Argonath RPG Police Department
Information => News & Announcements => Topic started by: [R*]RON on February 07, 2008, 20:36:05 pm
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I currently announce the opening of discussion at the developers team about skins of police forces...
Points and plans...
* The discussion will be about "colored" nicks and markers on the map... To make police colors of nicks and spots the same as civilians - white...
Reasons:
- Criminal will not have a difference between police dot on map and civilian...
- Police officers will have possibility to work undercover with the police rights on civilian skins... (Detectives)
Script:
- the /duty command will give you possibility to pickup street patrol skin or stay as civilian skin
- the /duty command will give you an access to the police commands
If you have any comments - feel free to put it...
Please notice: we do not open this topic for "I have an idea"... We are currently opened topic to see the majority of police officers opinions...
This topic is ONLY for positive or negative reaction on the news... If you have a negative reaction please post the reason...
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Sounds like a plan. The civilian colour thing can mean that chases will be easier to co-ordinate as suspects can not distinguish if a police presence will be further on down the road meaning they can be cut off easier.
The detective part is good but it must be exclusive to a certain ARPD level upwards to ensure that only a few detectives will be online at once
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This sounds like a pretty good idea to me.It will make new ranks available (such as luetenant and Detective ranks).I like the idea,but if its up to me,i think the cadets should stay light blue color and there should be some way to recognize if a cop is on duty or not ... :)
-Officer TheLegend
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Actually this idea is great because IRL police are not just officers running after criminals , But also their is detectives (Without cop Uniform) and this idea will make alot of new rp situations .
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Nice, it sounds like a really god idea! I was gonna say Remove all dots from map ^^ but this is maby better :)
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I think this is a great idea since suspects will no longer be able to choose where they're going to escape based on whether or not they see cops on their maps, but I think cops should still be able to distinguish each other on and off the map so they don't end up ruining drug busts and other RP moments.
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If this will go into life (which will probably happen), learn a new general code:
Code 5 - Stakeout/Uniformed officers stay away
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great idea really good for FBI can investigate undercover and still have the police rights...
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This idea is awesome,this is what FBI really need's to improve the roleplay even more. Just like in real life... FBI walk in the streets with civilian clothing all the time in duty gathering information, this could really improve the posibilities of FBI, just like in real life :).
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I strongly support this idea, it will allow police to sneak up on suspects and allow for undercover investigation and operations, not to mention other such benefits.
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Great news, I like the new Undercover job, some good new implements into the Police Force.
Regards,
[R*]Lionz- SAPD Senior Officer
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This will be a good one if it works and maybe C.R.A.S.H. appears after this.
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Yeahh That's really nice idea and I like it so much :) :app:
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I think its a good idea, removing the coloured nicks and markers we will have more chances to roleplay something different than "flash raids"... where usually the criminals have a few seconds to escape. It will reduce also the metagame.
But i think we need also a command to show the badge to civilians to prove we are policemen and not scammers.
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Yup, i'm aslo behind the idea! And the badge is also a good idea... Maybe if this is possible: for civilians = everything whit, for cops deffirent collours...
Its easy to see for cops if there is a problem to go to that bleu dot...
If not, all white :-)
Greetz
- Sen. Off. Tov :cop:
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But i think we need also a command to show the badge to civilians to prove we are policemen and not scammers.
Policeman always stay policeman even he is off duty(civil), so in that reason we need some badge of recognition like this one on my avatar
Anyway this is nice idea about script change :cop:
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Nice idea, it makes raiding actually possible :app:
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A very good idea, a number are aware that under a number of occasions I have gone udercover (in so much as civvy with white marker) with police TS on to allow information to be passed on, to assist police with tracking certain individuals down. If I saw a crime that needed dealign with I could do nothing but inform about it, and if I got caight up asisting police as has happened while udnercover, the guys that dont know my status have actually suspected me.
The ability to suspet someone as a criminal without nessecarily making it obvious your a cop can make a differance between a planned raid and a big mess.
My misfortune is I dont change the name much when undercover and many have worked out I am cop on and off duty...
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Oh yes! Brilliant :D
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well, i like the idea ;)
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Wow ! Thanks to the developpers, Ron your team makes an awesome job and I support the idea at 625% !
