| Date: 04-05-24  Time: 02:57 am
collapse

* User Info

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Recent Posts

* Who's Online

  • Dot Guests: 180
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

* Search


Author Topic: *ALERT* GANGS*ALERT*  (Read 3421 times)

0 Members and 1 Guest are viewing this topic.

Offline wil harris

  • Citizen
  • Posts: 119
  • SAPD:former Cadet FBI:applicant [UA]wil_conti[AF]
*ALERT* GANGS*ALERT*
« on: October 09, 2010, 06:08:41 am »
The Mafia has taken over the city of los santos, very bad indeed. For the last few days i have been doing nothing but dealing with massive dm-fests, Clusterf**ks at GS9, suicide bombers with burning cars, and and gangs of 10 men with ak-47s! I hate to say it but if it wernt for CMPD, Los santos would be a shithole full of rampaging suspects! The sapd has to do somthing and do it now! And it is vital that the group SRU is more active! :cop:
Signed, [UA]wil_conti[AF]

Offline tomboeg

  • Citizen
  • Posts: 64
  • If I Am Online On Forum I'm Only Ingame
Re: *ALERT* GANGS*ALERT*
« Reply #1 on: October 09, 2010, 11:39:55 am »
we must alert all unit's  :cop:

and let them wear bullet-free vest's and heavy weapons  :war:

maybe we can use some extra FBI members!  :war:

we need t make the city safe  :war:

if we dont do it
who else shall do it
I'M BACK!!

Offline wil harris

  • Citizen
  • Posts: 119
  • SAPD:former Cadet FBI:applicant [UA]wil_conti[AF]
Re: *ALERT* GANGS*ALERT*
« Reply #2 on: October 09, 2010, 15:55:39 pm »
I think that if the shotgun was added as a duty weapon it might help,, but not enough. Its not the guns, its the amount of officers able to respond at any time. I swear 2 cars totaling 4 freecops with degals is not a match for 10 men with 5 cars and combat shotguns!
Signed, [UA]wil_conti[AF]

Offline James Bowling

  • Violence of Action.
  • Citizen
  • Posts: 3474
  • Follow Me If I Fall Continue Forward
  • Badge-ID: 10 David
  • SA-MP: James_Bowling
Re: *ALERT* GANGS*ALERT*
« Reply #3 on: October 09, 2010, 16:12:28 pm »
I believe we have a problem.... I think officers should be able to receive (5) rounds of pump shotgun from their patrol car this helps rp and it is a more damaging single shot than combat. This also improves rp because you can knock Doors and suspects. This is a very professional weapon.

Supported

Lieutenant James Bowling
Retired SA:MP Admin
Retired SWAT Commander
Retired SFPD Captain / Chief

Offline J. Prilo

  • Citizen
  • Posts: 841
Re: *ALERT* GANGS*ALERT*
« Reply #4 on: October 09, 2010, 16:12:50 pm »
I have to agree. CMPD is going a great job.
Joseph Prilo
San Andreas Police Department Officer (MTA:SA)
Ex- San Andreas Police Department Officer (SA:MP)
| Ex- Vice City Police Department Officer (VC:MP)
Meritorious Service Medal x1


Offline wil harris

  • Citizen
  • Posts: 119
  • SAPD:former Cadet FBI:applicant [UA]wil_conti[AF]
Re: *ALERT* GANGS*ALERT*
« Reply #5 on: October 09, 2010, 16:29:42 pm »
(5)? Only (5)? If we could get the shotgun we need to get 10-20rounds for it, but possably for only cadet+ :gandalf:
Signed, [UA]wil_conti[AF]

Offline Mahome

  • Citizen
  • Posts: 639
Re: *ALERT* GANGS*ALERT*
« Reply #6 on: October 09, 2010, 16:45:30 pm »
The (5) Shotgun from PD vehicles was removed by the SAMP developers, not Argonath developers.


Don't give a shit medal x9000

Offline [Rstar]Paul

  • SA:MP Manager
  • Citizen
  • Posts: 5110
Re: *ALERT* GANGS*ALERT*
« Reply #7 on: October 09, 2010, 16:58:12 pm »
I believe we have a problem.... I think officers should be able to receive (5) rounds of pump shotgun from their patrol car this helps rp and it is a more damaging single shot than combat. This also improves rp because you can knock Doors and suspects. This is a very professional weapon.

Supported

Lieutenant James Bowling


From /duty will be better

Offline wil harris

  • Citizen
  • Posts: 119
  • SAPD:former Cadet FBI:applicant [UA]wil_conti[AF]
Re: *ALERT* GANGS*ALERT*
« Reply #8 on: October 09, 2010, 17:12:50 pm »
Like i said, Cadets and Above get 20 shotgun on /duty
Signed, [UA]wil_conti[AF]

Offline Kenny

  • Citizen
  • Posts: 2590
Re: *ALERT* GANGS*ALERT*
« Reply #9 on: October 09, 2010, 22:35:33 pm »
What is CMPD???
Retired Captain..

