Argonath RPG Police Department

General => General Discussion => Topic started by: TinMan on July 14, 2010, 10:41:44 am

Title: [Suggestion] A /crimelist <id> command
Post by: TinMan on July 14, 2010, 10:41:44 am
I was just thinking about this whole week about a command like /crimelist. Technically this command should tell you the suspect previous crimes. For example, Let's say Timothy was a bad suspect and he was shooting cops and wanted for murder. Whenever you do /crime <id> it only says wanted for killing so-and-so. But we should have this command to see what there crimes were previously. Like: Evading Traffic Stop, (then) Wanted for Killing TinMan, (then) Kidnapping, etc... I am just thinking that it would help seperate between "Abused and Non-Abused" because of they killed 5 people or suspected by 5 cops more than likely he isn't abused. That is why this command is important. I understand that you could /su <id> Evading, Murder, ETC. But the /crimelist would be helpful on who he murdered and all of that.

Sometimes the suspects come back saying they were abused and there crime is "Evading." Well, the /crimelist <id> can tell you what he done previous and it could determine a jail time and how well they roleplay, as well. Anyway, I believe that this command would be supported and useful.

Useage- Type Command: /crimelist 4:
Timothy Suspected by TinMan for Evading
Timothy Suspected by Harry for Reckless Driving
Timothy wanted for murder.
Timothy Suspected by Goldy for being a crack head

Please post below what you think.
Title: Re: [Suggestion] A /crimelist <id> command
Post by: Tovenaarke on July 14, 2010, 11:48:15 am
Not realy that bad...

So we can chase the most important criminals first (murder... drugs...) and later the less harmfull crimes (speeding, ...)

Supported!
Title: Re: [Suggestion] A /crimelist <id> command
Post by: Cruel Cooking Chef Curry Alterlis on July 14, 2010, 12:46:16 pm
Yea, I've been wondering this all the times
Support!
Title: Re: [Suggestion] A /crimelist <id> command
Post by: Julian_Garver on July 14, 2010, 13:12:34 pm
I like this idea :D This would also allow us if we have to jail to jail them a more fair ammount of time based upon their crimes.
Supported :)
Title: Re: [Suggestion] A /crimelist <id> command
Post by: Kenny on July 14, 2010, 13:32:44 pm
This is good idea, however criminals will be PISSED off, but then again we are sapd, who cares about them..
Title: Re: [Suggestion] A /crimelist <id> command
Post by: Wayne on July 14, 2010, 13:38:50 pm
This is good idea, however criminals will be PISSED off, but then again we are sapd, who cares about them..
I do care about server atmosphere, as a cop and Admin.

No, we don't need anymore fancy commands, SAPD has enough.
Use your imagination, there you can create 100 different commands without having these scripted :)
Title: Re: [Suggestion] A /crimelist <id> command
Post by: Pazienza on July 14, 2010, 15:36:22 pm
criminals will be PISSED off
Why should they be pissed off?
Title: Re: [Suggestion] A /crimelist <id> command
Post by: Alan Demarest on July 14, 2010, 16:15:08 pm
This is good idea, however criminals will be PISSED off, but then again we are sapd, who cares about them..

I think they're going to be quite happy about it, now they can boast how many cops they have killed.
Title: Re: [Suggestion] A /crimelist <id> command
Post by: Boozman on July 14, 2010, 18:33:26 pm
Not a bad idea, Cool.
Title: Re: [Suggestion] A /crimelist <id> command
Post by: James Bowling on July 14, 2010, 19:18:42 pm
This is good idea, however criminals will be PISSED off, but then again we are sapd, who cares about them..

I think they're going to be quite happy about it, now they can boast how many cops they have killed.

This is a good idea but they would have to Link it with the database or create another and then the log space.... It's a lot of work its not like a DM servers /stats script.
Title: Re: [Suggestion] A /crimelist <id> command
Post by: Boozman on July 14, 2010, 19:22:42 pm
Actually, Would not be that hard. You're crimes could just be printed in to a file, sort of like a history.
Might be a bit too much for the server to fetch and read, But I'm not sure about the new server and what it can handle.
Title: Re: [Suggestion] A /crimelist <id> command
Post by: Jamba on July 14, 2010, 19:28:57 pm
The idea is pretty good but...Be ready for spam in your chat for very old criminals. ONLY if it updates every month or week, whatever, so like: "Crimes commited this month:......"
Title: Re: [Suggestion] A /crimelist <id> command
Post by: Boozman on July 14, 2010, 19:41:21 pm
Or a certain number, like Past 7 crimes or something.
Title: Re: [Suggestion] A /crimelist <id> command
Post by: RoryAnstruther on July 14, 2010, 20:13:07 pm
It's a great idea, it's like taking out database ( www.sasdonline.com/crime/ ) and putting it into play, except that it's script-ran and you can use it in game.

HOWEVER, unlike having an actual database, this would take up a lot of storage room and script functions that I think it would lag the server and cause issues with the script... But I'm not a master scriptor either.
Title: Re: [Suggestion] A /crimelist <id> command
Post by: Panda on July 14, 2010, 20:35:45 pm
Please post it in the SAMP Ideas section so that non-cops can see it easily.