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I like it a lot, nothing else to say.
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:cop: I like this idea. A lot.
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Maybe im missunderstanding, but only the police colour (blue) will be changed to white?
What about the suspects? I guess it wont be fair to the cirminal role-players, if only the
police could be "invisible" on the mini map. And also the /area command must be disabled
to criminals and to cops too.
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I see what you mean about how it could be unfair to the criminals, but it could still actually be RP to have only the cops invisible (Although however unlikely the cause may be) since cops could possibly have a satellite for tracking the criminals, or you could say the cops that are chasing the suspect could be informing the other cops of the area of the suspect (Since typing over the radio, or using /area for teamspeak to report the location without memorizing the map can be a bit tedious while chasing a suspect.)
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Difficult....
For us it is easyer to see where the criminals are... Just look on the Radar en look where it is orange.. But IRL is is a bit less easyer, we need moe cooperate, give inforamation to all units, chase suspects, ... Its is more RP, but less less easyer for us, much easyer for criminals to get away...
So if an admin/developper can say what exatelly changes, is would be great!
Also: It would be great when the name of the person stay's white/green/orange/bleu... So there will be no faults dueing a raid... And the names on the chat also... So only dot's = all white...
Greetz
- Senior Officer Tovenaarke :cop:
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Yes, ofc the name has to be colored. If not, how the hell should u know its a suspect? freecops would go around and shoot everyone ..
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Would be good if criminals were white dots also. Then cops cant track on radar, and have to use /crime id to check. Will make more use of the radio (looking for criminals, known criminals etc). Then its fair for both sides.
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Would be good if criminals were white dots also. Then cops cant track on radar, and have to use /crime id to check. Will make more use of the radio (looking for criminals, known criminals etc). Then its fair for both sides.
Thats the meaning of the changeing. White dots for criminals... But i just was wondering if the names also were white...
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Maybe white dots and names for police and white dots and orange names for criminals if that is posible..
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I like this news! I hope u will fix that soo the Police can make there work more effective against criminals!
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Dots and names are the same color... So its none changeable...
About criminals white dots and names...
* The police dots white open the new feature - detectives... And criminal dots?
* If criminal will be white - hardly you even will find him I do not talk about chasing... With this the fun from chases will go nowhere... Criminals will be bored and picking up their noses (if roleplayers) or will start annoy cops to attract attention (if just like cops vs robbers)...
You could already notice what it is when there is a civilian passenger in criminal's car...
From all cops only one went from Los Santos to Bone County to check three dots (/area ID) - Aragorn... Other cops were sucking donuts...))))
And I doubt cops will waste their time on such chases...
Also do not forget that orange nicks for wanted were scripted specially to prevent /wanted
and list of current criminals in the chat box...
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Great,
Thx for the explination!
greetz
- Tov :cop:
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Sorry for bothering, but will that be added, or not? I don't really know, but I still think the idea is really great ...
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sir
it's very good idea :app:
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I agree with everyone. Its a great idea.
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removing dots is going to be a pain , yeah we will work together but they can easily just hide somewhere. It is a nice roleplay idea but it would tottatly reform the way we all work . Im on both sides for this as i dont like the servers with no dots or colors on names as it sems really lonley even if you have 200 people on server. You feel like your alone and you see a random person from a street corner and it gives a wierd vibe. Still though it sounds cool but kind of edgy
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removing dots is going to be a pain , yeah we will work together but they can easily just hide somewhere. It is a nice roleplay idea but it would tottatly reform the way we all work . Im on both sides for this as i dont like the servers with no dots or colors on names as it sems really lonley even if you have 200 people on server. You feel like your alone and you see a random person from a street corner and it gives a wierd vibe. Still though it sounds cool but kind of edgy
I was talking about making the cops' dots white while on duty or something. That will make the FBI work greatly lighter and will enable detective ranks at SAPD ...
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Well in that case id like that! i was thinking putting the criminals name in white or removing them from map , otherwise this idea sounds great
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Umm...if its possible: Cop in civilian car= white, cop in police vehicle=blue, cop on foot= blue
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i like the idea but much people will go undercover then maybe too much.
