle suspects  :cop:.

(http://i.ytimg.com/vi/hAZpQKUy0v0/0.jpg)

Or........ even adding a NEW command to ether both SAPD and ARPD officers or just SAPD officers. A /ta command or something like that where the officer can be armed with a RP Tazzer and when he/she types /ta or selects the weapon and shoots it at a suspect the suspect will automatically get tazzed, and will automatically switch to the /ill command for a brief moment.

I'm up to heir peoples opinions on this especially SAPD command and or SA:MP scripters  :?:

I'm wondering if the SAPD or anyone would be up to doing this or at least looking into it? State your opinions!!   :cop:

 
Quote
or at least looking into it?

Believe it or not, we've looked at it a thousand of times and said it's denied.. yet people still wish to support the idea.
I'll say it yet again.. denied.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Grant Jones on July 19, 2012, 09:32:54 am
I agree that in most cop chases when the suspect stops his/her car and is idle inside or out of the car the officers behind him would get out and shoot his/her car or himself to living hell.

Thats why we call this a "Felony Stop." Felony Stop doesn't mean stop your car once the suspect stops his get out of the car before the suspect can and shoot the living hell out of his car so he dies, NO!! It means set a rear perimeter behind the suspects car and instruct him to get out and give up. There is a series of steps though to do this the right way.

Im sure if ARPD officers became more familer with this normal officers operation there will be less killing on idle suspects  :cop:.

(http://i.ytimg.com/vi/hAZpQKUy0v0/0.jpg)

Or........ even adding a NEW command to ether both SAPD and ARPD officers or just SAPD officers. A /ta command or something like that where the officer can be armed with a RP Tazzer and when he/she types /ta or selects the weapon and shoots it at a suspect the suspect will automatically get tazzed, and will automatically switch to the /ill command for a brief moment.

I'm up to heir peoples opinions on this especially SAPD command and or SA:MP scripters  :?:

I'm wondering if the SAPD or anyone would be up to doing this or at least looking into it? State your opinions!!   :cop:

 
Quote
or at least looking into it?

Believe it or not, we've looked at it a thousand of times and said it's denied.. yet people still wish to support the idea.
I'll say it yet again.. denied.

 :conf:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Roske on July 19, 2012, 17:16:20 pm
I agree that in most cop chases when the suspect stops his/her car and is idle inside or out of the car the officers behind him would get out and shoot his/her car or himself to living hell.

Thats why we call this a "Felony Stop." Felony Stop doesn't mean stop your car once the suspect stops his get out of the car before the suspect can and shoot the living hell out of his car so he dies, NO!! It means set a rear perimeter behind the suspects car and instruct him to get out and give up. There is a series of steps though to do this the right way.

Im sure if ARPD officers became more familer with this normal officers operation there will be less killing on idle suspects  :cop:.

(http://i.ytimg.com/vi/hAZpQKUy0v0/0.jpg)

Or........ even adding a NEW command to ether both SAPD and ARPD officers or just SAPD officers. A /ta command or something like that where the officer can be armed with a RP Tazzer and when he/she types /ta or selects the weapon and shoots it at a suspect the suspect will automatically get tazzed, and will automatically switch to the /ill command for a brief moment.

I'm up to heir peoples opinions on this especially SAPD command and or SA:MP scripters  :?:

I'm wondering if the SAPD or anyone would be up to doing this or at least looking into it? State your opinions!!   :cop:

 
Quote
or at least looking into it?

Believe it or not, we've looked at it a thousand of times and said it's denied.. yet people still wish to support the idea.
I'll say it yet again.. denied.

 :conf:
No really, People would "yap" even more if they implement Tazers
"WHY DO COPS HAVE TAZERS??"
People would just start Tazin' and forgeting to RP.
We should work as a team, not as a bunch of /ta's
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on July 19, 2012, 20:09:20 pm
Umm, the idea of a tazer just seems the same as what pepper spray currently does at the moment, right?  :lol:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Roske on July 19, 2012, 21:31:54 pm
Umm, the idea of a tazer just seems the same as what pepper spray currently does at the moment, right?  :lol:
Yeah  :lol:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Moretti on July 19, 2012, 21:36:26 pm
Umm, the idea of a tazer just seems the same as what pepper spray currently does at the moment, right?  :lol:

Its a long range pepperspray I gues.

So  ... Don't be lazy and run to the suspect, and spray :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: SafetyMoose on July 20, 2012, 03:28:30 am
Tazers are not even that long of a range any ways IRL. They have a good distance but the fartehr away you are the less likely to get the probes to both make contact properly. its only a few feet farther then pepper sprey, and pepper sprey has decent range.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Darxez on July 22, 2012, 10:30:03 am
I'm a applicant for the SAPD since the lockdown, so, a long time. I'm going from the 27th on holiday, and will be away for 2 and a HALF week, 3-2 days longer then allowed by the [AWAY] system.. I'll be able to login into the forums to read everything, but I simply can't come IG. I'll give a try to put SA on aUSB stick, but last time it wouldn't open on the Mac (I've only got a Mac in Holland due the fact my sister needs it for her work (my laptop isn't working somehow over there, Wi Fi won't connect) and in Australia I only will have my other phone,). Does this mean I'll have to withdraw or that my application will be denied ?

Probably found a solution, Netbook :). If it will work, I'll come online a time, if not, I'll get to a friend and steal his :).
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: KhornateMonkey on July 22, 2012, 11:27:05 am
Post on your application that you're going away for a while, and place a [AWAY] tag on the application title.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Darxez on July 22, 2012, 11:29:18 am
I'm alreayd going to do that, it is only allowed (as I did understand) to be away for 2 weeks.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on July 22, 2012, 11:51:03 am
If you exceed 2 weeks, your application will be rejected and you can PM the management back if you wish to restore it when your back.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: AGvardia on July 22, 2012, 12:22:38 pm
Question
Michael Ace is new deputy chief?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Darxez on July 22, 2012, 12:51:19 pm
If you exceed 2 weeks, your application will be rejected and you can PM the management back if you wish to restore it when your back.

Alright, will do fine. I'll give a try to be just away for 2 weeks, those 3-2 days are for something that I actually don't want to do.

Cheers.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on July 22, 2012, 13:20:31 pm
Question
Michael Ace is new deputy chief?

That's me. :redface:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Darxez on July 22, 2012, 13:36:44 pm
Sorry, shot you in the ass then Paul. :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: AGvardia on July 22, 2012, 15:18:17 pm
Question
Michael Ace is new deputy chief?

That's me. :redface:

You are Michael Ace?  :cry:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on July 22, 2012, 15:36:37 pm
You bet :)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Francisco Martinez on July 22, 2012, 20:46:45 pm
Great power of deduction is lacking around! Maybe the log in from Australia was a tip...  :neutral:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Kenny on July 24, 2012, 06:24:48 am
Do not use this as a discussion topic. Only post your questions and await answers from SAPD Upper Command and please no silly questions...use the PM function to reply to your friends.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Mash on July 26, 2012, 14:29:04 pm
SWAT is the gameplay majority of the current officers wish to try out, both ARPD and SAPD ones. How about to offer each SAPD officer a tryout as a SWAT Operative and offer them the chance instead of the current system? We are here to have fun and enjoy the gameplay, it feels wierd to restrict gameplay for others. Give them the chance to try it out atleast!

Indeed it will give more work but think the probaly happiness you will create among players! :roll:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Francisco Martinez on July 26, 2012, 15:14:11 pm
SWAT is the gameplay majority of the current officers wish to try out, both ARPD and SAPD ones. How about to offer each SAPD officer a tryout as a SWAT Operative and offer them the chance instead of the current system? We are here to have fun and enjoy the gameplay, it feels wierd to restrict gameplay for others. Give them the chance to try it out atleast!

Indeed it will give more work but think the probaly happiness you will create among players! :roll:

Marcus had that system. It worked well.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jack Baker on July 27, 2012, 02:40:52 am
SWAT is the gameplay majority of the current officers wish to try out, both ARPD and SAPD ones. How about to offer each SAPD officer a tryout as a SWAT Operative and offer them the chance instead of the current system? We are here to have fun and enjoy the gameplay, it feels wierd to restrict gameplay for others. Give them the chance to try it out atleast!

Indeed it will give more work but think the probaly happiness you will create among players! :roll:

Indeed restricting gameplay for players is a loose for some, but at the same time they notice that IF they work hard in the SAPD for it, they are the onces getting in SWAT. SWAT is and always will be a elite team, we wouldnt be a SWAT team if we would just randomly let people join without them having experience nor being trained.. Those who have experience sure are able to join if invited, altho there isnt a open door which you can just enter, Why not? SWAT should only be available for those who are highly experienced, have skills and know the drill.

Everyone is able to join SWAT, altho you gotta do something for it yourself.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Moretti on July 27, 2012, 08:04:55 am
Maybe make them cadet first, and if they are good enough, they can stay as operative
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on July 27, 2012, 08:12:32 am
Nope.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on July 27, 2012, 09:42:42 am
S.W.A.T is a elite division of SAPD, if every officer that steps foot in SAPD is given the chance to be SWAT, without even having proper training/experience, he is bound to fail and create chaos within the SWAT team. That's why S.W.A.T has always been invite only, it gives the chance to S.W.A.T Commander to pick best officer of the best and create effecient team. You want to be apart of SWAT, do your best, work hard and show SWAT/SAPD Command what you are capable of.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Mash on July 27, 2012, 13:19:27 pm
S.W.A.T is a elite division of SAPD, if every officer that steps foot in SAPD is given the chance to be SWAT, without even having proper training/experience, he is bound to fail and create chaos within the SWAT team. That's why S.W.A.T has always been invite only, it gives the chance to S.W.A.T Commander to pick best officer of the best and create effecient team. You want to be apart of SWAT, do your best, work hard and show SWAT/SAPD Command what you are capable of.
This is what I am talking about. The do-it-yourself-attitude is pretty messed up. SWAT is an elite division.. IN A GAME! What obstruct you to train them as Cadets and if they do not fit the profile you can throw them out. You gave them the chance, they didn't take it. It is pretty simple. It takes time to organise but I rather see everyone get the offer to try it out, instead of have thoughts about him.

How do you expect players to be aware of the procedures, regulations and the drill if they have no idea what SWAT is about? Why not bring your experience further and teach the ones who find it interest? Currently does whole SAPD upper command lays their trust on old schoolers, instead of teach newcommers who are probaly interested in a higher spot and with introduction and training they will hopefully make a very good job aswell.

SWAT is a journey everyone should be able to try out, atleast as SAPD Officer. The best in Argonath :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Cyril on July 27, 2012, 13:32:53 pm
Everyone is interested in a higher spot but they should work like everyone else to reach it.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Mash on July 27, 2012, 13:47:38 pm
Everyone is interested in a higher spot but they should work like everyone else to reach it.
Isn't it ironic people get reinstated to a command rank when they left in anger?
SAPD lays their trust in oldschoolers and have no plans to give newcommers the chance to prove them selves.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Cyril on July 27, 2012, 13:55:58 pm
Everyone is interested in a higher spot but they should work like everyone else to reach it.
Isn't it ironic people get reinstated to a command rank when they left in anger?
SAPD lays their trust in oldschoolers and have no plans to give newcommers the chance to prove them selves.

If they don't see any suitable person to handle the job, I don't see the problem reinstating people to command rank.
As for your second sentence, I didn't know you had access to SAPD plans & objectives.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on July 27, 2012, 14:04:22 pm
The do-it-yourself-attitude is pretty messed up.

Sorry that we are making people actually do something in order to achieve something, rather then giving it like a cookie, I don't know in which organisation you have seen something to be given that easy, but that organisation is not SAPD and hopefully it will never be.


How do you expect players to be aware of the procedures, regulations and the drill if they have no idea what SWAT is about? Why not bring your experience further and teach the ones who find it interest? Currently does whole SAPD upper command lays their trust on old schoolers, instead of teach newcommers who are probaly interested in a higher spot and with introduction and training they will hopefully make a very good job aswell.

SWAT is a journey everyone should be able to try out, atleast as SAPD Officer. The best in Argonath :D

What S.W.A.T has to do with police regulations/procedures ?

If person is interested within S.W.A.T, he will find information about it and if he really does have skills, he will be recognized.

How is our trust laying in so called "old schoolers" when half of our current SWAT team has about top 1 year experience within the force.

Everyone are able to try out as long as they are ready to take that step.


Everyone is interested in a higher spot but they should work like everyone else to reach it.
Isn't it ironic people get reinstated to a command rank when they left in anger?
SAPD lays their trust in oldschoolers and have no plans to give newcommers the chance to prove them selves.

You have any issues towards how SAPD is being led - ARPD Commissiner Jaaskaa is the man you should talk to, if he agrees with you point of view, then he will fix it.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on July 27, 2012, 14:20:01 pm
Everyone is interested in a higher spot but they should work like everyone else to reach it.
Isn't it ironic people get reinstated to a command rank when they left in anger?
SAPD lays their trust in oldschoolers and have no plans to give newcommers the chance to prove them selves.

What does that have to do with anything? Just because we disagree with your proposal doesn't mean you should bring up assumptions which are not related to anything attempting to by-pass something.

Quote
chance to prove them selves.
Probably your one of those people who failed to prove themselves and kept complaining despite the amount of resignations attempting to bring SAPD to a water-full to follow your own vision.

People kept moaning about corruption, lack of discipline? Professionalism? SAPD Officers unable to lead ARPD Officers in a proper manner? And i actually pulled my fingers out with Jaaskaa and fixed it.
Oh wait.. we have more complaining / ranting here of how we should all consider a vision to follow immediately.

Sorry, but the answer is a no for the SWAT suggestion as the division has a elite role to fill, recruitment is a major role.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on July 27, 2012, 20:00:46 pm
I hope noone was referring to my reinstatement incorrectly :(
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on July 28, 2012, 09:15:04 am
Everyone is interested in a higher spot but they should work like everyone else to reach it.
Isn't it ironic people get reinstated to a command rank when they left in anger?
SAPD lays their trust in oldschoolers and have no plans to give newcommers the chance to prove them selves.

SIR, this by far was the most epic statement i ever heard.

Once again it isnt really fair from my side to criticize, when  i'm usually the one being criticized, but i really agree with Mash. SAPD is putting more efforts in elder staff in SAPD, rather than those newcomers. It doenst want to let those "old-schoolers" to get away and replace them with the new officers. I mean, they value old officers much more than the newcomers, which in the future may proove even better than the older ones.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on July 28, 2012, 10:42:10 am
Everyone is interested in a higher spot but they should work like everyone else to reach it.
Isn't it ironic people get reinstated to a command rank when they left in anger?
SAPD lays their trust in oldschoolers and have no plans to give newcommers the chance to prove them selves.

SIR, this by far was the most epic statement i ever heard.

Once again it isnt really fair from my side to criticize, when  i'm usually the one being criticized, but i really agree with Mash. SAPD is putting more efforts in elder staff in SAPD, rather than those newcomers. It doenst want to let those "old-schoolers" to get away and replace them with the new officers. I mean, they value old officers much more than the newcomers, which in the future may proove even better than the older ones.


SIR, this by far was the most epic statement i ever heard.

Once again it isnt really fair from my side to criticize, when  i'm usually the one being criticized, but i really agree with Mash. SAPD is putting more efforts in elder staff in SAPD, rather than those newcomers. It doenst want to let those "old-schoolers" to get away and replace them with the new officers. I mean, they value old officers much more than the newcomers, which in the future may proove even better than the older ones.

^

You don't like how SAPD is running? Why bother applying? Get over yourself seriously with the false assumptions. Whatever the SAPD Command do, you respect it or get your face out of here and that was said by Gandalf.
Pack your bags and go elsewhere. Otherwise shut your mouth. I worked my ass off from Cadet to Chief without a single word of doubt. And every single one of use can do that.

The more you moan and complain, the more your opportunities are getting worse. Get it straight otherwise you'll end up nowhere.

Let me remind you that over 5 people got perm banned from all ARPD forces for 18 months by me and Jaaskaa for the similar reasons you both are committing.
So if you wish to follow that path, you are welcomed to face the consequences.

You are showing aboulste no interest in your SAPD career as you feel there are some glitches around here to show how gentlemen you are and a apology is needed.

As for you Max, Gandalf already warned you.

Everyone who disagreed with SAPD command in this topic is not going to get any other position as officer for a long time.

Do you know what words forum means? It means a discussion, and in a discussion, people usually state their opinions and feelings about a certain topic, which at this point , is  a SAPD lockdown.
If you feel that my opinion is unacceptable to you - do not read it, and yet, dont waste your time replying to it. And you know , you have just basically said the same thing Cyril just said. "Be like others and be cool".
 I dont think this applies in this situation.
A forum means a place of assembly. You show complete ignorance in every post, which means that you are correct that someone made a mistake accepting you as cadet.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Moretti on July 28, 2012, 10:53:34 am
I'll shut up  :hit:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on July 28, 2012, 11:33:08 am
Excuse me? What do i have to apologize for? I did not offend anyone. I agreed to an opinion, and added my own part to it. Why does that topic have a title "State your questions and concerns, ideas and etc" afer all? Is Argonath turning into communism, where you cant tell anything against someone from the high up otherwise you will end up in prison?

I said nothing wrong , i did not break any rule or regulation. If you feel that it's the right decision - go ahead and deny me. But i'm atleast expecting you to justify that decision of yours. Finally someone has showed their true colors..

So, what exactly will you achieve with this? Just once again proove how much power you are and tell people what will happen if they say anything against SAPD? Officers are already covered in fear, afraid that if they say atleast a word against you or anyone else from the command, they might get into trouble. This is not the ARPD i recall... I remember that command used to accept criticism and try to look more into it, rather than just shuting everyone up issues free copbans.



[admin]USER IS NOW FORUM BANNED.- Ignoring warnings despite how many times warned. No longer welcomed to the forums after 3 forum bans and multiple warnings, advices. Ignoring Gandalf's warning about showing complete ignorance in every forum post + showing disobedience towards ARPD forces.[/admin]
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on July 28, 2012, 11:36:36 am
Excuse me? What do i have to apologize for? I did not offend anyone. I agreed to an opinion, and added my own part to it. Why does that topic have a title "State your questions and concerns, ideas and etc" afer all? Is Argonath turning into communism, where you cant tell anything against someone from the high up otherwise you will end up in prison?

I said nothing wrong that , i did not break any rule or regulation. If you feel that it's the right decision - go ahead and deny me. I wont be bothered one bit, because i would know that i was denied unjustfully. Finally someone has showed their true colors..

Quote
Is Argonath turning into communism

That point right there is a community ban offence.

You've caused enough damage towards the ARPD forces, and still can't find the correct path on what you seek to do, because you fail at doing so by bringing up false assumptions and statements which are completely excessive. Even after i tried helping you, you disappointed me by ignoring my warnings after the forum ban was issued by JDC. And now, you will return to that position because there is no other option for me to decide on what i should do to you.
You are now permanently denied as many chances have been given from many superiors all over APRD + Gandalf.

Good bye and good luck on whatever you seek.
As you wish, i tried to give you another chance - but it seems you are not willing to take the step.

Cheers.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Kenny on July 28, 2012, 18:03:13 pm
Excuse me? What do i have to apologize for? I did not offend anyone. I agreed to an opinion, and added my own part to it. Why does that topic have a title "State your questions and concerns, ideas and etc" afer all? Is Argonath turning into communism, where you cant tell anything against someone from the high up otherwise you will end up in prison?

You are correct with this topic being 'state your questions, concerns and ideas'. We do not limit you from doing that, in fact we encourage you. But understand this once you have shared your idea and SAPD Upper Command have looked into and gave you a response, there is no reason you should keep on insisting to a point where you get frustrated and you start accusation or speak inappropriately.

I said nothing wrong , i did not break any rule or regulation. If you feel that it's the right decision - go ahead and deny me. But i'm atleast expecting you to justify that decision of yours. Finally someone has showed their true colors....So, what exactly will you achieve with this? Just once again proove how much power you are and tell people what will happen if they say anything against SAPD?

The Chief has been polite with you issuing you warnings and tried to advise you, guide you yet you choose to ignore his friendly warnings took it for an invitation to a debate and insisted on expressing your opinion in an aggravated manner with accusation. You have pushed your limits and for how everyone acts they will be treated that way, so do not be suprised with his reply as you have shown him how low and irritating you can be.

Officers are already covered in fear, afraid that if they say atleast a word against you or anyone else from the command, they might get into trouble. This is not the ARPD i recall... I remember that command used to accept criticism and try to look more into it, rather than just shuting everyone up issues free copbans.

Your first sentence is the shit we need to hear from you that gets you banned. You claim you said nothing wrong yet in the same post you post such things. You remember times command used to do this and that, well we remember times when officers used to be professional in their respective fields, follow the chain of command, carry their duty and uphold the law. But as you say Command is changing then understand the officer are changing too, we are in a new era...You think the command does not have old members from past command present now? maybe your sources are misinformed...

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Moretti on July 28, 2012, 20:32:08 pm
Sorry Paul, won't happen again.


And there is no need to reject my application, because I don't have one...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on July 29, 2012, 04:36:53 am
Anyone who attempts to test out the SAPD Command's temper in this topic or any other place will end up in no good.
Think before you post. Hopefully nothing is taken to offence as the strictest way is much easier to communicate with if they do ignore the first warning of kindness.

- Would this criticize the work of the SAPD Command?
- Would this exceed the limitations of the SAPD / Argonath vision?

If you bring up false assumptions, please reconsider what you have posted. This is no opinion topic how things should be ran as everything is sorted out from scratch, nor suggestions will be considered unless they are beyond the Argonath vision. Whether you wish to argue or point out how good you are in bringing up assumptions, you are considered as a normal member.

SAPD Command are hard working members selected with full trust, no one dares to disrespect them or test them on how they work. Bringing up facts such as he is a new player to be in the SAPD or is a old player in the SAPD is just rubbish.. SAPD Command are similar to Argonath RPG Server Managers in a police wise. Suggestions and Ideas won't be accepted that easy, you won't be notified nor contacted if it is accepted or not. SAPD Command can sometimes get out of hand in terms of responses because there is too much stress for them and tasks for them to fill whilst others disrespect that.

Treat all policing with respect as much as you treat your boss. We do not limit anyone from posting something here, but do realize that you are in no position to consider what is right and what is wrong and how things should work. We are assigned for a duty, and that duty fills up the space of how SAPD should be running. The assignments mainly come from President Gandalf to me and Jaaskaa to process. Saying that this is not running good or he should not be here is a assumptions when you have no idea what you are trying to prove nor been to the SAPD Command to experience on what is happening.

Be proud that we are open police group instead of a strict force that has no ARPD officers and has a strict application process. Be enhanced by the leadership and fun that has been provided by the SAPD Developers. Be happy that you have a organization which offers you many experience with many opportunities. Be GLAD that you have a role in this department over others who TRY as much as they can to get in this organization. Be HAPPY that you have a SAPD Command being creative and supporting the leadership and developing the best ideas for their roles to fill up their duties. Be proud that you have a opportunity to learn a new role in various departments offering a entertainment center with creativity.

The SAPD officers are not supposed to be restrained to play such police role play characters as they want, but the command staff must show them the correct standards, and to prevent any abuse of the police power. The aim of SAPD is to have role play scenarios where both sides agrees on 'punishment' of the law, and all players "win", this includes all citizens, law enforcers and criminals. We must never forget we are playing for entertainment.

With the recent posts made by several people, they are considered as SAPD Command are children with no duties nor brains which is a punishable offence depending if you have been warned in the past or not.  Last thing is that you should never tell ANY SAPD Command member how to do their jobs.

We come here to relax and have fun with the current structure, and you should be thanking the people volunteering and giving their time in being more responsible for big steps to keep the policing side more stable. That is why our SAPD Command team are selected with full trust. Not agreeing with SAPD Command or attempting to be disobedient against them means you have no utter remorse of what you are showing.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: KhornateMonkey on July 29, 2012, 11:46:21 am
Will there be anymore departments arriving in SAPD? Such as the Traffic Department. What are your plans for the future?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on July 31, 2012, 14:07:08 pm
Currently we won't be implementing any other divisions until we get the current ones full stable. Then will be implementing a Highway Patrol Division globally in the SAPD.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pepper on July 31, 2012, 18:53:56 pm
if someone were to have been fired for a seemingly unknown reason and evidence provided doesn't show anything against this person,  is this person fired wrongly?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on August 01, 2012, 08:05:27 am
if someone were to have been fired for a seemingly unknown reason and evidence provided doesn't show anything against this person,  is this person fired wrongly?

As for you, nope.

Final decision was made by Jaaskaa, agree with it or not. Even if you think it's valid or not.

Who are you going to convince that you are innocent? Gandalf, Jaaskaa and myself have been the decision against those people. And you are one of those people who like to act over themselves. You're considered as a follower with them to us.

Bad luck, you had a big mouth against the SAPD by occasions. Let's see how you go on that other server with your mighty friends. Then sometime you'll consider your mistakes and start apologizing.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pepper on August 01, 2012, 16:53:31 pm
if someone were to have been fired for a seemingly unknown reason and evidence provided doesn't show anything against this person,  is this person fired wrongly?

As for you, nope.

Final decision was made by Jaaskaa, agree with it or not. Even if you think it's valid or not.

Who are you going to convince that you are innocent? Gandalf, Jaaskaa and myself have been the decision against those people. And you are one of those people who like to act over themselves. You're considered as a follower with them to us.

Bad luck, you had a big mouth against the SAPD by occasions. Let's see how you go on that other server with your mighty friends. Then sometime you'll consider your mistakes and start apologizing.
you do realize i didn't say anything? ''other server'' sir, that has gotten people banned multiple times because it is slang for a different roleplay server. was i fired for being in the teamspeak channel?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on August 02, 2012, 08:13:23 am
if someone were to have been fired for a seemingly unknown reason and evidence provided doesn't show anything against this person,  is this person fired wrongly?

As for you, nope.

Final decision was made by Jaaskaa, agree with it or not. Even if you think it's valid or not.

Who are you going to convince that you are innocent? Gandalf, Jaaskaa and myself have been the decision against those people. And you are one of those people who like to act over themselves. You're considered as a follower with them to us.

Bad luck, you had a big mouth against the SAPD by occasions. Let's see how you go on that other server with your mighty friends. Then sometime you'll consider your mistakes and start apologizing.
you do realize i didn't say anything? ''other server'' sir, that has gotten people banned multiple times because it is slang for a different roleplay server. was i fired for being in the teamspeak channel?

Door is waiting for you.
At the moment, your wasting your time attempting to convince me or anyone around here. Not working so far, and will be impossible to work for.

Choose your path with your mighty friends, because you are not welcomed to the SAPD anymore. Nor to any ARPD Force.
That is final.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Orel on August 03, 2012, 10:16:47 am
thought it would be nice to make an open poll about the sapd.. make a form of that with some questions and post it on the main forums and let people say what ever they think about sapd, so you can see what can you improve
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on August 03, 2012, 10:39:46 am
Not really necessary as we are on a development stage currently. Perhaps when RS5 is opened or so, we can do that.
Because it would cause somethings un-related to be said without being sure and alike. That's why i prefer it to be made when everything is fully done.

Got heaps of things to implement, but have to do them slowly. But it's pretty much interesting..  :hank2:

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Darxez on August 07, 2012, 11:57:47 am
I'm accepted some days ago. I'm assigned to the LSPD.

Am I allowed to as a training to somebody who is not in my district ?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on August 07, 2012, 12:04:38 pm
I'm accepted some days ago. I'm assigned to the LSPD.

Am I allowed to as a training to somebody who is not in my district ?

I presume "as" is "ask" :razz:

Anyway, yes you may.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Darxez on August 07, 2012, 12:06:34 pm
Auto corrector is pissing me off. Hate my new phone.

Cheers
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: J. Jones on August 25, 2012, 17:08:31 pm
Tried asking ingame, believe I did not get an answer, although I may of missed it..

What happened to the [SA:MP]FBI Agent rank?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tom Adams on August 25, 2012, 18:23:18 pm
It's deleted.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: J. Jones on August 25, 2012, 18:38:46 pm
I know that much, but why?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on August 26, 2012, 04:41:51 am
Should be back in a couple of hours.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on August 27, 2012, 10:04:25 am
I'm accepted some days ago. I'm assigned to the LSPD.

Am I allowed to as a training to somebody who is not in my district ?

I presume "as" is "ask" :razz:

Anyway, yes you may.

A late extension to this. Any of the Captains can help you, but if I'm not wrong; Paul, you asked us to train our jurisdiction cadets first?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on August 27, 2012, 10:18:43 am
Any cadet. But usually the cadets in your department contact you first. ;)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Louis on September 26, 2012, 17:56:27 pm
Is suspecting someone who is already a suspect allowed if they do another crime?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on September 26, 2012, 17:59:28 pm
Is suspecting someone who is already a suspect allowed if they do another crime?

No re-suspecting is not allowed at any point, but of course you should consider all his crimes in his jail sentence.
There is one misleading situation such as - if someone abuses suspect with stupid reason and the person who is being abused doesn't stop and /gu, then he makes even the nonsense crime valid by evading, but you don't need to re-suspect him.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Louis on September 26, 2012, 18:46:34 pm
Is suspecting someone who is already a suspect allowed if they do another crime?

No re-suspecting is not allowed at any point, but of course you should consider all his crimes in his jail sentence.
There is one misleading situation such as - if someone abuses suspect with stupid reason and the person who is being abused doesn't stop and /gu, then he makes even the nonsense crime valid by evading, but you don't need to re-suspect him.


Alright thanks, but would unsuspecting be allowed if a suspect is suspected twice, even if he did a crime?   
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on September 26, 2012, 19:02:50 pm
Is suspecting someone who is already a suspect allowed if they do another crime?

No re-suspecting is not allowed at any point, but of course you should consider all his crimes in his jail sentence.
There is one misleading situation such as - if someone abuses suspect with stupid reason and the person who is being abused doesn't stop and /gu, then he makes even the nonsense crime valid by evading, but you don't need to re-suspect him.


Alright thanks, but would unsuspecting be allowed if a suspect is suspected twice, even if he did a crime?   

No if the person really did commit a crime, he shouldn't be unsuspected otherwise might be considered corruption/abuse.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Moretti on September 26, 2012, 19:20:11 pm
Are the SAPD officers allowed to join the OCU task force as long as it takes orders from SAPD and FBI command, and does not break any of the SAPD rules and regulations?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on September 26, 2012, 19:43:15 pm
Quote
Mistake was taken against the rule - Removed to not cause confusion
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Moretti on September 26, 2012, 19:51:23 pm
Quote
Mistake was taken against the rule - Removed to not cause confusion

They won't. I will give you my word.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on October 14, 2012, 16:37:56 pm
Quote
Mistake was taken against the rule - Removed to not cause confusion

ARTP already operates this way, but once i asked you if SAPD officers are allowed to join, i was told that theyre not
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Desmond Martel on October 14, 2012, 20:50:41 pm
Quote
Yes, SAPD officers can join any unofficial division as far as those points are not broken:
- The group doesn't break any SAPD rules/reguations.
- The group always takes ARPD's Chain of command as primary.

ARTP already operates this way, but once i asked you if SAPD officers are allowed to join, i was told that theyre not
I'm not in any way a spokesperson and in the interest of full disclosure I make this note as myself, not as any representative of the SAPD or their expressed or unwritten interests. That being said, I feel I may be able to provide insight on this while a more conclusive and official response is pending.

SAPD members are permitted to join unofficial police divisions so long as those aforementioned points are met, that much is clear officially. However, it should also be readily clear that those points are very liquid in their nature and as such it would be perhaps too bold to go far as to say a specific group, say ARTP as pure example, is or is not acceptable. That being said, it can be reasoned that the burden falls on the SAPD officers themselves. They must use their discretion to ensure that they are not in any way violating the policies and protocols set forth. That also being established, one must understand that then the officer must themselves recognize when the group would no longer be considered permissible and when they should leave it or expect SAPD punishment or termination. So while yes SAPD staff are permitted to join ARTP and other unofficial divisions, they must recognize and understand that their duties and responsibilities to the SAPD come forefront to that of any other law enforcement group and they must govern what they do accordingly.

Again, that's in large part based on what I've personally experienced, read, and heard. It does not in any way reflect official policy, but I do feel it finds itself applicable and may help you better understand why there may be so much confusion about the topic.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Lionel Valdes on October 14, 2012, 21:13:11 pm
Counter-answer: What are you talking about man, Paul's words are clear, no SAPD member is allowed to join an unofficial division.



Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Desmond Martel on October 14, 2012, 21:17:44 pm
Counter-answer: What are you talking about man, Paul's words are clear, no SAPD member is allowed to join an unofficial division.
In my short time here I've spent far more than enough time talking to Paul to know that that clear cut policy you claim is not, in fact, the policy enforced nor supported. It's simply not that simple, as it were.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on October 15, 2012, 07:15:21 am
The contemptuous and ironic part of SAPD joining any un-official group is that SAPD / FBI fill up the obligations and objectives the group is there for most of the time.
ARTP for example has a main objective for traffic, that is one main duty for SAPD Officers, to perform and initiate traffic operations.

Frankly, It's quite impractical for SAPD / FBI to join such groups when they already have to fill that task themselves, not to mention we have strict policies in joining or creating un-official policing groups.
Remember that SAPD is inclusive and not exclusive. The combination may conflict.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jason Bridges on October 15, 2012, 09:03:42 am
Is suspecting someone who is already a suspect allowed if they do another crime?

No re-suspecting is not allowed at any point, but of course you should consider all his crimes in his jail sentence.

Argonath Constitution Section III Criminal Law:

Act X: Parties to offence:
Act X.: Anyone taking part in an offence is guilty of that offence.
Act X.I: Anyone encouraging, helping to prepare or to commit an offence is guilty of that offence

This basically means that anyone aiding a murderer is then guilty of murder. If this is the case, why do they only get 1 star? Surely we should be allowed to add more stars?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on October 15, 2012, 14:48:42 pm
The contemptuous and ironic part of SAPD joining any un-official group is that SAPD / FBI fill up the obligations and objectives the group is there for most of the time.
ARTP for example has a main objective for traffic, that is one main duty for SAPD Officers, to perform and initiate traffic operations.

Frankly, It's quite impractical for SAPD / FBI to join such groups when they already have to fill that task themselves, not to mention we have strict policies in joining or creating un-official policing groups.
Remember that SAPD is inclusive and not exclusive. The combination may conflict.

Your description of ARTP Duties isn't really accurate. ARTP's focus is only on the traffic, we dont chase random suspects, we respond to a C30 only if there's no other units available, or if we're near-by the called area, we engage only on the suspects that are related to a traffic offense, that is evading from our pull over or suspects with a crime that is related to a traffic offense. WE also do operations, such as Mullholand intersection monitoring, speed traps, etc.

On the meanwhile, SAPD is the basic law enforcement organisation , it covers EVERYTHING , every area of the law, but honestly, it's becoming more rare and rare to see SAPD officers looking after traffic.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on October 15, 2012, 22:47:37 pm
The contemptuous and ironic part of SAPD joining any un-official group is that SAPD / FBI fill up the obligations and objectives the group is there for most of the time.
ARTP for example has a main objective for traffic, that is one main duty for SAPD Officers, to perform and initiate traffic operations.

Frankly, It's quite impractical for SAPD / FBI to join such groups when they already have to fill that task themselves, not to mention we have strict policies in joining or creating un-official policing groups.
Remember that SAPD is inclusive and not exclusive. The combination may conflict.

Your description of ARTP Duties isn't really accurate. ARTP's focus is only on the traffic, we dont chase random suspects, we respond to a C30 only if there's no other units available, or if we're near-by the called area, we engage only on the suspects that are related to a traffic offense, that is evading from our pull over or suspects with a crime that is related to a traffic offense. WE also do operations, such as Mullholand intersection monitoring, speed traps, etc.

On the meanwhile, SAPD is the basic law enforcement organisation , it covers EVERYTHING , every area of the law, but honestly, it's becoming more rare and rare to see SAPD officers looking after traffic.

Your description of ARTP Duties isn't really accurate. ARTP's focus is only on the traffic

ARTP for example has a main objective for traffic.

And i said, SAPD perform the same operations, duties and more on traffic.
The only reason I've let ARTP run this time is to train the ARPD Officers if they are interested in the ARTP to experience new things partially.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on October 16, 2012, 15:44:36 pm
Well, that's what we're doing, but it's a little dissapointment that SAPD cannot join.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jason Bridges on October 16, 2012, 17:11:43 pm
Is suspecting someone who is already a suspect allowed if they do another crime?

No re-suspecting is not allowed at any point, but of course you should consider all his crimes in his jail sentence.

Argonath Constitution Section III Criminal Law:

Act X: Parties to offence:
Act X.: Anyone taking part in an offence is guilty of that offence.
Act X.I: Anyone encouraging, helping to prepare or to commit an offence is guilty of that offence

This basically means that anyone aiding a murderer is then guilty of murder. If this is the case, why do they only get 1 star? Surely we should be allowed to add more stars?

Any answer to this?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on October 17, 2012, 01:38:04 am
Is suspecting someone who is already a suspect allowed if they do another crime?

No re-suspecting is not allowed at any point, but of course you should consider all his crimes in his jail sentence.

Argonath Constitution Section III Criminal Law:

Act X: Parties to offence:
Act X.: Anyone taking part in an offence is guilty of that offence.
Act X.I: Anyone encouraging, helping to prepare or to commit an offence is guilty of that offence

This basically means that anyone aiding a murderer is then guilty of murder. If this is the case, why do they only get 1 star? Surely we should be allowed to add more stars?

Any answer to this?

As far as I know, the main issue is that resuspecting is considered a server rule and not simply an SAPD Protocol. The fact that it can be abused under the guise of 'committed another crime' just to add time. Perhaps RS5 can fix this by using keywords in the suspecting reason to set the number of stars, who knows.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jason Bridges on October 17, 2012, 18:05:18 pm
Ok, thanks for clearing that up.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Moretti on October 18, 2012, 14:11:55 pm
If the SAPD and FBI are not available during a 207, who will take charge? I've done it several times, with succes, but in the end people start to complaint, and they don't take orders because I have a lightblue name. This might cause lack of teamwork within the ARPD on SA:MP, and failure of the operation.


Who should take charge?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on October 18, 2012, 15:25:12 pm
If the SAPD and FBI are not available during a 207, who will take charge? I've done it several times, with succes, but in the end people start to complaint, and they don't take orders because I have a lightblue name. This might cause lack of teamwork within the ARPD on SA:MP, and failure of the operation.


Who should take charge?

If neither SAPD nor FBI are available it is honestly up to who is capable of taking lead. If people decide to misbehave and disobey orders because they think an ARPD Officer is incapable of leading the situation and complain, they are free to leave. It is the same as usual, if anyone purposely sets out to cause the failure of an operation, then they will be punished.

The leader of the operation should take into account the officers involved, they should assign team leaders for tasks such as negotiations, assault, perimeter, etc, just as any SAPD or FBI should be doing in the field. Leading does not mean a dictatorship rule, it means leading others the best way possible to success, take into account others opinions and so on.

So to surmise, ARPD Officers should try and organise themselves around a leader for operations and if they complain and misbehave because of the leaders rank, they should have a look at themselves and wonder why they are messing around when a life is at risk.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jason Bridges on October 18, 2012, 16:33:11 pm
If the SAPD and FBI are not available during a 207, who will take charge? I've done it several times, with succes, but in the end people start to complaint, and they don't take orders because I have a lightblue name. This might cause lack of teamwork within the ARPD on SA:MP, and failure of the operation.