Personally I see that many will have an issue due to having multiple characters.
For example, they might be a perfectly harmless hotdog salesman, but upon /crimelist inspection they may suddenly be a rapist and a murderer, even though that was a different situation, a "different character", if you like.
Title: Re: [Suggestion] A /crimelist <id> command
Post by: Jcstodds on July 14, 2010, 22:25:39 pm
  I would support if the list was reset when that player dies. This is so it does not interfere with alternate RP characters.
Title: Re: [Suggestion] A /crimelist <id> command
Post by: TinMan on July 15, 2010, 00:53:45 am
Not like a database thing.
This thing will start only when they are orange suspected they have a list of crimes. Then once they are jailed or killed the crimelist thing will have nothing on there record anymore.

Like the SASD database is also good, it just gives us an idea of what they have done with the past months, days, or years. But this command will just tell you what all they are suspected for and what they have done.
Title: Re: [Suggestion] A /crimelist <id> command
Post by: RoryAnstruther on July 15, 2010, 01:03:13 am
This thing will start only when they are orange suspected they have a list of crimes. Then once they are jailed or killed the crimelist thing will have nothing on there record anymore.

I get it. So it's exactly like /crime, except they can be suspects for more than 1 crime
Title: Re: [Suggestion] A /crimelist <id> command
Post by: Boozman on July 15, 2010, 01:14:06 am
  I would support if the list was reset when that player dies. This is so it does not interfere with alternate RP characters.
I like this.
Title: Re: [Suggestion] A /crimelist <id> command
Post by: Panda on July 15, 2010, 01:41:49 am
Oh I see.
Alright then..

As long as resuspecting does not restart the runhowlong, not sure how that is at the moment.
Title: Re: [Suggestion] A /crimelist <id> command
Post by: Boozman on July 15, 2010, 01:43:46 am
I'm all for the different RP character's thing, That way it gives you a chance to do everything :v:
Title: Re: [Suggestion] A /crimelist <id> command
Post by: TinMan on July 15, 2010, 09:00:25 am
This thing will start only when they are orange suspected they have a list of crimes. Then once they are jailed or killed the crimelist thing will have nothing on there record anymore.

I get it. So it's exactly like /crime, except they can be suspects for more than 1 crime

Right.

  I would support if the list was reset when that player dies. This is so it does not interfere with alternate RP characters.

Yes this is how this command should operate.
Title: Re: [Suggestion] A /crimelist <id> command
Post by: Victoria_Taylor on July 15, 2010, 21:35:09 pm
The idea is pretty good but...Be ready for spam in your chat for very old criminals. ONLY if it updates every month or week, whatever, so like: "Crimes commited this month:......"


Well i was wondering too but i got an idea like /crimelist July and shows only the crimes from July months so yea wont be spammed i guess
Title: Re: [Suggestion] A /crimelist <id> command
Post by: TinMan on July 16, 2010, 07:43:39 am
The idea is pretty good but...Be ready for spam in your chat for very old criminals. ONLY if it updates every month or week, whatever, so like: "Crimes commited this month:......"


Well i was wondering too but i got an idea like /crimelist July and shows only the crimes from July months so yea wont be spammed i guess

No I am just saying. By the time they start suspected to the time they die is whenever that /crimelist starts and end.
Suspect- Starts = Crimelist Begins
Suspect- Dies/Ends= Crimelist Ends
After the suspect Dies or Jailed the Crimelist thing will reset so nothing shows previous crimes of the suspect.
Title: Re: [Suggestion] A /crimelist <id> command
Post by: Sago on July 16, 2010, 10:36:17 am
Warrant system. Kirby likes. I support.
Title: Re: [Suggestion] A /crimelist <id> command
Post by: TinMan on July 16, 2010, 12:07:23 pm
Warrant system. Kirby likes. I support.

Hmm, there going to be suspected anyway. I don't see how this is a warrant system. Lol.
Title: Re: [Suggestion] A /crimelist <id> command
Post by: Jcstodds on July 16, 2010, 17:07:03 pm
Thinking about it, it would just be better if /crime id showed all /su reasons (and is then reset if suspect dies/ cancelled).
Title: Re: [Suggestion] A /crimelist <id> command
Post by: TinMan on July 16, 2010, 17:55:43 pm
Thinking about it, it would just be better if /crime id showed all /su reasons (and is then reset if suspect dies/ cancelled).

I was waiting for someone to say that. Why is it always Jcstodds that has all the sense? :D I understand that you can make it into a long sentence, but the fact is that you can see how many other officers and previous crimes he done. Sometimes the suspecting into a long sentence could be inaccurate because the officer could had left something out.

The main reason is to see how many cops suspected for (let's say..) Growing Weed. The suspect says he was abused because he could possibly think he could get away from it. Well, if you look at his previous crimes with /crimelist <id> command then you can see how many officers suspected him for that crime. Trust me it will be very helpful.

To roleplay with this command you could be in a PD car or the Police Department that's so you can have a computer kind of like a database.
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