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Author Topic: Little heads up about mods.  (Read 3587 times)

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Offline Cyril

  • SA:MP Division Leader
  • Citizen
  • Posts: 607
Little heads up about mods.
« on: June 24, 2012, 11:47:25 am »
    I know the police community really enjoy to change their car model, but it can bring you trouble. I would personally suggest your to remove all your modified model car. But it's up to you.

If players check the Rules it clearly says:
  • Cheats, mods and hacks are not allowed.

As we can not go in to the computer of our players and see what is in there, over the years we have always had the position that any visual only mod is no problem to use.
But as usual, it seems that players are giving their own interpretation to this and have started to expand beyond the lines of what they should be doing.

Now first of all, we have here some heavily modded games with even underground tunnels and sky bridges. And car models that are great looking, player models changed and all.
But we do not use it for multiplayer, and with a very good reason.

When you change the skin (and by that I mean the skin of the model, the TXD file) it is permitted as nothing is done to the model itself.
But when the model is changed, weird things start to happen. The thing is that SA:MP bases collision detection on the GTA:SA game, and when you change the model the collision detection changes as well.
This has consequences that your game is sending different signals as the standard game, and on your screen things look different as on the screen of a standard game.

This can give you an advantage as well as a disadvantage, but in any case should be avoided, as it can cause misunderstandings between players and extra work for admins, as well as problems for the server.

These are some of the problems:
  • Server lag
If you are using a lot of high-poly modifications, objects in your game start loading slower. As a result not only your PC is giving back information slower, but this can influence the server as a whole. It is no use for us to fight server lag is our players create it.
  • Misunderstandings
Because you run a modded vehicle of a different size, other vehicles are ramming you while they say they do not. Or you are as cop ramming another vehicle and it does not take damage (HACKER!!!!!).
  • Invulnerability
If you change a model so you get a direct advantage like being almost unable to be hit by bullets it is a straight ban.
[/list]

Now that you know the problems, you probably understand why this rule has been in effect since the first day (as there were GREAT mods for GTA:VC in 2006 already).
For those who will say it limits 'roleplay': We are playing in the GTA world. By using your own world models you are distantiating yourself from that. They may look better, but RP is never the visual effect you see on screen.

As said in the beginning we can not crawl in to your computer. So it is still your own responsibility.
However if you feel you should use vehicle model modifications, think of the following:
Vehicle modifications
Cop role
You can NEVER suspect or pull over for ramming as you can not detect if they rammed on a game without modification.
You can NEVER attempt to stop others by ramming in a chase as it can create misunderstandings.
You can NEVER suspect or pull over people for vandalizing your car, as you can not be sure if they hit or shot at it in a game without modification.
You can NEVER claim lag to get out of punishment as you have knowingly caused it.

Criminal role
You can NEVER deny being suspected or pulled over for ramming as it may have happened on a game without modifications.
You can NEVER report people for hacks of not taking damage to their car.
You can NEVER claim lag to get out of punishment.

If you do, expect that YOU are the one being punished.

Player model modifications
Expect to be banned if you are not taking normal damage.
If you wish to claim lag as reason for ban, you will have to provide a screenshot and a detailed configuration of your game PC as well as internet connection to be unbanned, as well as give managers the right to check this by remote access through TeamViewer or similar programs.

While we enjoys mods, if we use them for a video or movie we use a special server for it. The Stunt server might be a good place.

So for those who are tl;dr:
No mods allowed except purely visual txd changes. Any change of vehicle model, object or player model can cause you to be banned if found it gives you a (dis)advantage.
Besides that, your own experience will deteriorate as you will land in unnecessary discussions about lag or hacks.


cf : http://www.argonathrpg.eu/forum/index.php?topic=86249.0


Offline Tom Adams

  • [SA:MP] Captain
  • ******
  • Posts: 1743
    • Skype - megaris_
  • Badge-ID: #3584
Re: Little heads up about mods.
« Reply #1 on: June 24, 2012, 14:21:00 pm »
Always easier to play without mods, as you wont have trouble with administration and you wont have to be afraid If your gta3...(or whatever that file name was) gets screwed.