Dave

  • Guest
Re: *ALERT* GANGS*ALERT*
« Reply #10 on: October 09, 2010, 22:38:14 pm »
What is CMPD???

Corleone Metropolitan Police Department...

Offline Sushi

  • [SA:MP] Sushi
  • Citizen
  • Posts: 4684
  • Badge-ID: #A2
Re: *ALERT* GANGS*ALERT*
« Reply #11 on: October 11, 2010, 00:51:45 am »
I'm quite upset I'm unable to actually get in server and help out. Good luck SRU and CMPD I guess.
Slow is smooth, smooth is fast and fast is lethal.

Offline Araujo

  • Diamantino
  • Citizen
  • Posts: 846
    • Skype - samtgoky
Re: *ALERT* GANGS*ALERT*
« Reply #12 on: October 11, 2010, 08:39:09 am »
we must alert all unit's  :cop:

and let them wear bullet-free vest's and heavy weapons  :war:

maybe we can use some extra FBI members!  :war:

we need t make the city safe  :war:

if we dont do it
who else shall do it

That's not easy to get into FBI.
I think FBI got enough members.
But I don't see most of them online when there are big deals.
And dot forget we got also SWAT and USM .
And also alot of cops / freecops who are doing good work.
I think we can handle it.


Offline Kenny

  • Citizen
  • Posts: 2590
Re: *ALERT* GANGS*ALERT*
« Reply #13 on: October 11, 2010, 12:35:48 pm »
What is CMPD???

Corleone Metropolitan Police Department...

Are they serious?  :lol:

Funny how they  replaced the M with metropoitan rather than Corleone MAfia PD
Retired Captain..

Dave

  • Guest
Re: *ALERT* GANGS*ALERT*
« Reply #14 on: October 11, 2010, 14:46:13 pm »
Are they serious?  :lol:

Funny how they  replaced the M with metropoitan rather than Corleone MAfia PD

I know right.

Offline Jason J. Dilworth

  • Citizen
  • Posts: 1613
  • Watch your six
  • Badge-ID: #139
Re: *ALERT* GANGS*ALERT*
« Reply #15 on: October 11, 2010, 14:58:25 pm »
Solution:
Move out of LS, go to County sections or SF.

Offline Joseph_Allen

  • [SA:MP] EX SAPD Senior Officer
  • Citizen
  • Posts: 1009
  • A Sane Man
Re: *ALERT* GANGS*ALERT*
« Reply #16 on: October 15, 2010, 03:27:49 am »
I believe we have a problem.... I think officers should be able to receive (5) rounds of pump shotgun from their patrol car this helps rp and it is a more damaging single shot than combat. This also improves rp because you can knock Doors and suspects. This is a very professional weapon.

Supported

Lieutenant James Bowling


Also, Shotgun uses pellets. Not individual shots. More projectiles = better chances of hitting something.

Supported

Officer Joseph_Allen

Offline James Bowling

  • Violence of Action.
  • Citizen
  • Posts: 3474
  • Follow Me If I Fall Continue Forward
  • Badge-ID: 10 David
  • SA-MP: James_Bowling
Re: *ALERT* GANGS*ALERT*
« Reply #17 on: October 15, 2010, 03:37:14 am »
Also, Shotgun uses pellets. Not individual shots. More projectiles = better chances of hitting something.

Supported

Officer Joseph_Allen


That would make more sense as to why Combat is more accurate but Regular is more single shot damage...
Retired SA:MP Admin
Retired SWAT Commander
Retired SFPD Captain / Chief

Offline Joseph_Allen

  • [SA:MP] EX SAPD Senior Officer
  • Citizen
  • Posts: 1009
  • A Sane Man
Re: *ALERT* GANGS*ALERT*
« Reply #18 on: October 15, 2010, 08:39:12 am »
Also, Shotgun uses pellets. Not individual shots. More projectiles = better chances of hitting something.

Supported

Officer Joseph_Allen


That would make more sense as to why Combat is more accurate but Regular is more single shot damage...

Yeah but Combat has a higher rate of fire due to having 7 shells before reloading as opposed to the Regular Shotgun's pump action which has to be operated with shot. That and Combat has a tighter spread than the Pump Action.

Offline Jason J. Dilworth

  • Citizen
  • Posts: 1613
  • Watch your six
  • Badge-ID: #139
Re: *ALERT* GANGS*ALERT*
« Reply #19 on: October 15, 2010, 15:31:26 pm »
And because combat shotgun shoots bullets with a range, it's good to hit someone if he lags.

 

SimplePortal 2.3.7 © 2008-2024, SimplePortal