Who should take charge?

If neither SAPD nor FBI are available it is honestly up to who is capable of taking lead. If people decide to misbehave and disobey orders because they think an ARPD Officer is incapable of leading the situation and complain, they are free to leave. It is the same as usual, if anyone purposely sets out to cause the failure of an operation, then they will be punished.

The leader of the operation should take into account the officers involved, they should assign team leaders for tasks such as negotiations, assault, perimeter, etc, just as any SAPD or FBI should be doing in the field. Leading does not mean a dictatorship rule, it means leading others the best way possible to success, take into account others opinions and so on.

So to surmise, ARPD Officers should try and organise themselves around a leader for operations and if they complain and misbehave because of the leaders rank, they should have a look at themselves and wonder why they are messing around when a life is at risk.

Does this mean ARPD are allowed to lead 207 operations in the presence of SAPD? (Officers and Senior Officers)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Moretti on October 18, 2012, 16:42:04 pm
If the SAPD and FBI are not available during a 207, who will take charge? I've done it several times, with succes, but in the end people start to complaint, and they don't take orders because I have a lightblue name. This might cause lack of teamwork within the ARPD on SA:MP, and failure of the operation.


Who should take charge?

If neither SAPD nor FBI are available it is honestly up to who is capable of taking lead. If people decide to misbehave and disobey orders because they think an ARPD Officer is incapable of leading the situation and complain, they are free to leave. It is the same as usual, if anyone purposely sets out to cause the failure of an operation, then they will be punished.

The leader of the operation should take into account the officers involved, they should assign team leaders for tasks such as negotiations, assault, perimeter, etc, just as any SAPD or FBI should be doing in the field. Leading does not mean a dictatorship rule, it means leading others the best way possible to success, take into account others opinions and so on.

So to surmise, ARPD Officers should try and organise themselves around a leader for operations and if they complain and misbehave because of the leaders rank, they should have a look at themselves and wonder why they are messing around when a life is at risk.

Does this mean ARPD are allowed to lead 207 operations in the presence of SAPD? (Officers and Senior Officers)

Highest rank always takes charge ;)
But ofcourse, unless the SAPD officer/Senior Officer is okay with it that an ARPD officer leads the operation, but I have never seen this before.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Leroy Kolta on October 18, 2012, 18:38:28 pm
I should do this more often... Have a ARPD Officer lead something. This way, He gets leadership skills. And when no SAPD/FBI is on, he/she would be able to lead a team properly.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on October 19, 2012, 01:12:11 am
If the SAPD and FBI are not available during a 207, who will take charge? I've done it several times, with succes, but in the end people start to complaint, and they don't take orders because I have a lightblue name. This might cause lack of teamwork within the ARPD on SA:MP, and failure of the operation.


Who should take charge?

If neither SAPD nor FBI are available it is honestly up to who is capable of taking lead. If people decide to misbehave and disobey orders because they think an ARPD Officer is incapable of leading the situation and complain, they are free to leave. It is the same as usual, if anyone purposely sets out to cause the failure of an operation, then they will be punished.

The leader of the operation should take into account the officers involved, they should assign team leaders for tasks such as negotiations, assault, perimeter, etc, just as any SAPD or FBI should be doing in the field. Leading does not mean a dictatorship rule, it means leading others the best way possible to success, take into account others opinions and so on.

So to surmise, ARPD Officers should try and organise themselves around a leader for operations and if they complain and misbehave because of the leaders rank, they should have a look at themselves and wonder why they are messing around when a life is at risk.

Does this mean ARPD are allowed to lead 207 operations in the presence of SAPD? (Officers and Senior Officers)

Highest rank always takes charge ;)
But ofcourse, unless the SAPD officer/Senior Officer is okay with it that an ARPD officer leads the operation, but I have never seen this before.

It is preferred that a ranking officer/agent would take charge as they are usually those with the most experience. Of course this isn't always the case and generally, if the ranking official on scene is okay with it, an ARPD Officer can definitely lead a situation. Again though, if the situation is a failure and it was primarily the leaders fault, the official could be questioned as to why they did not lead it in place of the ARPD Officer.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Officer Kendall on October 20, 2012, 06:12:30 am
I just wonders when sapd divisions going to be open to sapd members ? Just a bit of curious
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on October 20, 2012, 09:14:53 am
I just wonders when sapd divisions going to be open to sapd members ? Just a bit of curious

In the up coming meeting. Currently we are taking notes from members which is slowing down the process, but that also a positive as it pushes the Cadets in the SAPD as full members.
Not too long to go, everything is planned and ready to go. Check the SAPD Personnel board soon.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Darxez on October 22, 2012, 22:56:58 pm
I understood that as soon as a SAPD Officer goes on duty, he has some SMG to (might be fake info, if yes, notice me about it).

Why does a Cadet not posses this right ? Or why isn't this the case, because buying everytime SMG to actually be able to DB a vehicle that's quicker or either shooting at us... We'll be out off cash soon for some players. It is indeed a special weapon that can't be abused, but, we actually need it in our standard gear to perform our duty 100%.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Marcus Ferreira on October 24, 2012, 08:10:21 am
That is cause Cadet process should teach you when  to use duty weapons and in which cases you can use SMG. Giving you smg right away wouldn't be the best idea as SAPD command has no reason to expect you to use it properly as you haven't passed any exam yet.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Darxez on October 24, 2012, 14:36:35 pm
That is cause Cadet process should teach you when  to use duty weapons and in which cases you can use SMG. Giving you smg right away wouldn't be the best idea as SAPD command has no reason to expect you to use it properly as you haven't passed any exam yet.

This is called ''trust''...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on October 24, 2012, 16:34:03 pm
That is cause Cadet process should teach you when  to use duty weapons and in which cases you can use SMG. Giving you smg right away wouldn't be the best idea as SAPD command has no reason to expect you to use it properly as you haven't passed any exam yet.

This is called ''trust''...
The SAPD Command cant just trust any Officer Mark.
Just keep doing your Job, I also cant always do my Job 100% because i am ARPD and i am not willing to buy SMG always(even when i have enough money)
Nobody will be mad at you and you won't disappoint someone when you haven't got a SMG at the wrong time.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Darxez on October 24, 2012, 16:45:29 pm
Agreed, and they will :P. Just need to be carefull with my money at the moment, will do fine :P.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on October 24, 2012, 17:16:33 pm
Agreed, and they will :P. Just need to be carefull with my money at the moment, will do fine :P.

Problem solved, all are happy.
Now i want to state my Question,
So firstly, When i am at a Heroin Spot, I am getting reported very often by people who are near me. They argue with me and disturb my work. Even more they call some admin to solve that Prob, even when i didnt even do anything.
I am maybe covering the Spot for arround 4-5 minutes to make sure, that no heroin has been ordered.
My question is now.. How do i avoid that? And am i allowed to make them go out of my eyes? Because as far as i know i am only allowed to block a specific area with a valid reason, which is the heroin spot, but not the surrounding area.
Second Question applies to Off-Duty(UC without badge) actions,
Sometimes i know that people are dealing with heroin, but i just don't have any evidence, so i try to get someone(including myself) into his "life" and to make him tell what i want.. Sometimes these people are very intelligent though, so the best would be asking him, if he sells drugs, which is Illegal from my Side.
My Question now is.. How far may i go with my words to make someone admitting a Crime, or is there a Possibility to not make myself getting illegal when i ask for Drugs as example?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on October 25, 2012, 18:29:43 pm
Agreed, and they will :P. Just need to be carefull with my money at the moment, will do fine :P.

Problem solved, all are happy.
Now i want to state my Question,
So firstly, When i am at a Heroin Spot, I am getting reported very often by people who are near me. They argue with me and disturb my work. Even more they call some admin to solve that Prob, even when i didnt even do anything.
I am maybe covering the Spot for arround 4-5 minutes to make sure, that no heroin has been ordered.
My question is now.. How do i avoid that? And am i allowed to make them go out of my eyes? Because as far as i know i am only allowed to block a specific area with a valid reason, which is the heroin spot, but not the surrounding area.
Second Question applies to Off-Duty(UC without badge) actions,
Sometimes i know that people are dealing with heroin, but i just don't have any evidence, so i try to get someone(including myself) into his "life" and to make him tell what i want.. Sometimes these people are very intelligent though, so the best would be asking him, if he sells drugs, which is Illegal from my Side.
My Question now is.. How far may i go with my words to make someone admitting a Crime, or is there a Possibility to not make myself getting illegal when i ask for Drugs as example?

With the camping heroin areas question, if you RP the entire time instead of simply sitting there then in my opinion as an administrator it's fine. Police should be checking heroin spots on their patrols but by no means camping there to prevent everyone from obtaining drugs.

As for being a civilian and asking for drugs. As far as I know, if you ask with intent to purchase you are liable and could be caught up by the ARPD. I suggest not directly asking people whether they sell drugs, because a.) If you aren't a UC officer, don't behave like one and b.) It is most likely illegal. If you are a civilian, you are just that, you should call 911 if you see any suspicious drug trafficking behaviour and not undertake any 'operations' yourself.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on October 25, 2012, 18:45:59 pm
Agreed, and they will :P. Just need to be carefull with my money at the moment, will do fine :P.

Problem solved, all are happy.
Now i want to state my Question,
So firstly, When i am at a Heroin Spot, I am getting reported very often by people who are near me. They argue with me and disturb my work. Even more they call some admin to solve that Prob, even when i didnt even do anything.
I am maybe covering the Spot for arround 4-5 minutes to make sure, that no heroin has been ordered.
My question is now.. How do i avoid that? And am i allowed to make them go out of my eyes? Because as far as i know i am only allowed to block a specific area with a valid reason, which is the heroin spot, but not the surrounding area.
Second Question applies to Off-Duty(UC without badge) actions,
Sometimes i know that people are dealing with heroin, but i just don't have any evidence, so i try to get someone(including myself) into his "life" and to make him tell what i want.. Sometimes these people are very intelligent though, so the best would be asking him, if he sells drugs, which is Illegal from my Side.
My Question now is.. How far may i go with my words to make someone admitting a Crime, or is there a Possibility to not make myself getting illegal when i ask for Drugs as example?

With the camping heroin areas question, if you RP the entire time instead of simply sitting there then in my opinion as an administrator it's fine. Police should be checking heroin spots on their patrols but by no means camping there to prevent everyone from obtaining drugs.

As for being a civilian and asking for drugs. As far as I know, if you ask with intent to purchase you are liable and could be caught up by the ARPD. I suggest not directly asking people whether they sell drugs, because a.) If you aren't a UC officer, don't behave like one and b.) It is most likely illegal. If you are a civilian, you are just that, you should call 911 if you see any suspicious drug trafficking behaviour and not undertake any 'operations' yourself.
When i do Operations, I often dont have time to search for a Undercover Officer, therefor i just send a Officer off duty inside and make evidence.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on October 26, 2012, 06:57:46 am
Agreed, and they will :P. Just need to be carefull with my money at the moment, will do fine :P.

Problem solved, all are happy.
Now i want to state my Question,
So firstly, When i am at a Heroin Spot, I am getting reported very often by people who are near me. They argue with me and disturb my work. Even more they call some admin to solve that Prob, even when i didnt even do anything.
I am maybe covering the Spot for arround 4-5 minutes to make sure, that no heroin has been ordered.
My question is now.. How do i avoid that? And am i allowed to make them go out of my eyes? Because as far as i know i am only allowed to block a specific area with a valid reason, which is the heroin spot, but not the surrounding area.
Second Question applies to Off-Duty(UC without badge) actions,
Sometimes i know that people are dealing with heroin, but i just don't have any evidence, so i try to get someone(including myself) into his "life" and to make him tell what i want.. Sometimes these people are very intelligent though, so the best would be asking him, if he sells drugs, which is Illegal from my Side.
My Question now is.. How far may i go with my words to make someone admitting a Crime, or is there a Possibility to not make myself getting illegal when i ask for Drugs as example?

With the camping heroin areas question, if you RP the entire time instead of simply sitting there then in my opinion as an administrator it's fine. Police should be checking heroin spots on their patrols but by no means camping there to prevent everyone from obtaining drugs.

As for being a civilian and asking for drugs. As far as I know, if you ask with intent to purchase you are liable and could be caught up by the ARPD. I suggest not directly asking people whether they sell drugs, because a.) If you aren't a UC officer, don't behave like one and b.) It is most likely illegal. If you are a civilian, you are just that, you should call 911 if you see any suspicious drug trafficking behaviour and not undertake any 'operations' yourself.
When i do Operations, I often dont have time to search for a Undercover Officer, therefor i just send a Officer off duty inside and make evidence.

If you attempt to do 'operations' as a civilian, then you will be tried as a civilian regardless of what 'operation' you were undertaking yourself. It has been made clear several times, there is none SAPD UC, if you are caught in a drug deal etc as a civilian, you will be treated as such.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jcstodds on October 26, 2012, 15:30:12 pm
  If you have a genuine RP operation that involves civilians undercover (presumably in your CB) with a drug bust team on standby then you can roleplay UC operation. Even in such an operation though it is best for the UC guy to get arrested too as not to blow his cover (recommended but not necassary, I would grant someone cancelsuspect if they wanted).

  If those who are working with cops in UC investigations (such as informants and "UC cops" etc) are being treated as criminals like Sushi suggested, then really we have our priorities wrong as a PD. Like I said in the guide... best way to be UC is to not even use the UC script but to use civilian. Just to make sure though- you would have to be in an operation with cops support to do this (wouldn't necessarily have to be SAPD lead).


EDIT: Thinking on it, chances are the scenario would not even occur due to the rarity of non SAPD lead UC operations, where the UC guy would be treated as a regular criminal outside of the operation - seems unlikely a problem would even occur.

  Just make sure you have cop backing in your operations and not doing alone.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on October 26, 2012, 18:57:08 pm
One of the SAUDs tasks is to take on these apparent civilian roles, informants etc. My main point is simply officers who are going off duty to behave as though they have UC rights when they don't have the support of the SAPD. I have no power to forbid them to do so, just the power to punish them if they choose to impersonate an officer. Not trying to limit roleplay, just making the lines clear.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on October 26, 2012, 21:23:13 pm
One of the SAUDs tasks is to take on these apparent civilian roles, informants etc. My main point is simply officers who are going off duty to behave as though they have UC rights when they don't have the support of the SAPD. I have no power to forbid them to do so, just the power to punish them if they choose to impersonate an officer. Not trying to limit roleplay, just making the lines clear.
Understandable Sushi,
But is it possible to get allowed by a SAPD to go Undercover for a Drug bust as example?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Anthrax on October 26, 2012, 23:44:02 pm
I heard there was a sub division called SADA focusing on crime scene investigation and drug bust tasks.
Will this be something that will re-open? I know you guys are working very hard on other projects in SAPD so I guess not in the nearest future if so?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on October 27, 2012, 00:23:20 am
I heard there was a sub division called SADA focusing on crime scene investigation and drug bust tasks.
Will this be something that will re-open? I know you guys are working very hard on other projects in SAPD so I guess not in the nearest future if so?


Answer given in the SAPD meeting.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on October 27, 2012, 14:40:55 pm
Quote
SAPD Basic Rules:

[1]. The accepted standard duty weapons are (Pepper Spray, Baton, 9mm, Deagle, Pump-action Shotgun)
...
[1.1].  Procedures of Engagement with Force:
-Suspect is running -- Use warnings to order to stop, if they do not heed, you may open fire (Standard Duty weapons only - Deagle)

Point shows Standard Duty weapons only, with a side note Deagle. Does that also allow using 9mm and Pump-action Shotgun (Regular Shotgun) in that case?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on October 27, 2012, 15:04:23 pm
Quote
SAPD Basic Rules:

[1]. The accepted standard duty weapons are (Pepper Spray, Baton, 9mm, Deagle, Pump-action Shotgun)
...
[1.1].  Procedures of Engagement with Force:
-Suspect is running -- Use warnings to order to stop, if they do not heed, you may open fire (Standard Duty weapons only - Deagle)

Point shows Standard Duty weapons only, with a side note Deagle. Does that also allow using 9mm and Pump-action Shotgun (Regular Shotgun) in that case?

This is something which will be clarified upon as I rewrite the SAPD Procedures. As far as I know, it means you can only use your sidearm on suspects who are running and aren't surrendering. Although, personally, I would justify using a pump-action as well as a pistol, due to the fact that it is far less damaging and would allow the suspect more time to surrender. To be safe in regards to current regulations, I advise the use of only your sidearm when referring to 1.1 of the SAPD regulations.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [WS]Mike on October 28, 2012, 02:44:30 am
My question regards "carsurfing while shooting". I realize it is a server rule not to shoot anyone while sitting on top of a vehicle, but what if you are an Officer and the suspect hit you, or you are on top of his car. Can you shoot the car directly while you are on it? Or, are you just goin' along for the ride? From what I understood you could, but an Administrator told me you couldn't. Kind of confused, could I get some clarification?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Moretti on October 28, 2012, 02:47:42 am
If you're standing on the roof of a car, shooting the driver won't do anything. No damage or HP lost.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [WS]Mike on October 28, 2012, 02:53:10 am
If you're standing on the roof of a car, shooting the driver won't do anything. Nope damage or HP lost.
Not the driver, but the vehicle.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Moretti on October 28, 2012, 07:37:05 am
Same story. Won't take any damage. Plus, if other officers shoot at the car, you will be in the line of fire.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on October 28, 2012, 10:16:22 am
I am not quite sure with your answer, Dean, I am almost sure, that the Car on which you are standing on is damageable. You just need to find the hitbox and then spray your bullets on it. So i think, the car takes damage, however, Carsurfing + Shooting is disallowed, which counts for Citizen and Police.
(Wouldn't be fair when cops may do it and suspects not, huh?  ;) )
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Marcus Ferreira on October 28, 2012, 10:22:36 am
Situation citizen- criminal was never fair. We are working to let them walk and drive around safety and we are more limited with the constitution. But for example we can kill the criminal or even civil and we not getting suspected for it, even if weapon was miss-used. Argonath as each and every server aim for the final win of law enforcement to keep the city situation stable. We can also for example return to the same situation after died, they can't.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Cyril on October 28, 2012, 10:56:04 am
My question regards "carsurfing while shooting". I realize it is a server rule not to shoot anyone while sitting on top of a vehicle, but what if you are an Officer and the suspect hit you, or you are on top of his car. Can you shoot the car directly while you are on it? Or, are you just goin' along for the ride? From what I understood you could, but an Administrator told me you couldn't. Kind of confused, could I get some clarification?

You can't shoot at any vehicle moving while standing on it, even if you are being shot. If you are taking shot, then just jump off from the vehicle.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pingster on November 10, 2012, 02:58:44 am
Could we get a clarification from the command staff regarding the heroin campers/busters/checkers/etcetera?

Issue being that it seems a lot of the officers are not aware of the fact that any and all areas in San Andreas are allowed to be in for civilians, save for very limited number of areas which officer(s) can perm. block (PD garages and such). Anything else - you need a valid reason and you need to provide it. Heroin spot included. And to suspect a civilian for ordering heroin, they need actual proof of them ordering it (Which you can't even get if the person ordering doesn't roleplay it), and that being at a heroin spot when a heroin package appears does not qualify as such. Only moment you have any proof of the person doing something illicit is when they pick the heroin up, as up until then you can not prove anything, simply assume (And as we all know, innocent until proven and declared guillty).

Or is there some unwritten rule in the world of SAPD that suggests something else?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Marcus Ferreira on November 11, 2012, 16:06:30 pm
Quote
ARPD Officer Regulations

1. Does that mean that the new rules will apply not only to SAPD staff?
2. I think SAPD staff(me for example) will need some time to carefully read and understand new rules, will they be enforced right away or we have some time?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pingster on November 12, 2012, 00:56:14 am
Quote
If a lawyer is not acquirable, you are allowed by law to continue an investigation without one or if the suspect does not want one, jail them without an investigation.

What am I reading here?

1) If the suspect doesn't want a lawyer, they go straight to jail? I'm sure there's an error in the wording, if not, what is going on here? Since when is "may" equal to "must" (in regards to "you may ask for an attorney")?

2) By law, you are allowed to continue an investigation without a lawyer if there is none available? What law, I've never heard of this law, and quite frankly that's ignoring the rights of the citizen as far as the constitution goes.

3) (unrelated to the quote) - What is the status on a lawyer provided by state, who actually pays them?

Other than that, great work, Sushi!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on November 12, 2012, 09:18:09 am
Quote
ARPD Officer Regulations

1. Does that mean that the new rules will apply not only to SAPD staff?

I've noticed it too, and i wish to protest it. Why? I dont think SAPD Regulations should apply to ARPD Staff, only the common ARPD procedures, such as fire-arm usage , no suspect abuse and so on should limit ARPD Officers.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on November 12, 2012, 09:39:50 am
Quote
ARPD Officer Regulations

1. Does that mean that the new rules will apply not only to SAPD staff?

I've noticed it too, and i wish to protest it. Why? I dont think SAPD Regulations should apply to ARPD Staff, only the common ARPD procedures, such as fire-arm usage , no suspect abuse and so on should limit ARPD Officers.

Truely I get mad, when after spending countless of hours writing, people fail to even read it.

Aren't you guy who was saying you have 100000 years experience around here ? Then use that experience of your and check those regulations/procedures for ARPD officers. WAIT A MINUTE they are actually same to what we sticked so far, just now they are wroten on paper :O.

Quote
ARPD Officer Regulations

1. Does that mean that the new rules will apply not only to SAPD staff?
2. I think SAPD staff(me for example) will need some time to carefully read and understand new rules, will they be enforced right away or we have some time?

1. please but really please READ the darn document and tell me which current ARPD rule differece from what was so far put as a server rule towards the ARPD officers ?
2. That's why its left open for a while, so you can read it until it gets approved.

Quote
If a lawyer is not acquirable, you are allowed by law to continue an investigation without one or if the suspect does not want one, jail them without an investigation.

What am I reading here?

1) If the suspect doesn't want a lawyer, they go straight to jail? I'm sure there's an error in the wording, if not, what is going on here? Since when is "may" equal to "must" (in regards to "you may ask for an attorney")?

2) By law, you are allowed to continue an investigation without a lawyer if there is none available? What law, I've never heard of this law, and quite frankly that's ignoring the rights of the citizen as far as the constitution goes.

3) (unrelated to the quote) - What is the status on a lawyer provided by state, who actually pays them?

Other than that, great work, Sushi!

Read it and read it again and notice sentence parts:

If a lawyer is not acquirable, you are allowed by law to contine an investigation without one(LAWYER) or if suspect does not want one(INVESTIGATION), jail them without an investigation.

To be honest out of all those replies only JHardy once might be taken as proper one, due to fact rule is confusing, rest you people just didn't read, but rushed to comment.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on November 12, 2012, 10:48:40 am
Eh, no need to get mad ;(.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Anthrax on November 12, 2012, 14:45:55 pm
Eh, no need to get mad ;(.

I can see why staff gets so frustrated when they've spent tons of hours on it..
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pingster on November 12, 2012, 15:39:08 pm
Read it and read it again and notice sentence parts:

If a lawyer is not acquirable, you are allowed by law to contine an investigation without one(LAWYER) or if suspect does not want one(INVESTIGATION), jail them without an investigation.

To be honest out of all those replies only JHardy once might be taken as proper one, due to fact rule is confusing, rest you people just didn't read, but rushed to comment.
The wording was confusing indeed, thanks.

Still though, question does stand, there isn't really a law that permits ignoring the player asking for a lawyer? Even if there is none available, should try and figure something out, ask a fellow officer to go off duty or something :p

There's very good reason for that too - some players do not know the law well enough to be able to defend themself in an investigation, and could do with a lawyer, but if there's none.. :(
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on November 14, 2012, 13:26:57 pm
Read it and read it again and notice sentence parts:

If a lawyer is not acquirable, you are allowed by law to contine an investigation without one(LAWYER) or if suspect does not want one(INVESTIGATION), jail them without an investigation.

To be honest out of all those replies only JHardy once might be taken as proper one, due to fact rule is confusing, rest you people just didn't read, but rushed to comment.
The wording was confusing indeed, thanks.

Still though, question does stand, there isn't really a law that permits ignoring the player asking for a lawyer? Even if there is none available, should try and figure something out, ask a fellow officer to go off duty or something :p

There's very good reason for that too - some players do not know the law well enough to be able to defend themself in an investigation, and could do with a lawyer, but if there's none.. :(

This is why I've submitted it to the public so I can fix any badly worded sections. When it means one is not acquirable, it also includes that fact that no players are willing to RP one. This is to prevent our officers having to sit in a room for 4 hours waiting for someone who wants to RP a lawyer to come online. Compromises.

I've reworded it to make it a bit cleared now. Anything else like this in the new RPP that is badly wordly should be immediately reported so I can correct it.



I don't know who posted the thing about all the regulations applying to ARPD officers as well, but it's clearly written above each section that there are ARPD Officer regulations and nothing more. The rest of the RPP are for SAPD Personnel.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pingster on November 14, 2012, 15:04:54 pm
Yeah, that sounds like common sense, though it's still a valid cause for a court case against the officer. Luckily, it should be a rare enough incident, where there are no attorneys available.

With your encouragement, I'm taking a deeper look at it! :p

Quote
Suspect idle - Suspect must be told to surrender, or force will be used. If the suspect fails to comply, the use of LTL to take down the suspect is granted. (If suspect is idle with weapon showing 1.1 applies but refer to procedure X.X)
Work In Progress/Forgotten sidenote? As the procedures under the sections are not marked as 1.1.1, 1.1.2 etcetera, it loops back, I'm sure there a formatting was intended but forgotten/missed.

The drive-by'able vehicles - could the list be expanded for rangers, and more importantly - bikes? Since bike's max speed can vary depending on the way of driving (Tapping up or not), and you can shoot from it as a driver, definitely should include some regulations on that.
Quote
Unsuspections will not be given for things such as a fine being paid, server related reasons (Eg. Events and killbugs) or murder (This includes self defense resulting in death)

As this contradicts the constitution, disallowing an outcome guaranteed by the Civil Rights (Depending on the outcome he shall serve a prison sentence or be cleared of crime.), there should be very specific circumstances where this is permitted. For example, expansive role-play and evidence of unnecessary weaponry being used (You defended yourself with a bat, fists, or pepper spray, for example.) to allow the other person to leave with his life still intact.


And this is just nitpickyness, but hey..
Quote
usually threatening death if a specific random is not paid within a certain time.

And that really is the extent of my 'situation with RPP' :)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: J Scott on November 14, 2012, 15:52:36 pm
Quote
Unsuspections will not be given for things such as a fine being paid, server related reasons (Eg. Events and killbugs) or murder (This includes self defense resulting in death)
As this contradicts the constitution, disallowing an outcome guaranteed by the Civil Rights (Depending on the outcome he shall serve a prison sentence or be cleared of crime.), there should be very specific circumstances where this is permitted. For example, expansive role-play and evidence of unnecessary weaponry being used (You defended yourself with a bat, fists, or pepper spray, for example.) to allow the other person to leave with his life still intact.
Fine Paid  Officers should never suspect a person they plan on issuing a ticket, they should pull over. Remember the purpose of a suspection, as stated by Gandalf, is preparing a suspect for jailing.
Server Events    This simply means we are not Administrators, we dont have access to death logs, and can not confirm killbugs, as well as event attendance. This is why we may not unsuspect for this unless requested by a member of the Administration Team.
Murder     The only thing that can be done is issue a reduced sentence, that's the policy. The best suggestion is, if someone is attacking you /call 911.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pingster on November 14, 2012, 16:36:22 pm
I understand the first two parts, however, on the murder, no policies, regulations or rules are permitted to contradict the Constitution, which is the ultimate ruling.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on November 14, 2012, 17:20:53 pm
Well I don't know which part of constitution is that, when we have even been told by president and 4 generations chiefs back, that murder even in self-defenes is still man slaughter and if it is self-defense best we can do is lower jail sentence.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pingster on November 14, 2012, 21:18:07 pm
I'm referring to Section III, Act XIX, "Defence of propriety and belonging is authorized. Any destruction of private propriety or any damages caused to it is of criminal resort. However if a citizen kills another citizen while defending his propriety, he shall be trialed for use of unreasonable violence. Depending on the outcome he shall serve a prison sentence or be cleared of crime.".

According to this, the constitution guarantees an option of being cleared of crime, while organisation doing the clearing does not.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Marcus Ferreira on November 14, 2012, 21:54:43 pm
[...]if a citizen kills another citizen while defending his propriety, he shall be trialed for use of unreasonable violence. Depending on the outcome he shall serve a prison sentence or be cleared of crime.".

If the person will provide an RP evidence in which he will prove defending his property and using all means by necessary to don't kill the trespasser he can be cleared as far as I know, but killing is an autosuspection, so really, really convincing evidences are required -which unfortunately are never given to the SAPD staff. For example, before you will shoot, call 911, don't use combat shoot-gun- deagle instead or pepper spray, warn person to leave your property and for crying out loud, remember to /gu right after the situation.

More than 1,5 year of working in SAPD and I never cleared anyone of murder, for one simple reason: each person, while got caught he was never inside his house, so how's that defending your property?

That's why Gandalf told us to don't clear anybody of auto-suspection and that's what we doing, our job is listen to what Goverment says. Constitution can't punish us, Mr. President and his closest staff can.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Def Perry on November 15, 2012, 22:03:29 pm
I often see ARPD officers driving way too fast in civilian vehicles. Citizens don't get warned, as these vehicles do not have sirens and lights. My question reads:
 ' Are ARPD officers allowed to speed in civilian vehicles on duty?'



Then I have another question regarding the new regulations, which aren't clear to me.
What if an SAPD officer reported their selves out of service, but another officer reports in a ' c30 ' and the officer was still AFK. Is that okay?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on November 15, 2012, 22:37:03 pm
I often see ARPD officers driving way too fast in civilian vehicles. Citizens don't get warned, as these vehicles do not have sirens and lights. My question reads:
 ' Are ARPD officers allowed to speed in civilian vehicles on duty?'



Then I have another question regarding the new regulations, which aren't clear to me.
What if an SAPD officer reported their selves out of service, but another officer reports in a ' c30 ' and the officer was still AFK. Is that okay?

Police officers are not above the law, so no ARPD Officers same as SAPD officers are not allowed to speed in any kind of vehicles while on duty.

In this case I will say a simple rule the admin team has, which is if you are going to be AFK for more then 5 minutes then simple leave game, that's how it should be in SAPD as well. Honestly even I get annoyed when I see officers standing for 1-2 hours doing nothing while they are IG and even I have seen officer, I won't share name that was AFK FOR A DAY. Imagine how mad are you going to be if you request backup and it turns out 3/5 officers are AFK, but still IG.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on November 16, 2012, 03:48:31 am
I look into possibly adding a section that looks into unsuspection IF valid evidence is provided, but for the time being, the same rule still stands.

As for the AFK, this more or less is the rule. Officers should not be going AFK for extended periods of time.

Being AFK (Away from keyboard) is not an acceptable excuse for an SAPD member to not be responding to a situation. If you go AFK for long periods of time you will be disciplined if a major situation happens whilst you are away for the amount of time. If you are gone for a short time, it is understandable, but if you are purposely leaving yourself logged in and something happens that required your assistance; you will be punished for it.

And here's the part that dictates ARPD Officers must follow laws like anyone else.

[3] Attitude towards San Andreas citizens:
As a police officer, regardless of being a member of the SAPD, you are required to behave as a police officer. This means that things such as unwarranted hostile attitude towards random civilians, misuse of authority, breaking laws and anything that goes against the Argonath rules will result in punishment.


I will look into adding regulations for drive-bying in ranchers and on bikes, the same rules generally apply as with cruisers. But I will look into it.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on November 20, 2012, 16:32:24 pm
Hello

Since i'm part of Argonath Traffic Police, i usually come up with this question - what shall i do about SAPD staff that violates traffic laws?

I've cleared it with Paul that i'm allowed to pull over FBI agents that have no badge shown, no siren on and are speeding. However, what should i do about SAPD?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on November 20, 2012, 17:46:59 pm
Spotted a traffic violating:
Officer/Senior Officer - Report them to any of the SAPD Sergeants.
Sergeant - Report them to any of the SAPD Lieutenants
Lieutenant - Report them to any of the SAPD Captains
Captains - Report them to any of the SAPD Deputy Chiefs
Deputy Chief - Report them to the SAPD Chief.
Chief - Ah well I would guess ARPD Commissioner :)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on November 20, 2012, 17:51:13 pm
Spotted a traffic violating:
Officer/Senior Officer - Report them to any of the SAPD Sergeants.
Sergeant - Report them to any of the SAPD Lieutenants
Lieutenant - Report them to any of the SAPD Captains
Captains - Report them to any of the SAPD Deputy Chiefs
Deputy Chief - Report them to the SAPD Chief.
Chief - Ah well I would guess ARPD Commissioner :)

I see. Do we have a right to pull them over if they're not in the emergency?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on November 20, 2012, 18:22:03 pm
You could, but I would say straight head to someone who can really assist you rather then trying it. Because you know guilty person will never agree he is guilty.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on November 20, 2012, 18:32:14 pm
You could, but I would say straight head to someone who can really assist you rather then trying it. Because you know guilty person will never agree he is guilty.

He will if we put the evidence right infront of the person ;P
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: J. Jones on November 20, 2012, 18:36:38 pm
He will if we put the evidence right infront of the person ;P

If someone has their badge out, they don't have to pay a fine etc unless issued by someone with authority, such as a Captain (for example) and then they could just drive off. This was said somewhere by an old Chief.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on November 20, 2012, 18:38:20 pm
He will if we put the evidence right infront of the person ;P

If someone has their badge out, they don't have to pay a fine etc unless issued by someone with authority, such as a Captain (for example) and then they could just drive off. This was said somewhere by an old Chief.

If they're not in C3 situation, and are not responding to anything, they must obey the traffic laws just as everyone else. If they would not listen to us, then they would definatly listen to the guy with the authority with all the evidence provided infront of them.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: J. Jones on November 20, 2012, 18:47:02 pm
If they're not in C3 situation, and are not responding to anything, they must obey the traffic laws just as everyone else. If they would not listen to us, then they would definatly listen to the guy with the authority with all the evidence provided infront of them.

What you are saying is true; they still wouldn't have to pay a fine (for example) if an ARPD officer pulled him over. This was the rule a while ago, I'm pretty sure it's still the same.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Anthrax on November 20, 2012, 19:48:26 pm
So I see theres been a big fuzz about this and I have one question about this, due to the fact that I just got reported for "reckless driving" by =AV=Monkey, that is invalid in my opinion..

So I guess (depending on how my case ends) every officer breaching traffic laws are to be reported, with evidance, and no warnings before reporting(as I wasnt warned)? because I find that honestly pretty silly :neutral:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on November 20, 2012, 20:50:08 pm
So I see theres been a big fuzz about this and I have one question about this, due to the fact that I just got reported for "reckless driving" by =AV=Monkey, that is invalid in my opinion..

So I guess (depending on how my case ends) every officer breaching traffic laws are to be reported, with evidance, and no warnings before reporting(as I wasnt warned)? because I find that honestly pretty silly :neutral:


This is where it gets confusing. They say to report officers that are driving recklessly or not obeying traffic laws but still, there used to be a point somewhere in the report rules, saying not to "report people for such farts like speeding and etc". Cant find that point now though.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pingster on November 20, 2012, 21:34:15 pm
The thing is, officers can easily say "Got a private call about a situation" as a reason for sirens+speeding. And that's often legit, I myself have called people I know are active, as 911 call can be missed or often ignored. So best bet is to report them to the authorities.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Francisco Martinez on November 20, 2012, 22:05:07 pm
Do NOT start arguing or start long discussions. We will give an answer to clear situations to prevent the misunderstanding of police work and also minimize the numbers of reports on Units.[/b][/color]

Only Captain and Above gives answer

Signed
-Dpt Chief Pancher
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: PulseEffect on November 21, 2012, 05:05:19 am
If you give yourself to protect citizens and you end up driving and be a danger to regular drivers why should you be in the SAPD?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on November 21, 2012, 07:18:12 am
Honestly I start to wonder is this topic useful or its a place for people to trow shit other people ?
Reckless driving is not allowed for anyone, while it is a traffic violation, police officers require to step on it from time to time to provide best response.
Honestly you want us to be ultimately strict about things as long as it doesn't involve you.
Okay then we will punish every officer for every little traffic violation, but from now on applications will be denied on spot for slightest mistake, ARPD officers even slightly stepping off the boundaries will be copbanned as harash as possible on the spot and etc.. If you want to be pain in the ass for people, then you should experience it how nice it is for yourself.

I gave a clear answer what you need to do if there is an issue, you decided to ignore that and turn in it in to shit storm, then face your own consequences.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on November 21, 2012, 16:10:42 pm
Honestly I start to wonder is this topic useful or its a place for people to trow shit other people ?
Reckless driving is not allowed for anyone, while it is a traffic violation, police officers require to step on it from time to time to provide best response.
Honestly you want us to be ultimately strict about things as long as it doesn't involve you.
Okay then we will punish every officer for every little traffic violation, but from now on applications will be denied on spot for slightest mistake, ARPD officers even slightly stepping off the boundaries will be copbanned as harash as possible on the spot and etc.. If you want to be pain in the ass for people, then you should experience it how nice it is for yourself.

I gave a clear answer what you need to do if there is an issue, you decided to ignore that and turn in it in to shit storm, then face your own consequences.

Can i ask you, where do you see us throwing shit on people? We basically are asking you to get an actual answer on what we should do with people violating the traffic laws. You told us to report them to authorities, and then someone brang up a question should we use report section, or use PM or something like that. Then i stated that it's confusing since some time ago there were said that we should not report minor violations like reckless driving. We did not shit on anyone.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on November 21, 2012, 21:50:23 pm
Note for all -

Anyone who dares to answer a question or start to argue in this topic will only risk themselves being admonished
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Marcus Ferreira on November 21, 2012, 23:04:41 pm
I don't know if it was Paul or anybody, but whoever invented button on the divisions forum to return to main forums is a genius- good job.

On the topic: Since there are many new rules and so on, I would like to hear an direct answer:
1. Are ARPD(not SAPD) Officers allowed to use non- SAPD owned cars(civilian ones)
2. If yes, should we pullover them if they are speeding in it?
3. Is arriving to the crime scene with such car allowed(since criminal can take it for own usage) or considered as aiding to criminal while on duty?

4.
Quote
Your weapon is only to be used when necessary, such as covering another officer or defending someones life. It should not be used to simply intimidate someone. (Eg. Don't point your weapon at a random civilian telling them to move off the road)
I know that the procedures can't predict anything, but: what if we are telling person to remain in the car- person gets out and starts approaching towards us? Such person can easy take out weapon and open fire, can we or can't we take out our weapon in such case?

5.
Quote
Swimming suspect - A warning must be issued that if they do not surrender, they will be fired upon. If they continue to evade, use of lethal force (all weapons) is granted.
Can the warning procedure be skipped if the suspect is to far away and he's swimming away from us?(not in shout or megaphone range)?

6.
Quote
Drive-by'able vehicle list (From cruiser):
What about motorbike? Same list applies?

7.
Quote
Unsuspections will not be given for things such as a fine being paid, server related reasons (Eg. Events and killbugs) or murder (This includes self defense resulting in death)
Constitution:
 
Quote
Act XIX: Defence of propriety and belonging is authorized. Any destruction of private propriety or any damages caused to it is of criminal resort. However if a citizen kills another citizen while defending his propriety, he shall be trialed for use of unreasonable violence. Depending on the outcome he shall serve a prison sentence or be cleared of crime.
So, what we should do if person killed another while defending own property or own life while on own property?


Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on November 22, 2012, 06:15:01 am
1. Yes, ARPD Officers are still allowed to use non-SAPD vehicles (I will speak to Gandalf about possibly changing this in the future)
2. Yes, you can pullover them if they are speeding, just like you can speak to those who are breaking traffic laws constantly without reason in a police vehicle.
3. No, it is not considered aiding unless they are purposely giving the vehicle to the suspect, it is up to the officers on scene to make sure things like this doesn't happen (Will speak to Gandalf about it, like 1)
4. If the person starts approaching you and has disobeyed the order to remain in the vehicle and is unarmed, usage of LTL is allowed, if the situation persists and you feel as though your life is being threatened, attempt to roleplay drawing your pistol and proceed as need be. (This means that if they continue to approach you with what seems like hostile intent, you can draw your weapon at your own discretion, this may be questioned later on if you are reported)
5. Yes, if the suspect clearly shows no intent to surrender whilst swimming away, the immediate use of lethal force is granted.
6. For now, the same list applies for the motorbike.
7. Investigate as needed, I will add an addendum to the regulations to add this in. The situation has to be properly investigated, with as many witnesses and only hard evidence that it was in self defense will lead to an unsuspection.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Marcus Ferreira on November 22, 2012, 07:15:07 am
Thank you, that explains it all.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on November 23, 2012, 18:55:02 pm
Any further updates are hereby on hold, due to RS5 endangerment of being ineffective.

Signed,
Deputy Chief Plam Knight
Deputy Chief Kelvin 'Sushi' Gould
Chief of Police Paul Hernandez


What are the possible endangerments? Can you please ellaborate? What's going on?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on November 23, 2012, 19:30:56 pm
Any further updates are hereby on hold, due to RS5 endangerment of being ineffective.

Signed,
Deputy Chief Plam Knight
Deputy Chief Kelvin 'Sushi' Gould
Chief of Police Paul Hernandez


What are the possible endangerments? Can you please ellaborate? What's going on?

What it means is that we obtained information of how RS5 will be shaped for us and while we understand it word wise we are yet to see it on field.
And if we rush to make more updates currently, without witnessing RS5's praticial base, the updates might be rather ineffective and more time will be spend pulling them back.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on November 24, 2012, 14:56:49 pm
Thank you for clearing things up.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on December 19, 2012, 19:21:36 pm
When I was a Lieutenant, we had a rule, that certain rank and above (I think it was Sergeant or Lt.) were not allowed to commit any major crimes off duty.
Does such thing still exist?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on December 19, 2012, 19:22:56 pm
Yes its in the local command+ board.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on December 19, 2012, 22:35:53 pm
Yes its in the local command+ board.

I mean, can we also know, what rank and higher is not allowed to be a criminal?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on December 19, 2012, 23:01:22 pm
Lieutenant+
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on December 23, 2012, 11:38:50 am
An idea:

How about assigning a Sheriff from a local city departament to a county departament that could supervise the areas given? The county areas are not populated much and i think that one or two Sheriffs and deputies would be enough to take care of the area.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on December 24, 2012, 13:24:30 pm
An idea:

How about assigning a Sheriff from a local city departament to a county departament that could supervise the areas given? The county areas are not populated much and i think that one or two Sheriffs and deputies would be enough to take care of the area.

The members of each of department have the responsibility to patrol their jurisdictions counties areas whilst on shift, as you said, they aren't very populated, so why task 2 people in an area that may not be active when they decide to patrol? It's fairly simple, on duty, want to be a sheriff? Slap on your hat, grab your ranger and drive out and start it up. Last time we assigned groups of people for county departments, we ended up with a bunch of sub-sub-departments that simply divided manpower for more than necessary.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: PulseEffect on December 31, 2012, 01:38:27 am
I believe that the standard issued Pepper Spray which holds 250 grams should be upgraded to 300 or possible 400. As we have sometimes people who are out of control we feel the need to issue non lethal force against them but we end up running out real fast. Can it happen?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on December 31, 2012, 01:45:23 am
-> SA:MP Ideas

Perhaps it should be increased, but it's not really up to the ARPD Command.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on January 07, 2013, 02:49:10 am
Yes its in the local command+ board.

I mean, can we also know, what rank and higher is not allowed to be a criminal?

Just a note. It is Lt+ that you can't commit serious crimes like 207s and so on. As well as serial murder sprees.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dutchy on January 07, 2013, 16:30:19 pm
Yes its in the local command+ board.

I mean, can we also know, what rank and higher is not allowed to be a criminal?

Just a note. It is Lt+ that you can't commit serious crimes like 207s and so on. As well as serial murder sprees.
So for command it's allowed to perform petty crimes off-duty like speeding and evading?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on January 07, 2013, 17:11:50 pm
Yes its in the local command+ board.

I mean, can we also know, what rank and higher is not allowed to be a criminal?

Just a note. It is Lt+ that you can't commit serious crimes like 207s and so on. As well as serial murder sprees.
So for command it's allowed to perform petty crimes off-duty like speeding and evading?

Yes. But if they are seen in a act of copbaiting in order to access serial murder sprees or to escalate little crimes in to bigger situations, he will still be breaking that rule.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jason Bridges on January 07, 2013, 19:40:57 pm
A couple things that I'd like to be clarified:

1) If a suspect is wanted for a crime that two or more officers witnessed, can I definetely deny them an investigation?

2) If a suspect wants an investigation for a crime and their attourney also witnessed their crime, is that witness still allowed to act as an attourney and can I question

3) If a suspect does not cooperate during an investigation i.e. refusing to answer questions, not listening or following basic instructions etc. can I end the investigation on the grounds that they are non-compliant? (this also includes purposely walking or wasting time if I've told them I am not rping and to hurry up)

4) If during a roleplay investigation, a suspect has claimed to have done one thing i.e. used a deagle in self defense when they actually used a combat shotgun, but I have no RP way of proving that even though it's a fact, do they get unsuspected

5) Situation: I am on a patrol and there is a suspect surrounded by many civilians, the suspect pulls out a heavy weapon and aims it at me (not /gunpoint, actually aiming a weapon).
Am I allowed to open fire without warning in this situation?
If not, I suggest that we are because of the unpredictability of the situation, especially if you need to type a warning; they could open fire on you.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Andrew Banks on January 07, 2013, 19:59:50 pm
A couple things that I'd like to be clarified:

1) If a suspect is wanted for a crime that two or more officers witnessed, can I definetely deny them an investigation?

2) If a suspect wants an investigation for a crime and their attourney also witnessed their crime, is that witness still allowed to act as an attourney and can I question

3) If a suspect does not cooperate during an investigation i.e. refusing to answer questions, not listening or following basic instructions etc. can I end the investigation on the grounds that they are non-compliant? (this also includes purposely walking or wasting time if I've told them I am not rping and to hurry up)

4) If during a roleplay investigation, a suspect has claimed to have done one thing i.e. used a deagle in self defense when they actually used a combat shotgun, but I have no RP way of proving that even though it's a fact, do they get unsuspected

5) Situation: I am on a patrol and there is a suspect surrounded by many civilians, the suspect pulls out a heavy weapon and aims it at me (not /gunpoint, actually aiming a weapon).
Am I allowed to open fire without warning in this situation?
If not, I suggest that we are because of the unpredictability of the situation, especially if you need to type a warning; they could open fire on you.

I know I am not SAPD command, or not even SAPD. But I am a skilled officer that likes to help you.

1. No, you cannot deny a investigation. Every citizen of the USA has the rights to a investigation until they are proven guilty/unguilty

2. It depends, was the attorney there as a attorney or a friend. If he was there as a attorney, he has to tell the truth or the info is not valid, If he was there as a friend he can RP as a attorney but may not say 'I witnessed all blabla'

3. If a suspect does not follow instructions for invalid reasons you may deny a investigation on these grounds, and take him to the cells. Its his own fault then

4. As long as YOU say you did it it should be a 'valid' reason, but do not push this too far. And this only counts if you are directly at the investigation.

5. Yes you are, its a threat for your life and you are allowed to open fire, but I suggest you to warn the civilians.

I hope I answerd some of your questions, I think they are all correct but again I am not sure of that.
Goodluck!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jason Bridges on January 07, 2013, 20:35:25 pm
A couple things that I'd like to be clarified:

1) If a suspect is wanted for a crime that two or more officers witnessed, can I definetely deny them an investigation?

2) If a suspect wants an investigation for a crime and their attourney also witnessed their crime, is that witness still allowed to act as an attourney and can I question

3) If a suspect does not cooperate during an investigation i.e. refusing to answer questions, not listening or following basic instructions etc. can I end the investigation on the grounds that they are non-compliant? (this also includes purposely walking or wasting time if I've told them I am not rping and to hurry up)

4) If during a roleplay investigation, a suspect has claimed to have done one thing i.e. used a deagle in self defense when they actually used a combat shotgun, but I have no RP way of proving that even though it's a fact, do they get unsuspected

5) Situation: I am on a patrol and there is a suspect surrounded by many civilians, the suspect pulls out a heavy weapon and aims it at me (not /gunpoint, actually aiming a weapon).
Am I allowed to open fire without warning in this situation?
If not, I suggest that we are because of the unpredictability of the situation, especially if you need to type a warning; they could open fire on you.

I know I am not SAPD command, or not even SAPD. But I am a skilled officer that likes to help you.

1. No, you cannot deny a investigation. Every citizen of the USA has the rights to a investigation until they are proven guilty/unguilty

2. It depends, was the attorney there as a attorney or a friend. If he was there as a attorney, he has to tell the truth or the info is not valid, If he was there as a friend he can RP as a attorney but may not say 'I witnessed all blabla'

3. If a suspect does not follow instructions for invalid reasons you may deny a investigation on these grounds, and take him to the cells. Its his own fault then

4. As long as YOU say you did it it should be a 'valid' reason, but do not push this too far. And this only counts if you are directly at the investigation.

5. Yes you are, its a threat for your life and you are allowed to open fire, but I suggest you to warn the civilians.

I hope I answerd some of your questions, I think they are all correct but again I am not sure of that.
Goodluck!

Thanks for your responses but I'd much rather have this answered by command. Especially the first question because I've already been given mixed answers from 'non-official' sources (general people who aren't command) so I just need a definitive answer that I can quote and use as backup if questioned about it.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Andrew Banks on January 07, 2013, 20:40:45 pm
A couple things that I'd like to be clarified:

1) If a suspect is wanted for a crime that two or more officers witnessed, can I definetely deny them an investigation?

2) If a suspect wants an investigation for a crime and their attourney also witnessed their crime, is that witness still allowed to act as an attourney and can I question

3) If a suspect does not cooperate during an investigation i.e. refusing to answer questions, not listening or following basic instructions etc. can I end the investigation on the grounds that they are non-compliant? (this also includes purposely walking or wasting time if I've told them I am not rping and to hurry up)

4) If during a roleplay investigation, a suspect has claimed to have done one thing i.e. used a deagle in self defense when they actually used a combat shotgun, but I have no RP way of proving that even though it's a fact, do they get unsuspected

5) Situation: I am on a patrol and there is a suspect surrounded by many civilians, the suspect pulls out a heavy weapon and aims it at me (not /gunpoint, actually aiming a weapon).
Am I allowed to open fire without warning in this situation?
If not, I suggest that we are because of the unpredictability of the situation, especially if you need to type a warning; they could open fire on you.

I know I am not SAPD command, or not even SAPD. But I am a skilled officer that likes to help you.

1. No, you cannot deny a investigation. Every citizen of the USA has the rights to a investigation until they are proven guilty/unguilty

2. It depends, was the attorney there as a attorney or a friend. If he was there as a attorney, he has to tell the truth or the info is not valid, If he was there as a friend he can RP as a attorney but may not say 'I witnessed all blabla'

3. If a suspect does not follow instructions for invalid reasons you may deny a investigation on these grounds, and take him to the cells. Its his own fault then

4. As long as YOU say you did it it should be a 'valid' reason, but do not push this too far. And this only counts if you are directly at the investigation.

5. Yes you are, its a threat for your life and you are allowed to open fire, but I suggest you to warn the civilians.

I hope I answerd some of your questions, I think they are all correct but again I am not sure of that.
Goodluck!

Thanks for your responses but I'd much rather have this answered by command. Especially the first question because I've already been given mixed answers from 'non-official' sources (general people who aren't command) so I just need a definitive answer that I can quote and use as backup if questioned about it.

10-4, but if I was you I just should always give a investigation, nothing wrong with it.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Eymas on January 08, 2013, 12:23:19 pm
Honestly; The answers given by Brian are pretty much correct.
I bet the command will give answers that are the same anyhow =)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: S1mon on January 08, 2013, 15:28:49 pm
Small but very usefull idea.

Allow all ranks (from ARPD officer) unsuspect own suspects. As sometimes some citizen is suspected for minor threat, and that lasts for hours waiting the unsuspection. Also, if an officer investigates and finds that he was wrong suspecting, he could end time losses by unsuspecting his own suspect.

This has to apply ONLY for own suspects, and all cases of resuspecting should be punished.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: AGvardia on January 08, 2013, 15:37:22 pm
I like Simon's idea.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on January 08, 2013, 16:01:49 pm
4) If during a roleplay investigation, a suspect has claimed to have done one thing i.e. used a deagle in self defense when they actually used a combat shotgun, but I have no RP way of proving that even though it's a fact, do they get unsuspected

5) Situation: I am on a patrol and there is a suspect surrounded by many civilians, the suspect pulls out a heavy weapon and aims it at me (not /gunpoint, actually aiming a weapon).
Am I allowed to open fire without warning in this situation?
If not, I suggest that we are because of the unpredictability of the situation, especially if you need to type a warning; they could open fire on you.

To clear out these.
4) Any kind of murder ends up in jail. Also self-defense. SAPD rules, no unsuspecting for murder and that includes self-defense.
5) If you were inside the car, not part of the RP and they start aiming/shooting, report him/them to admins for copbaiting.



Small but very usefull idea.

Allow all ranks (from ARPD officer) unsuspect own suspects. As sometimes some citizen is suspected for minor threat, and that lasts for hours waiting the unsuspection. Also, if an officer investigates and finds that he was wrong suspecting, he could end time losses by unsuspecting his own suspect.

This has to apply ONLY for own suspects, and all cases of resuspecting should be punished.


We can't control all cases of resuspecting. And if I am not mistaken, this has been already suggested in main forum SA:MP ideas. And this one should belong there aswell, as it is a script idea.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dutchy on January 10, 2013, 03:28:16 am
Small but very usefull idea.

Allow all ranks (from ARPD officer) unsuspect own suspects. As sometimes some citizen is suspected for minor threat, and that lasts for hours waiting the unsuspection. Also, if an officer investigates and finds that he was wrong suspecting, he could end time losses by unsuspecting his own suspect.

This has to apply ONLY for own suspects, and all cases of resuspecting should be punished.


These are some idea topics I found on the main forum, relating to your idea.
http://www.argonathrpg.eu/index.php?topic=78321
http://www.argonathrpg.eu/index.php?topic=71080.0

I suggest you read the comments, especially from people like the owners, to create a third-person perspective.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: PulseEffect on January 18, 2013, 12:01:14 pm
When a firefighter is suspected even for killbug, is ARPD allowed to forcibly remove them from the scene?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on January 18, 2013, 16:02:56 pm
Yes PulseEffect, accidental death requires investigation by officers. But officers are permitted to allow them to remain until the situation is over if they decide to do so.

I will attempt to go through the questions asked recently to provide official answers from high command, tomorrow.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pingster on February 08, 2013, 10:55:33 am
So uh back to this topic (http://arpd.argonathrpg.com/forum/index.php?topic=28421.0).
I remember Sushi changed this to account for the Constitution, so that manslaughter in self-defense would be unsuspected if valid proof was given... Yet it's changed back for some reason?

[2] Investigations:
Investigations are performed when you need to further delve what happened at a scene of a crime or situation. Much of the time, it is when a suspect requests it in an attempt to be unsuspected. Keep in mind, anything that results in manslaughter, regardless of self-defense or accidental will not be unsuspected.

Act XIX: Defence of propriety and belonging is authorized. Any destruction of private propriety or any damages caused to it is of criminal resort. However if a citizen kills another citizen while defending his propriety, he shall be trialed for use of unreasonable violence. Depending on the outcome he shall serve a prison sentence or be cleared of crime.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on February 08, 2013, 15:01:29 pm
SAPD has been told to not unsuspect for any murder, not even self-defense.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dutchy on February 09, 2013, 20:16:41 pm
So uh back to this topic (http://arpd.argonathrpg.com/forum/index.php?topic=28421.0).
I remember Sushi changed this to account for the Constitution, so that manslaughter in self-defense would be unsuspected if valid proof was given... Yet it's changed back for some reason?

[2] Investigations:
Investigations are performed when you need to further delve what happened at a scene of a crime or situation. Much of the time, it is when a suspect requests it in an attempt to be unsuspected. Keep in mind, anything that results in manslaughter, regardless of self-defense or accidental will not be unsuspected.

Act XIX: Defence of propriety and belonging is authorized. Any destruction of private propriety or any damages caused to it is of criminal resort. However if a citizen kills another citizen while defending his propriety, he shall be trialed for use of unreasonable violence. Depending on the outcome he shall serve a prison sentence or be cleared of crime.

Hmm, I guess a either a bit outdated info or just a lil error. SAPD know's what to do though.. But what about killbugs?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Leroy Hudson on February 09, 2013, 21:38:53 pm
Killbugs should really be handled by Admins, as if I remember correct they can see the correct logs in chat for how they person had actually died.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jason Bridges on February 09, 2013, 22:20:25 pm
A couple things that I'd like to be clarified:

1) If a suspect is wanted for a crime that two or more officers witnessed, can I definetely deny them an investigation?

2) If a suspect wants an investigation for a crime and their attourney also witnessed their crime, is that witness still allowed to act as an attourney and can I question

3) If a suspect does not cooperate during an investigation i.e. refusing to answer questions, not listening or following basic instructions etc. can I end the investigation on the grounds that they are non-compliant? (this also includes purposely walking or wasting time if I've told them I am not rping and to hurry up)

4) If during a roleplay investigation, a suspect has claimed to have done one thing i.e. used a deagle in self defense when they actually used a combat shotgun, but I have no RP way of proving that even though it's a fact, do they get unsuspected

5) Situation: I am on a patrol and there is a suspect surrounded by many civilians, the suspect pulls out a heavy weapon and aims it at me (not /gunpoint, actually aiming a weapon).
Am I allowed to open fire without warning in this situation?
If not, I suggest that we are because of the unpredictability of the situation, especially if you need to type a warning; they could open fire on you.

Can a member of command answer this please?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [WS]Jacob on February 10, 2013, 17:34:25 pm
Point 5 I would definitely say that you can open fire without warning. It is a life threatening situation so you have the authority to do what you can to protect your life as well as others around you.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on February 10, 2013, 20:55:43 pm
Point 5 I would definitely say that you can open fire without warning. It is a life threatening situation so you have the authority to do what you can to protect your life as well as others around you.

That is more like cophunting and should be reported to admins.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Moretti on February 10, 2013, 22:58:52 pm
Guyz tip,

Quote from: first page
Only Captain and Above gives answer

 :conf:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Anthrax on February 10, 2013, 23:47:29 pm
I got a question to SAPD command that seems unclear to many members of the team.
As we all know we are supposed to patrol in SAPD market PD vehicles or in a SAPD buffalo.

But in events or in legimitated reasons we are allowed to use civilian cars and the question is what kind of reasons may that be?
Where does the line draw?
Is "heroin patrol" or "immigration patrol" a reason to use forexample a truck or a premier civilian car?

Thank you in advance for the answer,
AnthraX
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on February 11, 2013, 21:12:12 pm
I got a question to SAPD command that seems unclear to many members of the team.
As we all know we are supposed to patrol in SAPD market PD vehicles or in a SAPD buffalo.

But in events or in legimitated reasons we are allowed to use civilian cars and the question is what kind of reasons may that be?
Where does the line draw?
Is "heroin patrol" or "immigration patrol" a reason to use forexample a truck or a premier civilian car?

Thank you in advance for the answer,
AnthraX

Go off-duty or use the legitimated vehicles which are allowed for the SAPD. Problem solved.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on February 11, 2013, 21:21:21 pm
Are LSPD Officers allowed to go global air units? Or patrol other jurisdrictions?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on February 11, 2013, 21:22:40 pm
Are LSPD Officers allowed to go global air units? Or patrol other jurisdrictions?

If there is no one to fill the others jurisdictions as air units, sure.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on February 11, 2013, 21:26:47 pm
And how about patrolling other jurisdrictions as a ground unit??
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on February 11, 2013, 21:33:19 pm
And how about patrolling other jurisdrictions as a ground unit??

Same thing.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on February 15, 2013, 13:51:34 pm
A couple things that I'd like to be clarified:

1) If a suspect is wanted for a crime that two or more officers witnessed, can I definetely deny them an investigation?

2) If a suspect wants an investigation for a crime and their attourney also witnessed their crime, is that witness still allowed to act as an attourney and can I question

3) If a suspect does not cooperate during an investigation i.e. refusing to answer questions, not listening or following basic instructions etc. can I end the investigation on the grounds that they are non-compliant? (this also includes purposely walking or wasting time if I've told them I am not rping and to hurry up)

4) If during a roleplay investigation, a suspect has claimed to have done one thing i.e. used a deagle in self defense when they actually used a combat shotgun, but I have no RP way of proving that even though it's a fact, do they get unsuspected

5) Situation: I am on a patrol and there is a suspect surrounded by many civilians, the suspect pulls out a heavy weapon and aims it at me (not /gunpoint, actually aiming a weapon).
Am I allowed to open fire without warning in this situation?
If not, I suggest that we are because of the unpredictability of the situation, especially if you need to type a warning; they could open fire on you.

Can a member of command answer this please?

1. If I remember correctly, yes. If they feel that there was not sufficient evidence for you to jail them without an investigation, they can report you on the ARPD Forums with valid evidence (as per usual with any duty violation).

2. If the attorney themselves were involved in the situation, I believe that they cannot represent them anymore. Although this will have to be clarified. (The fact is that the RP character can change and they can behave as though they are someone else)

3. In the situation that a suspect is attempting to prolong an investigation by avoiding questions that are crucial to the investigation, you can end it due to non-compliance and impeding an investigation (ironically).

4. If you saw the crime in progress, then it's kind of the same as the first point. If they think you are violating your duty, then they can report you with valid evidence. RP can come from anywhere, simply having picked up a bullet at the scene, getting shot maybe and retrieving it from your vest can be counted as valid proof. (As far as I am concerned)

5. Say a suspect does do this to you without you actively engaging them (reasonably if you are driving right past them they can almost assume you have engaged them, but this still hasn't been made clear by Argonath HQ, so I can't clarify the server side rule part of that) you should immediately report them and get to a safe distance. If the suspect is surrounded by civilians, it is heavily advised that you should seek cover and shout for the civilians to move and take cover before firing. Within reason (no civilian standing directly in line of fire, etc) you can immediately fire on the suspect as a life is in immediate danger. tl;dr Yes. But try and report, shout for civilians safety etc (They would hear the suspect firing and see the weapon hopefully)



With AnthraX's civilian car question, Paul wasn't exactly clear. He omitted the fact that you can use a civilian car if your car has been totaled in a pursuit, but remember that you must be going to the nearest PD and retrieving a police vehicle if there are suitable units in pursuit. (SAPD RPP - Regulations 2.1

With Max's I know it's mostly been answered but; go where needed during the quiet times and during the busy times, stick to your jurisdiction unless back up is explicitly requested. (This can of course vary, as no time is the same as another)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jason Bridges on February 15, 2013, 15:07:31 pm
A couple things that I'd like to be clarified:

1) If a suspect is wanted for a crime that two or more officers witnessed, can I definetely deny them an investigation?

2) If a suspect wants an investigation for a crime and their attourney also witnessed their crime, is that witness still allowed to act as an attourney and can I question

3) If a suspect does not cooperate during an investigation i.e. refusing to answer questions, not listening or following basic instructions etc. can I end the investigation on the grounds that they are non-compliant? (this also includes purposely walking or wasting time if I've told them I am not rping and to hurry up)

4) If during a roleplay investigation, a suspect has claimed to have done one thing i.e. used a deagle in self defense when they actually used a combat shotgun, but I have no RP way of proving that even though it's a fact, do they get unsuspected

5) Situation: I am on a patrol and there is a suspect surrounded by many civilians, the suspect pulls out a heavy weapon and aims it at me (not /gunpoint, actually aiming a weapon).
Am I allowed to open fire without warning in this situation?
If not, I suggest that we are because of the unpredictability of the situation, especially if you need to type a warning; they could open fire on you.

Can a member of command answer this please?

1. If I remember correctly, yes. If they feel that there was not sufficient evidence for you to jail them without an investigation, they can report you on the ARPD Forums with valid evidence (as per usual with any duty violation).

2. If the attorney themselves were involved in the situation, I believe that they cannot represent them anymore. Although this will have to be clarified. (The fact is that the RP character can change and they can behave as though they are someone else)

3. In the situation that a suspect is attempting to prolong an investigation by avoiding questions that are crucial to the investigation, you can end it due to non-compliance and impeding an investigation (ironically).

4. If you saw the crime in progress, then it's kind of the same as the first point. If they think you are violating your duty, then they can report you with valid evidence. RP can come from anywhere, simply having picked up a bullet at the scene, getting shot maybe and retrieving it from your vest can be counted as valid proof. (As far as I am concerned)

5. Say a suspect does do this to you without you actively engaging them (reasonably if you are driving right past them they can almost assume you have engaged them, but this still hasn't been made clear by Argonath HQ, so I can't clarify the server side rule part of that) you should immediately report them and get to a safe distance. If the suspect is surrounded by civilians, it is heavily advised that you should seek cover and shout for the civilians to move and take cover before firing. Within reason (no civilian standing directly in line of fire, etc) you can immediately fire on the suspect as a life is in immediate danger. tl;dr Yes. But try and report, shout for civilians safety etc (They would hear the suspect firing and see the weapon hopefully)



With AnthraX's civilian car question, Paul wasn't exactly clear. He omitted the fact that you can use a civilian car if your car has been totaled in a pursuit, but remember that you must be going to the nearest PD and retrieving a police vehicle if there are suitable units in pursuit. (SAPD RPP - Regulations 2.1

With Max's I know it's mostly been answered but; go where needed during the quiet times and during the busy times, stick to your jurisdiction unless back up is explicitly requested. (This can of course vary, as no time is the same as another)

Thanks for that, but with point 5 I was referring to an RP situation where the civilian hasn't broken any server rules (dming).
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pingster on February 15, 2013, 20:28:18 pm
So uh back to this topic (http://arpd.argonathrpg.com/forum/index.php?topic=28421.0).
I remember Sushi changed this to account for the Constitution, so that manslaughter in self-defense would be unsuspected if valid proof was given... Yet it's changed back for some reason?

[2] Investigations:
Investigations are performed when you need to further delve what happened at a scene of a crime or situation. Much of the time, it is when a suspect requests it in an attempt to be unsuspected. Keep in mind, anything that results in manslaughter, regardless of self-defense or accidental will not be unsuspected.

Act XIX: Defence of propriety and belonging is authorized. Any destruction of private propriety or any damages caused to it is of criminal resort. However if a citizen kills another citizen while defending his propriety, he shall be trialed for use of unreasonable violence. Depending on the outcome he shall serve a prison sentence or be cleared of crime.
Still waiting on an answer as to why it's the way it is!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on February 15, 2013, 20:30:25 pm
The procedure was changed around two years ago by Gandalf if I remember correctly.

Quote
[2] Investigations:
Investigations are performed when you need to further delve what happened at a scene of a crime or situation. Much of the time, it is when a suspect requests it in an attempt to be unsuspected. Keep in mind, anything that results in manslaughter, regardless of self-defense or accidental will not be unsuspected.

This is the correct method. Which means, the constitution requires an update on that part.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Mash on February 19, 2013, 12:57:24 pm
Due to the current situations in Argonath that require cooperation between all law enforcement agencies I find a cooperation board necessary for easier communication and preperation. A board that is visual by all members in all offical agencies.
What do SAPD leaders think about that?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Def Perry on February 19, 2013, 13:41:07 pm
Due to the current situations in Argonath that require cooperation between all law enforcement agencies I find a cooperation board necessary for easier communication and preperation. A board that is visual by all members in all offical agencies.
What do SAPD leaders think about that?
It's already there in the Division forum.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Mash on February 23, 2013, 01:00:37 am
Due to the current situations in Argonath that require cooperation between all law enforcement agencies I find a cooperation board necessary for easier communication and preperation. A board that is visual by all members in all offical agencies.
What do SAPD leaders think about that?
It's already there in the Division forum.
Nothing I can see! :neutral:
But great that we have it, thanks for reply
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Anthrax on February 23, 2013, 01:18:20 am
This is an idea I posted a couple of weeks after I joined Argonath, and I still think its a neccesary and good idea.
I would like to see what the SAPD command staff thinks about this.



Boat Recourses for Angel Pine PD

As you all may know, the closest boat resource for Angel Pine PD is SFPD's navy ship/docks.
Therefor I am suggesting a Police Boat to be setup at this location, reasons for this location is:

- Twenty second drive from APPD.
- Most realistic place and that area.
- Within APPD district

I know most of you will say "WHY not just take that two minute ride to SFPD for a boat?" or "Buy a boat yourself"
In most situations where boat is needed, there is often a C30 situation with highly dangerous fleeing suspects.
For the most effective take down, time is critical therefor it will be more effective to have a police boat there too.
ARPD/SAPD officers arent required to buy vehicles for their work, also by adding this everyone can use it.
I also belive in likewise treathment for all the departments so I belive this is fair and a decent suggestion.



(http://i48.tinypic.com/27zhrgl.png)
(http://i49.tinypic.com/2vw5o55.png)



Signed
Anth "Anthrax" Sinatrax

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on February 23, 2013, 10:12:46 am
Nothing I can see! :neutral:
But great that we have it, thanks for reply

It's only for commanding members of all servers.

I can make a cross division cooperation centre for SA:MP to be visible for everyone in a division (cadets not included).

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on March 14, 2013, 12:18:26 pm
Suggestion:

Elect two-three county inspectors from each departament. Instead of having departaments like DPD, FCPD, EQPD, APPD open, how about electing two-three county inspectors who would be responsible for the county supervision?
For example LSPD elects two county inspectors who supervise the county. Those people would be responsible for law enforcement in Red County area.
LVPD elects two county inspectors who supervise Bone County and Tierra Robada
SFPD elects two county inspectors who supervise FLint County and Tierra Robada
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on March 16, 2013, 04:14:02 am
Suggestion:

Elect two-three county inspectors from each departament. Instead of having departaments like DPD, FCPD, EQPD, APPD open, how about electing two-three county inspectors who would be responsible for the county supervision?
For example LSPD elects two county inspectors who supervise the county. Those people would be responsible for law enforcement in Red County area.
LVPD elects two county inspectors who supervise Bone County and Tierra Robada
SFPD elects two county inspectors who supervise FLint County and Tierra Robada

LVPD, SFPD and LSPD are the 3 jurisdictions of the SAPD. North, west and south respectively. Each department is tasked with patrolling these areas during their patrols as well as the main cities already. It depends on the amount of manpower available during the particular patrol and the commanding officer.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on March 16, 2013, 12:37:28 pm
Hey everyone. I just read through the RPP and the Regular Regulations and noticed something weird..
In the Regular Regulations i found this:

[1.1].  Procedures of Engagement with Force:
[...]
-Suspect is unarmed and assaulting -- You must use ONLY pepper spray or baton to defend yourself against the assault, if he continues, you may neutralize but with pepper or baton only.

[...]
* - The moment anyone's life becomes in danger by the suspect any weapon can be used to neutralize him or neutralize his vehicle(On foot/DBing).


Due to my Experience on the Field, i often saw Officers dieing because of the difference between the Suspect's HP (E.g. 100 - assaulting with knife) and the Officer's one (E.g. 10 - Baton).
In such cases, officers can not defend themselves correctly without risking their life regarding the rule above.
BUT the rule below, stating that ANY Weapon can be used when lifes are in danger, allows any Officer to use the neccessary Force he thinks, is required, to take the Suspect down and to save his/her own Life.

Although, the Rules kinda cross together, as Suspects with a Deadly Weapon, such as a Knife or even a Bat are life-threatening when they hit you on the head for example. I am asking for a clarification that i know, what to do in my next days when encountering a assaulting Suspect on duty.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Petar. on March 16, 2013, 12:48:23 pm
Interesting question, but in my opinion if you see unarmed suspect, try to attack him with peper spray or nightstick, but if he continues attacking with e.g knife and makes you under half HP while he has more than you, warn bullet, if he continues use lethal force.

Maybe I'm wrong but let's wait for high ranked cop to handle this question
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on March 16, 2013, 12:51:04 pm
Interesting question, but in my opinion if you see unarmed suspect, try to attack him with peper spray or nightstick, but if he continues attacking with e.g knife and makes you under half HP while he has more than you, warn bullet, if he continues use lethal force.

Maybe I'm wrong but let's wait for high ranked cop to handle this question
I already thought so far like you, hehe, that's why i stated my Question here to find a Solution.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on March 16, 2013, 13:05:10 pm
Another Question..I hope, that does not count as doubleposting...

Regarding the Regular Regulations

[1.2].  Drive-by rules:
[...]
The use of drive by can be tolerated to pop the tires of a motorcycle if the suspect goes off-roading.
[...]

and RPP

[1.2] Vehicle drive-bying:
[..]
Suspect attempting off-road transit - If possible, an attempt must be made to warn the driver to stop. If they fail to comply, the use of lethal force (any weapon) to disable the vehicle is granted.
[...]

I am allowed according the Regular Regulations to driveby offroading MOTORCYCLES only, while according the RPP i am allowed to driveby any offroading Suspect, as in the Rule nothing is limited to any Motorvehicle. Another clarification please.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on March 17, 2013, 04:50:56 am
The old regulations are technically outdated but had not been moved as they had to be looked over by Gandalf and Jaaskaa at the time. RPP are the ones you should be using as your guide.

I have been asked about the knife. It is considered a lethal weapon, so act at your own discretion when dealing with a person with a knife.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on March 17, 2013, 16:33:55 pm
I have a Idea for a new Code.

Code 6 = Performing Field Investigation(E.g. Checking the Situation of a possible Riot, Questioning a Person about a propable Prank Call, etc.)
This Code is only to be used, when the Unit arrived on the Scene and perfoms a Field Investigation afterwards. A Field Investigation is for example checking a Suspicious Activity, such as a Possible Heroin Orderer. Although, it is not a Field Investigation when you are in the middle of a Code 30.
I hope, i explained it well enough.

This Code can be quite useful to shorten Radio Messages, E.g.:

"Adam-15, Possible Heroin Orderer at East LS Heroin Spot, will check that out, over"

with Code 6 > "Adam-15, Code 6 on a 10-66, East LS Heroin Spot, over"

In addition, a Letter like "Code 6A" can be used when Additional Units in the near vicinity are required on Code 2.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on March 17, 2013, 17:53:28 pm
I have a Idea for a new Code.

Code 6 = Performing Field Investigation(E.g. Checking the Situation of a possible Riot, Questioning a Person about a propable Prank Call, etc.)
This Code is only to be used, when the Unit arrived on the Scene and perfoms a Field Investigation afterwards. A Field Investigation is for example checking a Suspicious Activity, such as a Possible Heroin Orderer. Although, it is not a Field Investigation when you are in the middle of a Code 30.
I hope, i explained it well enough.

This Code can be quite useful to shorten Radio Messages, E.g.:

"Adam-15, Possible Heroin Orderer at East LS Heroin Spot, will check that out, over"

with Code 6 > "Adam-15, Code 6 on a 10-66, East LS Heroin Spot, over"

In addition, a Letter like "Code 6A" can be used when Additional Units in the near vicinity are required on Code 2.
I highly recommend adding this. I've also suggested it to Sushi(?) in-game but he said just to use 10-6. But, in my opinion, code 6 is a bit more specific allowing for better response.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on March 18, 2013, 15:44:28 pm
Suggestion regarding paperwork:

What would you say, if SAPD Cadets/Officers would not be required to post their patrol reports each week, only once a month if their departament commanders are in the same time zone as the officers and they're able to note and actually do note their activity?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on March 19, 2013, 06:35:38 am
I have a Idea for a new Code.

Code 6 = Performing Field Investigation(E.g. Checking the Situation of a possible Riot, Questioning a Person about a propable Prank Call, etc.)
This Code is only to be used, when the Unit arrived on the Scene and perfoms a Field Investigation afterwards. A Field Investigation is for example checking a Suspicious Activity, such as a Possible Heroin Orderer. Although, it is not a Field Investigation when you are in the middle of a Code 30.
I hope, i explained it well enough.

This Code can be quite useful to shorten Radio Messages, E.g.:

"Adam-15, Possible Heroin Orderer at East LS Heroin Spot, will check that out, over"

with Code 6 > "Adam-15, Code 6 on a 10-66, East LS Heroin Spot, over"

In addition, a Letter like "Code 6A" can be used when Additional Units in the near vicinity are required on Code 2.
I highly recommend adding this. I've also suggested it to Sushi(?) in-game but he said just to use 10-6. But, in my opinion, code 6 is a bit more specific allowing for better response.

Code 6 will be considered, but it's also our aim to try and use as little exclusive terminology as possible.

Suggestion regarding paperwork:

What would you say, if SAPD Cadets/Officers would not be required to post their patrol reports each week, only once a month if their departament commanders are in the same time zone as the officers and they're able to note and actually do note their activity?

You can post less patrol reports if you like, but they have become a requirement for advancement through to the next rank. Once week or month will get you exactly what you think it will get you, a nod from your department leader. Reports are more than just documentation, they also display the capabilities of an officer, as well as the degree that they can roleplay in an in depth manner.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rydell Dowson on March 21, 2013, 04:53:47 am
Idea:
Could we please have more radio codes?
Traffic stop - 10-**
Situation concluded - 10-**
Currently busy- 10-** (eg 10-** with a '15, heading to mordor)
Out of vehicle investigations - 10-** (eg 10-** at idlewood, multiple armed males, stand by)
Futher assistance required? - 10-** (eg. LSPD-1, 10-18 or can we pull out?)
Also perhaps Code 4 should be changed to a radio code and replaced with something like "Patrolling, available for calls" since it's-.. more like other codes. I mean rest of them mean action like chasing with sirens etc, (eg. SAPD-1, 10-**, we got it from here, 10-**(currently busy) with a '15, heading to Mordor.) (SAPD-2, Code 4[patrolling, available for calls] from DPD)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on March 21, 2013, 11:33:37 am
Idea:
Could we please have more radio codes?
Traffic stop - 10-**
No, a traffic stop is easily typed out, not to mention that in almost any case, you have plenty of time to type it out. You don't want to be learning a 40-page book of rules when you apply. Therefore, only codes that really come in handy. And in my opinion (isn't always the right one!), this isn't one of those.