Offline Lionel Valdes

  • Citizen
  • Posts: 3019
Re: Little heads up about mods.
« Reply #2 on: June 24, 2012, 14:39:19 pm »
This is the first day without mods clouding people's decisions, I guess?

LIONEL VALDES
FORMER DEPUTY CHIEF, CHIEF OF ADMINISTRATIVE SERVICES


Offline Dolfa

  • Citizen
  • Posts: 2522
    • Skype - dolfa.kiedis
Re: Little heads up about mods.
« Reply #3 on: June 24, 2012, 15:32:09 pm »
Thanks for the heads up, I only use road / tree mods, still make the game look a beauty without skin / car mods. For those who want the original cop mods, in a higher definition (does not change the model position etc.);

 http://uploading.com/files/2b212mb3/HD%2BCops%2Bby%2BDolfa.rar/
Dolfa Kiedis
LSPD Officer


I say what I want to say and do what I want to do. There's no in between. People will either love you for it or hate you for it.

Ex. LSPD and SFPD Lieutenant
Ex. SWAT Team Leader
2009-2013

Offline SafetyMoose

  • [SA:MP]Angel Pine SD
  • Citizen
  • Posts: 950
  • Angel Pine PD
  • Badge-ID: 5043
Re: Little heads up about mods.
« Reply #4 on: June 24, 2012, 23:12:58 pm »
God thing I found a way to make all my police car mods compatible with Argonath Rules ;)

So yeah, be careful, Im re-doing all my mods so that they don't give size advantages, Ill be putting an "Argonath Certified Stamp on all my compatible car mods for SA :P
| SAPD Officer | Serving Since 2009 | Angel Pine Sheriff's Office |

Offline Goodandy

  • Citizen
  • Posts: 4543
    • Skype - goodandy153
Re: Little heads up about mods.
« Reply #5 on: June 25, 2012, 00:26:58 am »
God thing I found a way to make all my police car mods compatible with Argonath Rules ;)

So yeah, be careful, Im re-doing all my mods so that they don't give size advantages, Ill be putting an "Argonath Certified Stamp on all my compatible car mods for SA :P

How so, you might want to release them, I don't wish to give up on mods. They make GTA look ugly! D:

Offline SafetyMoose

  • [SA:MP]Angel Pine SD
  • Citizen
  • Posts: 950
  • Angel Pine PD
  • Badge-ID: 5043
Re: Little heads up about mods.
« Reply #6 on: June 25, 2012, 02:55:56 am »
God thing I found a way to make all my police car mods compatible with Argonath Rules ;)

So yeah, be careful, Im re-doing all my mods so that they don't give size advantages, Ill be putting an "Argonath Certified Stamp on all my compatible car mods for SA :P

How so, you might want to release them, I don't wish to give up on mods. They make GTA look ugly! D:

Quote my post on main forums.

Quote
Easy solution for this I have actually done before. All that would need to be done is to make solid part of the car mod the same dimensions as the original car.



Here is a diagram of what im talking about, the part in red other players will just drive through like a ghost, but the blue is the solid part that they can hit which is the same size as the default PD car, meaning that if a player hits the front of the mod which is longer then the default car, they simply drive through it like a ghost.
| SAPD Officer | Serving Since 2009 | Angel Pine Sheriff's Office |

Offline AGvardia

  • Citizen
  • Posts: 555
  • Гвардия
  • Badge-ID: #SF5314
Re: Little heads up about mods.
« Reply #7 on: July 12, 2012, 10:51:37 am »
You are asking why soo much lag? Half server+ have Full moded cars, skins, weapons etc, all of these shit makes LAGS. So If you don't want to lag, uninstall all your mods :)  :gandalf:

You have a night, I have a power.

Offline Nathan_Kolta

  • That Paramedic Bastard
  • Citizen
  • Posts: 35
  • For Honor, For Country, For Brother
Re: Little heads up about mods.
« Reply #8 on: July 13, 2012, 22:58:20 pm »
Mods only effect frame rate, it has no effect on the server.

 

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