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That would lead to a balance which is totally unfair. Every player shall have the option to play on the server, not only cops.
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(( I agree with Officer Roel. That's why I think the script should be set to where only official ARPD officers can go undercover, along with the F.B.I. of course. ))
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Good idea... so drugs bust will bee easyer now suspects always see us come.. now we can pur or car after the corner = ) Maybee detectives or invisible on map lol
Officer ben_samiir
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Sounds like a good idea, especially since only the FBI can go undercover, and few of them are on, so it makes little difference/change in hunting down Drug dealers, etc.
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Greaaat idea! Really good :D
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When will this be put on the server?
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This is likely to be done when they rebuild the scripts as a whole, that way it will be more controlled and testing should hopefully find any bugs
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I agree with Officer Roel, that's why I think the script should be set to where only official ARPD officers can go undercover along with the F.B.I. of course.
The whole undercover thing should be for only a select few officers. Maybe 4 or 5 out of the entire ARPD. If you just let everybody be undercover, you give the cops a bloody unfair advantage (which they already have, as it is right now). The last thing criminals need is yet another disadvantage. The balance between fairness for criminals and cops is a delicate one, and at the moment it is mostly average, but slightly tilted in the cops favour, primarily because they have infinite revival potions / the right to return constantly to a fight, and then complain when they die lots of times because the criminals are better (they can't seem to get it into their head that they were absolutely outclassed, so they convince themselves, falsely, that criminals came back to the fight after dying - to satisfy their hurt pride.)
I would like to see it that undercover cops cannot suspect, otherwise you will get abuse with criminals just randomly getting suspected. And don't go spouting "Oh, but only the ARPD officers can go undercover.." because ARPD are just as bad as Freecops with abuse of cop rights (not taking into account the blatant money-abusers).
Oh, and if the undercover cops can randomly suspect, and use supposed invisible camera screenies as evidence, then people will shoot all people who come near them if they are doing something illegal, and don't like the look of the person approaching. Shortly after this, the undercover cop (or in actual fact, just random wandering civilian) will complain, and cry DM, then the criminals get blamed for a perfectly good measure, since anyone can (and probably will be) an undercover officer.
So, an idea. If you do implement undercoverness for all officers, you shouldn't allow them to /su.
Also, they should choose to wear a wire or not on selection of the skin. Anybody can do /checkwire and check to see if random people are wearing wires.
"This guy is wearing a wire, he is a cop!"
"This guy isn't wearing a wire."
Similarly, if the undercover cop wants to use any screenshots of conversations in a Court, then they must include the /showwire command in every screenshot. What would this do? Just show a message to yourself that you are wearing a wire.
"You are wearing a wire."
Just so that everybody looking at the screenshot knows that you were wearing one, and obviously the drug dealer (or whatever) didn't check. Any screenshots without the "You are wearing a wire." message shouldn't be allowed to be used.
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(( You've made a very good point there, and I have nothing to add, remove, or change to that. I totally agree, and yes, I completely agree that we the police, have a greater advantage over the criminals. I also read that idea you mentioned about being able to wear a wire, on the forums. It's a good idea, but I decided to expand on it, and asked to make the command a bit more random:
Click Here (http://www.argonathrpg.eu/index.php?option=com_smf&Itemid=28&topic=15929.0)
Also, I totally agree that only a select few from the ARPD should be allowed to go undercover, but what about the F.B.I.? Shouldn't all F.B.I. agents be allowed to go undercover? ))
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That's the perfect place for a 'Detective' or rank to be put in and some detectives to be assigned, so they can investigate :)
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FBI Agents will always investigate and keep up the good RolePlay, no matter if there is such a script or not ...
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Well i got another Idea about Dots:Maybe compleatly remove police dots from the map?
Edit: Think about it about 3 minutes:bad idea still...
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Well i got another Idea about Dots:Maybe compleatly remove police dots from the map?
Edit: Think about it about 3 minutes:bad idea still...
Unfair ...
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Well i got another Idea about Dots:Maybe compleatly remove police dots from the map?
Edit: Think about it about 3 minutes:bad idea still...
Unfair ...
You read my mind... ;)
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You all think that 90% of the server who deliberately attack and provoke cops just to get suspected and chased are unfair too?