Situation concluded - 10-**
Again, could be typed out easily. Not to mention, when you say code 4, everyone considers the situation over. Although this is wrong, it's quite simple to make an exception in case the situation isn't over.
(e.g.: Suspect is in the water, situation is code 4; plenty of officers on the scene)

Currently busy- 10-** (eg 10-** with a '15, heading to mordor)
Padres suggested a code 6 just a few posts up. So did I ingame. It is being considered. Code 6 means that you are busy with a field investigation (aka busy with..).

Out of vehicle investigations - 10-** (eg 10-** at idlewood, multiple armed males, stand by)
Isn't any investigation done outside of the cruiser? You shouldn't be talking to people from your cruiser, unless it's a minor thing (such as "Please step on the sidewalk, you're blocking the public roads"). And as far as my personal way of saying things: observing is done from the car, investigating is done from the boots.

Futher assistance required? - 10-** (eg. LSPD-1, 10-18 or can we pull out?)
Could be possible, though I'd personally make the code "Further assistance required" without the questionary mark. It allows the code to be used in more ways then. This concludes my opinion on this code.

Also perhaps Code 4 should be changed to a radio code and replaced with something like "Patrolling, available for calls" since it's-.. more like other codes. I mean rest of them mean action like chasing with sirens etc, (eg. SAPD-1, 10-**, we got it from here, 10-**(currently busy) with a '15, heading to Mordor.) (SAPD-2, Code 4[patrolling, available for calls] from DPD)
Code 14 - Returning to regular duties (in most cases: patrolling). That's basically the same as saying you're available for calls.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on March 21, 2013, 11:58:42 am
Idea:
Could we please have more radio codes?
Traffic stop - 10-**
Situation concluded - 10-**
Currently busy- 10-** (eg 10-** with a '15, heading to mordor)
Out of vehicle investigations - 10-** (eg 10-** at idlewood, multiple armed males, stand by)
Futher assistance required? - 10-** (eg. LSPD-1, 10-18 or can we pull out?)
Also perhaps Code 4 should be changed to a radio code and replaced with something like "Patrolling, available for calls" since it's-.. more like other codes. I mean rest of them mean action like chasing with sirens etc, (eg. SAPD-1, 10-**, we got it from here, 10-**(currently busy) with a '15, heading to Mordor.) (SAPD-2, Code 4[patrolling, available for calls] from DPD)
Well, about the Assistance, we could make a special Code, for sure Code 30 will remain as it is.

11-90 - Regular Assistance required(C1/C2)
11-90 A(dam) - Regular Assistance required(C3)
11-90 X(-Ray) - Heavy Units required(C3)
(E.g.: Hotel-45, Requesting 11-90 to a Traffic Stop, low priority, at Idlewood, near the Pizzastack, over.
Adam-45, Requesting 11-90A for a 10-66 at Blueberry, Multiple wakefields might start a riot, over.
SFPD-1, We got multiple Civilians, armed with Heavy Firearms, at Garcia. 11-90X, over.)

It all depends on the Command, how they want their codes. I'd be fine when we have more codes, but on the other hand, i don't want to learn the whole day, heh.
I'd suggest a 11-90 or similar for normal backup request. The Letter signals what kind of backup is required.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rydell Dowson on March 21, 2013, 12:31:36 pm
Yeah but a code for traffic stop would be useful and does not require any time to be stamped into your head, I mean lets take 10-55 for a sec, since that is free.

LSPD-1 10-55 at Idlewood, 10-**(no futher assistance required)
Instead of LSPD-1 I got a traffic stop on idlewood, code 4
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: TinMan on March 23, 2013, 01:03:36 am
I have a Idea for a new Code.

Code 6 = Performing Field Investigation(E.g. Checking the Situation of a possible Riot, Questioning a Person about a propable Prank Call, etc.)
This Code is only to be used, when the Unit arrived on the Scene and perfoms a Field Investigation afterwards. A Field Investigation is for example checking a Suspicious Activity, such as a Possible Heroin Orderer. Although, it is not a Field Investigation when you are in the middle of a Code 30.
I hope, i explained it well enough.

This Code can be quite useful to shorten Radio Messages, E.g.:

"Adam-15, Possible Heroin Orderer at East LS Heroin Spot, will check that out, over"

with Code 6 > "Adam-15, Code 6 on a 10-66, East LS Heroin Spot, over"

In addition, a Letter like "Code 6A" can be used when Additional Units in the near vicinity are required on Code 2.

A suggestion instead of Code 6

"Adam-15, Code 2 on a 10-66, East LS Heroin Spot, over"

But just a simple field investigation an officer is performing, you can say

"Adam-15, Code 1 Temple LS, Checking Abandon Vehicle, over"

Better example maybe

"Adam-15, Code 1 LSPD, Investigation in Progress, over"

Code 1 means Acknowledgement, so additional backup may not be necessary. All Code 1 is just informing other units about your status whether you are 10-8 or 10-7.

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on March 23, 2013, 15:03:02 pm
Code 1 means Acknowledgement, so additional backup may not be necessary. All Code 1 is just informing other units about your status whether you are 10-8 or 10-7.
As stated here: S.A.P.D. Codes (http://arpd.argonathrpg.com/forum/index.php?topic=18976.0)

"Code 1: Proceeding without lights and sirens. (As an answer to the 911 or radio call)"

Therefore, I still recommend a code 6.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: KhornateMonkey on March 23, 2013, 15:17:35 pm
Why add more codes when it's already difficult for players to understand what they mean?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on March 23, 2013, 16:49:21 pm
Codes are made to shorten Radio Messages and to make Radio Transmittions more comfortable.
If a new Player does not understand a Code, then he/she can always ask.
People who play Cop for Money mostly don't even care about any Code and those who show interest are surely interested to learn them.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: KhornateMonkey on March 23, 2013, 16:59:42 pm
So you're saying that, you have to know all the codes to be a great cop. DPD only ever had one code, and we got on just fine. It would be much easier to specifically say what's happening then using codes all the time. It's silly to have a code just to say you're having an investigation when you could just say, "I'm doing an investigation".
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rydell Dowson on March 23, 2013, 17:22:55 pm
Codes make communication quicker, that's it.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: KhornateMonkey on March 23, 2013, 17:45:15 pm
Codes make communication quicker, that's it.

If the people you're communicating with know what they mean.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on March 23, 2013, 18:25:54 pm
If a man flags you down on the streets, it's best to spend as little time possible on the radio and then investigate. However, if you have to type it all out, which could lead to possible suspects evading beyond the point where they can be traced.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on March 24, 2013, 22:23:44 pm
I have a new Idea for a new Rank, The Detective

To become a Detective, you need to be Snr. Officer or at least a month in the SAPD AS OFFICER.
Detectives are other than the Units of SAUD not made to perform Undercover Work. They can act well in Roleplays(Ex. Investigating Crimes. If you watch TV, then you know what i mean), Driving in Plainclothes and Civil Cars to detect Traffic Violators, standing by at Areas, where the Crime rate is quite high and the Detectives can call backup right in time.

I am not quite sure, if Detectives should join a specific Division for it, however, they are NOT having their rank for Undercover Work(Joining Crime Group[spy], performing Drug busts, etc.)

First of all i want your opinions to that before i just suggest it straight away.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: ramirogarza on March 24, 2013, 22:38:57 pm
I like the idea...but it will be some kind of traffic detective? Also some kind of CSI investigator. He can perform the investigations and gather witness to get the suspect UNSUSPECTED..i like the idea
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Def Perry on March 24, 2013, 23:14:11 pm
I have a new Idea for a new Rank, The Detective

To become a Detective, you need to be Snr. Officer or at least a month in the SAPD AS OFFICER.
Detectives are other than the Units of SAUD not made to perform Undercover Work. They can act well in Roleplays(Ex. Investigating Crimes. If you watch TV, then you know what i mean), Driving in Plainclothes and Civil Cars to detect Traffic Violators, standing by at Areas, where the Crime rate is quite high and the Detectives can call backup right in time.

I am not quite sure, if Detectives should join a specific Division for it, however, they are NOT having their rank for Undercover Work(Joining Crime Group[spy], performing Drug busts, etc.)

First of all i want your opinions to that before i just suggest it straight away.
Already there.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on March 25, 2013, 01:06:58 am
I have a new Idea for a new Rank, The Detective

To become a Detective, you need to be Snr. Officer or at least a month in the SAPD AS OFFICER.
Detectives are other than the Units of SAUD not made to perform Undercover Work. They can act well in Roleplays(Ex. Investigating Crimes. If you watch TV, then you know what i mean), Driving in Plainclothes and Civil Cars to detect Traffic Violators, standing by at Areas, where the Crime rate is quite high and the Detectives can call backup right in time.

I am not quite sure, if Detectives should join a specific Division for it, however, they are NOT having their rank for Undercover Work(Joining Crime Group[spy], performing Drug busts, etc.)

First of all i want your opinions to that before i just suggest it straight away.
Already there.
Yea, the type of detective you mean is part of SAUD, who mostly focuses on Undercover work. The other Type of Detective is Lt.+ then, who is permitted to wear Civil Clothes.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: TinMan on March 26, 2013, 18:25:17 pm
Code 1 means Acknowledgement, so additional backup may not be necessary. All Code 1 is just informing other units about your status whether you are 10-8 or 10-7.
As stated here: S.A.P.D. Codes (http://arpd.argonathrpg.com/forum/index.php?topic=18976.0)

"Code 1: Proceeding without lights and sirens. (As an answer to the 911 or radio call)"

Therefore, I still recommend a code 6.

Listen. Units will announce in on the radio what type of backup they want.
Code 1 means you don't really want backup because your just informing other units
Code 2 you would like another unit on scene but it is not an emergency or backup is NOT needed immediately
Code 3 means that you want backup immediately

We don't need a Code 6 because we already have those 3 Codes to tell officers what to respond with. Those 3 codes are simple. Code 6 would just be pointless.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on March 26, 2013, 18:35:59 pm
Well, code 6 is when you're investigating. Often you don't know if you're going to need backup, in which case, you report code 6 and investigate it.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on March 26, 2013, 20:36:56 pm
Code 1 means Acknowledgement, so additional backup may not be necessary. All Code 1 is just informing other units about your status whether you are 10-8 or 10-7.
As stated here: S.A.P.D. Codes (http://arpd.argonathrpg.com/forum/index.php?topic=18976.0)

"Code 1: Proceeding without lights and sirens. (As an answer to the 911 or radio call)"

Therefore, I still recommend a code 6.

Listen. Units will announce in on the radio what type of backup they want.
Code 1 means you don't really want backup because your just informing other units
Code 2 you would like another unit on scene but it is not an emergency or backup is NOT needed immediately
Code 3 means that you want backup immediately

We don't need a Code 6 because we already have those 3 Codes to tell officers what to respond with. Those 3 codes are simple. Code 6 would just be pointless.
Code 1 is also a type of Backup call. If you need Assistance just regulary, then you dispatch code 1, not Code 2. Code 2 is a lower Type of Emergency because you use your Lights to cross a Intersection fastly.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on March 28, 2013, 00:32:33 am
It happened more than 2 Times this Week that i was almost about to shoot Officers because they abuse.
Today i had a Officer, who constantly sprayed a Idle and non-dangerous Suspect. Without calling Names, i must admit, that the Suspect after the Spray attack immediatelly used his Gun, which caused his Death. The Fact, that a Officer hurt a Innocent Person made me think about shooting called Officer because words and LTL Force was not sucessful.
My Question now: Am i even legally allowed to kill a Officer to save a Life? Law is crossing in this Case, so i ask here.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on March 28, 2013, 09:35:59 am
It happened more than 2 Times this Week that i was almost about to shoot Officers because they abuse.
Today i had a Officer, who constantly sprayed a Idle and non-dangerous Suspect. Without calling Names, i must admit, that the Suspect after the Spray attack immediatelly used his Gun, which caused his Death. The Fact, that a Officer hurt a Innocent Person made me think about shooting called Officer because words and LTL Force was not sucessful.
My Question now: Am i even legally allowed to kill a Officer to save a Life? Law is crossing in this Case, so i ask here.

The several discussions about codes will be taken into account by the SAPD Command team, but we are reluctant to add codes as a lot of the time unfamiliar ones outside the usual ones are not known by many officers

As for that, if you believe the officer was abusing the civilian:
a.) Evidence, to ensure that you are covered if questioned later
b.) Defend life in danger

Remember though, the officer was fully permitted to use LTL force in an attempt to get the suspect to surrender. Suspects know this (as well as being unable to shoot still standing suspects) and have used the standing trick several times in the past to deceive officers. If he had a gun already, and was prepared to use it on the officer I have a hard time believing the suspect was not dangerous. We have LTL for a reason, to prevent death but to secure the suspect as safely as possible, from the situation you described, perhaps the officer was insecure with the suspect in question and attempted to secure them as safely as possible.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on April 03, 2013, 11:40:38 am
I have a question about using the wrong ramp at any junction, but mostly Mulholland Intersection since it is the most used one.

Are you allowed to use the wrong ramp if you are in direct pursuit (meaning, you have visual on the suspect)? The reason I'm asking is because if you take the correct ramp, you're often much slower which means you could lose visual and as a result of that, the suspect could escape.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on April 04, 2013, 18:30:46 pm
I have a question about using the wrong ramp at any junction, but mostly Mulholland Intersection since it is the most used one.

Are you allowed to use the wrong ramp if you are in direct pursuit (meaning, you have visual on the suspect)? The reason I'm asking is because if you take the correct ramp, you're often much slower which means you could lose visual and as a result of that, the suspect could escape.

Exactly. Suspect takes the shortcut while we chasing him. If we use the shortcut, we get loads of trouble on our back. If we take the correct way, suspect will eventually escape.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on April 05, 2013, 10:35:13 am
Question regarding ACSD

I have read that there are two ways to join ACSD - one is via application procedures, and another one is an invitation, and that an invitation can be handed out to old deputies returning to the force.
I would like to ask, am i eligible for invitation if i was a Bone County Police Departament Trooper Cadet and Bone County Sheriffs Departaments' (BCSD's) Sheriff before?

Thank you!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on April 05, 2013, 10:42:51 am
I was just making questions and answers topic, when you wrote this question here, but anyways here is my answer.

SAPD personal will be capable to request transfer to ACSD at its opening, if both sides agree of the transfer, the officer will be moved. After the SAPD personal transfer is over, the only way to enter would be trough an application or invitation.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on April 05, 2013, 10:48:17 am
I was just making questions and answers topic, when you wrote this question here, but anyways here is my answer.

SAPD personal will be capable to request transfer to ACSD at its opening, if both sides agree of the transfer, the officer will be moved. After the SAPD personal transfer is over, the only way to enter would be trough an application or invitation.

Thank you for your answer.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on April 08, 2013, 17:08:06 pm
Are you allowed to use the wrong ramp if you are in direct pursuit (meaning, you have visual on the suspect)? The reason I'm asking is because if you take the correct ramp, you're often much slower which means you could lose visual and as a result of that, the suspect could escape.
Still awaiting answer!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Andrew Banks on May 07, 2013, 16:18:43 pm
Why cant a lawyer protect a citizen in a report case on him/her? I find this quite outrages, cause EVERYONE deserves a attorney...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on May 07, 2013, 16:36:57 pm
Are you allowed to use the wrong ramp if you are in direct pursuit (meaning, you have visual on the suspect)? The reason I'm asking is because if you take the correct ramp, you're often much slower which means you could lose visual and as a result of that, the suspect could escape.
Still awaiting answer!

Bump on this.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Andrew Banks on May 10, 2013, 00:00:51 am
Why cant a lawyer protect a citizen in a report case on him/her? I find this quite outrages, cause EVERYONE deserves a attorney...

BUMB
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chris Knight on May 10, 2013, 00:55:43 am
Why cant a lawyer protect a citizen in a report case on him/her? I find this quite outrages, cause EVERYONE deserves a attorney...

BUMB
Because ARPD reports are investigated inside police enforcement by ARPD Command staff as this is not a court case,lawyer have no role here as investigations are inside matter and are done only by law enforcement investigating directly officer and therefore communicating with face to face,rather by a side person who can twist the story. 

So shortly to say,ARPD forum is not a court hall section therefore,court hall rules do not apply here.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chris Knight on May 10, 2013, 00:56:44 am
Are you allowed to use the wrong ramp if you are in direct pursuit (meaning, you have visual on the suspect)? The reason I'm asking is because if you take the correct ramp, you're often much slower which means you could lose visual and as a result of that, the suspect could escape.
Still awaiting answer!

Bump on this.
It is allowed drive on wrong ramp taking careful turn to avoid as much as possible collision in case there is incoming vehicle. But only if you are in pursuit of fugitive or prior shots fired call,not because FD asked your assistance at fire situation.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [WS]Mike on May 10, 2013, 01:01:00 am
Are you allowed to use the wrong ramp if you are in direct pursuit (meaning, you have visual on the suspect)? The reason I'm asking is because if you take the correct ramp, you're often much slower which means you could lose visual and as a result of that, the suspect could escape.
Still awaiting answer!

Bump on this.
It is allowed drive on wrong ramp taking careful turn to avoid as much as possible collision in case there is incoming vehicle. But only if you are in pursuit of fugitive or prior shots fired call,not because FD asked your assistance at fire situation.

Have a Captain + answer this one. I was under the impression that you were not allowed up under any circumstances.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chris Knight on May 10, 2013, 01:27:49 am
Are you allowed to use the wrong ramp if you are in direct pursuit (meaning, you have visual on the suspect)? The reason I'm asking is because if you take the correct ramp, you're often much slower which means you could lose visual and as a result of that, the suspect could escape.
Still awaiting answer!

Bump on this.
It is allowed drive on wrong ramp taking careful turn to avoid as much as possible collision in case there is incoming vehicle. But only if you are in pursuit of fugitive or prior shots fired call,not because FD asked your assistance at fire situation.

Have a Captain + answer this one. I was under the impression that you were not allowed up under any circumstances.
In that case all police officers driving on wrong lane during pursuit should be punished as equal as driving on wrong ramp,think logically not be under an impression,or at least read the police regulation where it points out that c30/207 are prior calls and you must respond as fast as possible,which includes you being effective on the road.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [WS]Mike on May 10, 2013, 01:34:36 am
I'll wait for a Captain +. (Like it says in the main post)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chris Knight on May 10, 2013, 01:37:48 am
I'll make sure draw attention of captain + specially for this question.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on May 10, 2013, 02:16:55 am
Why cant a lawyer protect a citizen in a report case on him/her? I find this quite outrages, cause EVERYONE deserves a attorney...

Not a court case. Logic.

Are you allowed to use the wrong ramp if you are in direct pursuit (meaning, you have visual on the suspect)? The reason I'm asking is because if you take the correct ramp, you're often much slower which means you could lose visual and as a result of that, the suspect could escape.
Still awaiting answer!

Bump on this.
It is allowed drive on wrong ramp taking careful turn to avoid as much as possible collision in case there is incoming vehicle. But only if you are in pursuit of fugitive or prior shots fired call,not because FD asked your assistance at fire situation.

Have a Captain + answer this one. I was under the impression that you were not allowed up under any circumstances.
In that case all police officers driving on wrong lane during pursuit should be punished as equal as driving on wrong ramp,think logically not be under an impression,or at least read the police regulation where it points out that c30/207 are prior calls and you must respond as fast as possible,which includes you being effective on the road.

Take the direction to the wrong ramp, but on the grass and then proceed.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on May 11, 2013, 15:21:24 pm
I just wondered about something, so i just state the question...

Imagine, you are infront of someone who is indirectly causing danger to your life(Propably threatening you, acting weird and offending, apparently even suspicious to a murder) and you want to take him in custody rply.

In my personal case, i'd order him to lay on the ground first of all. If he does not listen in the first place, i would aim with my Sidearm at him and order him to lay on the ground again. The first step is a simple security step, as he could always take out a gun and kill me. The second step is a safety procedure during cuffing so he cannot resist that easy.  Keep in mind, that the subject is NOT proven guilty and not suspected yet.

But am i even allowed to simply aim my firearm at a only POSSIBLE threat?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chris Knight on May 11, 2013, 23:24:17 pm
I just wondered about something, so i just state the question...

Imagine, you are infront of someone who is indirectly causing danger to your life(Propably threatening you, acting weird and offending, apparently even suspicious to a murder) and you want to take him in custody rply.

In my personal case, i'd order him to lay on the ground first of all. If he does not listen in the first place, i would aim with my Sidearm at him and order him to lay on the ground again. The first step is a simple security step, as he could always take out a gun and kill me. The second step is a safety procedure during cuffing so he cannot resist that easy.  Keep in mind, that the subject is NOT proven guilty and not suspected yet.

But am i even allowed to simply aim my firearm at a only POSSIBLE threat?

If player is treating your life yes,however just because he acts weird there is no requirement to provoke him by exposing your weapon,or in hardest case,baton will don more than fine. But after all if it's roleplay,priority is roleplay so you can skip whole gun part in the beginning.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on May 12, 2013, 10:00:48 am
I just wondered about something, so i just state the question...

Imagine, you are infront of someone who is indirectly causing danger to your life(Propably threatening you, acting weird and offending, apparently even suspicious to a murder) and you want to take him in custody rply.

In my personal case, i'd order him to lay on the ground first of all. If he does not listen in the first place, i would aim with my Sidearm at him and order him to lay on the ground again. The first step is a simple security step, as he could always take out a gun and kill me. The second step is a safety procedure during cuffing so he cannot resist that easy.  Keep in mind, that the subject is NOT proven guilty and not suspected yet.

But am i even allowed to simply aim my firearm at a only POSSIBLE threat?

If player is treating your life yes,however just because he acts weird there is no requirement to provoke him by exposing your weapon,or in hardest case,baton will don more than fine. But after all if it's roleplay,priority is roleplay so you can skip whole gun part in the beginning.
Alright, let me change my explanation. You are unaware of the status of a specific person, the person is known to be in posession of a Firearm. In that case, you don't just smile at him and talk arround the facts. You make sure you secure him asap so nobody gets hurt and that sometimes may require the need of a firearm. Batons could lead to a escaluation and the suspect would grab a Weapon. About the Roleplay, i would agree aswell with the gun part, but i assume, safety goes first, if roleplay or not.

Question if aiming a Firearm for security reasons still allowed is still open, a SAPD Lt+ please answer, thanks.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on May 12, 2013, 10:42:30 am
I just wondered about something, so i just state the question...

Imagine, you are infront of someone who is indirectly causing danger to your life(Propably threatening you, acting weird and offending, apparently even suspicious to a murder) and you want to take him in custody rply.

In my personal case, i'd order him to lay on the ground first of all. If he does not listen in the first place, i would aim with my Sidearm at him and order him to lay on the ground again. The first step is a simple security step, as he could always take out a gun and kill me. The second step is a safety procedure during cuffing so he cannot resist that easy.  Keep in mind, that the subject is NOT proven guilty and not suspected yet.

But am i even allowed to simply aim my firearm at a only POSSIBLE threat?

If player is treating your life yes,however just because he acts weird there is no requirement to provoke him by exposing your weapon,or in hardest case,baton will don more than fine. But after all if it's roleplay,priority is roleplay so you can skip whole gun part in the beginning.
Alright, let me change my explanation. You are unaware of the status of a specific person, the person is known to be in posession of a Firearm. In that case, you don't just smile at him and talk arround the facts. You make sure you secure him asap so nobody gets hurt and that sometimes may require the need of a firearm. Batons could lead to a escaluation and the suspect would grab a Weapon. About the Roleplay, i would agree aswell with the gun part, but i assume, safety goes first, if roleplay or not.

Question if aiming a Firearm for security reasons still allowed is still open, a SAPD Lt+ please answer, thanks.

First you are the 10000 person that jumps to higher and higher rank, when someone gives you explanation.
Within both ACSD and SAPD we have structure called - "Chain of command". Which strictly says whatever question or issue you posses, you start from the lowest rank in the chain of command and then the chain of command works itself up.
Currently you received an answer from the lowest rank in our chain of command, because he saw he is capable to answer, the next command rank will get involved only if he thinks he is unable to answer.
So stop jumping from rank to rank, won't make any difference.

Now to answer your question as Chris already said, as long as the suspect is not DIRECT danger towards you or anyone around you, you shouldn't point a gun at him. Of course if you know that he is armed, you should one in mind, which means stay behind somekind of cover while talking with that person. So even if he attempts to open fire at you or anything sort alike, you will still have the time to react.
So a straight answer to your question is - "Yes, if you feel treathen you can aim your firearm at the suspect, but any reaction that might occure after can be a reaction towards your own."
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on May 12, 2013, 12:06:18 pm
I just wondered about something, so i just state the question...

Imagine, you are infront of someone who is indirectly causing danger to your life(Propably threatening you, acting weird and offending, apparently even suspicious to a murder) and you want to take him in custody rply.

In my personal case, i'd order him to lay on the ground first of all. If he does not listen in the first place, i would aim with my Sidearm at him and order him to lay on the ground again. The first step is a simple security step, as he could always take out a gun and kill me. The second step is a safety procedure during cuffing so he cannot resist that easy.  Keep in mind, that the subject is NOT proven guilty and not suspected yet.

But am i even allowed to simply aim my firearm at a only POSSIBLE threat?

If player is treating your life yes,however just because he acts weird there is no requirement to provoke him by exposing your weapon,or in hardest case,baton will don more than fine. But after all if it's roleplay,priority is roleplay so you can skip whole gun part in the beginning.
Alright, let me change my explanation. You are unaware of the status of a specific person, the person is known to be in posession of a Firearm. In that case, you don't just smile at him and talk arround the facts. You make sure you secure him asap so nobody gets hurt and that sometimes may require the need of a firearm. Batons could lead to a escaluation and the suspect would grab a Weapon. About the Roleplay, i would agree aswell with the gun part, but i assume, safety goes first, if roleplay or not.

Question if aiming a Firearm for security reasons still allowed is still open, a SAPD Lt+ please answer, thanks.
First you are the 10000 person that jumps to higher and higher rank, when someone gives you explanation.
Within both ACSD and SAPD we have structure called - "Chain of command". Which strictly says whatever question or issue you posses, you start from the lowest rank in the chain of command and then the chain of command works itself up.
Currently you received an answer from the lowest rank in our chain of command, because he saw he is capable to answer, the next command rank will get involved only if he thinks he is unable to answer.
So stop jumping from rank to rank, won't make any difference.
My appologies, I've been unaware that he is part of command. Won't happen again.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: .Travis. on May 21, 2013, 05:43:41 am
What should we do if we get our names changed? If there's a topic, may I get the link to it?
- For the record, [ADF]Travis. is now [=A=]Travis.[ADF]
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [WS]Mike on May 21, 2013, 05:49:32 am
What should we do if we get our names changed? If there's a topic, may I get the link to it?
- For the record, [ADF]Travis. is now [=A=]Travis.[ADF]
Here (http://arpd.argonathrpg.com/forum/index.php?topic=29670.0) - Forum Name
Here (http://arpd.argonathrpg.com/forum/index.php?topic=1154.msg279128#msg279128) - Name Change Report
And here! (http://arpd.argonathrpg.com/forum/index.php?topic=17627.msg275868#msg275868) - SAPD Member Update
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Kostas on May 29, 2013, 17:22:10 pm
Situation : You are on your normal patrol at C4 and while passing near a heroin spot you see a civilian in there . Once you get there you ask him to move away from the heroin spot and he does and complies all the time with what you ask ... You put him in your car and stand over the heroin spot to see if any package arrives . After waiting 3 minutes without any package arriving and try /orderheroin to see if it is availlable and it isnt availlable . So after all of this you got more chances that he ordered and took it than that he couldnt even order (note ocne you saw him threw the radar he didnt move at all until you went there and asked him to move) . So in conclusion : AS he was standing there probably he had ordered and managed to take it but you dont have any proofs about it and the well known excuse , I was just standing there or waiting for someone is his excuse .... What do you do? How can you prove that he collected the heroin and take it from him? Obviously if you RPly frisk him you wont find anything on him ...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bert on May 30, 2013, 07:53:16 am
Let him go if you got no evidences of him ordering
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Kostas on May 30, 2013, 10:08:59 am
Let him go if you got no evidences of him ordering

Shouldnt there be a way to do that? I mean it is obvious that he ordered as he was standing on the bottle and obvious that he collected as no package arrived ... I mean who ever goes and stand in a place where heroin is sold? even in Real life ... There are places where you know that you iwll see such and action and will get introuble ... So you dont go ... shouldnt there be something like that in ARgonath too? I mean its like yo udont go and stand by two guys that sell drugs to eachother ... its silly because they might kill oyu ... Also I believe teh script should assist us by maybe telling us what was the last time a heroin was collected ... althought I believe this should be given only to SAPD/ACSD/FBI as it can be abused by ARPD (just coz somone might get on ARPD to check for his frineds the heroin spots so they can order ...)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Kostas on June 01, 2013, 14:48:32 pm
bumb ^^^^
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bert on June 01, 2013, 14:58:02 pm
Let him go if you got no evidences of him ordering

Shouldnt there be a way to do that? I mean it is obvious that he ordered as he was standing on the bottle and obvious that he collected as no package arrived ... I mean who ever goes and stand in a place where heroin is sold? even in Real life ... There are places where you know that you iwll see such and action and will get introuble ... So you dont go ... shouldnt there be something like that in ARgonath too? I mean its like yo udont go and stand by two guys that sell drugs to eachother ... its silly because they might kill oyu ... Also I believe teh script should assist us by maybe telling us what was the last time a heroin was collected ... althought I believe this should be given only to SAPD/ACSD/FBI as it can be abused by ARPD (just coz somone might get on ARPD to check for his frineds the heroin spots so they can order ...)
Of course there should've been a way to see when was the heroin spot last used. Now, you either let him go or arrest him for being there, but he might be there unintentionally, not for ordering heroin
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chris Knight on June 01, 2013, 16:21:25 pm
You can't blame anyone doing criminal activity for being in public place. Argonath state constitution clearly states that in citizen rights.

By suspecting someone for that is breaching constitution aka breaking law by your self while citizen actually is innocent.

You can only verbally warn citizen leave the drug spot and the reason why. In case citizen refuses you can take him in for obstruction of justice.

However just because someone is standing there,it's not against the law.  Now as you spoke about evidence. You can suspect someone for drug ordering only after visually seen that player took the package as in case he reports you ,there is chatlogs to back you up .

As about script,there will be fat no from server owners,as frisk have proven,players abuse scripts left and right as far you give them opportunity to do so.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Kostas on June 01, 2013, 17:12:33 pm
You can't blame anyone doing criminal activity for being in public place. Argonath state constitution clearly states that in citizen rights.

By suspecting someone for that is breaching constitution aka breaking law by your self while citizen actually is innocent.

You can only verbally warn citizen leave the drug spot and the reason why. In case citizen refuses you can take him in for obstruction of justice.

However just because someone is standing there,it's not against the law.  Now as you spoke about evidence. You can suspect someone for drug ordering only after visually seen that player took the package as in case he reports you ,there is chatlogs to back you up .

As about script,there will be fat no from server owners,as frisk have proven,players abuse scripts left and right as far you give them opportunity to do so.

Okay . Today another thing happent . Me and Deputy Ross_Dykes got one guy on the Bayside heroin spot ... another guy got in and DM but dont spent time on that .before both me and Ross died I saw the package arriving and got picture of that actually as I couldnt colelct it ... We both died and after some time those two guys were in custody ... we took the in DPD and we frisked them and they RPed that we found only 2 condoms on each one .... Clearly they did order and collect the heroin and I got evidence about the order ... They also killed officers while trying to get away ... So we had proofs ... As they RPed not having it on them I called admin and he said that they can RP anything they want and that they cant be forced to give them ... Well in this case when can you confiscate their drugs? They can always roleplay that (no offence) a bad girl passed and took it (that was what they claimed) .... Shouldnt there be something to help the police work? I mean seriously give me a break ...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jason Bridges on June 01, 2013, 18:16:07 pm
Situation : You are on your normal patrol at C4 and while passing near a heroin spot you see a civilian in there . Once you get there you ask him to move away from the heroin spot and he does and complies all the time with what you ask ... You put him in your car and stand over the heroin spot to see if any package arrives . After waiting 3 minutes without any package arriving and try /orderheroin to see if it is availlable and it isnt availlable . So after all of this you got more chances that he ordered and took it than that he couldnt even order (note ocne you saw him threw the radar he didnt move at all until you went there and asked him to move) . So in conclusion : AS he was standing there probably he had ordered and managed to take it but you dont have any proofs about it and the well known excuse , I was just standing there or waiting for someone is his excuse .... What do you do? How can you prove that he collected the heroin and take it from him? Obviously if you RPly frisk him you wont find anything on him ...

As stated in the constitution, preparing to commit an offence makes that person guilty of that offence, so preparing to order heroin is also a crime.

Someone standing at the heroin spot, not listening when you told them to leave and not providing a valid explanation for them being there is enough evidence for you to arrest them for attempting to order heroin.

Still wait for a Captain+ to confirm that though.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Kostas on June 01, 2013, 19:31:21 pm
Situation : You are on your normal patrol at C4 and while passing near a heroin spot you see a civilian in there . Once you get there you ask him to move away from the heroin spot and he does and complies all the time with what you ask ... You put him in your car and stand over the heroin spot to see if any package arrives . After waiting 3 minutes without any package arriving and try /orderheroin to see if it is availlable and it isnt availlable . So after all of this you got more chances that he ordered and took it than that he couldnt even order (note ocne you saw him threw the radar he didnt move at all until you went there and asked him to move) . So in conclusion : AS he was standing there probably he had ordered and managed to take it but you dont have any proofs about it and the well known excuse , I was just standing there or waiting for someone is his excuse .... What do you do? How can you prove that he collected the heroin and take it from him? Obviously if you RPly frisk him you wont find anything on him ...

As stated in the constitution, preparing to commit an offence makes that person guilty of that offence, so preparing to order heroin is also a crime.

Someone standing at the heroin spot, not listening when you told them to leave and not providing a valid explanation for them being there is enough evidence for you to arrest them for attempting to order heroin.

Still wait for a Captain+ to confirm that though.

Okay sir . What about the second one? Thats actually something that happent today
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chris Knight on June 02, 2013, 00:20:52 am
Situation : You are on your normal patrol at C4 and while passing near a heroin spot you see a civilian in there . Once you get there you ask him to move away from the heroin spot and he does and complies all the time with what you ask ... You put him in your car and stand over the heroin spot to see if any package arrives . After waiting 3 minutes without any package arriving and try /orderheroin to see if it is availlable and it isnt availlable . So after all of this you got more chances that he ordered and took it than that he couldnt even order (note ocne you saw him threw the radar he didnt move at all until you went there and asked him to move) . So in conclusion : AS he was standing there probably he had ordered and managed to take it but you dont have any proofs about it and the well known excuse , I was just standing there or waiting for someone is his excuse .... What do you do? How can you prove that he collected the heroin and take it from him? Obviously if you RPly frisk him you wont find anything on him ...

As stated in the constitution, preparing to commit an offence makes that person guilty of that offence, so preparing to order heroin is also a crime.

Someone standing at the heroin spot, not listening when you told them to leave and not providing a valid explanation for them being there is enough evidence for you to arrest them for attempting to order heroin.

Still wait for a Captain+ to confirm that though.

Okay sir . What about the second one? Thats actually something that happent today
He is not forced admit he got drugs on him,nor weapons. In current case if they murdered officers that was prior crime not that you saw them picking up the package.  In case you do see a citizen picking up the drugs,you can freely suspect him,in case he reports on forum you will have evidence to back you up aka chatlog check on citizen who reported you. In case you suspect him without actually seen him ordering,you might be in fault if in case logs get checked and found out that player apparently wasn't collecting drugs but simply stood there. However if player is standing at drug spot,you can tell him to leave the area ,in case he refuses to do so or cooperates but returns after is as I've said failure to comply aka obstruction of justice.

This pretty much answers any case related to drug ordering .
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Kostas on June 02, 2013, 10:48:27 am

He is not forced admit he got drugs on him,nor weapons. In current case if they murdered officers that was prior crime not that you saw them picking up the package.  In case you do see a citizen picking up the drugs,you can freely suspect him,in case he reports on forum you will have evidence to back you up aka chatlog check on citizen who reported you. In case you suspect him without actually seen him ordering,you might be in fault if in case logs get checked and found out that player apparently wasn't collecting drugs but simply stood there. However if player is standing at drug spot,you can tell him to leave the area ,in case he refuses to do so or cooperates but returns after is as I've said failure to comply aka obstruction of justice.

This pretty much answers any case related to drug ordering .

Thank you for your answer but still . I know that the fact that he killed the officers was a bigger crime but a drug confiscation would be worst for him than a 180sec jail ... I had the proof that he ordered heroin but why is it like that ? He can RP that a guy came and took it? Well in this case it makes our job impossible . I would really like to know what would be a good act ? If I see the package arrival but die in that fight , after that he gets caught and he says that a bad girl came and took it ... and when I frisk him he says that there is nothing on him ... What should I do in this case? The admins cant back me up as I already tried that
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jason Bridges on June 20, 2013, 08:10:58 am
Situation : You are on your normal patrol at C4 and while passing near a heroin spot you see a civilian in there . Once you get there you ask him to move away from the heroin spot and he does and complies all the time with what you ask ... You put him in your car and stand over the heroin spot to see if any package arrives . After waiting 3 minutes without any package arriving and try /orderheroin to see if it is availlable and it isnt availlable . So after all of this you got more chances that he ordered and took it than that he couldnt even order (note ocne you saw him threw the radar he didnt move at all until you went there and asked him to move) . So in conclusion : AS he was standing there probably he had ordered and managed to take it but you dont have any proofs about it and the well known excuse , I was just standing there or waiting for someone is his excuse .... What do you do? How can you prove that he collected the heroin and take it from him? Obviously if you RPly frisk him you wont find anything on him ...

If you think you have reasonable evidence of him preparing to order heroin, you suspect him for that, if not, then let him go.

Reasonable evidence includes standing right over the spot and not providing a truthful/valid reason for being there. If a person also runs away as soon as you come near, that is a good indicator that they are preparing to order heroin.

It really comes down to your judgement of the situation though. You cannot prove that he has collected it in this situation, you should frisk him however if you have reasonable doubt.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: TinMan on June 27, 2013, 07:13:17 am
Situation : You are on your normal patrol at C4 and while passing near a heroin spot you see a civilian in there . Once you get there you ask him to move away from the heroin spot and he does and complies all the time with what you ask ... You put him in your car and stand over the heroin spot to see if any package arrives . After waiting 3 minutes without any package arriving and try /orderheroin to see if it is availlable and it isnt availlable . So after all of this you got more chances that he ordered and took it than that he couldnt even order (note ocne you saw him threw the radar he didnt move at all until you went there and asked him to move) . So in conclusion : AS he was standing there probably he had ordered and managed to take it but you dont have any proofs about it and the well known excuse , I was just standing there or waiting for someone is his excuse .... What do you do? How can you prove that he collected the heroin and take it from him? Obviously if you RPly frisk him you wont find anything on him ...

Howdy.

In this situation, you can either let him go [[[[[if he is ordering heroin you will more than likely catch them again at another heroin spot]]] or take him to the station for further questioning to waist his time that so he can't order heroin for a while. You may begin asking questions like "What are you doing there?", "Whats the name of the person you were waiting for?", and keep asking questions like you would a normal investigation at the police station. If you run out of questions or can't get him to admit to it then you would have to let him go. After that write down his information and you'll eventually catch the person again. According to TinMan, the people who order heroin are the easiest people to bust in Law Enforcement because it is an active crime meaning once you get done investigating them at the police station they will do it again. Its not like you are investigating a murder and made the mistake by letting the suspect go free. It is like you are shooting turtles out of a pond but keep missing, well hell, the turtle will pop his head out of the water again and again. Hell, it may take you 15 tries to finally shoot and kill the turtle! Anyway, that is like the same as catching people at heroin spots they just keep doing it again and again and again. After catching them again and again for ordering heroin they will get annoyed and that is always fun.

I've caught a guy at Doherty Heroin Spot and he told me the excuse of riding his bike. I acted like I believed him and I let him go. A few days later I busted him. Sometimes letting them go is a better option. Just use your own judgement.

Remember this, you may think you have to but you don't have to jail every suspect you bring to the station or suspected. I'm saying this to everybody.

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: TinMan on June 27, 2013, 07:40:32 am
Thank you for your answer but still . I know that the fact that he killed the officers was a bigger crime but a drug confiscation would be worst for him than a 180sec jail ... I had the proof that he ordered heroin but why is it like that ? He can RP that a guy came and took it? Well in this case it makes our job impossible . I would really like to know what would be a good act ? If I see the package arrival but die in that fight , after that he gets caught and he says that a bad girl came and took it ... and when I frisk him he says that there is nothing on him ... What should I do in this case? The admins cant back me up as I already tried that

If you see him pick up the package and are there the whole time in roleplay terms it is on him. He can always lie and say someone else took it or say he doesn't have it. What you need to do in this situation is contact the FBI if they are online. I'm not going to go full detail on how they work because I don't want to release the secret. Just trust me the FBI can take care of it.

If you are without FBI help and they are refusing to hand it over, you can tell him to hand it over or you will take him to Mordor until he gives it to you. It works sometimes. They will either get mad and quit the game or hand it over to be released. Its all fun and games.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chris Knight on June 27, 2013, 13:35:36 pm
In case you do not own any evidence of player ordering drugs (being at heroin spot is not an evidence) ,you can't detain him,you have no rights for that,therefore detainment  and placement in the car is breaching his citizen rights,do not do that again.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on June 27, 2013, 20:28:24 pm
What happened to ACSD?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dimos on June 27, 2013, 21:20:44 pm
What happened to ACSD?
Shutdown and we should choose SAPD or ARPD i choose SAPD and i am citizen the reason idk
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on June 27, 2013, 21:46:54 pm
Shutdown and we should choose SAPD or ARPD i choose SAPD and i am citizen the reason idk
Your rank is SAPD Cadet
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Chris Knight on June 28, 2013, 01:45:28 am
What happened to ACSD?
http://arpd.argonathrpg.com/forum/index.php?topic=30474.msg290307#new (http://arpd.argonathrpg.com/forum/index.php?topic=30474.msg290307#new)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Sushi on June 28, 2013, 08:42:17 am
Final clarification for those asking about heroin spots. It is simple, if you don't see them actually picking up the package, there is no lawful reason for suspecting them; same goes for dealing, unless you see the transfer in a public area than there is no lawful reason to suspect for dealing. When frisking, the roleplay is decided by those in the roleplay, many people prefer to up their digital numbers rather than roleplay because they aren't forced in anyway to show what they actually have.

As said by others many times, you can lawfully ask them to leave the area as they are known ordering spots and they then fall under the suspicious persons category. Failing to leave, they can be suspected for 'failure to comply' or 'obstruction of justice' or whichever similar term floats your boat. My personal advice, when seeing someone there, be as clear and concise as quickly as possible. Stick around the area to see if anyone else pops by, if the heroin arrives, take it as evidence, record the time and date and the name of the guy who was there last and give it to a Lieutenant for destruction.

Summation:

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: TinMan on June 29, 2013, 03:39:29 am
  • Be concise, clear and quick

Yes. That is very true. Most of the time when an officer arrives to someone ordering heroin they will immediately open fire. Just all ways be prepared for a shootout when coming across heroin orderers and don't let your guard down. 
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: TinMan on June 29, 2013, 12:40:19 pm
Are you allowed to use the wrong ramp if you are in direct pursuit (meaning, you have visual on the suspect)? The reason I'm asking is because if you take the correct ramp, you're often much slower which means you could lose visual and as a result of that, the suspect could escape.
Still awaiting answer!

Bump on this.
It is allowed drive on wrong ramp taking careful turn to avoid as much as possible collision in case there is incoming vehicle. But only if you are in pursuit of fugitive or prior shots fired call,not because FD asked your assistance at fire situation.

Have a Captain + answer this one. I was under the impression that you were not allowed up under any circumstances.
In that case all police officers driving on wrong lane during pursuit should be punished as equal as driving on wrong ramp,think logically not be under an impression,or at least read the police regulation where it points out that c30/207 are prior calls and you must respond as fast as possible,which includes you being effective on the road.

Take the direction to the wrong ramp, but on the grass and then proceed.

Howdy!

Question:

Can we chase a suspect using the wrong ramp?

Answer:
More than likely chasing a suspect up the wrong ramp would be a bad idea. Think about it. If a car was coming down the wrong ramp smashing into the suspect vehicle your vehicle will end up getting hit as well. So you are just endangering yourself and other people.

Driving on the grass beside the wrong ramp is NOT considered wrong ramping or reckless driving and it may be used responding to emergencies. The only thing you have to be careful is on-coming traffic crossing over from the wrong side of the road to the correct lane on the LS-LV Highway. This allows officers to use a side path to quickly respond to high priority scenes wherever and can save a lot of time and trouble from getting into a car accident or getting reported.

Note: Too be really on the safe side always use the correct ramp. There is only a 3 second difference due to the fact that the wrong ramp is up-hill so your vehicle loses speed.

Signed,

Mulholland Intersection Protector,

TinMan
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bruce` on September 04, 2013, 02:27:37 am
Hello everyone.

AlexTheCow here (aka Alex Brooks).
Question
I noticed that my interview got rejected.How much time do i need to wait to remake my interview request?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [WS]Mike on September 04, 2013, 02:46:22 am
Hello everyone.

AlexTheCow here (aka Alex Brooks).
Question
I noticed that my interview got rejected.How much time do i need to wait to remake my interview request?

1 Week
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: PonexReal on September 07, 2013, 11:57:46 am
Q. Can we make groups like DEA which was made by Mircea? (not the same job but like a group of people always hunting for terrorists i.e the heavy armed guys). For example someone makes a group with any spcefic name who only hunts for terrorists? (sorry for bad english. How much more can you expect from an indian 13 yrs old kid :P)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dario.Cipone on September 07, 2013, 12:02:33 pm
Currently the rule is that as long as it doesn't conflict with a job already done by any existing official ARPD group, it is allowed. Of course, this doesn't mean just any group is allowed, but as long as we (ARPD command) don't have to chase you up on anything, then you can operate as normal.

Remember that if you're part of any ARPD Group, you must follow the ARPD regulations.
By the way, I don't see the necessity of a group that you described.
We've already the SWAT.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: PonexReal on September 07, 2013, 12:06:35 pm
I mean hunting terrorist in the absence of SWAT? (other high ranked can control the 207/211 case) For example swat hunt suspects who have hostages or bank robbers but in this group we hunt for heavy armed suspects in cars?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JamesR on September 07, 2013, 12:48:29 pm
That you just described is C30. All SAPD/ARPD Staff respond to them and if its really that heavy, they deploy SWAT.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dario.Cipone on September 07, 2013, 13:22:17 pm
We use to respond to those type of situations already. It's not needed a group that does the same things that we already do.
I'm sorry.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jason Bridges on September 07, 2013, 14:35:15 pm
I mean hunting terrorist in the absence of SWAT? (other high ranked can control the 207/211 case) For example swat hunt suspects who have hostages or bank robbers but in this group we hunt for heavy armed suspects in cars?

To expand on what Dario has said, you are allowed to and in fact encouraged to create your own divisions as long as it does not interfere with SAPD or SAPD Divisions work. For example, this means you cannot create a group that does the same job as SWAT, or interferes with SWAT. Divisions for things like traffic monitoring, dispatching and general roleplay based tasks are allowed though as far as I am aware, they'll need to be approved by head command first.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: G.Callen on September 08, 2013, 22:23:39 pm
I was going to jail a suspect at LSPD
We entered LSPD after walking 15 metres suspect started shooting me with deagle while he was /gu.
I took him down with LF force i almost died was self defence
So here is my qquestion: what i was supposed to do my life was in danger
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Timothy_Reeds on September 08, 2013, 23:22:33 pm
Q: I wonder why there's no code for "suspect down" since it can be written more easily.

Regards,
Samuel Medley.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [WS]Mike on September 08, 2013, 23:37:37 pm
Q: I wonder why there's no code for "suspect down" since it can be written more easily.

Regards,
Samuel Medley.


When taking a suspect down, you can simply type SU ID C4/14 - Meaning, the suspect situation no longer requires assistance and is over.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dario.Cipone on September 08, 2013, 23:39:19 pm
I was going to jail a suspect at LSPD
We entered LSPD after walking 15 metres suspect started shooting me with deagle while he was /gu.
I took him down with LF force i almost died was self defence
So here is my qquestion: what i was supposed to do my life was in danger

Due to the fact that the suspect was already surrendered, you don't have to kill him.

First of all, as you mentioned, "he was /gu", so that means that you could jump somewhere away so he would be frozen.
Second, you're supposed to report the suspect to the administration team that would provide you an immediate help.

Don't shoot, use /report.

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [WS]Mike on September 08, 2013, 23:45:06 pm
SAPD Command Staff are the only officials that should be answering here corresponding with the Chain of Command, regardless if your answer is top notch, we just do not want any confusion to occur for those who may not be as informed.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: G.Callen on September 09, 2013, 07:58:56 am
Due to the fact that the suspect was already surrendered, you don't have to kill him.

First of all, as you mentioned, "he was /gu", so that means that you could jump somewhere away so he would be frozen.
Second, you're supposed to report the suspect to the administration team that would provide you an immediate help.

Don't shoot, use /report.

My health was 30/100 this mean 1 more shot and i was dead, i had to shot him fast before he kills me + we were on the stairs for the jail so i couldnt really jump on the stairs.
And i /report him but no admins online at that time of the moment.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dario.Cipone on September 09, 2013, 09:26:11 am
Due to the fact that the suspect was already surrendered, you don't have to kill him.

First of all, as you mentioned, "he was /gu", so that means that you could jump somewhere away so he would be frozen.
Second, you're supposed to report the suspect to the administration team that would provide you an immediate help.

Don't shoot, use /report.

My health was 30/100 this mean 1 more shot and i was dead, i had to shot him fast before he kills me + we were on the stairs for the jail so i couldnt really jump on the stairs.
And i /report him but no admins online at that time of the moment.


I'm telling you what an officer should and not do.

In those cases, you're meant to escape to stop the suspect that's surrendered.

By the way, if you'll go through a case of this type, you don't have to shoot and if you get killed get a screen of what happened.
Then, after that, send the image to samp@argonathrpg.com, via e-mail, obviously if admins are not online (in that case use /report). In the email make certain to have time, date and story.

You don't have to kill a surrendered suspect.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Leon Arallian on September 09, 2013, 09:56:19 am
A good thing to note; Even if no administrators are online you can still make use of /report considering the chance exists that you might have a community leader or undercover admin present.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: G.Callen on September 09, 2013, 11:02:16 am
A good thing to note; Even if no administrators are online you can still make use of /report considering the chance exists that you might have a community leader or undercover admin present.
Thank you for making this clear didnt know it.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: G.Callen on September 09, 2013, 11:05:32 am
I'm telling you what an officer should and not do.

In those cases, you're meant to escape to stop the suspect that's surrendered.

By the way, if you'll go through a case of this type, you don't have to shoot and if you get killed get a screen of what happened.
Then, after that, send the image to samp@argonathrpg.com, via e-mail, obviously if admins are not online (in that case use /report). In the email make certain to have time, date and story.

You don't have to kill a surrendered suspect.

Thank your for the advice Mr. Dario, i will be more carefull next time and i will take screenshots if i face a situation like this again.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Timothy_Reeds on September 10, 2013, 19:55:22 pm
Q: I wonder why there's no code for "suspect down" since it can be written more easily.

Regards,
Samuel Medley.


When taking a suspect down, you can simply type SU ID C4/14 - Meaning, the suspect situation no longer requires assistance and is over.

I knew that already but I thought it would be easier with a code. Anyway, thanks for the reply-.. appreciated.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Timothy_Reeds on September 10, 2013, 20:38:38 pm
http://arpd.argonathrpg.com/forum/index.php?topic=30966.0 - Check 10-53 Samuel.
I saw that a couple of hours ago, but the fact is that I meant a code for "suspect down" and not for "officer down"..  :P

Q: I wonder why there's no code for "suspect down" since it can be written more easily.

Regards,
Samuel Medley.


Cheers.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: PonexReal on September 24, 2013, 12:52:50 pm
Q.1 - Is it allowed to make an ARPD unofficial group which guards only Heroin Spots of Argonath RPG? The officer can also collect the heroin which was ordered by the suspect and later give it to a high ranked officer / fbi. If it is allowed then please tell me.

Q.2 - What if you are checking heroin spots as a cop and someone thinks that we were ordering?

Q.3 - What to do when we pull over someone and he doesn't agrees that he was driving recklessly and also he asks for proof such as pics/videos in Argo Forums?

Q.4 - Can a SAPD officer (dark blue) make/join any unofficial ARPD group?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dario.Cipone on September 24, 2013, 14:24:25 pm
Q.1 - Is it allowed to make an ARPD unofficial group which guards only Heroin Spots of Argonath RPG? The officer can also collect the heroin which was ordered by the suspect and later give it to a high ranked officer / fbi. If it is allowed then please tell me.

Q.2 - What if you are checking heroin spots as a cop and someone thinks that we were ordering?

Q.3 - What to do when we pull over someone and he doesn't agrees that he was driving recklessly and also he asks for proof such as pics/videos in Argo Forums?

Q.4 - Can a SAPD officer (dark blue) make/join any unofficial ARPD group?

A.1 - For any ARPD Group that you want to make, I'd suggest to contact the ARPD Commissioner, CBFasi. By the way you've to think if your group is gonna do the same job of an official group to understand if is it useful or not and if it don't interfeer with any other official groups already made.
I don't think it's allowed to just stand near an heroin spot to see if someone orders heroin.

A.2 - As a law enforcement you can't check if someone ordered (by using the command). If you see someone around the heroin spot, you stop there and wait for the package. If it arrives, collect it and contact a Sgt+/FBI.
If you see the package with the civilian there, you've to take a screen and suspect the civilian.

Remember: take a screen when you see the package with the civilian. After that, you can always contact the ASID and the FBI and give them the screen that you took. The screen is needed to prove that the civilian is guilty if he says no (and to let ASID/FBI, investigate the subject).

A.3 - When you pull over someone, you don't need a reason to do it. You could ask just for documents for a regular check. If you feel that the civilian was recklessy driving, give him the ticket even if he refuses to understand. If he refuses to pay the ticket, then you can suspect him and arrest him. Same goes if he can't pay the ticket. (The suspection will be not "reckless driving", "speeding" or anything related. Will be "refusing to pay the ticket" for example)

A.4 - No, he can't.

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Paul on September 26, 2013, 05:13:12 am
Q.4 - Can a SAPD officer (dark blue) make/join any unofficial ARPD group?

A more better question: Why would anyone from the SAPD join an unofficial group when they have been granted and assigned with a variety of duties and rights?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dutchy on September 28, 2013, 14:37:16 pm
Q.4 - Can a SAPD officer (dark blue) make/join any unofficial ARPD group?

A more better question: Why would anyone from the SAPD join an unofficial group when they have been granted and assigned with a variety of duties and rights?

Because they want to support and/or represent that group to help it prosper and higher its chances of succeeding? I thought ARPD was one big group, not little seperate branches who don't relate to each other. Why all the internal conflicts?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Clone on September 28, 2013, 16:26:46 pm
Ran into these situations a few times and wondering how they should be handled


Situation 1: A suspect is idle but not surrendered. He has been given multiple warnings to surrender but hasn't, so an officer is pepper spraying him / hitting him with a baton. The suspect then starts shouting "Stop! Stop!".

What should be done in this situation? Usually what happens is if the suspect is taken down with the spray, he claims to have wanted to /hail but not had a chance to (even though he could /gu at any time), or if we actually stop using force, the suspect just runs away.


Situation 2: Again there's an idle suspect who hasn't surrendered. When the officer approaches him he says "I'm talking with admin", but the officer hasn't been made aware of this by an admin.

What should be done here? Should the officer be required to PM every online admin to ask if he's talking with him? Because usually if we continue to try to arrest the suspect the admin goes all crazy and calls you impatient or whatever, even though he didn't make us personally aware he was dealing with the suspect.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on September 28, 2013, 17:38:44 pm
Ran into these situations a few times and wondering how they should be handled


Situation 1: A suspect is idle but not surrendered. He has been given multiple warnings to surrender but hasn't, so an officer is pepper spraying him / hitting him with a baton. The suspect then starts shouting "Stop! Stop!".

What should be done in this situation? Usually what happens is if the suspect is taken down with the spray, he claims to have wanted to /hail but not had a chance to (even though he could /gu at any time), or if we actually stop using force, the suspect just runs away.


Situation 2: Again there's an idle suspect who hasn't surrendered. When the officer approaches him he says "I'm talking with admin", but the officer hasn't been made aware of this by an admin.

What should be done here? Should the officer be required to PM every online admin to ask if he's talking with him? Because usually if we continue to try to arrest the suspect the admin goes all crazy and calls you impatient or whatever, even though he didn't make us personally aware he was dealing with the suspect.

1. He's had enough time to surrender then if you gave him multiple warning' while he is idle.  Use of LTL should be permitted until he has a low amount of HP and see if he surrender's then.

2. If an admin is dealing with a suspect and officers arrive on scene, the admin should make the officer's aware that he's talking to the suspect so there is no confusion.  Once both are done talking, you can then go ahead and arrest or continue the pursuit.  But if the admin doesn't inform you of his presence then you can always ask in /l as most likely he is spectating the suspect who's being talked too.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JamesR on October 03, 2013, 11:53:29 am
Since you removed buffalo's. ARPD are not allowed to use them also. Make SWAT to go in shifts with bullets and assist SAPD/ARPD with high speed and high wanted suspects.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on October 03, 2013, 21:00:50 pm
Since you removed buffalo's. ARPD are not allowed to use them also. Make SWAT to go in shifts with bullets and assist SAPD/ARPD with high speed and high wanted suspects.

Or just re-open HSP and make fast speed vehicles HSP only.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on October 03, 2013, 21:18:26 pm
Or if a decision was made to restrict the vehicles this way, then there is a reason for it. Once we decide high speed vehicles are ready to be returned, we will do so.
And the more people push for those vehicles, it just shows how correct the decision from ARPD Command was.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JamesR on October 04, 2013, 11:18:09 am
Plam, since you have money for buying DB Weapons, maybe some people don't have and not willing to buy. I'd prefer to use bullet to track the suspect and catch him when i am without partner than using a cruiser and losing the suspect to escape. And a lot of officers not willing to use TS so
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Leon Arallian on October 04, 2013, 11:53:52 am
How exactly are DB weapons/money related to using civilian vehicles on duty?

On another note; You are a police officer, therefor you must use a police vehicle. Simple as that.
Don't try to fight a battle that you lost already, because it's mostly your own ego that leads to this.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on October 04, 2013, 12:00:36 pm
Plam, since you have money for buying DB Weapons, maybe some people don't have and not willing to buy. I'd prefer to use bullet to track the suspect and catch him when i am without partner than using a cruiser and losing the suspect to escape. And a lot of officers not willing to use TS so

Wether you want to use DB weapons or not is up to you, therfore if you don't have money, you don't have to use them. You'd prefer to use bullet to track the suspects down and we would prefer to have police officers co-operating and teamworking, rather then being one man army heroes with their stack of weapons and fastest car they can find. And TS has nothing to do with communication, true its an addon, but not requirment to have good communication.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pingster on November 18, 2013, 21:12:12 pm
If my memory serves well, some time ago there was a system, where if you were under the rank of Sergeant, you could perform whatever crimes you wished as part of your alternative roles (AKA, not on duty). If you were Sergeant or a Lt, you could perform minor crimes off duty, but if you were high command, you could perform no crimes. My memory regarding which ranks could do which might be shady, was over a year ago I was in SAPD, but the question is:

Has this changed? I've had high ranks order my friends, who are off duty, to surrender as they are an officer (not even a senior officer). I've had people refuse to participate in certain roleplays, 'cause if we got caught, their applications or probatory officer rank would be jeopardized. Has SAPD adopted FBI's way of noany crime?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on November 18, 2013, 22:25:55 pm
Lieutenants are restricted from committing major offenses, am sure you could work out what those are.  Sergeants on the other hand from what I've read and seen they aren't restricted from committing major offenses but personally I'd hope they steer clear of joining in with those activities, just my opinion though.  Minor crimes can still be commited just don't expect to see us doing kidnapping and killing fifteen cops before surrendering. 
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pingster on November 18, 2013, 22:51:53 pm
Yeah, that's exactly what I was interested in. And since officers are permitted to perform major crimes while on their criminal role, does that also mean applicant's and probationary officer's status would not be affected by their other role's decision to perform major crimes? And in terms of command deciding not to ever promote an officer, despite how good they may be, just because they also tend to perform criminal activities off-duty?

I'm only trying to clear this up so my friends don't have to worry about hanging out with my less-than-lawful persona, thinking that if they don't get punished, they at the least will not succeed in their career.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [WS]Mike on November 18, 2013, 23:57:44 pm
Sergeants + are restricted from committing major crimes, period.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pingster on November 19, 2013, 01:18:03 am
Would lower ranks/applicants/probies be affected in terms of their possibilities in career if they do major crimes?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [WS]Mike on November 19, 2013, 01:52:10 am
Would lower ranks/applicants/probies be affected in terms of their possibilities in career if they do major crimes?

In RS5, those who commit crimes will have trouble going on police duty. But as it stands now, it doesn't necessarily affect lower ranks, only their chances of getting promoted.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bruce` on November 20, 2013, 09:20:30 am
Hello Everyone!

Last days i started jailing people in Mordor High Security Prison and due to that time i was thinking about a nice idea for RS5.(if mordor will be there too of course)
I was thinking about a scripted jail time like /mjail or something else.And that time should be minimum length=30 minutes and maximum time=10 hours or less.
Let me explain some details i though too.
When u do the command for jail in Mordor the suspect automatically jail in one of Mordor cells,(idk if that will be possible to be scripted) and if there is a suspect in one of the cells the suspect being jailed would automatically go in another empty cell.

And it will be better if the normal time of jail would be raised to max 300 seconds.

Best Regards,
Bruce_McColling (aka Alex_Brooks)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Clone on November 20, 2013, 22:33:30 pm
Just a question: When I first joined the SAPD, I noticed a few officers gave what they called "alternative punishments" to criminals as part of a RP. An example of this is a RP jail in the LSPD toilet and then unsuspecting them for "alternative punishment issued". I found this to be a great opportunity roleplay and was a fun twist on cop work. Are such activities still allowed?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [WS]Mike on November 21, 2013, 05:29:26 am
Just a question: When I first joined the SAPD, I noticed a few officers gave what they called "alternative punishments" to criminals as part of a RP. An example of this is a RP jail in the LSPD toilet and then unsuspecting them for "alternative punishment issued". I found this to be a great opportunity roleplay and was a fun twist on cop work. Are such activities still allowed?

As long as they do not violate any of our regulations, then there is no one stopping you from issuing RP punishments.

And a reminder to everyone else, ONLY SAPD Command Staff are permitted to respond. Anyone else answering will have your post removed.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Spike on November 22, 2013, 18:20:17 pm
Hello Everyone!

Last days i started jailing people in Mordor High Security Prison and due to that time i was thinking about a nice idea for RS5.(if mordor will be there too of course)
I was thinking about a scripted jail time like /mjail or something else.And that time should be minimum length=30 minutes and maximum time=10 hours or less.
Let me explain some details i though too.
When u do the command for jail in Mordor the suspect automatically jail in one of Mordor cells,(idk if that will be possible to be scripted) and if there is a suspect in one of the cells the suspect being jailed would automatically go in another empty cell.

And it will be better if the normal time of jail would be raised to max 300 seconds.

Best Regards,
Bruce_McColling (aka Alex_Brooks)

Reason for jail them in Mordor ?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [WS]Mike on November 22, 2013, 22:41:21 pm
Hello Everyone!

Last days i started jailing people in Mordor High Security Prison and due to that time i was thinking about a nice idea for RS5.(if mordor will be there too of course)
I was thinking about a scripted jail time like /mjail or something else.And that time should be minimum length=30 minutes and maximum time=10 hours or less.
Let me explain some details i though too.
When u do the command for jail in Mordor the suspect automatically jail in one of Mordor cells,(idk if that will be possible to be scripted) and if there is a suspect in one of the cells the suspect being jailed would automatically go in another empty cell.

And it will be better if the normal time of jail would be raised to max 300 seconds.

Best Regards,
Bruce_McColling (aka Alex_Brooks)

Reason for jail them in Mordor ?

Anyone can jail suspects at Mordor for any reason they wish, given it is justified of course.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Spike on November 23, 2013, 16:02:33 pm
Hello Everyone!

Last days i started jailing people in Mordor High Security Prison and due to that time i was thinking about a nice idea for RS5.(if mordor will be there too of course)
I was thinking about a scripted jail time like /mjail or something else.And that time should be minimum length=30 minutes and maximum time=10 hours or less.
Let me explain some details i though too.
When u do the command for jail in Mordor the suspect automatically jail in one of Mordor cells,(idk if that will be possible to be scripted) and if there is a suspect in one of the cells the suspect being jailed would automatically go in another empty cell.

And it will be better if the normal time of jail would be raised to max 300 seconds.

Best Regards,
Bruce_McColling (aka Alex_Brooks)

Reason for jail them in Mordor ?

Anyone can jail suspects at Mordor for any reason they wish, given it is justified of course.

Ik I just want to know why mike :)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on November 23, 2013, 17:02:57 pm
Police don't issue you with passports and licenses, ask a CMB Admin/Driving School teacher for those.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bruce` on November 25, 2013, 09:14:22 am
Hello everyone!
I was patrolling around yesterday and i was thinking about Police in RS5 and i asked myself. "Why don't they make the test harder?".
Well during my patrolling around last days i noticed many officer who had lack of experience in their duty,Well i think you should make the test harder cause I saw and not only I saw some cops doing inappropriate actions around and speaking like they are boss in /r, and not respecting higher ranks and shooting each other intentional and unintentional.
Well my point is that SAPD Command Staff need to work a bit more and make the police test in RS5.
Let me show you a example lack of following orders that i saw 2 days ago.

Example:
2 days ago there was a 207(Kidnapping) situation in a house in Palomino Creek Entrance with 2 kidnappers and 1 hostage.In the situation were some FBI agents due to the hostage being a federal agent, AirDivision pilots,SAPD officers,and a lot of ARPD officers (7-8).FBI was dealing with the situation, and after 15 or 20 minutes of negotiations they found achieved to get one of the suspects out for negotiations.Before the suspect came out FBI said to everyone NOT TO SHOOT.When the suspect walked outside he was shot till death from 4 ARPD officers and the hostage who was federal agent died.

I didn't used names cause its better if i don't use names, but i think some people can verify the example i said.
Well my point is that if you make the exam harder some officers might not pass and try again in a assigned time like 10 days or 15 or idk.

Hope you guys understood what i want to say.

Kind regards
Bruce McCollin (Aka Alex Brooks)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben on November 26, 2013, 21:23:20 pm
Hello everyone!
I was patrolling around yesterday and i was thinking about Police in RS5 and i asked myself. "Why don't they make the test harder?".
Well during my patrolling around last days i noticed many officer who had lack of experience in their duty,Well i think you should make the test harder cause I saw and not only I saw some cops doing inappropriate actions around and speaking like they are boss in /r, and not respecting higher ranks and shooting each other intentional and unintentional.
Well my point is that SAPD Command Staff need to work a bit more and make the police test in RS5.
Let me show you a example lack of following orders that i saw 2 days ago.

Example:
2 days ago there was a 207(Kidnapping) situation in a house in Palomino Creek Entrance with 2 kidnappers and 1 hostage.In the situation were some FBI agents due to the hostage being a federal agent, AirDivision pilots,SAPD officers,and a lot of ARPD officers (7-8).FBI was dealing with the situation, and after 15 or 20 minutes of negotiations they found achieved to get one of the suspects out for negotiations.Before the suspect came out FBI said to everyone NOT TO SHOOT.When the suspect walked outside he was shot till death from 4 ARPD officers and the hostage who was federal agent died.

I didn't used names cause its better if i don't use names, but i think some people can verify the example i said.
Well my point is that if you make the exam harder some officers might not pass and try again in a assigned time like 10 days or 15 or idk.

Hope you guys understood what i want to say.

Kind regards
Bruce McCollin (Aka Alex Brooks)
I failed the RS5 test - Well, specifically the shooting one. Guess how many times...? No, I'll tell you. 5 times, I failed it!
When I'm using my laptop, shooting becomes VERY difficult. I'd prefer if it wasn't made more difficult thank you very much!!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [WS]Mike on November 27, 2013, 01:17:54 am
Hello everyone!
I was patrolling around yesterday and i was thinking about Police in RS5 and i asked myself. "Why don't they make the test harder?".
Well during my patrolling around last days i noticed many officer who had lack of experience in their duty,Well i think you should make the test harder cause I saw and not only I saw some cops doing inappropriate actions around and speaking like they are boss in /r, and not respecting higher ranks and shooting each other intentional and unintentional.
Well my point is that SAPD Command Staff need to work a bit more and make the police test in RS5.
Let me show you a example lack of following orders that i saw 2 days ago.

Example:
2 days ago there was a 207(Kidnapping) situation in a house in Palomino Creek Entrance with 2 kidnappers and 1 hostage.In the situation were some FBI agents due to the hostage being a federal agent, AirDivision pilots,SAPD officers,and a lot of ARPD officers (7-8).FBI was dealing with the situation, and after 15 or 20 minutes of negotiations they found achieved to get one of the suspects out for negotiations.Before the suspect came out FBI said to everyone NOT TO SHOOT.When the suspect walked outside he was shot till death from 4 ARPD officers and the hostage who was federal agent died.

I didn't used names cause its better if i don't use names, but i think some people can verify the example i said.
Well my point is that if you make the exam harder some officers might not pass and try again in a assigned time like 10 days or 15 or idk.

Hope you guys understood what i want to say.

Kind regards
Bruce McCollin (Aka Alex Brooks)

It was not made harder since that is not the RS5 vision for policing. We're aiming to be open and inclusive, this will be happening sooner than you might think.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Benstic on April 05, 2014, 12:38:56 pm
Sir I want to join Police Department of SA:MP as an senior officer and want to server the police department until I become old. Where can I apply to continue my career as a police. Where can I post my application sir ?

Thanking you,

With regard's,

James Benstic,
Officer-SAPD
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Spike on April 05, 2014, 12:44:08 pm
Sir I want to join Police Department of SA:MP as an senior officer and want to server the police department until I become old. Where can I apply to continue my career as a police. Where can I post my application sir ?

Thanking you,

With regard's,

James Benstic,
Officer-SAPD

http://arpd.argonathrpg.com/forum/index.php?action=form;n=11 (http://arpd.argonathrpg.com/forum/index.php?action=form;n=11)
And ask a Staff Sergeant IG for a Interview...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: PulseEffect on April 05, 2014, 13:22:08 pm
Sir I want to join Police Department of SA:MP as an senior officer and want to server the police department until I become old. Where can I apply to continue my career as a police. Where can I post my application sir ?

Thanking you,

With regard's,

James Benstic,
Officer-SAPD

You can not directly join the SAPD as a Senior Officer unless appointed or reinstated (having served as the rank or higher before). As Fernando_Tlinga stated, you must request an interview, receive one, be accepted as a Probationary Officer and then be promoted to Senior Officer. Hope this answers your question.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on April 06, 2014, 11:12:34 am
How active SAPD currently is?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on April 06, 2014, 13:38:23 pm
Active enough to sustain our presence on the server, better than we were at the beginning of the year before we had opened up recruitment again.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Benstic on April 07, 2014, 11:52:33 am
If I traffic stop a civilian, and want to fine him, How can I citate the civilian because many does not send their fine money through /send and /send command is a very long process ? Please tell me how can I citate that person and which command does citate someone ? Is the command is /citate or any other command ?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Milano Alvarez on April 07, 2014, 12:40:18 pm
If I traffic stop a civilian, and want to fine him, How can I citate the civilian because many does not send their fine money through /send and /send command is a very long process ? Please tell me how can I citate that person and which command does citate someone ? Is the command is /citate or any other command ?

When you give someone a citation, the receiver of the citation should sent you the amount through the money interface. When they do not pay their ticket, you warn them to pay the citation. If the civilian still does not pay, you may suspect for "Failure to comply". There is no such command as "/citate" or something else.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Andrew Banks on April 13, 2014, 01:18:24 am
May be a weird question, but @ the suspensions and demotions. I keep seeing 'Fired from the SAPD', but since there is no 'ARPD Officer' rank anymore, shouldnt it be 'demoted to SAPD officer'. It kind of, eyes wrong in my opinion.

For anyone respoding, thanks for respon ding  :leroy2: :donut:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on April 13, 2014, 01:26:11 am
May be a weird question, but @ the suspensions and demotions. I keep seeing 'Fired from the SAPD', but since there is no 'ARPD Officer' rank anymore, shouldnt it be 'demoted to SAPD officer'. It kind of, eyes wrong in my opinion.

For anyone respoding, thanks for respon ding  :leroy2: :donut:

It can be interpreted either way, not really a big deal. The term "fired" is usually used for more serious offenses, and indicates expulsion from the SAPD "group" ingame.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on April 13, 2014, 10:29:19 am
May be a weird question, but @ the suspensions and demotions. I keep seeing 'Fired from the SAPD', but since there is no 'ARPD Officer' rank anymore, shouldnt it be 'demoted to SAPD officer'. It kind of, eyes wrong in my opinion.

For anyone respoding, thanks for respon ding  :leroy2: :donut:

It can be interpreted either way, not really a big deal. The term "fired" is usually used for more serious offenses, and indicates expulsion from the SAPD "group" ingame.

Discharging a player from SAPD group would also remove the ability to go on cop duty and thereby requiring re-doing the test. Why?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Andrew Banks on April 13, 2014, 12:30:23 pm
May be a weird question, but @ the suspensions and demotions. I keep seeing 'Fired from the SAPD', but since there is no 'ARPD Officer' rank anymore, shouldnt it be 'demoted to SAPD officer'. It kind of, eyes wrong in my opinion.

For anyone respoding, thanks for respon ding  :leroy2: :donut:

It can be interpreted either way, not really a big deal. The term "fired" is usually used for more serious offenses, and indicates expulsion from the SAPD "group" ingame.

I'd suggest you to use 'Demoted to SAPD officer' the next times, due to the conflict it may cause, cause fired and demoted is a big thing (fired and unable to get back to academy means that he is fired and can not do the test again). But this is just how I see it.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Matthew Carter on April 13, 2014, 17:04:15 pm
Is there a reason why we don't have scripted tazers or it's just because scripter's don't want to make it?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on April 13, 2014, 17:07:42 pm
Is there a reason why we don't have scripted tazers or it's just because scripter's don't want to make it?

Cause they don't want it.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pedro on April 13, 2014, 17:25:53 pm
Is there a reason why we don't have scripted tazers or it's just because scripter's don't want to make it?

They will never do it, because if they do it, everyone will moan about it, saying that its to over powered...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Kevin_Arens on April 13, 2014, 19:10:16 pm
Do what I do, Roleplay it.  :police:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]Vince on April 13, 2014, 22:00:03 pm
Do what I do, Roleplay it.  :police:

Exactly! We encourage everyone to roleplay anything they like, let it be a tazer, rubber bullets, or even just doing a /me tackles the suspect.

Try it out, you'd be surprised how many suspects will RP back if we start it first.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pedro on April 13, 2014, 22:07:45 pm
I have an idea.

As we noticed, Argo is getting some of the players back, and the traffic is getting bigger in Los Santos.

My Idea is to grab the old LVPD Traffic Division and put it in LSPD.

For those who doesn't know about the old LVPD Traffic Division, it was a Department Division based on traffic control, we all had our jobs, like: traffic checkpoints, speed traps, also we had, an "undercover" traffic unit.

I think it would help the traffic in Los Santos and it would bring more RP to the server.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Megamidget on April 17, 2014, 15:21:43 pm
I have an idea.

As we noticed, Argo is getting some of the players back, and the traffic is getting bigger in Los Santos.

My Idea is to grab the old LVPD Traffic Division and put it in LSPD.

For those who doesn't know about the old LVPD Traffic Division, it was a Department Division based on traffic control, we all had our jobs, like: traffic checkpoints, speed traps, also we had, an "undercover" traffic unit.

I think it would help the traffic in Los Santos and it would bring more RP to the server.

Try getting a few officers together and running checkpoints and speed traps there is nothing stopping you, no need for a specific division just get out there, make it happen and have fun doing it.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on April 17, 2014, 19:37:11 pm
I have an idea.

As we noticed, Argo is getting some of the players back, and the traffic is getting bigger in Los Santos.

My Idea is to grab the old LVPD Traffic Division and put it in LSPD.

For those who doesn't know about the old LVPD Traffic Division, it was a Department Division based on traffic control, we all had our jobs, like: traffic checkpoints, speed traps, also we had, an "undercover" traffic unit.

I think it would help the traffic in Los Santos and it would bring more RP to the server.

This is what am getting at, people need to make things happen on their own initiative rather than waiting in hope SAPD Command does something.  There is NOTHING stopping any Officer doing what you mentioned, that's what we want to see from people.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Spike on April 17, 2014, 21:54:17 pm
I have an idea.

As we noticed, Argo is getting some of the players back, and the traffic is getting bigger in Los Santos.

My Idea is to grab the old LVPD Traffic Division and put it in LSPD.

For those who doesn't know about the old LVPD Traffic Division, it was a Department Division based on traffic control, we all had our jobs, like: traffic checkpoints, speed traps, also we had, an "undercover" traffic unit.

I think it would help the traffic in Los Santos and it would bring more RP to the server.

This is what am getting at, people need to make things happen on their own initiative rather than waiting in hope SAPD Command does something.  There is NOTHING stopping any Officer doing what you mentioned, that's what we want to see from people.

If Argonath Road Administration was active like in RS4 it would be possible for sure.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Andrew Banks on April 17, 2014, 23:29:30 pm
I have an idea.

As we noticed, Argo is getting some of the players back, and the traffic is getting bigger in Los Santos.

My Idea is to grab the old LVPD Traffic Division and put it in LSPD.

For those who doesn't know about the old LVPD Traffic Division, it was a Department Division based on traffic control, we all had our jobs, like: traffic checkpoints, speed traps, also we had, an "undercover" traffic unit.

I think it would help the traffic in Los Santos and it would bring more RP to the server.

This is what am getting at, people need to make things happen on their own initiative rather than waiting in hope SAPD Command does something.  There is NOTHING stopping any Officer doing what you mentioned, that's what we want to see from people.

If Argonath Road Administration was active like in RS4 it would be possible for sure.

They're not inactive at all, online daily.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: PulseEffect on April 18, 2014, 03:01:04 am
I have an idea.

As we noticed, Argo is getting some of the players back, and the traffic is getting bigger in Los Santos.

My Idea is to grab the old LVPD Traffic Division and put it in LSPD.

For those who doesn't know about the old LVPD Traffic Division, it was a Department Division based on traffic control, we all had our jobs, like: traffic checkpoints, speed traps, also we had, an "undercover" traffic unit.

I think it would help the traffic in Los Santos and it would bring more RP to the server.

This is what am getting at, people need to make things happen on their own initiative rather than waiting in hope SAPD Command does something.  There is NOTHING stopping any Officer doing what you mentioned, that's what we want to see from people.

If Argonath Road Administration was active like in RS4 it would be possible for sure.

ARA is not responsible for road law enforcement, their purpose is to maintain roads and keep natural dangers off roads (ie fallen trees, floods, etc). Generally keeping the roads safe.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: PulseEffect on April 27, 2014, 17:36:56 pm
An idea - First Aid Training for SAPD Probationary Officers+

SAPD Probationary Officers + should receive full First Aid Training, you all probably wondering why? Well firstly because if a victim dies from injuries as a result of a situation, that is negligence by the state and accountable to a full fledged court case which in my opinion would result in the victim/family winning as a result of negligence, you can not deny that a police department is an emergency service, and if you wish to deny this, please do so and never use your sirens.

Another reason why is that after a long situation, if victims die from their injuries and emergency personnel are not available due to other situations or not available, the police department would basically achieve nothing from rescuing the victim. Imagine because of a few minutes, a victim suffers from brain damage from lack of oxygen because a police officer did not check for signs of life/breathing/airway obstructions.

There are also many other roleplay situations which can occur in which EMS/FD can not or would take TOO long to reach. Therefore I heavily believe that the SAPD should train it's staff (Probationary Officers+, SAPD standard officers, no because that's a bit too much and is just not viable since some may not speak English that well, etc etc) to have first aid qualifications.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on April 27, 2014, 17:58:33 pm
We could incorporate that into the academy as something that is mandatory for people to learn.  Will take your suggestion on-board and pass it along to our Academy staff and get their opinions on it!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Solis on April 27, 2014, 20:13:41 pm
We could incorporate that into the academy as something that is mandatory for people to learn.  Will take your suggestion on-board and pass it along to our Academy staff and get their opinions on it!

Back when I was an SO this was one of the first things I teached. In real life it is almost always obligatory for officers to be trained, at least in basic life support, since they will usually be the first ones to arrive at an emergency scene.

If the proposal does pass through then I'm available to provide BLS training and first aid.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Spike on April 27, 2014, 21:10:24 pm
We could incorporate that into the academy as something that is mandatory for people to learn.  Will take your suggestion on-board and pass it along to our Academy staff and get their opinions on it!

Back when I was an SO this was one of the first things I teached. In real life it is almost always obligatory for officers to be trained, at least in basic life support, since they will usually be the first ones to arrive at an emergency scene.

If the proposal does pass through then I'm available to provide BLS training and first aid.

Yes, You helped me a lot with it :)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Andrew Banks on May 01, 2014, 18:36:48 pm
Why was 10-6 removed, and can we bring it back on the list of police codes?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Milano Alvarez on May 01, 2014, 18:57:54 pm
Why was 10-6 removed, and can we bring it back on the list of police codes?

Hello Andrew, I have no clue to be honest. It was done when former Chief Knight and Commissioner Fasi got some codes out. I would be handy to have it back indeed. You will have to wait for someone up higher in the chain to respond to this.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Megamidget on May 02, 2014, 16:35:22 pm
Why was 10-6 removed, and can we bring it back on the list of police codes?

Hello Andrew, I have no clue to be honest. It was done when former Chief Knight and Commissioner Fasi got some codes out. I would be handy to have it back indeed. You will have to wait for someone up higher in the chain to respond to this.

Will be discussed with Command members Shortly
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Andrew Banks on May 10, 2014, 12:26:25 pm

Will be discussed with Command members Shortly

Any updates on this?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on May 10, 2014, 14:39:39 pm
Due to be discussed on this weekends command meeting, will update afterwards.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pedro on May 11, 2014, 17:33:26 pm
What about we do a criminal database on the forums as we have with the traffic database.

Objectives: We know the history of the suspect, we can view his record during a traffic stop. And if ASID has a warrent, the same is posted on the man's file.

The main objective is to keep the officers with something to do.

And also gives a more RP.

Edit: The file will have his photos (like irl ones) with his adress, phone, name, age, job...

The crimes added will be assaul, tickets, roberry, murder.. you name it.

Edit2: This is also good, so SWAT can know the suspects crimes, it would help so SWAT Operatives knew what kind of suspects thei were facing. Same with AirDiv in case of a pursuit..

Also it gives more cooperation between every single governamental agency (SAPD, ASID ,SWAT,AirDiv, FBI)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Kevin_Arens on May 11, 2014, 20:34:37 pm
What about we do a criminal database on the forums as we have with the traffic database.

Objectives: We know the history of the suspect, we can view his record during a traffic stop. And if ASID has a warrent, the same is posted on the man's file.

The main objective is to keep the officers with something to do.

And also gives a more RP.

Edit: The file will have his photos (like irl ones) with his adress, phone, name, age, job...

The crimes added will be assaul, tickets, roberry, murder.. you name it.

Edit2: This is also good, so SWAT can know the suspects crimes, it would help so SWAT Operatives knew what kind of suspects thei were facing. Same with AirDiv in case of a pursuit..

Also it gives more cooperation between every single governamental agency (SAPD, ASID ,SWAT,AirDiv, FBI)

Will be against the Argonath vision,
You can switch from character whenever you want.
You can be an Officer, serving the law.
And 10 mins later you can be a criminal, killing 10 people.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jake Parker on May 11, 2014, 21:05:58 pm
Still to be honest i like the idea even when you can be a different person it's just that you know who you are facing if he is a criminal or civilian as pedro said it gives more work to do and more roleplay and teamwork between the agency's
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Andrew Banks on May 11, 2014, 21:07:42 pm
What about we do a criminal database on the forums as we have with the traffic database.

Objectives: We know the history of the suspect, we can view his record during a traffic stop. And if ASID has a warrent, the same is posted on the man's file.

The main objective is to keep the officers with something to do.

And also gives a more RP.

Edit: The file will have his photos (like irl ones) with his adress, phone, name, age, job...

The crimes added will be assaul, tickets, roberry, murder.. you name it.

Edit2: This is also good, so SWAT can know the suspects crimes, it would help so SWAT Operatives knew what kind of suspects thei were facing. Same with AirDiv in case of a pursuit..

Also it gives more cooperation between every single governamental agency (SAPD, ASID ,SWAT,AirDiv, FBI)
Would be against the argo vision.
Idea is good but it just is not allowed.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on May 12, 2014, 12:31:42 pm
What about we do a criminal database on the forums as we have with the traffic database.

Objectives: We know the history of the suspect, we can view his record during a traffic stop. And if ASID has a warrent, the same is posted on the man's file.

The main objective is to keep the officers with something to do.

And also gives a more RP.

Edit: The file will have his photos (like irl ones) with his adress, phone, name, age, job...

The crimes added will be assaul, tickets, roberry, murder.. you name it.

Edit2: This is also good, so SWAT can know the suspects crimes, it would help so SWAT Operatives knew what kind of suspects thei were facing. Same with AirDiv in case of a pursuit..

Also it gives more cooperation between every single governamental agency (SAPD, ASID ,SWAT,AirDiv, FBI)
Would be against the argo vision.
Idea is good but it just is not allowed.

Just like the Traffic Violation Database. Is it prohibited? No.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Andrew Banks on May 12, 2014, 15:21:42 pm
What about we do a criminal database on the forums as we have with the traffic database.

Objectives: We know the history of the suspect, we can view his record during a traffic stop. And if ASID has a warrent, the same is posted on the man's file.

The main objective is to keep the officers with something to do.

And also gives a more RP.

Edit: The file will have his photos (like irl ones) with his adress, phone, name, age, job...

The crimes added will be assaul, tickets, roberry, murder.. you name it.

Edit2: This is also good, so SWAT can know the suspects crimes, it would help so SWAT Operatives knew what kind of suspects thei were facing. Same with AirDiv in case of a pursuit..

Also it gives more cooperation between every single governamental agency (SAPD, ASID ,SWAT,AirDiv, FBI)
Would be against the argo vision.
Idea is good but it just is not allowed.

Just like the Traffic Violation Database. Is it prohibited? No.

Traffic Violation Database is something different, here they have committed a crime but are not yet punished for so. Of course we won't go and sue someone for something which has happened 5 months ago, but this way we can see a pattern and if needed we can bring this to a judge.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Allison on May 12, 2014, 15:39:13 pm
Traffic Violation Database logs what traffic violations happened and when. If the database could be used only for statistics, then it would be fine. As long as the focus is on the type of crime, when it happened, and where it happened. It could provide information on what crime is committed the most, where they usually happen, and around what time they are most common. Again, just be sure the focus isn't on the person who committed the crime, then it shouldn't be much of an issue.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jake Parker on May 26, 2014, 22:26:28 pm
As i do see different complaints and people moaning about the jurisdictions system to improve in this script why don't add up the LVPD and SFPD and LSPD again? As you are accepted as senior officer you will be placed by a department this may increase the teamwork with suspects and this can solve the jurisdiction complaints.

Maybe there was already someone with this idea but i do like to hear your opinions about this and if possible to have the command staff to have a look on it.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on May 27, 2014, 14:55:33 pm
As i do see different complaints and people moaning about the jurisdictions system to improve in this script why don't add up the LVPD and SFPD and LSPD again? As you are accepted as senior officer you will be placed by a department this may increase the teamwork with suspects and this can solve the jurisdiction complaints.

Maybe there was already someone with this idea but i do like to hear your opinions about this and if possible to have the command staff to have a look on it.

I had the exactly same idea, not related to the jurisdictions system though. Departments will split up officers and increase the "team feeling". You see, theoretically the less people the more you basically hold together as a team. Right now the SAPD is just feeling like a bunch of officers doing the same and the same all over the day. Returning the old departments will help here definitelly. Departments will have different types of teaching their officers, doing their work and ofcourse every department will have its unique rules/tactics/etc. For example the old LVPD was very strict on professionalism and respect. Every department will be individualistic and do things together in a team.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Matty0406 on May 30, 2014, 08:44:43 am
Right, so ever since the 'state what/who is evading/aiding' rule was implemented, Senior officers have had to be correcting a lot of newbies mistakes, but giving the /unsus command to the supervisory deems itself as rather silly if you ask me, there is only around 4/5 supervisory officers, and only 2 are sometimes active, I'm sorry but isnt that just gonna cause a master clusterf**k?? when no other administrative member is online and some trolling cop abuses the /suspect command we need the Senior officers, I mean rusty said after changing the permissions that is portrays how it 'should be' now whether that was meant as IRL or what, IDK, but this is Argonath, not RL, it is not good for argonath personally, people quite clearly don't like change as the playerbase declined by around 55-60% with the come uppance of RS5, and frankly quite a few people are very pissed at this change, please sort it and possibly reconsider, or give us a training program to be able to progress to Supervisory, cheers.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: DarkShadowBlade on May 30, 2014, 10:50:52 am
Right, so ever since the 'state what/who is evading/aiding' rule was implemented, Senior officers have had to be correcting a lot of newbies mistakes, but giving the /unsus command to the supervisory deems itself as rather silly if you ask me, there is only around 4/5 supervisory officers, and only 2 are sometimes active, I'm sorry but isnt that just gonna cause a master clusterf**k?? when no other administrative member is online and some trolling cop abuses the /suspect command we need the Senior officers, I mean rusty said after changing the permissions that is portrays how it 'should be' now whether that was meant as IRL or what, IDK, but this is Argonath, not RL, it is not good for argonath personally, people quite clearly don't like change as the playerbase declined by around 55-60% with the come uppance of RS5, and frankly quite a few people are very pissed at this change, please sort it and possibly reconsider, or give us a training program to be able to progress to Supervisory, cheers.

While that may be a valid concern, who says that the number of Supervisory Officers could change in the future?  That isn't the point however... The point is here that if there is no administrative authority online or anyone who can unsuspect, then clearly just say "Do not pursue Suspect (ID here)." If you see it happen in front of you, then turn on your dash cam and start recording the abusing officer (taking Screenshots), then submit a RP report. Easy. My guess is the unsuspect command was taken out because it can't be monitored as well as before due to the outstanding number of Senior Officers. The unsuspect command isn't exactly regulated in the SAPD so if a misinformed Senior Officer unsuspects a criminal who actually committed a crime, there's a problem. It's best to as I said, make a RP report if there is no administrators or those who can unsuspect... Best of Luck..
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Milano Alvarez on May 30, 2014, 12:48:33 pm
Right, so ever since the 'state what/who is evading/aiding' rule was implemented, Senior officers have had to be correcting a lot of newbies mistakes, but giving the /unsus command to the supervisory deems itself as rather silly if you ask me, there is only around 4/5 supervisory officers, and only 2 are sometimes active, I'm sorry but isnt that just gonna cause a master clusterf**k?? when no other administrative member is online and some trolling cop abuses the /suspect command we need the Senior officers, I mean rusty said after changing the permissions that is portrays how it 'should be' now whether that was meant as IRL or what, IDK, but this is Argonath, not RL, it is not good for argonath personally, people quite clearly don't like change as the playerbase declined by around 55-60% with the come uppance of RS5, and frankly quite a few people are very pissed at this change, please sort it and possibly reconsider, or give us a training program to be able to progress to Supervisory, cheers.

Keep in mind that everyone above the rank of Senior Officer can unsuspect. The number of members above the rank Senior Officer are almost the same as the whole Senior Officer team. In case there are no Supervisory Officers or Command Staff members online, which is rarely the case, then you normally explain to the suspecting officer what he has done wrong. Basically the Officer rank is now the Senior Officer rank. It has always been like this.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Nexus Riggs on May 30, 2014, 18:06:40 pm
And a reminder to everyone else, ONLY SAPD Command Staff are permitted to respond. Anyone else answering will have your post removed.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Spike on May 30, 2014, 22:02:23 pm
Any Ideas about HSP, it was a good division but it was abused. What I think is that it should come back with Rules that could improve this "abuses" such as not patrolling and just cursing around with fast cars. I think that you should only go in HSP when requested in /r(adio). Another Idea is that it should be invite only, why? Because people would just apply to going around with sports cars. Ofc this is just a Idea, post down your suggestions and Ideas.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on May 30, 2014, 22:17:39 pm
Right, so ever since the 'state what/who is evading/aiding' rule was implemented, Senior officers have had to be correcting a lot of newbies mistakes, but giving the /unsus command to the supervisory deems itself as rather silly if you ask me, there is only around 4/5 supervisory officers, and only 2 are sometimes active, I'm sorry but isnt that just gonna cause a master clusterf**k?? when no other administrative member is online and some trolling cop abuses the /suspect command we need the Senior officers, I mean rusty said after changing the permissions that is portrays how it 'should be' now whether that was meant as IRL or what, IDK, but this is Argonath, not RL, it is not good for argonath personally, people quite clearly don't like change as the playerbase declined by around 55-60% with the come uppance of RS5, and frankly quite a few people are very pissed at this change, please sort it and possibly reconsider, or give us a training program to be able to progress to Supervisory, cheers.

It is how it should be.
Supervisory Officers are pretty much Senior Officers pre-RS5 (check below) , it wasn't intended to always allow Senior Officers the ability to unsuspect.  It won't be reversed no matter how hard people protest, either adapt to the change or don't it's up to you.  We will be making additions to our Supervisory Officers soon. 

We don't need a program to be able to progress up to Supervisory Officer, if you played pre-RS5 the Senior Officer rank wasn't easily earned and was somewhat prestigious as it meant you were ready to take on further tasks and act as a reduced command member to Officers below.  If people want to rank up they work for it.

(SAPD Officer = Freecop | Probationary = SAPD Cadet | Senior Officer = SAPD Officer | Supervisory Officer = Senior Officer)



Any Ideas about HSP, it was a good division but it was abused. What I think is that it should come back with Rules that could improve this "abuses" such as not patrolling and just cursing around with fast cars. I think that you should only go in HSP when requested in /r(adio). Another Idea is that it should be invite only, why? Because people would just apply to going around with sports cars. Ofc this is just a Idea, post down your suggestions and Ideas.

We have no current plans to roll out another division at this time, bringing back HSP was discussed and unfortunately was put on the back burner for now.  It may re-appear in the future who knows.

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Andrew Banks on May 30, 2014, 22:26:16 pm
Any update on the 10-6 thing?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on May 30, 2014, 23:57:06 pm
Any update on the 10-6 thing?

Will be added back in.   :)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: PulseEffect on May 31, 2014, 07:04:15 am
An idea - First Aid Training for SAPD Probationary Officers+

SAPD Probationary Officers + should receive full First Aid Training, you all probably wondering why? Well firstly because if a victim dies from injuries as a result of a situation, that is negligence by the state and accountable to a full fledged court case which in my opinion would result in the victim/family winning as a result of negligence, you can not deny that a police department is an emergency service, and if you wish to deny this, please do so and never use your sirens.

Another reason why is that after a long situation, if victims die from their injuries and emergency personnel are not available due to other situations or not available, the police department would basically achieve nothing from rescuing the victim. Imagine because of a few minutes, a victim suffers from brain damage from lack of oxygen because a police officer did not check for signs of life/breathing/airway obstructions.

There are also many other roleplay situations which can occur in which EMS/FD can not or would take TOO long to reach. Therefore I heavily believe that the SAPD should train it's staff (Probationary Officers+, SAPD standard officers, no because that's a bit too much and is just not viable since some may not speak English that well, etc etc) to have first aid qualifications.

Any updates?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Spike on May 31, 2014, 08:43:32 am
Right, so ever since the 'state what/who is evading/aiding' rule was implemented, Senior officers have had to be correcting a lot of newbies mistakes, but giving the /unsus command to the supervisory deems itself as rather silly if you ask me, there is only around 4/5 supervisory officers, and only 2 are sometimes active, I'm sorry but isnt that just gonna cause a master clusterf**k?? when no other administrative member is online and some trolling cop abuses the /suspect command we need the Senior officers, I mean rusty said after changing the permissions that is portrays how it 'should be' now whether that was meant as IRL or what, IDK, but this is Argonath, not RL, it is not good for argonath personally, people quite clearly don't like change as the playerbase declined by around 55-60% with the come uppance of RS5, and frankly quite a few people are very pissed at this change, please sort it and possibly reconsider, or give us a training program to be able to progress to Supervisory, cheers.

It is how it should be.
Supervisory Officers are pretty much Senior Officers pre-RS5 (check below) , it wasn't intended to always allow Senior Officers the ability to unsuspect.  It won't be reversed no matter how hard people protest, either adapt to the change or don't it's up to you.  We will be making additions to our Supervisory Officers soon. 

We don't need a program to be able to progress up to Supervisory Officer, if you played pre-RS5 the Senior Officer rank wasn't easily earned and was somewhat prestigious as it meant you were ready to take on further tasks and act as a reduced command member to Officers below.  If people want to rank up they work for it.

(SAPD Officer = Freecop | Probationary = SAPD Cadet | Senior Officer = SAPD Officer | Supervisory Officer = Senior Officer)




I have a question, why don't you just bring the names back ?
(SAPD Officer = Freecop | Probationary = SAPD Cadet | Senior Officer = SAPD Officer | Supervisory Officer = Senior Officer)

At least people who don't read this topic would know the meanings of each rank.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on May 31, 2014, 10:52:25 am
Can't just bring them back it's how Gandalf wanted it, "everyone" to be apart of SAPD when they pass the ingame test instead of having - ARPD Officer vs SAPD,
Yes Pulse we have rolled out First Aid training it's in the Probationary Officer lounge for people to read and is now apart of the our final exam.  Thanks to Lieutenant Megamidget who is our resident medical officer.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Nexus Riggs on May 31, 2014, 11:07:18 am
An idea - First Aid Training for SAPD Probationary Officers+

SAPD Probationary Officers + should receive full First Aid Training, you all probably wondering why? Well firstly because if a victim dies from injuries as a result of a situation, that is negligence by the state and accountable to a full fledged court case which in my opinion would result in the victim/family winning as a result of negligence, you can not deny that a police department is an emergency service, and if you wish to deny this, please do so and never use your sirens.

Another reason why is that after a long situation, if victims die from their injuries and emergency personnel are not available due to other situations or not available, the police department would basically achieve nothing from rescuing the victim. Imagine because of a few minutes, a victim suffers from brain damage from lack of oxygen because a police officer did not check for signs of life/breathing/airway obstructions.

There are also many other roleplay situations which can occur in which EMS/FD can not or would take TOO long to reach. Therefore I heavily believe that the SAPD should train it's staff (Probationary Officers+, SAPD standard officers, no because that's a bit too much and is just not viable since some may not speak English that well, etc etc) to have first aid qualifications.

Any updates?
This idea will be proposed to the SAPD Academy Staff and discussed with rest of the command members.   
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: PulseEffect on June 13, 2014, 07:48:11 am
I'd like to speak to the SAPD Prosecutor, does anyone know who that might be or such? 
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Andrew Banks on June 13, 2014, 08:02:46 am
Caion is the prosecutor
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: PulseEffect on June 13, 2014, 08:57:54 am
And a reminder to everyone else, ONLY SAPD Command Staff are permitted to respond. Anyone else answering will have your post removed.

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Milano Alvarez on June 13, 2014, 09:15:14 am
Lieutenant Caion Cortis (http://arpd.argonathrpg.com/forum/index.php?action=profile;u=646) is the current SAPD Prosecutor.

SSgt. Rosso

Please do not post here when you are not part of Command Staff.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Omar_Miles on June 17, 2014, 20:56:35 pm
I would like to post out some tencodes that would be useful in my opinion.



10-10 = Negative
10-11 = Traffic Stop
10-12 = Standby
10-31 = Requesting Pickup
10-32 = Requesting Additional Units  (BACKUP)
10-35 = Off Duty
10-36 = On Duty


These are pretty used in-game and would be better to put them as a ten-code as they are shorter and more realistic.

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Milano Alvarez on June 17, 2014, 21:06:47 pm
I would like to post out some tencodes that would be useful in my opinion.



10-10 = Negative
10-11 = Traffic Stop
10-12 = Standby
10-31 = Requesting Pickup
10-32 = Requesting Additional Units  (BACKUP)
10-35 = Off Duty
10-36 = On Duty


These are pretty used in-game and would be better to put them as a ten-code as they are shorter and more realistic.

The '10-32' one will be a good addition, the last two are already codes? Anyways, I'll leave a message for the people that have the authority to change this.

Edit: Not going to happen, our objective is to reduce the amount of radio codes, so studying and acknowledging for several players will be easier.

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben Martin on July 06, 2014, 15:35:48 pm
Dear our bravest Commissioner,Chief, Deputy Chief, Captain, Lieutenants, Supervisory Sergeants, Sergeants ,Supervisory Officers, Senior Officers, SAPD Officers and ARPD Officers

I am writing this post to report about an annoying fact.. and offering a solution for it.
As you know SAPD has plenty of vehicles, tens of Police Bikes ,tens of Police Cruiser, 2-4 Police Ranchers, 1-2 Boats and 3 Police Helicopters
I am disturbed not because of the number of the Police vehicles, My problem is that Officers sometimes leave their Police vehicles in the middle of the road or on the roofs or in the middle of no where, they forget that other officers are wasting their time looking for those vehicles.
Why am I so bothered about this thing? Because I patrol mostly with police helis and I keep wasting daily 5-15 min looking for a heli.
Some officers who pick up a helicopter from any of the three stations DPD, SFPD and EQPD leave their heli in some wierd places,Glen Park, Jefferson, Bone county, in Places that the heli isn't supposed to be left there, and I mostly find the heli on LSPD Heli pad on the roof which isn't reachable.
So I suggest to enact a new law about this which forbid officers leaving the Heli anywhere out of the marked stations which are DPD , SFPD and EQPD.
I would like to hear what you think about my idea and if you think the solution is too strict offer a new solution.

Thanks for reading,
Officer Ben Martin.(=AV=Ben)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [Rstar]CBFASI on July 06, 2014, 15:41:48 pm
No law will be made... however it should be encouraged to return vehicles to base on finishing duty...

However if your killed and your transport is left behind... (and this is often why so many vehicles are spread around)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben Martin on July 06, 2014, 15:47:33 pm
Then please suggest a solution for us who like to use rare vehicles that are hard to find because 5-15min of duty is alot to spend on finding a helicopter
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben Martin on July 07, 2014, 20:01:21 pm
I am actually still waiting for a respond 
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Leon Arallian on July 07, 2014, 20:33:44 pm
You can't avoid others to take the helicopter, and for them to dump them at hard-to-reach places is unfortunate.
Solutions to this could simply be to ask an administrator to look where the vehicle is (assuming you and he/she knows the ID) and/or to respawn it.
Alternatively you can ask an air division member if you can patrol with him; assuming they've time for this(Since both Andrew and I have administrational duties for instance.) and if you want to, of course.

We can't make a rule on it as said earlier, but recommendations are a given.

If neither can be done, what else can we say but: tough luck?  :neutral:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben Martin on July 07, 2014, 21:09:50 pm
I have been working on this program you're suggesting for a while I even ask admins to respawn helis that are not in use and I am not going to use them.
But do you believe the soloution for my problem is asking an admin to respawn a vehicle for me, everytime?
sometimes admins are busy, sometimes there are no admins. what do I do then? tough luck you said ehh?
And you're an ATC member right? I don't get it why you're against making such law, I thought ATC care about people not abandoning their Air vehicles anywhere in the map. I believe this rule is necessary and if you don't think so then tell me what you have to offer ?
I would be happy if you put this subject to be discussed by all ranks..

If a high rank tells me nothing will be done about this idea then I guess I will leave my idea sink in the deep ocean  :afro:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on July 07, 2014, 21:47:11 pm
If we could force people to return PD vehicles to where they were found we would, but this being Argonath it just wouldn't fly.  I'm just annoyed as you but with the cruisers, I hate seeing a messy PD garage or five of them dumped in a pile in some desert.  There is very little we can do to make people return them (with fuel!!!).  Unless the developers created some sort of system where if you want a PD vehicle you could "spawn" one at a PD garage/helipad if on duty and it would disappear when you logged off.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben Martin on July 07, 2014, 21:53:14 pm
I believe you shouldn't block this idea, and give it a chance.
My idea was:
 "enact a new law which forbid officers leaving the Heli anywhere out of the marked stations which are DPD , SFPD and EQPD."
and you can spread the idea and use it for other vehicles too
I would love if you give other officers the chance to say what they think, since argonath is democratic...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jake Parker on July 07, 2014, 21:58:43 pm
If we could force people to return PD vehicles to where they were found we would, but this being Argonath it just wouldn't fly.  I'm just annoyed as you but with the cruisers, I hate seeing a messy PD garage or five of them dumped in a pile in some desert.  There is very little we can do to make people return them (with fuel!!!).  Unless the developers created some sort of system where if you want a PD vehicle you could "spawn" one at a PD garage/helipad if on duty and it would disappear when you logged off.
Even if it is argonath this idea could help but the messy srreets with pd cruisers won't be solved cuz people will just spawn it again, in my opinion this how it is now is still the best way and the most realistic way.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben Martin on July 07, 2014, 22:11:48 pm
You know if this new law works out, officers who breaks the law gets cop banned , this way we will be able to avoid messy roads and become alot more organized.
also "this is argonath" or "the most realistic way" isn't an excuse to make this idea fail...
I know you all bothered as much as I am
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Milano Alvarez on July 07, 2014, 22:14:29 pm
And how are we supposed to see who leaves which vehicle where?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben Martin on July 07, 2014, 22:24:47 pm
thats another whole subject first I need an approval if you agree that we need this rule or not
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Milano Alvarez on July 07, 2014, 23:09:19 pm
It's not my call. My opinion is that we cannot enforce people to return vehicles to base.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben Martin on July 07, 2014, 23:23:53 pm
Government provides officers with equipments and if people don't take care of those equipment they should get punished
like: not returning the vehicles they take.
it is as much abuse as shooting everyone with your duty gun or abusing the radio chat
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Leon Arallian on July 07, 2014, 23:32:39 pm
it is as much abuse as shooting everyone with your duty gun or abusing the radio chat
Except those cases mentioned bring more harm than a deserted vehicle.
As said before, we likely cannot punish those who leave vehicles behind, because it is a trivial matter; If one dies, or crashes, or has to leave due to an emergency there's not much you, we, or others can do. It will also be hard if not impossible to prove unless you catch him red-handed... on which it's also tough to prove what his intention was.

Ergo... It won't be a rule, nor can we make it one.
We'll see what upper command has to say, but it'll fall down on the same prospect I guess.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on July 07, 2014, 23:34:32 pm
Government provides officers with equipments and if people don't take care of those equipment they should get punished
like: not returning the vehicles they take.
it is as much abuse as shooting everyone with your duty gun or abusing the radio chat

Don't get me wrong, your enthusiasm is pretty good, but I hope you are aware this will probably never be accepted.
Argonath hasn't enforced so many other smaller things, just so the system can be more open and fun, what makes you think somebody will take the drastic change to enforce such a rule to the extend of a copban.
And don't forget the main point here, the new SAPD Officers, how would they be aware of this "LAW" ?

And why is this all nesscery, considering every SAPD Officer can easly just take 10 seconds of his time to respawn any vehicle he sees on the road, instead of making big ass strict rule and asking for multiple scripting functions, just to enforce something that can easly be performed IG by any officer.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben Martin on July 08, 2014, 00:05:03 am
Look I came out with the idea not because I want to make a new rules,
Spawning vehicles problem really affects me, as I said before I waste 5-15min on trying to catch up a helicopter since I prefer air unit alot more then ground one.
respawning normal vehicles is easy... ramming it into the wall a few times will be enough, how about a boat? or a helicopter? I can't live in this routine where I have to waste 5-15min to find a helicopter and sometimes I join the server more then once which means 10-30min (or even more of) patrol time,,, thats a huge amount of time to waste on such stupid thing... I see it nesscery to do something about this...
I have no problem giving up on the idea I gave, just suggest a new one for my problem...

I am not looking to make new rules that admins can kick or ban or whatever for,,, I am looking for some small changes that can do alot....


it is as much abuse as shooting everyone with your duty gun or abusing the radio chat
Except those cases mentioned bring more harm than a deserted vehicle.

Deserted cause lead into a hole at a parking area in LSPD Garage or any other stations...
How many times did you go into LSPD garage and found only 2 bikes and 1 police car and they both had low fuel that couldn't even take you to GS9?
so police officers having no police vehicles is worse then the other cases?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben Martin on July 08, 2014, 13:07:45 pm
To those who prefer Air Vehicles and can't find one, ask an admin to respawn it:

EQPD Helicopter ID:167
DPD Helicopter ID:2569
SFPD Helicopter ID:181

Those are the IDs you need to give the admins....
Enjoy.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on July 08, 2014, 13:28:53 pm
Look I came out with the idea not because I want to make a new rules,
Spawning vehicles problem really affects me, as I said before I waste 5-15min on trying to catch up a helicopter since I prefer air unit alot more then ground one.
respawning normal vehicles is easy... ramming it into the wall a few times will be enough, how about a boat? or a helicopter? I can't live in this routine where I have to waste 5-15min to find a helicopter and sometimes I join the server more then once which means 10-30min (or even more of) patrol time,,, thats a huge amount of time to waste on such stupid thing... I see it nesscery to do something about this...
I have no problem giving up on the idea I gave, just suggest a new one for my problem...

I am not looking to make new rules that admins can kick or ban or whatever for,,, I am looking for some small changes that can do alot....


it is as much abuse as shooting everyone with your duty gun or abusing the radio chat
Except those cases mentioned bring more harm than a deserted vehicle.

Deserted cause lead into a hole at a parking area in LSPD Garage or any other stations...
How many times did you go into LSPD garage and found only 2 bikes and 1 police car and they both had low fuel that couldn't even take you to GS9?
so police officers having no police vehicles is worse then the other cases?

The whole point is these changes shouldn't come up because SAPD Command Staff ordered it so or someone made a rule/law about it, it should come from every officer's mind.
Because it doesn't matter how many changes, orders and rules are made, as long as people don't understand it on their own, there won't be much difference.
On top of that you have a radio IG for a reason, use it to communicate with other officers and ask them nicely to respawn any vehicle they see or in case of a helicopter, to transport it back.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ben Martin on July 08, 2014, 13:38:30 pm
I agree with you about that it should come from every officer's mind.
SAPD's job is to help the officers reach this point of understanding..
although thats ok I found another soloution to my problem, now having the vehicles IDs... I can respawn them whenever is needed
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Will on July 09, 2014, 10:00:36 am
Can a person be suspected for driving under the effect of drugs or alcohol?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Leon Arallian on July 09, 2014, 10:40:07 am
Can a person be suspected for driving under the effect of drugs or alcohol?
yes.

Quote from: Constitution
Act XVII: Anyone in state of intoxication must remain out of the public space.
   XVII.I: This does not include hospitals, bars and prisons.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Matthew Carter on July 09, 2014, 10:46:20 am
Idea:
Allow officers to drive-by on bicycles, it's simply not possible to ram them as they just jump above you, you can't chase them properly as they jump over buildings, walls and fences.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Andrew Banks on July 09, 2014, 14:43:23 pm
Idea:
Allow officers to drive-by on bicycles, it's simply not possible to ram them as they just jump above you, you can't chase them properly as they jump over buildings, walls and fences.
Commisioner told me that we have to follow the normal drive-by rules.
Also it is not that hard to catch someone on a bike. You just need the way how (I can do it with ease with a HPV-1000 for example, all you do is wait for them to jump and once they land you ram them off.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: DarkShadowBlade on July 09, 2014, 22:29:10 pm
Idea:
Allow officers to drive-by on bicycles, it's simply not possible to ram them as they just jump above you, you can't chase them properly as they jump over buildings, walls and fences.
Commisioner told me that we have to follow the normal drive-by rules.
Also it is not that hard to catch someone on a bike. You just need the way how (I can do it with ease with a HPV-1000 for example, all you do is wait for them to jump and once they land you ram them off.
Now hang on. This is a situation for me too. Rusty told me something different. If Rusty reads this, please update the rest of us on if we can DB Bicycles? It's not as easy as Andrew says it, and to be honest it's for trolls abusing the bicycle system. They will just wait for you to catch up then bounce onto the highway. It's stupid regardless, because, you can't catch a bicycle, and if you shoot them... you are drive bying ad damn bicycle... There is no easy way to do this unless the admins want to get involved for abuse of the system here (but we know they wont) so if they want to troll, let us troll them back by blasting at them with SMG. Otherwise I'm out of ideas, as soon as a suspect gets onto a bike in argonath they might as well have gotten into an infernus...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Will on July 10, 2014, 23:42:01 pm
I think there should be a rule prohibits officers to follow an innocent civilian until he does something against the law.

I encountered a situation where I was driving with someone who was driving perfectly good, didn't drive faster than 80km/h, and didn't do any mistake,
while an officer followed us, for at least 2 minutes. When the driver did a little mistake, he pulled us over.
For me, it doesn't seem right.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Leon Arallian on July 19, 2014, 12:15:05 pm
I think there should be a rule prohibits officers to follow an innocent civilian until he does something against the law.

I encountered a situation where I was driving with someone who was driving perfectly good, didn't drive faster than 80km/h, and didn't do any mistake,
while an officer followed us, for at least 2 minutes. When the driver did a little mistake, he pulled us over.
For me, it doesn't seem right.
Quote from: Constitution
Act XIV: It is not allowed to spy, follow, track, interrogate or stalk another civilian.
   XIV.I: Act XIV does not apply to law enforcement agencies excepted for stalking which is still a crime.
There's also the still-complex rule of "Witch-hunting" in this case, which refers to stalking a player waiting for him to do something wrong.(correct me if I just did.)

What you could be doing is to file a complaint or to sue him in the court due to the breach of the constitution(if applicable, due to Act XIV.I.) from what I know.
The possibility exists that it doesn't breach it at all though, but as I said earlier, it's complex ergo confusing.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Will on July 21, 2014, 16:16:25 pm
I have multiple questions.
1:Will more groups become official, in the future?
2:Assuming I will find a group that is not official. How will it work?
3:Assuming the group will be official. How will it work?
4:What is the difference between an unofficial group to an official group?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Nexus Riggs on July 23, 2014, 00:03:32 am
Throughout work in the SAPD, ideas pop out to me, mostly about groups.
For example, reopening Special Response Unit, a traffic group and more. Obviously, if I plan on making any of these, I prefer it to be an official group within the SAPD, or at least a division under a group.
I asked Rusty and Andrew if it could be an official group assuming it will be successful, but I got a negative answer. Apparently, the groups and divisions are not manned, so more groups will be a bad idea.
Rusty also said that even in the future more groups won't be helpful.


I have multiple questions.
1:After all, will there be a time where more groups and divisions will become official?
2:Assuming I will found a group that is not official. How will it work?
I do know that every rule from the constitution must also apply on the group's members.
3:Assuming the group will be official. How will it work?
4:What is the difference between an unofficial group to an official group?

1. At this moment we already have 3 Official Divisions, which are Air Division, Special Investigations Division and Special Weapons and Tactics Division. However SAPD also allows you to have unofficial police groups, which must be operating within SAPD. In the past we have had many unofficial groups receive official status due to various reasons, mainly because they cooperated well with the SAPD, their group was useful, they had integrity among their members, their recruitment process was selective, they had well structure within their group's leadership, they had professional aim in the SAPD and there was not many complaints about their police group. It helps if the group can provide focus to an area which SAPD does not currently offer. So if the police group meets our expectations, then we will most likely allow it to become official.

2. If you find a group that is not official, it is ultimately up to you to analyze that group, see if they have any issues with the SAPD already, then you make your decision whether you want to join or not. However if you join a group that is already violating the SAPD Regulations and working against the SAPD, then you will be punished along with other involvers.

3. There are currently no police group within our knowledge which is set to become official, however if there was then the group leaders will be contacted by SAPD Command with guidance to become official, that would not be disclosed here.

4. Unofficial police groups are police organization which can be made at any time by any SAPD personnel, especially those with interest in particular area of law enforcement such if a group wants to focus on role playing as a Sheriff Department or State Troopers etc. Everyone in the unofficial police groups, including their leaders must come under SAPD Command and follow all SAPD Rules and Regulations and Argonath Constitution. Official police groups in the SAPD receive full support from the SAPD, including forum boards/ranks, scripts, buildings, vehicles and are integrated into our system. Official police groups are also overwatched by SAPD Division Overseer and their leaderships derives from trusted members of the SAPD Command.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Will on July 24, 2014, 13:22:45 pm
Every garage in San Andreas, especially the one in Los Santos gets messed after 5 minutes, even after a respawn.
I hate to ask an admin to respawn an unused cruiser in a middle of a patrol, AND the fact that the garage is always messed.
Therefore, I want to suggest an idea that will maybe solve that problem. I thought about a system that will keep unused cruisers in their place,
that is to say unused cruisers will spawn automatically every 10 minutes (approx, could be a little more or a little less).
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on July 24, 2014, 17:03:09 pm
Every garage in San Andreas, especially the one in Los Santos gets messed after 5 minutes, even after a respawn.
I hate to ask an admin to respawn an unused cruiser in a middle of a patrol, AND the fact that the garage is always messed.
Therefore, I want to suggest an idea that will maybe solve that problem. I thought about a system that will keep unused cruisers in their place,
that is to say unused cruisers will spawn automatically every 10 minutes (approx, could be a little more or a little less).

Not possible. Officers roleplay and are sometimes out of their car for 2 hours.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Will on July 24, 2014, 19:32:50 pm
Every garage in San Andreas, especially the one in Los Santos gets messed after 5 minutes, even after a respawn.
I hate to ask an admin to respawn an unused cruiser in a middle of a patrol, AND the fact that the garage is always messed.
Therefore, I want to suggest an idea that will maybe solve that problem. I thought about a system that will keep unused cruisers in their place,
that is to say unused cruisers will spawn automatically every 10 minutes (approx, could be a little more or a little less).

Not possible. Officers roleplay and are sometimes out of their car for 2 hours.
Do you think no one will take their car?
And even if no one will, a cruiser should not remain unused for more than 2 hours,
this is one reason why the garage is always empty.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [WS]Mike on July 24, 2014, 19:51:07 pm
While we always encourage the returning of unused patrol vehicles, it just can not be expected with the amount of staff we have. The idea suggested about respawning every 10 minutes or so just isn't plausible for two reasons. For one, roleplays can last much longer without anyone entering their car, and for two, getting script support isn't possible at this time as development is focused on the primary features of the server.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Spike on July 24, 2014, 19:51:57 pm
Every garage in San Andreas, especially the one in Los Santos gets messed after 5 minutes, even after a respawn.
I hate to ask an admin to respawn an unused cruiser in a middle of a patrol, AND the fact that the garage is always messed.
Therefore, I want to suggest an idea that will maybe solve that problem. I thought about a system that will keep unused cruisers in their place,
that is to say unused cruisers will spawn automatically every 10 minutes (approx, could be a little more or a little less).

Not possible. Officers roleplay and are sometimes out of their car for 2 hours.
Do you think no one will take their car?
And even if no one will, a cruiser should not remain unused for more than 2 hours,
this is one reason why the garage is always empty.

(( Sorry for replying, but I really want to help ))

Well, if a cop stays out of the cruiser for 2 hours RP is means he is doing his job and he deserves it, the main objective is to protect the Argonath Citizens and not keep the garage full of vehicles.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Moretti on July 24, 2014, 20:09:15 pm
Or just enforce it as a department.. that'd solve the problem. Make it clear that abandoning duty vehicles will not be tolerated and deal with offenders accordingly.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Andrew Banks on July 24, 2014, 21:20:26 pm
I think it was CBF that said this, but I may be wrong

But what if you die as a cop, your car will be in the middle of no where and I know none of you will go and get it back.
Thats why we encourage teamworking, this way you can always get your vehicle back without having to waste other vehicles.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Will on July 24, 2014, 22:31:40 pm
I agree with you Dean.
I would really love to see it in the Regulations and Procedures.

Andrew, there will always be cops who will work alone and won't return their vehicle.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [WS]Mike on July 24, 2014, 23:20:57 pm
I can see it now.

"Officer X copbanned for 1 day. Reason: leaving car at previous scene

It's not going to happen.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Will on July 25, 2014, 00:45:35 am
I can see it now.

"Officer X copbanned for 1 day. Reason: leaving car at previous scene

It's not going to happen.
Not every violation results in a copban.
Officers never get punished for driving a state car for instance, just questioned.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Gruia on July 25, 2014, 18:53:52 pm
I have an idea about bringing one more weapon to our standard weaponry. It is the Pump Action Shotgun. Why? Because, almost daily, I see suspects who wield powerful guns as Deagles, Shotguns or even M4s sometimes. I already know that it is a standard weapon in SAPD's Procedures and Rules and that it can be bought at an Ammunation, but not every officer has got the necessary money to buy one when there's such a suspect on the loose. This Shotgun can be good in knocking suspects down to the floor and temporarly paralysing their moves. Of course, it might be made as a ''secondary'' Standard Weapon, usage should be allowed only with heavily armed suspects as mentioned. Any opinions on this?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on July 25, 2014, 20:13:24 pm
I have an idea about bringing one more weapon to our standard weaponry. It is the Pump Action Shotgun. Why? Because, almost daily, I see suspects who wield powerful guns as Deagles, Shotguns or even M4s sometimes. I already know that it is a standard weapon in SAPD's Procedures and Rules and that it can be bought at an Ammunation, but not every officer has got the necessary money to buy one when there's such a suspect on the loose. This Shotgun can be good in knocking suspects down to the floor and temporarly paralysing their moves. Of course, it might be made as a ''secondary'' Standard Weapon, usage should be allowed only with heavily armed suspects as mentioned. Any opinions on this?

The only thing Shotgun is effective at is drive-bying and when you want a less-lethal approach to the suspect, since it does less damage than Deagle and is practically useless if the suspect is well armed.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Andrew Banks on July 25, 2014, 20:57:14 pm
I have an idea about bringing one more weapon to our standard weaponry. It is the Pump Action Shotgun. Why? Because, almost daily, I see suspects who wield powerful guns as Deagles, Shotguns or even M4s sometimes. I already know that it is a standard weapon in SAPD's Procedures and Rules and that it can be bought at an Ammunation, but not every officer has got the necessary money to buy one when there's such a suspect on the loose. This Shotgun can be good in knocking suspects down to the floor and temporarly paralysing their moves. Of course, it might be made as a ''secondary'' Standard Weapon, usage should be allowed only with heavily armed suspects as mentioned. Any opinions on this?

Lieutenant Ferreira used to equip everyone an armor and a shotgun as standard equipment.
Not sure what happened to Lieutenant Ferreira
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Padres_Rosso on July 26, 2014, 11:56:56 am
I have an idea about bringing one more weapon to our standard weaponry. It is the Pump Action Shotgun. Why? Because, almost daily, I see suspects who wield powerful guns as Deagles, Shotguns or even M4s sometimes. I already know that it is a standard weapon in SAPD's Procedures and Rules and that it can be bought at an Ammunation, but not every officer has got the necessary money to buy one when there's such a suspect on the loose. This Shotgun can be good in knocking suspects down to the floor and temporarly paralysing their moves. Of course, it might be made as a ''secondary'' Standard Weapon, usage should be allowed only with heavily armed suspects as mentioned. Any opinions on this?

The only thing Shotgun is effective at is drive-bying and when you want a less-lethal approach to the suspect, since it does less damage than Deagle and is practically useless if the suspect is well armed.

Shotguns take half of your health if all pellets hit(must be close range obv.) and shotguns penetrate cover. It is a powerful weapon.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: albertlau128 on July 26, 2014, 14:31:11 pm
Hello,

As I have been recently researching about the police codes, I have found that code "10-6" seemed to be used sometimes in police radio. So to clarify, is 10-6 an official code for us to follow? Or we have already abandoned the code 10-6 since RS4?
Ref:
Andrew's topic on Meaning and usage of codes (http://arpd.argonathrpg.com/forum/index.php?topic=32924.msg305228#msg305228)
Official Police Code for SAPD (http://arpd.argonathrpg.com/forum/index.php?topic=30966.msg292481#msg292481)

Thanks a lot.

Ronald "Albert" Rosso
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Milano Alvarez on July 26, 2014, 14:53:42 pm
The official radio codes you can find here (http://arpd.argonathrpg.com/forum/index.php?topic=30966.0). Officer Banks' topic is irrelevant due to the fact the 10-6 code was wiped off by Commissioner Fasi and Former CoP Knight.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Andrew Banks on July 26, 2014, 15:10:19 pm
Any update on the 10-6 thing?

Will be added back in.   :)

The official radio codes you can find here (http://arpd.argonathrpg.com/forum/index.php?topic=30966.0). Officer Banks' topic is irrelevant due to the fact the 10-6 code was wiped off by Commissioner Fasi and Former CoP Knight.

Just sayin'
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Milano Alvarez on July 26, 2014, 15:26:14 pm
Obviously it's not added back in and I have not seen any official notice of this, so considering, it's not back in the code list yet.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Will on July 27, 2014, 17:22:39 pm
Quote
Not possible. Officers roleplay and are sometimes out of their car for 2 hours.
Roleplays can last much longer without anyone entering their car
Then how about this?:
All vehicles in the garage will automatically respawn every 5/10 minutes.
That would at least solve the mess in the garage.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Will on August 01, 2014, 19:20:20 pm
Quote from: Will
Quote
Not possible. Officers roleplay and are sometimes out of their car for 2 hours.
Roleplays can last much longer without anyone entering their car
Then how about this?:
All vehicles in the garage will automatically respawn every 5/10 minutes.
That would at least solve the mess in the garage.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Allison on August 01, 2014, 19:45:37 pm
There's no real way of telling if the vehicles are in the garage or not, so it wouldn't solve the mess. The only way I could possibly think of is a regulation that could result in a verbal warning for the first offense, then any later offenses come to somewhat of a harsher punishment. It doesn't have to be a copban. That's just my two-cents.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Will on August 06, 2014, 18:16:15 pm
There's no real way of telling if the vehicles are in the garage or not, so it wouldn't solve the mess. The only way I could possibly think of is a regulation that could result in a verbal warning for the first offense, then any later offenses come to somewhat of a harsher punishment. It doesn't have to be a copban. That's just my two-cents.
That is what I thought at the beginning, but Mike said he can't imagine this as a rule in the regulation.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jake Parker on August 06, 2014, 18:21:41 pm
There's no real way of telling if the vehicles are in the garage or not, so it wouldn't solve the mess. The only way I could possibly think of is a regulation that could result in a verbal warning for the first offense, then any later offenses come to somewhat of a harsher punishment. It doesn't have to be a copban. That's just my two-cents.
That is what I thought at the beginning, but Mike said he can't imagine this as a rule in the regulation.
Indeed you can't make a rule for placing back vehicles imagine that people still do crash and die these vehicles won't return itself so you still have the same problem you can't punish officers for leaving there car if they die or crash.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Milano Alvarez on August 07, 2014, 13:16:53 pm
It is possible to make such a regulation, but it will be messy with a lot of holes in it. People could crash, people could time-out etcetera. The only way to make this regulation work is to appoint a patrol car to a set of partners. This way you will have your own squad car, though, I do not see it happening.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Huntsman on August 07, 2014, 15:10:02 pm
It is possible to make such a regulation, but it will be messy with a lot of holes in it. People could crash, people could time-out etcetera. The only way to make this regulation work is to appoint a patrol car to a set of partners. This way you will have your own squad car, though, I do not see it happening.

This is a very great suggestion! Give each SAPD Snr,Officer+  a vehicle with a unique ID that they must use and they will take care of it themselves.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jake Parker on August 07, 2014, 16:10:06 pm
It is possible to make such a regulation, but it will be messy with a lot of holes in it. People could crash, people could time-out etcetera. The only way to make this regulation work is to appoint a patrol car to a set of partners. This way you will have your own squad car, though, I do not see it happening.

This is a very great suggestion! Give each SAPD Snr,Officer+  a vehicle with a unique ID that they must use and they will take care of it themselves.
And what will the SAPD officers and Probationary officer be using? and will they keep away the mess? Think not we Always bring back cars the Regular officers are the one who just go off in idlewood etc. As i do notice each higher ranked officer is bringing back his vehicle doesn't matter how the vehicle looks like. As this is being told to me and every other Senior Officer +.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Milano Alvarez on August 07, 2014, 16:22:57 pm
Good question, Jake. We can ofcourse assign a PD cruiser to everyone on the SAPD member list, but for the people that come and go.. what will we do.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jake Parker on August 07, 2014, 17:02:02 pm
Hmm the idea for the whole department will be great but what do the scripters think about it? And the chief itself?

Edit; And the fact that new officers joining in duty every day how will we get a vehicle for them? As if they join in duty they are in the member list of SAPD too.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on August 10, 2014, 13:44:37 pm
Question to our "enlisted" Officers (Probationary+) what can we do to feel more appreciative towards you guys?  Should we have some sort of monthly awards scheme to recognize those who should be recognized? 
I feel like we aren't doing our best on this front, would love to read your replies.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jake Parker on August 10, 2014, 17:26:04 pm
Based on awards is never a bad idea is it? Hard working people may feel that they get paid by at least awards or something on there time and efford spending in the SAPD is it? (My opinion)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on August 10, 2014, 21:15:35 pm
If we could issue regular paychecks we would, just don't have the funds to do so. 
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: DarkShadowBlade on August 10, 2014, 21:48:40 pm
What ever happened to Officer of the Month? Maybe give Special Acknowledgement to Officers that have preformed exceptionally (I don't mean like extra attention to those that are already known as good officers but others, for putting effort into the SAPD)...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Matthew Carter on August 11, 2014, 06:27:53 am
What ever happened to Officer of the Month? Maybe give Special Acknowledgement to Officers that have preformed exceptionally (I don't mean like extra attention to those that are already known as good officers but others, for putting effort into the SAPD)...
Read the first post if you are wondering where this went.. -Milano
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: James Moretti on August 11, 2014, 15:26:27 pm
What ever happened to Officer of the Month? Maybe give Special Acknowledgement to Officers that have preformed exceptionally (I don't mean like extra attention to those that are already known as good officers but others, for putting effort into the SAPD)...

Good suggestion. Positive response to hard work is always motivating.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Will on August 14, 2014, 01:30:04 am
Why isn't there a normal patrol (not an organized patrol) report we can post on a desk?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Milano Alvarez on August 14, 2014, 04:14:25 am
Be creative, make your own format. On the other hand, you can post them in the 'Personnel Desk' area.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Will on August 14, 2014, 11:41:35 am
Be creative, make your own format. On the other hand, you can post them in the 'Personnel Desk' area.
That's what I meant.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bruce` on August 18, 2014, 18:25:15 pm
Well hello.
I got this idea today and my idea is about scripted tickets.
Today I was patrolling around in the morning and I saw allot of abandoned owned cars parked illegaly and I started RPing ticked them.
Basically what I am presenting here is to make the ticketed scriptly.
Basic command will be:
/ticket <ID> <Reason> <Amount>
and
/ticket <here can be plate number or vehicle ID> <Reason> <Amount>

You would think that where should this tickets be paid. Well the paying place might me in front of the desk in LSPD or in front of the desk in LSCH. All the money will go at the government.

/discuss.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dylan on August 18, 2014, 20:28:36 pm
/ticket <here can be plate number or vehicle ID> <Reason> <Amount>
It's a nice idea but I don't think that this command would be usefull for state vehicles as you do not "own" them.
And maybe add that the player got a week to pay the ticket in the bank so they don't have to pay the officer but the state to make it more realistic.

Also, keep in mind that those commands might be abused.
A way to see the written tickets would be awesome for the SAPD command including a way to remove tickets due abuse.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Will on August 18, 2014, 22:31:25 pm
Well hello.
I got this idea today and my idea is about scripted tickets.
Today I was patrolling around in the morning and I saw allot of abandoned owned cars parked illegaly and I started RPing ticked them.
Basically what I am presenting here is to make the ticketed scriptly.
Basic command will be:
/ticket <ID> <Reason> <Amount>
and
/ticket <here can be plate number or vehicle ID> <Reason> <Amount>

You would think that where should this tickets be paid. Well the paying place might me in front of the desk in LSPD or in front of the desk in LSCH. All the money will go at the government.

/discuss.
I actually support this suggestion, but if this feature will be implemented in the future,
I want to suggest that it would only be available for SAPD members (senior officers +) since new players/cops would do that for fun or to test.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Matthew Carter on August 19, 2014, 08:31:41 am
Question:
Is the ceremony gonna be completely blocked for public or are civilians able to attend in SWAT HQ?
And also, is there gonna be a convoy from LSPD to LVPD or something smiliar?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on August 19, 2014, 20:02:33 pm
Question:
Is the ceremony gonna be completely blocked for public or are civilians able to attend in SWAT HQ?
And also, is there gonna be a convoy from LSPD to LVPD or something smiliar?

Unknown for any convoy from one of the Departments, will tell closer to the time.  I personally don't want general public involved as it tends to cause disruption with someone always deciding to play the server clown or using stupid "/me snores or /me farts".  If I had to say now, more than likely we'll disallow general public to enter but those on duty are free to attend long as they can behave.  Those who come to simply ruin it will be removed from the server.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tovenaarke on October 17, 2014, 23:23:01 pm
Greetings old collegues!

As I had some complains from civilians about unneed trafic stops, I would like to add a small line...

"If you want to do a trafic stop, make sure you do it for a valid reason"

"Valid reasons":
- Wreckless driving
- Speeding
- Accident
- Beeing a suspect
-...

AND NOT:
- Because you drove along
- There is nothing else to do

This will increas the main goal from the ARPD: Helping civilians...
It will stop the greatest frustration of civilians:waisting useless time and unneed suspections.

Please consider
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: DarkShadowBlade on October 18, 2014, 01:08:02 am
This. (http://arpd.argonathrpg.com/forum/index.php?topic=2671.0)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tovenaarke on October 18, 2014, 10:38:56 am
I'm sorry. Can someone merge this please?

If not, you can lock it and I'll rewrite...
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Francisco Martinez on October 18, 2014, 15:59:27 pm
Reckless, wreckless means without reck
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Allison on October 18, 2014, 20:46:15 pm
I'm sorry. Can someone merge this please?

If not, you can lock it and I'll rewrite...
Merged, no need to worry about it now. :)
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jake Parker on November 03, 2014, 18:06:34 pm
Good evening everyone.

These weeks i've been struggling with myself about the fact of the Regular equipment. (Standart duty weapons of a Officer.

My problem is mostly we are equiping ourselfs with a drive-by weapon to Ensure we can take lead in persuit if needed on faster vehicles. Sometimes if we do not use the SMG that much or don't die the time we are arresting criminals everyone will face the fact LACK of spraycan. ofcourse we do have the /rearm command inside LSPD but this will reset your whole equipment included your SMG or drive-by weapon. My question to the people who are discussing these kind of things is there a way to make a solution that we can rearm one part of the equipment like /rearm spray (ammount of spray)? it's just an idea as it is pretty anoying sometimes the ammount of a spraycan is quite low to be honnest. I'd like to here your opinions or answers.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on November 03, 2014, 19:00:53 pm
Good evening everyone.

These weeks i've been struggling with myself about the fact of the Regular equipment. (Standart duty weapons of a Officer.

My problem is mostly we are equiping ourselfs with a drive-by weapon to Ensure we can take lead in persuit if needed on faster vehicles. Sometimes if we do not use the SMG that much or don't die the time we are arresting criminals everyone will face the fact LACK of spraycan. ofcourse we do have the /rearm command inside LSPD but this will reset your whole equipment included your SMG or drive-by weapon. My question to the people who are discussing these kind of things is there a way to make a solution that we can rearm one part of the equipment like /rearm spray (ammount of spray)? it's just an idea as it is pretty anoying sometimes the ammount of a spraycan is quite low to be honnest. I'd like to here your opinions or answers.

I believe you can "/weaponequip [name] pepper 500" inside the equipment room, no?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jake Parker on November 03, 2014, 19:25:15 pm
I've been testing this inside the equipment room but this is not an option. These rights have the Supervisory sergeants+ only is there an option to get this to the Lower ranked too for only the standart equipment? and only for yourself to avoid abuses?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on November 03, 2014, 19:43:56 pm
I've been testing this inside the equipment room but this is not an option. These rights have the Supervisory sergeants+ only is there an option to get this to the Lower ranked too for only the standart equipment? and only for yourself to avoid abuses?

That would have to be scripted and knowing how the current fixing is going, it will take quite a while before the scripters get around these kinda minor changes, best solution at this point is to request it from the active patrol sergeants, that are leading the units IG. I don't think they will have issue providing you with additional standard gear, especially if its nesscery.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jake Parker on November 03, 2014, 20:26:50 pm
Alright thank you.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Khm on December 05, 2014, 18:11:55 pm
Regarding this, (http://arpd.argonathrpg.com/forum/index.php?topic=18792.msg309697#msg309697) what will happen with all the "Roberts" and their badges? How could they use their badges IG?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on December 05, 2014, 18:26:31 pm
Regarding this, (http://arpd.argonathrpg.com/forum/index.php?topic=18792.msg309697#msg309697) what will happen with all the "Roberts" and their badges? How could they use their badges IG?

What do you mean?
If an officer leaves SAPD, then the badge number still stays with him and he can use it at another time.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Spike on December 05, 2014, 18:30:01 pm
I mean my previous badge number was "101" and it's now taken what should I use ?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Khm on December 05, 2014, 18:49:59 pm
Same here, my badge number 108 is taken now, how can i use it...?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Plam Knight on December 05, 2014, 18:58:48 pm
Just hold up until Rusty responds
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on December 05, 2014, 19:30:10 pm
All Officers who left can forward me a PM for re-assigned badge number if you are no longer within SAPD as an enlisted Officer.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Matthew Carter on December 31, 2014, 16:28:49 pm
I wish to suggest that tickets are extended from 250$ to 800$ max.
Honestly, it's so annoying that in Argonath people do not follow traffic laws at all, if it was written that LEFT is the correct side of road, they would use RIGHT.
Then, I suggest that driving licenses can be revoked for certain amount of time, for example - 7 days. And in that time, the person is unable to use vehicles. Pretty brutal right?
But all of this is to make the traffic behavior in Argonath SAMP better and that we have 70-80% following laws rather than 2%.

And I don't really care for money that much, if some would think that 800$ is money-hunger, I'd be happy if it was made that 90% of the ticket's amount goes to argo bank.

I aswell suggest that police duty can be joined only by people with passport and license. To reduce amount of new players joining the duty and roaming around, suspecting everybody for various invalid reasons.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Gruia on December 31, 2014, 16:41:58 pm
I wish to suggest that tickets are extended from 250$ to 800$ max.
Honestly, it's so annoying that in Argonath people do not follow traffic laws at all, if it was written that LEFT is the correct side of road, they would use RIGHT.
Then, I suggest that driving licenses can be revoked for certain amount of time, for example - 7 days. And in that time, the person is unable to use vehicles. Pretty brutal right?
But all of this is to make the traffic behavior in Argonath SAMP better and that we have 70-80% following laws rather than 2%.

And I don't really care for money that much, if some would think that 800$ is money-hunger, I'd be happy if it was made that 90% of the ticket's amount goes to argo bank.

I aswell suggest that police duty can be joined only by people with passport and license. To reduce amount of new players joining the duty and roaming around, suspecting everybody for various invalid reasons.

Talking on behalf of San Fierro Driving School. Should the driving licenses be suspended by the driving school? Police tells Examiners+ about player who violated traffic rules, and there should be a command such as /sustainlicense (ID) (days). /groupmembers SFDS for more info about our ranks
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Matthew Carter on December 31, 2014, 16:49:42 pm
Well I've seen in alot of countries the officers suspend the license for certain amount of time. However, I don't either see a point of driving school or a driving license if traffic laws won't be followed by anybody..
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Castiel on December 31, 2014, 17:26:01 pm
Actually extending tickets is not necessary for just breaking traffic rules, although you can charge them for extra money for reasons like damaging public property etc.
Cancenling of there license also won't do anything better and tbh 95% of people on server don't give importance to traffic rules and even some cops don't follow it, so what can you expect from new players.


I aswell suggest that police duty can be joined only by people with passport and license. To reduce amount of new players joining the duty and roaming around, suspecting everybody for various invalid reasons.
I liked this part  :D
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on December 31, 2014, 19:33:01 pm
Traffic laws are pretty much non-existent no-one including cops follow them, cops just make it look like they are enforcing them when they see someone speeding and all that.  In my seven years here I've never seen one person have their drivers license suspended by anyone, it just doesn't happen.  To further this there is no real topic that states every single traffic law on Argonath SA:MP.

As for raising citation fee's sure we can look into that I'll pass it to our Commissioner and see what he think's about it.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: SkyHawk on December 31, 2014, 22:07:01 pm
If you want to have the ability to suspend licenses, you mine as well extend the system to members of the SAPD. There's an easy and obvious fight that could be brought through a civil suit against the SAPD as the majority of our force speeds. There isn't anyway around it, people simply don't follow the rules. I like the idea, if it is enforced equally however. I would also suggest making the command to revoke licenses available to members of driving schools as well as Sergeants and above from the SAPD.

I like the idea of increasing traffic citations, I believe imposing stricter fines will help reduce the amount of traffic stops daily if you start cutting into individuals profits. I also think SAPD should re-evaluate their enforcement of traffic violations imposing stricter penalities on their own officers such as suspensions, fines, and even possible termination after repeat offenses. If you really want to regulate the traffic enforcement you need to crack down on it aggressively.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Matthew Carter on December 31, 2014, 22:28:08 pm
I fully agree with what you said. Specially the part about police not following the laws they should be enforcing.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: PulseEffect on January 01, 2015, 00:44:21 am
Fixing/Creating the speed detection script for police officers would also be a great start and help to crack down on traffic enforcement.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Nexus Riggs on January 01, 2015, 02:47:33 am
If you want to have the ability to suspend licenses, you mine as well extend the system to members of the SAPD. There's an easy and obvious fight that could be brought through a civil suit against the SAPD as the majority of our force speeds. There isn't anyway around it, people simply don't follow the rules. I like the idea, if it is enforced equally however. I would also suggest making the command to revoke licenses available to members of driving schools as well as Sergeants and above from the SAPD.

I like the idea of increasing traffic citations, I believe imposing stricter fines will help reduce the amount of traffic stops daily if you start cutting into individuals profits. I also think SAPD should re-evaluate their enforcement of traffic violations imposing stricter penalities on their own officers such as suspensions, fines, and even possible termination after repeat offenses. If you really want to regulate the traffic enforcement you need to crack down on it aggressively.

SkyHawk,

Thank you for stating your concerns. Enforcing traffic laws has always been one of our main priorities in the San Andreas Police Department. As you stated, there has been an increasing amount of traffic violators from both SAPD and civilians. Thus, few months ago we began a system lead by Ex. Supervisory Sgt. Alvarez, where traffic violators were recorded and evidenced into files in our database so later SAPD can present their violations to the Court. Then the Court would take necessary action such as license suspension or revocation of their license or higher fees. This is one of the few steps we took as temporary solutions to reduce traffic violators in the cities, because that is one of the few things we could do within our legal authority to enforce traffic laws. Your suggestions will be carefully reviewed by our command team and hopefully we can come up with a better resolution to make significant progress in this issue. Once again we thank you for sharing your concern in this important issue.

Regards,
Nexus D. Riggs.
SAPD Lieutenant.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Matthew Carter on January 01, 2015, 17:49:40 pm
I as well suggest that 75% of police station cruisers are limited to ranks of probationary officer and higher.
Every one hour, the garage becomes completely empty and you can find LSPD cruiser on top of mt.chiliad, at SFPD, in mid of forest and etc..

Perhaps if it was limited like that, SAPD officers would mind more about their cruiser and would try to take care of it more rather than throwing it away at random location and running for a new one.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Tom Adams on January 01, 2015, 19:03:51 pm
I belive there is only one solution to make things abit more strict in traffic and that solution should be in script system, because apparently we are not strict roleplay server, which means people do whatever they want, there are only very few people who actually do take traffic laws seriously.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Mang on January 09, 2015, 23:29:34 pm
Will there be any more divisions created? As now there's only 2, one of them is invitation only. If I remember correctly, every SAPD officer is encouraged and expected to be a part of a division but right now there's just not enough diversity for everyone's taste, most people are in any division, so I think there should be more of them.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on January 10, 2015, 01:52:18 am
No new Divisions are planned to open at this time. 
Our focus is on the Metropolitan Division (a division in it's own right) right now once we have it working to full effect we'll look into other areas of SAPD. 

We don't expect every Officer to join a Division SWAT or Air Division work isn't for everyone.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bruce` on January 23, 2015, 00:41:35 am
Since i've been told by many people that it's not allowed to patrol/chase suspects with Shamal I want some answers from someone I can believe and has the right to decided to allow it or no. (Rusty if possible or CBFasi).
Are we allowed to use Shamal on duty to patrol and chase suspects around SA and is it important that shamal must be owned by SAPD?
If yes, are we also allowed to PIT suspects vehicles with Shamal, of course not inside the cities when we can blow up and damage any civilian around?

Thanks in advance
Bruce.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dutchy on January 23, 2015, 05:01:24 am
Since i've been told by many people that it's not allowed to patrol/chase suspects with Shamal I want some answers from someone I can believe and has the right to decided to allow it or no. (Rusty if possible or CBFasi).
Are we allowed to use Shamal on duty to patrol and chase suspects around SA and is it important that shamal must be owned by SAPD?
If yes, are we also allowed to PIT suspects vehicles with Shamal, of course not inside the cities when we can blow up and damage any civilian around?

Thanks in advance
Bruce.

You can ignore this reply if you want, but I feel I can clarify some things
The whole 'cops can't use civillian vehicles' statement is quite old and necessary, as cops on NRGs look plainly... wrong. But the term could be percieved too literally. The purpose obviously is to prevent cops from abandoning patrol cars and only using their own, defeating the purpose of a police force, might as well be vigilantes, but this doesn't have to prevent cops from exploring creative ways of pursuing and tracking suspects.
For most boats and planes are civillian or state owned vehicles that shouldn't be used by officers on duty simply because they can't. This used to make less sense when cops were chasing criminals in shamals and dodos all the time, simply because patrol vehicles didn't and don't do the job in certain situations.
But now that command is more strict on the dividing of juristiction, AirDiv is taking the lead role in the skies, leaving patrol units grounded or in a police maverick. This sucks, because they're not always online when you need them, and backup FROM the air doesn't always have to be directed at suspects IN the air, it could be for tracking them in outback areas.
Or a boat chase with no coast guard boats near, only a state jetmax, what logical choice do you have?

So this is where 'Not being allowed to drive civillian vehicles while on duty' divides between 'because it prevents units from utilising SAPDs resources properly' and 'because the vehicle isn't owned by SAPD'. Reason vs Bureaucracy.

In conclusion, cops chasing suspects in shamals, or ramming them in the air or on the ground, isn't how SAPD rolls anymore.
These 'changes in logic' are all part of the transition SAPD's been going through.
Even though it feels right to chase suspects in state airplanes or boats, it's not right, anymore.

But yeah ignore this and accept the imminent 'no'.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bruce` on January 23, 2015, 09:59:19 am
But yeah ignore this and accept the imminent 'no'.

I will ignore all of what you said and will wait for a real reply.

and btw.

Only SAPD Command Staff may reply to situations, questions, or ideas

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Andrew Banks on January 23, 2015, 15:17:52 pm
When the rule originted CBF told me that it does not count for air and/or water vehicles. Yet we do highly suggest the usage of PD vehicles if you can. Also we dl not suggest you to PIT someone with amy type of aircraft as it can be counted as mass DM if you fail.

Hope this clears it up.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Rusty. on January 23, 2015, 19:17:15 pm
Since i've been told by many people that it's not allowed to patrol/chase suspects with Shamal I want some answers from someone I can believe and has the right to decided to allow it or no. (Rusty if possible or CBFasi).
Are we allowed to use Shamal on duty to patrol and chase suspects around SA and is it important that shamal must be owned by SAPD?
If yes, are we also allowed to PIT suspects vehicles with Shamal, of course not inside the cities when we can blow up and damage any civilian around?

Thanks in advance
Bruce.

Told by who exactly?
Patrolling in civilian aircraft has been allowed for many a years and it hasn't changed (to my knowledge).  Shamal on Shamal is only way to get thing's done when their is no one to deploy Heavy Air and if you need to ram them to bring them down then so be it.  As for chasing road vehicles I highly suggest you don't attempt to "PIT" them with a aircraft in a high populated area, highways are pretty much the only place you should attempt due to them being so open and away from the masses.  Not to mention if there is ground units chasing let them stop them you can simply provide aerial instructions and keep other units updated on their heading.

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: TinMan on February 24, 2015, 03:11:54 am


(http://i309.photobucket.com/albums/kk392/Lmotoole/sa-mp-181_zpsyo4oniws.png)

I do need clarification on who owns this property; GSF or Argonath Government. Is this alleyway considered a legal road to drive on or only allowed for pedestrians?

The definition of alley.
An alley or alleyway is a narrow lane, path, or passage way, often for pedestrians only, which usually runs between, behind, or within buildings in the older parts of towns and cities. It is also a rear access or service road (back lane), or a path or walk in a park or garden.[1] -wikipedia

Thanks,

Sgt. TinMan


Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pedro on February 24, 2015, 10:44:26 am
I believe that is a alley, since the properties around it have a wall.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Leon Arallian on February 24, 2015, 11:50:26 am
It is.
Somehow it's written as a road on the default map of GTA:SA though, Not hard to figure out why  :lol:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: TinMan on February 25, 2015, 07:16:28 am
I was just wondering who is the prosecutor for the ARPD?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Nexus Riggs on February 25, 2015, 07:25:25 am
I was just wondering who is the prosecutor for the ARPD?
No one currently, but one will be officially appointed as our new development plans are going to be rolling out very soon which includes an office for the prosecutor.
More details will be available regarding this then.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Riff_Raff on March 02, 2015, 06:03:12 am
Hi i am new in the force so i have some questions for commands. First i would like to tell you it is very usefull to write someone all the commands which can officer use it in the game. I found someone and i read but i have one question. What is the command to give some player a ticket for example fats driving? I stoped player and what i should to write as a command to give him a ticket for example fast driving? And how can i know his speed?

P.S. Sorry for my english but that is not my country language
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Gruia on March 02, 2015, 07:28:27 am
Hi i am new in the force so i have some questions for commands. First i would like to tell you it is very usefull to write someone all the commands which can officer use it in the game. I found someone and i read but i have one question. What is the command to give some player a ticket for example fats driving? I stoped player and what i should to write as a command to give him a ticket for example fast driving? And how can i know his speed?

P.S. Sorry for my english but that is not my country language

In order to give a ticket, you can just tell the driver through local chat (/l) or use /me for an action (/me writes ticket, /me hands ticket over). There is no predefinite command for giving tickets, just use /l and /me. The speed can't be known, but you have to know the speed limits so you will know when he will overpass them: 80 km/h in cities, 120 km/h outside cities and unlimited on highways. Hoped that I helped you.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Riff_Raff on March 02, 2015, 18:18:55 pm
You helped me thanks man.  :cop:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on March 03, 2015, 20:35:59 pm
I cannot seem to find my badge number anywhere. It used to be #P47 I think... I then resigned but considering my background as captain I received the honorary rank of Senior Officer.

EDIT: Oh, and regarding that, could I have Sr. Officer rights on forums? :redface:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Taha on March 09, 2015, 09:22:35 am
I really sugest that the high speed patrol comes back
I mean i know that team work is the base of our work but if u were chasing a suspect in a infrunes and u are on a highway and he is getting further and further how will ur partner driveby him u dint even get the chance to see him
Not even someshots of SMG or m4 or even ak will finish him
If he was away u wont be able to aim on his wheels it is impossible
So the PD Bullet will do the job
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Leon Arallian on March 09, 2015, 19:51:05 pm
Putting this typical opinion aside... (http://www.curiositiesbydickens.com/wp-content/uploads/resources.jpg) A highspeed division will not be made anymore since it would result in the following, which coincidentally led to why it got removed in the first place.
Starting off there were 3 SAPD Buffaloes in RS4, The following happened:

The average police vehicle reaches 177km/h whereas the faster vehicles for civilians range in 200~220km/h, but have tradeoffs such as health, acceleration or handling.
If you know the map: and can predict others their movements you could even stop an infernus with a rancher.

In short, only giving more and "powerful" tools would not change how one uses them. You can already see how people treat the mass amount of vehicles the SAPD has already, and only adding more vehicles would cause even more headache. Especially desired vehicles like these would only cause even more trouble between each officer, and ultimately administrators.



Of course, this isn't a definitive answer.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: [R*]Drix on March 10, 2015, 01:28:57 am
Putting this typical opinion aside... (http://www.curiositiesbydickens.com/wp-content/uploads/resources.jpg) A highspeed division will not be made anymore since it would result in the following, which coincidentally led to why it got removed in the first place.
Starting off there were 3 SAPD Buffaloes in RS4, The following happened:
  • People used them for anything except or including the pursuit of highspeed vehicles
  • People fought for them, this included rulebreaking at rare moments
  • Due to the scarcity, whenever it was needed no one could use it because someone else was using it for the drive-in at a clucking bell.

The average police vehicle reaches 177km/h whereas the faster vehicles for civilians range in 200~220km/h, but have tradeoffs such as health, acceleration or handling.
If you know the map: and can predict others their movements you could even stop an infernus with a rancher.

In short, only giving more and "powerful" tools would not change how one uses them. You can already see how people treat the mass amount of vehicles the SAPD has already, and only adding more vehicles would cause even more headache. Especially desired vehicles like these would only cause even more trouble between each officer, and ultimately administrators.



Of course, this isn't a definitive answer.

There was always and will be specialized divisions, SAPD as a police unit it is requested to provide the decent tactics and equipment to stop criminals. Therefore SAPD always had a Special Pursuit divsion to handle suspects on fast vehicles..
Quote
The average police vehicle reaches 177km/h whereas the faster vehicles for civilians range in 200~220km/h, but have tradeoffs such as health, acceleration or handling.
If you know the map: and can predict others their movements you could even stop an infernus with a rancher.
Doesn't matter how well you know the map, it is not that easy to catch a suspect on a fast vehicle, only if you have enough units on the pursuit it can  be possible also when the suspect is pretty bad at driving.
I agree to have HSP back, we worked pretty good on the past i'm sure it can work pretty great now also!
A DEMO video of the old HSP division.
https://www.youtube.com/watch?v=Q8pITWQejzA]https://www.youtube.com/watch?v=Q8pITWQejzA]https://www.youtube.com/watch?v=Q8pITWQejzA (https://www.youtube.com/watch?v=Q8pITWQejzA)

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: PulseEffect on March 10, 2015, 15:10:49 pm
IMHO, using the answer of that "teamwork to combat high speed vehicles" does not speak for itself all the time. What about the American timezone of when there is barely any cops will speak for itself but yet allowing access of these vehicles to everyone is not the right answer either. Going with a division to combat HSP would be preferable way to handle such issues.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dutchy on March 10, 2015, 15:29:59 pm
A highspeed division will not be made anymore since it would result in the following, which coincidentally led to why it got removed in the first place.
Starting off there were 3 SAPD Buffaloes in RS4, The following happened:
  • People used them for anything except or including the pursuit of highspeed vehicles
  • People fought for them, this included rulebreaking at rare moments
  • Due to the scarcity, whenever it was needed no one could use it because someone else was using it for the drive-in at a clucking bell.

"You have entered a police maverick"
"You can't enter this vehicle, you have to be AirDiv"
...
"You have entered a SAPD buffalo/Bullet"
"You can't enter this vehicle, you have to be HSP."

I don't see the problem.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: DarkShadowBlade on March 11, 2015, 07:18:49 am
The thing with HSP is that due to its past as stated by Leon, the entire server is very restrictive when it comes to this because the last time we had a "good" division to combat high speed vehicles, people complained about it... a lot.

As for "teamwork," you might as well say that 2 cops using teamwork can take on 30 armored combat shotgun armed criminals while the cops only have health and deagle. Sorry, but teamwork only works to an extent, you need fast cars to combat other fast cars, with capable people behind them, so don't think SAPD Command, at least some of us, are not aware of this issue. Hell I've been in pursuits with TinMan and Drix, all 3 of us capable drivers in cruisers and high speed cars and we still lose the infernus that supposedly has the "skill" to drive on a straight line. We can agree that it's only really probable if the driver is so atrocious, so inept at driving.

Currently the SAPD is being overhauled as we speak thanks to newly inducted Deputy Chief Riggs and Chief Megamidget, and due to all the changes and such, we're not looking for a division at this exact moment. I've voiced my concern with HSP and if it does come back, it will be very restricted. Something like this:

- Locked to only Senior Officers+ with the specific group, and only for those apart of the division.
- Have the necessary training and capability.
- Run by a suitable command team.
- No regular patrols or responses to shootouts.
- Only there to deploy for high speed cars (cheetah, elegy, bullet, infernus, and such) .
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on March 11, 2015, 22:44:30 pm
Actually, good communications gets you really, really far. Today, [WS]Machiavelli was evading in a Bullet and I was attempting to chase him. Of course, he got away. But I last saw him around the Avispa Countryclub in SF, so I tracked his /area and noticed he went from 'San Fierro', to 'Whetstone' to 'Flint County'. The only logical conclusion: he's on the highway from Angel Pine to LS. I called in the radio, requesting units to stand-by at Flint Intersection, Flint County. FBI Agent Dean Callaghan and another unit responded and set up a swift roadblock. Suspect's tires were shot, his vehicle got destroyed and he was neutralised not long after.

Now, highways are predictable due the lack of exits and such. In cities, it is much harder. However, a city means there's a lot of turns to take. In this environment, a helicopter makes it very easy to keep a visual on the suspect. Sooner or later, the suspect will make a mistake or head into a highway, in which case the example above will work.

To conclude, communications and teamwork are 90% of the effort. 5% is luck that the suspect isn't too smart nor an excellent driver and the other 5% is your own skill.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on March 16, 2015, 21:49:01 pm
I cannot seem to find my badge number anywhere. It used to be #P47 I think... I then resigned but considering my background as captain I received the honorary rank of Senior Officer.

EDIT: Oh, and regarding that, could I have Sr. Officer rights on forums? :redface:
Bump!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Janar on March 17, 2015, 09:57:07 am
I cannot seem to find my badge number anywhere. It used to be #P47 I think... I then resigned but considering my background as captain I received the honorary rank of Senior Officer.

EDIT: Oh, and regarding that, could I have Sr. Officer rights on forums? :redface:
Bump!

Will talk to you in private regarding that.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on April 27, 2015, 11:10:52 am
I still don't have a badge number! Any chance someone could hook me up with one? :roll:
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Nexus Riggs on April 28, 2015, 10:06:53 am
I still don't have a badge number! Any chance someone could hook me up with one? :roll:
This is rather unprofessional when you use this section to ask for a badge number. I wouldn't hesitate to remove the privledge of holding the reserved badge for unprofessionalism.

For now, I would advise contacting Cpt. Kiedis to get a badge number.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on April 28, 2015, 16:09:53 pm
I still don't have a badge number! Any chance someone could hook me up with one? :roll:
This is rather unprofessional when you use this section to ask for a badge number. I wouldn't hesitate to remove the privledge of holding the reserved badge for unprofessionalism.

For now, I would advise contacting Cpt. Kiedis to get a badge number.
Actually, I've contacted multiple command staff members in-game about it. But considering no action has been taken yet, I figured it may be better to point it out on forums so the message is read whenever they have time, rather than while playing the game.

I'll send Kiedis a PM though.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on May 30, 2015, 17:46:21 pm
Quote from: http://arpd.argonathrpg.com/forum/index.php?topic=30032.0
Item 8: Never use firearms against a suspect that does not show a weapon - Unless they are actually escaping from you! (Commissioner Edit)

What's the definition of 'use' in this new note? By use, do you mean aim or do you mean actually shooting?

The reason I'm asking is because the presence of a weapon changes people's behaviour, so in that sense 'use' could mean brandishing or aiming it to alter people's behaviour to be more compliant.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pedro on May 30, 2015, 18:51:39 pm
@Thomas - by having it in your hand, for exemple, there is a suspect wanted for failure to pay a ticket, you will not unhoster your fire arm, if he is unarmed.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Thomas_Crof on May 31, 2015, 17:41:49 pm
Thanks Pedro, very clear answer!
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Mark. on June 14, 2015, 00:09:01 am
Are you allowed to suspect a citizen for "hit and run" a bike (An officer riding a bike exactly) which accidentaly got in your way and you couldn't avoid it? Are you also obliged to suspect straight the guy who made it and then shoot his tyres while he stopped the car ?

Here's a quote from regulations:

Quote
4.1. Drive-By regulations
Every officer musn’t utilize his firearm in a drive-by, unless one of the following situation occurs:
                      - Suspect’s vehicle is faster than PD vehicle
                      - If high speed unit is dispatched to the pursuit, then no unit within the pursuit is allowed to DB towards the suspect, unless shots are being fired towards them.
                      - Suspects are opening fire towards civilians or law enforcers.
                      - Suspect is on foot and firing on law enforcers or civilians and you have no time to exit the vehicle.

None of these things were happening , i've been shot at my vehicle after only one warning which was "Give up, boy." and actually i was stopped to ask infos about this suspectation, but i wasn't given time.


edit: these guys just got banned after 10-15 minutes the fact happened...i guess that's enough but still i'd like to receive an answer.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pedro on June 14, 2015, 01:03:23 am
Hello markk,

It depends on the situation it self, about the bike issue. For exemple if you were driving on the wrong side.. The officer could just pull you over and then proceed to a ticket (if he feels like its the best thing it could be done).

Also if you feel abused, because it can happend, you must surrender after recieving the suspection and request a investigation, since the SAPD is open for everyone, the new officers dont know the rules.

And reguarding the shooting, did he drived-by your car from the bike or he was on foot? Because if he was on foot then he can, after some warnings to stop, if you didnt then he can.

I hope I answered to your questions

Regards,
Pedro


Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Mark. on June 14, 2015, 01:30:11 am
The officer which i accidentaly hit (He wasn't on cop bike, but on a Bicycle) didn't try to pull over , he was on another scene and i was passing by, of course i do not see a reason for suspecting me like that (Bunch of players just pass at high speed close to any cop and nothing happens, it sounds kinda weird that for such accident i'd get suspected straight.). I surrended of course.
As soon i got suspected three officers were coming, they got out of their vehicles and started shooting on my tyres 10 seconds later (I was already blocked by their parked vehicles). They opened fire on my tyres before giving the warning "Stop and surrender now!". I'd like to repeat that i wasn't moving , i parked my car immediately after the suspectation, i was asking a clarification about it.
To be honest i let them jail me because i had no witness, without valid proofs i was still guilty but also because a moderator (member of SWAT) told me everything was valid.

What i ask is that SAPD should keep their eyes more on these newcomers as most of the accidents/issues come from them because they're not aware of procedures or simply ignore them. I'd like to see a professional SAPD, that's it.

Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Pedro on June 14, 2015, 01:42:09 am
Hello, one again, markk

Thank you for your situation it has been noted.

We work hard to avoid troubles like this one, since everyone can join the SAPD and its a bit hard to keep track of every single incident that happends, thats why we encorage abused players to request a investigation or make a formal report on the officer, so it can be delt with.

Because most of them refuse to be teached and are just on duty to have fun.

But as you could notice they were delt, by being copbanned.

Regards,
Pedro

Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Huntsman on June 23, 2015, 13:15:43 pm
Good afternoon,

Is it possible to get an estimate of when SAPD applications will open up again? :)
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Plam Knight on June 23, 2015, 16:23:55 pm
When the development team resets the server, so the "Officer" rank is cleared.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Huntsman on June 25, 2015, 13:08:21 pm
A little question regarding the new application processing.
Will people who have had a long expierience in SA:MP law enforcement branches still need to go through ride alongs? In my personal opinion, that really would be uneccessary as these people already are aware of what SAPD does and why they are joining it.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Lionel Valdes on June 25, 2015, 13:33:52 pm
Hello Huntsman, thank you for showing interest in the San Andreas Police Department.

The answer is yes, as the recruitment system should be fair to everyone, and without any exception. On the bright side, experience does help and improves one's chances of being considered. However, the goal of ride alongs is to closely observe the applicant's patience, attention as well as a number of core values.

I hope this cleared it up for you.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Huntsman on June 25, 2015, 16:15:49 pm
Hello Huntsman, thank you for showing interest in the San Andreas Police Department.

The answer is yes, as the recruitment system should be fair to everyone, and without any exception. On the bright side, experience does help and improves one's chances of being considered. However, the goal of ride alongs is to closely observe the applicant's patience, attention as well as a number of core values.

I hope this cleared it up for you.

Thank you for your answer.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: PulseEffect on June 27, 2015, 01:16:48 am
I was just wondering who is the prosecutor for the ARPD?

Would like to call up this question again.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Nexus Riggs on June 27, 2015, 04:21:45 am
I was just wondering who is the prosecutor for the ARPD?

Would like to call up this question again.

Supervisory Officer Caion (http://arpd.argonathrpg.com/forum/index.php?action=profile;u=646)
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Kaze on June 27, 2015, 15:52:21 pm
Not sure if this issue only existed pre-SAPD reform but what's the status about car ramming/PIT/Driveby when the suspect in the vehicle is slower than yours?

I've seen the SAPD go yolo mode and ram the f**k out of faggios/admirals etc etc
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Pedro on June 27, 2015, 17:08:39 pm
Not sure if this issue only existed pre-SAPD reform but what's the status about car ramming/PIT/Driveby when the suspect in the vehicle is slower than yours?

I've seen the SAPD go yolo mode and ram the f**k out of faggios/admirals etc etc

The SAPD officers are trained on how and when performing the PIT.

Ofc that we are not going rambo on the PIT, as it needs to be in a safe road/area

And yes, we are allowed to PIT those vehicles.

About drive by, only cars faster than the SAPD cruisers, if the suspect is involved in a c30 or if the suspect is on a bike, going off road/ tapping the arrow key to go faster.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Justin King on June 28, 2015, 05:36:13 am
Since the reform, the number of officers at one time has decreased. I think we should lower the restrictions on the number of officers to do a cargo check because of that. I think it would be a lot easier.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Huntsman on August 08, 2015, 13:03:07 pm
Hello there. I wish to suggest an idea that would help SAPD to tackle it's activity issue that we face today.
I think the reason why we have such low activity is the slow recruitment process. Yes, it is faster than it used to be in RS4 and such, but it's still not fast enough to satisfy the ongoing changes. As you may have heard, VC:MP VCPD has undergone drastic changes as well, and we used to have great issues with activity and recruitment overall. However, after we implemented the new academy system, the issue has been tackled ever since and the VCPD has been praised for its activity.
The most important thing that we done was extremely simplified academy. We only kept only the most important things in it and tried to make it as fun as possible. We wanted the Cadets to be able to progress through academy quickly, yet efficiently, by gaining all the most important knowledge needed. At first they go through the introduction of procedures and regulations. Few most important ones are emphisized, and then they take an Entry Exam which consists of various procedures and regulations which they have had to read before the session. If they pass - they can continue with the academy, if not, they have two more tries before being dismissed. That way we rely on the cadet to find and learn the material himself, rather than have him read it, and then force him to go through the same thing with an Academy Teacher over again. Honestly, that is the biggest problem with SAPD, and probably has always been - being forced to sit in game, listening to someone pretty much read you various SAPD rules and regulations and such to you, when you have either read it yourself already, or knew it for a long time due to prolonged expierence in the ARPD. Which is what brings me to another point - evaluation. If we see a previous officer, or someone that has great expierence in ARPD before, coming to VCPD, we do not force him to go through the academy, or atleast, we allow him to skip certain sessions. For example, Marcel (now known as Joseph Burke) was a notorious criminal in VC:MP back in the day. He was very great at fighting, and even VCPD SWAT had difficulties taking on him. Now that he has applied, we only make him go through two sessions out of five, which are not combat related, as we know that this man is capable of fighthing himself. Not trying to sound cocky or anything, but in all honesty, after playing here for four years and in all those years being exclusively on police officer role, I really do not want to sit and listen through the entire same thing I knew for ages. This is what stops most people from applying, or slows down their progress through academy. It needs to be simplified, only most important aspects added. Let the cadets read the material and learn themselves, and on stages test them instead of making them over-go through the same stuff he just read over and over again. Focus on the things he does not know and needs improvement instead of overloading his head with bunch of useless information. I think it might be harsh, but I think that this criticism has solutions that could tackle the problems with activity that we have.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Jake Parker on August 08, 2015, 13:17:08 pm
We all might have different opinions about that this question was earlier answered by Plam the recruitment isn't really the problem as we do have a good ammount of applicants/cadets and officers but it seems they all went away when they got accepted. Our recruitment has been changed and there isnt really anything wrong with it. To your point of skipping sessions, everyone will be handled in the same way as anyone other. But there is nothing wrong with taking a look into this though as you speak out of a point from where you noticed yourself.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Bruce` on August 20, 2015, 09:16:21 am
When cops read Miranda rights, are they obligated to find you a attorney/lawyer if you can't find one?
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Nexus Riggs on August 20, 2015, 09:46:15 am
When cops read Miranda rights, are they obligated to find you a attorney/lawyer if you can't find one?
According to the Constitution of The United States of Argonath, San Andreas Police Department is not a courthouse, we are a constituted body of persons empowered by the state to enforce the laws. So our officers does not have any obligations to provide an attorney/lawyer to any citizen/non-citizen. Lawyers/Attorneys are to be provided by the Court only to those who were prosecuted through legal proceedings. When a law enforcement officer takes someone into custody, that officer is required by the Constitution to just read out the Miranda Rights and ensure the other party have understood their rights.

Quote from: Argonath Constitution Section IV, Ordinance I
In all prosecutions, a citizen shall have a right to a speedy and public trial in the state of the crime/civil action he or she is being prosecuted for, and the right to representation by an attorney. Failure to attend the court case you are involved in will result in your opponent winning the case.

Quote from: Argonath Constitution Section II, Ordinance XII
In the case of arrest or detention, a citizen must be promptly informed of the reasons, must also be informed that he has the right to a lawyer and must be allowed to use that right as soon as possible. He shall also have the validity of the detention controlled by the present law and to be released if the detention is not lawful.

Since the Government does not provide adequate lawyers/attorneys for its citizens, we do not have any legal representative body. Therefore, "as soon as possible" is only when possible, so it'll be a lengthy wait for those who demand lawyers during typical police investigations/interrogations.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Bruce` on August 20, 2015, 09:48:38 am
Then why do you say to people "if you cannot affoard an attorney we will find you one"?  remove that part cause in SAPD's case, is useless....
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Nexus Riggs on August 20, 2015, 09:57:51 am
Then why do you say to people "if you cannot affoard an attorney we will find you one"?  remove that part cause in SAPD's case, is useless....
You have brought up a good point and I have proposed this in the past to my predecessors, but it did not go through as planned. I want to let you know that we will look into this matter again as I can see it might be affecting our daily operations in the Police Department.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Dusty on August 23, 2015, 12:49:40 pm
Hey, so I noticed a big problem. SAPD doesn't have enough law enforcerers. I myself am thinking to join the SAPD but even if I get accepted, Argonath needs more police officers. There are murders,robberys and kidnappings and there are barely any police officers online. The SAPD should do something, think of anything you want, but you need more officers. Many people are calling for help every day, and alot of that time the police isn't able to help them because there is a little of them and all of them are busy or AFK or whatever. SAPD Command, you need to take action, if we continue to have this low ammount of police officers or lower, Argonath will never be safe and criminals will do much crimes.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Charlotte on August 23, 2015, 15:31:18 pm
Hey, so I noticed a big problem. SAPD doesn't have enough law enforcerers. I myself am thinking to join the SAPD but even if I get accepted, Argonath needs more police officers. There are murders,robberys and kidnappings and there are barely any police officers online. The SAPD should do something, think of anything you want, but you need more officers. Many people are calling for help every day, and alot of that time the police isn't able to help them because there is a little of them and all of them are busy or AFK or whatever. SAPD Command, you need to take action, if we continue to have this low ammount of police officers or lower, Argonath will never be safe and criminals will do much crimes.
Problem is ... To finish academy takes too long time.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: [Rstar]John on August 23, 2015, 15:36:14 pm
Hey, so I noticed a big problem. SAPD doesn't have enough law enforcerers. I myself am thinking to join the SAPD but even if I get accepted, Argonath needs more police officers. There are murders,robberys and kidnappings and there are barely any police officers online. The SAPD should do something, think of anything you want, but you need more officers. Many people are calling for help every day, and alot of that time the police isn't able to help them because there is a little of them and all of them are busy or AFK or whatever. SAPD Command, you need to take action, if we continue to have this low ammount of police officers or lower, Argonath will never be safe and criminals will do much crimes.
Problem is ... To finish academy takes too long time.
It's about your activity
One day per stage is very short
You have to do more efforts like your colleagues!
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Charlotte on August 24, 2015, 12:55:58 pm
Hey, so I noticed a big problem. SAPD doesn't have enough law enforcerers. I myself am thinking to join the SAPD but even if I get accepted, Argonath needs more police officers. There are murders,robberys and kidnappings and there are barely any police officers online. The SAPD should do something, think of anything you want, but you need more officers. Many people are calling for help every day, and alot of that time the police isn't able to help them because there is a little of them and all of them are busy or AFK or whatever. SAPD Command, you need to take action, if we continue to have this low ammount of police officers or lower, Argonath will never be safe and criminals will do much crimes.
Problem is ... To finish academy takes too long time.
It's about your activity
One day per stage is very short
You have to do more efforts like your colleagues!
Ye, everyone is saying that ;)
P.S patroling with partners everyday, but cant get my stages because of my real life work hours.

But its okey.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Lionel Valdes on August 24, 2015, 18:49:42 pm
Hey, so I noticed a big problem. SAPD doesn't have enough law enforcerers. I myself am thinking to join the SAPD but even if I get accepted, Argonath needs more police officers. There are murders,robberys and kidnappings and there are barely any police officers online. The SAPD should do something, think of anything you want, but you need more officers. Many people are calling for help every day, and alot of that time the police isn't able to help them because there is a little of them and all of them are busy or AFK or whatever. SAPD Command, you need to take action, if we continue to have this low ammount of police officers or lower, Argonath will never be safe and criminals will do much crimes.

The San Andreas Police Department's doors are always wide open for citizens that are interested in pursuing careers as full-time police officers; as we strive to be appealing enough to some sections of the public who show interest in law enforcement. The latter being undebatable considering the number of applications that have been submitted recently. Therefore, it is clear that the amount of employees in the department cannot be controlled directly, as it relates to other factors such as applicants with ambition that really want to achieve things beyond being applicants. As far as it concerns field activity, the San Andreas Police Department is generally and collectively maintaining solid activity in the game. We have started completing departmental events (operations/trainings) since not long ago in order to entertain our officers and to give them extra motivation as employees, which is necessary for productivity.

When it comes to officers deliberately being away from the game for prolonged periods, it is a matter of negligence of duty: a violation that warrants attention from the Command Staff. Try to reach the officer in question privately and politely about this matter. If you're confident that the same behaviour is repetitive, feel free to contact his/her direct superior, explaining your concern. The San Andreas Police Department holds strict policies regarding personnel violations and will do its best to investigate each one fairly and thoroughly.

Problem is ... To finish academy takes too long time.

This is irrelevant to the original post as cadets of the San Andreas Police Department, as much as any other ordinary police officer, are able to conduct regular law enforcement duties. The potential issue that the original poster is pointing towards is a shortage in employees, not the duration that the academy takes in average. Any further concerns related to the academy can be sent to myself or Training Manager John Shaft (http://arpd.argonathrpg.com/forum/index.php?action=profile;u=1446). For future reference:

Only SAPD Command Staff may reply to situations, questions, or ideas

Thank you for using the Situations, Questions & Ideas topic. Any further enquiries surrounding my reply can be sent to me in private; I will be glad to address your concerns.

Best regards,
Lionel Valdes
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Edmund on August 24, 2015, 19:16:51 pm
Some ideas i had...

1. A visible board to reinstatement requests, something like the normal recruitment boards, it would be nice to see any new in the progress

2. When SAPD get a higher number of Officers - Bring Back the Sub-Divisions - DPD, LSPD, SFPD, LVPD, it would be more organised...

Regards,
Edmund
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: James Moretti on October 27, 2015, 01:04:11 am
Sorry for the extremely late reply.

Some ideas i had...

1. A visible board to reinstatement requests, something like the normal recruitment boards, it would be nice to see any new in the progress


These boards are currently restricted so command can discuss the verdict and deliberate about the request in private. I'm not sure if this should be changed as the system currently works fine.


2. When SAPD get a higher number of Officers - Bring Back the Sub-Divisions - DPD, LSPD, SFPD, LVPD, it would be more organised...

The current system was recently re-developed and works really fluent. There are not plans to re-organize everything again at this point. After evaluation the current system has appeared effective and there's not really a good reason to go back to the old ways. Everything that the seperate sub-divisions offered is also available in our current Field Operations Bureau, which is basically a merge of all old departments.


I hope the above resolves your concerns. If there are any follow-up questions I will leave those for my superiors to answer as this is all I know myself.


Jack Cortez
Police Sergeant
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Bruce` on December 31, 2015, 09:16:55 am
I was thinking yesterday a idea related to suspects evading on high speed bikes.
The idea is to add bikes at HSIU since it's really hard to keep up with bikes with the Police Bike.
And also it's not that easy to chase a NRG/FCR/PCJ with a bullet because bullet/cheetah cannot enter places that a NRG can.
Anyone has any future plan regarding that?
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: James Moretti on December 31, 2015, 09:43:54 am
I was thinking yesterday a idea related to suspects evading on high speed bikes.
The idea is to add bikes at HSIU since it's really hard to keep up with bikes with the Police Bike.
And also it's not that easy to chase a NRG/FCR/PCJ with a bullet because bullet/cheetah cannot enter places that a NRG can.
Anyone has any future plan regarding that?

There has been an entire plan set up for a high speed bike division, formerly known as SMU. This was later deemed not fitting the requirements and was replaced with K9U.

Adding a single bike to the HSU group would indeed be a nice suggestion and I'll personally forward it to command.


Jack Cortez
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Huntsman on January 23, 2016, 10:04:02 am
Just a little question,

I just saw two cadets getting fired for the same reason. The only difference was the punishment - one was honorably discharged, another one was unhonorably discharged.
Why?
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Lionel Valdes on January 23, 2016, 10:45:38 am
Hello Huntsman,

As it is improper to refer to specific people here, my answer is general and you can apply it to this case. While the distinction between an honourable and dishonourable discharge is marginal, in this case it wasn't.

An honourable termination can be seen as a friendly version of discharge, from my perspective, it is issued when the reason involves inactivity along with another respectable factor, i.e  justified with some effort, unjustified with a lot of effort, etcetera. You can look at it from this angle.

Furthermore, a dishonourable discharge is an option when the reason contains an action that is intolerable in nature. For instance, severe misconduct, insubordination, repeated minor offenses, and so on. You can now picture not doing anything at all as a member of the department something worthy of a dishonourable discharge at this point.

All in all, questions arise as in if this distinction is recognised globally within the department. This is a considerable point which I will personally try to address in the near future. In the meanwhile, my answer has been helpful, hopefully.

Best regards.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Monte Montague on January 28, 2016, 05:59:08 am
We need SAPD mountain bikes re-spawned.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Luke on January 28, 2016, 11:07:27 am
We need SAPD mountain bikes re-spawned.

Hello Monte,

We addressed this issue to HQ around a week ago as you requested it via Chief King, it was rejected by HQ.
Lawrence.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: [R*]Drix on January 28, 2016, 11:39:27 am
I shall try again, atleast 3 of them to be added.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: John_T on January 28, 2016, 13:58:14 pm
Hi,

sorry i posted under wrong topic before, I was wondering would it be at all possible for SAPD recruits to have unmarked patrol four door sedans?

also would sapd ever consider getting a towtruck with sirens?

I know swat i think has a burrito van but maybe SAPD could have white one with sirens for prisoner transport?
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: [Rstar]John on January 28, 2016, 20:43:30 pm
Hi,

sorry i posted under wrong topic before, I was wondering would it be at all possible for SAPD recruits to have unmarked patrol four door sedans?

also would sapd ever consider getting a towtruck with sirens?

I know swat i think has a burrito van but maybe SAPD could have white one with sirens for prisoner transport?

1. SAPD recruiters shall use marked PD cruiser which is colored black and white and that is applicable for all SAPD members starting from recruiters and will not be changed
2. It's a good idea that SAPD shall have towtruckers and impound illegally parked cars, I can tell you we will think about it.
3. That is not a big issue since you transport prisoners to the department using your cruiser, so no need for specific cars for that.

I hope I answered you.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: John_T on January 30, 2016, 22:27:35 pm
Hi,

sorry i posted under wrong topic before, I was wondering would it be at all possible for SAPD recruits to have unmarked patrol four door sedans?

also would sapd ever consider getting a towtruck with sirens?

I know swat i think has a burrito van but maybe SAPD could have white one with sirens for prisoner transport?


1. SAPD recruiters shall use marked PD cruiser which is colored black and white and that is applicable for all SAPD members starting from recruiters and will not be changed
2. It's a good idea that SAPD shall have towtruckers and impound illegally parked cars, I can tell you we will think about it.
3. That is not a big issue since you transport prisoners to the department using your cruiser, so no need for specific cars for that.

I hope I answered you.

yes you did

Thank you
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Rusty. on January 31, 2016, 01:31:10 am
One situation that occurred earlier this evening.

I witnessed seven units pursue one suspect (he was using a NRG) for something that probably didn't even require so many units.  I just find this a complete waste of resources, at bare minimum you only need two units pursuing and if they need additional backup they should ask.  Having seven units in a pursuit causes nothing but chaos, not to mention it just looks ridiculous. 

It seems nowadays people just jump into chasing a suspect soon as they see someone got suspected.  Put a little thought into it first, ask over the radio if the suspecting unit needs backup if not then continue on your patrol..
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Huntsman on March 29, 2016, 14:47:45 pm
I wish to ask, what is SAPD's stance on unofficial groups? Does SAPD tolerate them and if they prove themselves, are they willing to cooperate with them? The most fun I had while policing in Argonath was when I was part of unofficial departments, such as BCSD. I'd be looking forward to re-expierience such fun, if only current SAPD policies allow it.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Luke on March 29, 2016, 15:00:37 pm
I wish to ask, what is SAPD's stance on unofficial groups? Does SAPD tolerate them and if they prove themselves, are they willing to cooperate with them? The most fun I had while policing in Argonath was when I was part of unofficial departments, such as BCSD. I'd be looking forward to re-expierience such fun, if only current SAPD policies allow it.

Never had a issue with people making their own unofficial departments and roleplay as long as the still follow the rules and regulations of the SAPD.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Lionel Valdes on March 29, 2016, 20:44:53 pm
I wish to ask, what is SAPD's stance on unofficial groups? Does SAPD tolerate them and if they prove themselves, are they willing to cooperate with them? The most fun I had while policing in Argonath was when I was part of unofficial departments, such as BCSD. I'd be looking forward to re-expierience such fun, if only current SAPD policies allow it.

The SAPD is open for cooperation with any unofficial law enforcement group, as well as unconditional support if the aims and objectives of this group do not contradict with those of the department nor seek to intervene in the duties of an already existing division. With that said, the stance of the SAPD is positive.

Consider that the department understands that it is nearly impossible to operate far away from other groups that would specialize in a specific aspect of law enforcement. Therefore, we welcome initiative with wide arms as part of our vision of 'continuous development of the field of law enforcement'.

I hope that these answers have been helpful to you. If you have any further enquiries, please do not hesitate to use this topic again.

Best regards.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Huntsman on March 29, 2016, 22:01:09 pm
Does opening a specialised Sheriffs Department comply with the "aims and objectives of this group do not contradict with those of the department nor seek to intervene in the duties of an already existing division" part? Since SAPD does not seem to have a dedicated Sheriffs department or anything of that sort?
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: [Rstar]John on March 30, 2016, 08:00:02 am
Does opening a specialised Sheriffs Department comply with the "aims and objectives of this group do not contradict with those of the department nor seek to intervene in the duties of an already existing division" part? Since SAPD does not seem to have a dedicated Sheriffs department or anything of that sort?

As Lawrence said, There is no problem since it falls under the regulations and rules of the SAPD. And why SAPD is not have such a sheriffs department is because of lack of player-count, however we may open such department in the future if the player-count increases for sure.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Huntsman on April 22, 2016, 12:11:53 pm
Could somebody please provide the time of the upcoming SAPD event in the CET (server /time) format?
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Fred on April 22, 2016, 12:19:18 pm
Could somebody please provide the time of the upcoming SAPD event in the CET (server /time) format?

GMT +1 apparently is 1 hour before CET, so it would be 20:30 CET (/time)
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Julio. on April 22, 2016, 12:40:44 pm
GMT+1 is the current time in the UK as we're on "British Summer Time" at the moment (We're GMT half the year and BST, same as GMT+1 the other half)

Make it easy for me  :police:
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Luke on April 22, 2016, 12:49:08 pm
GMT/BST are the same so no matter what we are always GMT+1 when its Argonath.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Julio. on April 22, 2016, 12:52:40 pm
https://www.google.co.uk/search?q=Current+GMT+Time&ie=utf-8&oe=utf-8&gws_rd=cr&ei=DwIaV6COEqTP6ASno5G4BA (https://www.google.co.uk/search?q=Current+GMT+Time&ie=utf-8&oe=utf-8&gws_rd=cr&ei=DwIaV6COEqTP6ASno5G4BA)

https://www.google.co.uk/search?q=Current+BST+Time&ie=utf-8&oe=utf-8&gws_rd=cr&ei=NgIaV9uLO4a96ATthanQDg (https://www.google.co.uk/search?q=Current+BST+Time&ie=utf-8&oe=utf-8&gws_rd=cr&ei=NgIaV9uLO4a96ATthanQDg)

Close, but not quite ;)

If GMT were always the same as BST, then every other timezone would also be affected. But it's not. I have a friend who lives in Dubai and at the moment they're 3 hours ahead, however, just over a month ago they were 4 hours ahead.  ;)
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: McScrooge on April 29, 2016, 11:24:50 am
Where can I find the SAPD policy regarding toll barriers?
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Lionel Valdes on April 29, 2016, 13:50:44 pm
At the moment, there are no regulations concerning the control of tolls. They will soon be enacted, however they will only be presented to the public for information purposes considering the rank restrictions placed on toll control.

I hope this was helpful to you, thanks.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: McScrooge on April 30, 2016, 14:14:48 pm
At the moment, there are no regulations concerning the control of tolls. They will soon be enacted, however they will only be presented to the public for information purposes considering the rank restrictions placed on toll control.

I hope this was helpful to you, thanks.

Why are tolls being closed if there are no strict regulations about it?
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Lionel Valdes on April 30, 2016, 14:28:45 pm
To start with, toll control isn't in the reach of every police officer. They are Sergeants and above, worthy of trust and capable of fulfilling their mandate. Thus, toll control is done in the discretion of these said officers, which means that if a toll is locked, it is based on a reasonable suspicion that a suspect might attempt to head there; this, of course, depends on their direction and other factors.

If you believe that a certain toll was locked for no reason and without prior information, then you may file an Officer Misconduct Complaint. Other than that, I believe this is enough to answer your question.

Thanks.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Huntsman on May 31, 2016, 11:50:39 am
Hello there,

In regards of the San Andreas Sheriff's Department...
I have not anticipated that my appointed Sheriff Ms. Taylor would close the group. She was very enthusiastic about it and since I had issues with managing my time I stepped down, trusting that she would make use of her abilities to continue leading the group. However, it has come as a shock to me that Ms. Taylor has resigned from both of her positions so suddenly and unexpectedly to join the Flint Liberation Army.

Taking into consideration that this group had great potential and I had no intention to close it when I resigned, I wish the topic to be unlocked so I can step back into my position and resume leading it to the best of my abilities for as far as my free-time allows me to.

Signed,
Founder Huntsman.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: McScrooge on June 22, 2016, 22:48:39 pm
Could you please hide the group "SAPD" in /groups? This feature has been added.

http://www.argonathrpg.eu/index.php?topic=116247.msg1841556#msg1841556 (http://www.argonathrpg.eu/index.php?topic=116247.msg1841556#msg1841556)
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Julio. on June 23, 2016, 12:21:18 pm
Good news!  ;)
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: MrTrane on June 23, 2016, 15:11:22 pm
Could you please hide the group "SAPD" in /groups? This feature has been added.

http://www.argonathrpg.eu/index.php?topic=116247.msg1841556#msg1841556 (http://www.argonathrpg.eu/index.php?topic=116247.msg1841556#msg1841556)
Done, left 'Recruit' and Captain+ showing under /groups.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: McScrooge on June 23, 2016, 21:34:15 pm
Could you please hide the group "SAPD" in /groups? This feature has been added.

http://www.argonathrpg.eu/index.php?topic=116247.msg1841556#msg1841556 (http://www.argonathrpg.eu/index.php?topic=116247.msg1841556#msg1841556)
Done, left 'Recruit' and Captain+ showing under /groups.

Why not all, if I may ask? It encourages roleplaying badges instead.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: McScrooge on June 28, 2016, 23:53:33 pm
Could you please hide the group "SAPD" in /groups? This feature has been added.

http://www.argonathrpg.eu/index.php?topic=116247.msg1841556#msg1841556 (http://www.argonathrpg.eu/index.php?topic=116247.msg1841556#msg1841556)
Done, left 'Recruit' and Captain+ showing under /groups.

Why not all, if I may ask? It encourages roleplaying badges instead.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: [Rstar]John on July 02, 2016, 15:12:48 pm
Could you please hide the group "SAPD" in /groups? This feature has been added.

http://www.argonathrpg.eu/index.php?topic=116247.msg1841556#msg1841556 (http://www.argonathrpg.eu/index.php?topic=116247.msg1841556#msg1841556)
Done, left 'Recruit' and Captain+ showing under /groups.

Why not all, if I may ask? It encourages roleplaying badges instead.
For recruits as they are not SAPD officials so no benefits from hiding their rank, on the other hand as for Captain+, it's for new people to know who's leading the department.

I'm sorry for the late response.

Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Kira Nakazato on September 18, 2017, 14:43:44 pm
How to be STAR member? I am just SAPD recruit.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Dimos on September 18, 2017, 15:30:53 pm
How to be STAR member? I am just SAPD recruit.
you can't you must be a sapd officer for that
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Kira Nakazato on September 18, 2017, 15:33:30 pm
Is SAPD application open?
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Tyrone. on September 18, 2017, 16:38:51 pm
Is SAPD application open?

Yes,It is.
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Kira Nakazato on September 29, 2017, 17:41:38 pm
May i know wher i can apply ? (need direct link to place wher to post SAPD Application)
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: Gregory Parker on September 29, 2017, 18:15:57 pm
Here (http://arpd.argonathrpg.com/forum/index.php?board=41.0).
Title: Re: San Andreas Police Department - State your Situations, Questions & Ideas
Post by: James Moretti on December 07, 2017, 18:50:54 pm
A few noteworthy suggestions to make the most important section of the SAPD's part of the forum more professional,

1 - SAPD Staff list
The current memberlist is a bit redundant, instead of putting the rank behind every single person, put it above the names who carry the rank. Example:

(http://i.imgur.com/idSL8Fn.png)
Senior Officer
John Doe
Ben Dover
Deez Nutz


2. Medal showroom
Some members carry medals under their names that aren't even on the medal list, so it's outdated.

3. Bureau roles and descriptions topic
It's heavily outdated.


Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dimos on February 20, 2018, 23:03:17 pm
I want suggest to brink back the rank of detective as carrier change instead someone be Sergey be able chose the carrier he/she want follow and remove it as devision
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Bogomil on February 24, 2018, 12:34:33 pm
I suggest placing a police barrier at LVPD garage.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: JackDockz on February 24, 2018, 13:30:55 pm
I want suggest to brink back the rank of detective as carrier change instead someone be Sergey be able chose the carrier he/she want follow and remove it as devision

 I would support it. Undercover Rights to detective would prove efficient against criminals.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Gregory Parker on February 24, 2018, 15:28:50 pm
The return of the Detective Division is currently not a priority of the department, however it will be kept in mind and reconsidered in future.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Dimos on February 24, 2018, 15:39:54 pm
I didn't say to be priority and i said be a carrier not a divison
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Ronaldo on August 02, 2018, 22:12:22 pm
Are cadets obligated for reinstatement nowdays?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Jake Parker on August 02, 2018, 22:21:49 pm
Are cadets obligated for reinstatement nowdays?
Cadets never get reinstated, we make exceptions if they were removed by miscommunications.
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: Cyclone on October 13, 2018, 22:43:30 pm
Here is a situation.

Cop1 takes Suspect1 to the police department, Suspect1 decides to become a troll and doesn't move at all even though we warn him with all the sweat that's coming out of our nose holes and assholes.

Suspect1 goes AFK, and Admin1 is busy with something else/is AFK too.

My suggestion is, we need a script, like the one in ARMA III, where you can pick up cuffed suspects and move them on your own. It would be much easier, but since it could be abused, we have to make sure the cops do the "s/f" thing. And if Suspect1 decides to become a more annoying idiot, he doesn't even answer and starts insulting Cop1. Then it's okay for Cop1 to move Suspect1 on his own.

How about this?
Title: Re: SA:MP | State your Situations, Questions & Ideas
Post by: KJones on October 14, 2018, 11:18:36 am
Hello!


Thank you for your message.


I had the same situation during the investigation on suspect Julie.


The most correct way to deal with this situation is to wait for administrator or moderator because if the player is complying on roleplay and ignoring while cuffed, it's rule break.


About s/f system. If I got you right, you can always ask for s/f thru /do. If he gives you answer "f" ask for the reason, if there is not respond, he is not complying with role play.

Good luck.
Title: Re: San Andreas Police Department | Q&A
Post by: MichaelCorleone on September 22, 2020, 08:00:27 am
This may sound a little off topic but, it happens a lot and is still happening to this day.

Situation: There's a 'freecop' who is really looking forward to join SAPD. He's on a patrol and sees a car parked on the pavement with two 'Citizens' sitting inside the car. He stops the squad car and moves towards the vehicle to see if the Citizens are in trouble. Upon asking, the so called citizens reply that he's a "Fu*king Freecop" and they won't answer to him. What should he do?

P.S. the 'freecop' really wanted to help but got discouraged by the behavior shown by the 'Citizens'.
Title: Re: San Andreas Police Department | Q&A
Post by: Shen on September 22, 2020, 12:02:22 pm
This may sound a little off topic but, it happens a lot and is still happening to this day.

Situation: There's a 'freecop' who is really looking forward to join SAPD. He's on a patrol and sees a car parked on the pavement with two 'Citizens' sitting inside the car. He stops the squad car and moves towards the vehicle to see if the Citizens are in trouble. Upon asking, the so called citizens reply that he's a "Fu*king Freecop" and they won't answer to him. What should he do?

P.S. the 'freecop' really wanted to help but got discouraged by the behavior shown by the 'Citizens'.
Hey Michael, these kind of situations happens on day to day basis, please do not take it into heart, those citizens who have hatred towards us, probably have their own reason or they are just doing that to provoke you, be it you're a freecop, a recruit, an officer, or even a chief of police, it doesn't matter as long as you stay composed and professional when you're doing your job right, stay positive.
Title: Re: San Andreas Police Department | Q&A
Post by: MichaelCorleone on September 22, 2020, 13:56:08 pm
Thanks a lot for the Positive words.
And the Thread got revived too.:p
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