Argonath RPG Police Department

General => General Discussion => Topic started by: saberman on November 18, 2010, 10:00:53 am

Title: Jailing process should have some changes
Post by: saberman on November 18, 2010, 10:00:53 am
As some of the times I bring a suspect at lspd for jailing, I almost jailed him by the time another cop jails him. I say only the person who has cuffed the suspect should jail him. Please do consider this complain. Thank you.
Title: Re: Jailing process should have some changes
Post by: Joseph_Allen on November 18, 2010, 12:17:54 pm
+1.
Title: Re: Jailing process should have some changes
Post by: Mack on November 18, 2010, 12:22:14 pm
Yup.. this should be easy to script too.. But unless the admins/scripter don't agree here, nothing we can do.
Title: Re: Jailing process should have some changes
Post by: Safwan on November 18, 2010, 16:02:39 pm
Agreed.
Title: Re: Jailing process should have some changes
Post by: Champion266 on November 18, 2010, 17:35:37 pm
nothing will change by this the abusers will try to get you away from him or wait when you enter the pd and cuff the suspect before you,it will only decrease the chances of us actually able to jail our original suspects and if you are too afraid to jail at LSPD jail at DPD or FCPD or any other PD
Title: Re: Jailing process should have some changes
Post by: Jcstodds on November 18, 2010, 18:40:57 pm
I agree with Champion. Jail suspect at a less populated PD to decrease the chances of someone stealing them :)
Title: Re: Jailing process should have some changes
Post by: Mack on November 18, 2010, 19:12:35 pm
I agree with Champion. Jail suspect at a less populated PD to decrease the chances of someone stealing them :)
While I'd agree.. but roleplay wise.. you do jail the suspect from the jurisdiction you got him at. Plus its odd, you get a suspect in LS, and take him to DPD/LVPD just cause of fear of suspect being stolen :/
I've given up really, I let others steal my /jail now :)
Title: Re: Jailing process should have some changes
Post by: Jcstodds on November 18, 2010, 23:17:49 pm
DPD is very close to LS, and RP wise majority of my suspects are given RP punishment, and if they do go to jail, they go to the grotty horrible jails of DPD or FCPD, where there is no danger of them being randomly killed by a ARPD officer.
Title: Re: Jailing process should have some changes
Post by: Sushi on November 21, 2010, 23:52:38 pm
I'm very split on my opinion right now. Although it seems like a good idea, it probably won't help much.
Title: Re: Jailing process should have some changes
Post by: Joseph_Allen on November 22, 2010, 08:33:26 am
I'm very split on my opinion right now. Although it seems like a good idea, it probably won't help much.

True, an abuser could just wait for the Officer to lose /cuff then steal the suspect. Or he could be more rash and simply kill said Officer.

The problem isn't with the system, it's the people implementing it.
Title: Re: Jailing process should have some changes
Post by: Chief J. Schappell on November 22, 2010, 08:46:38 am
I'm very split on my opinion right now. Although it seems like a good idea, it probably won't help much.

True, an abuser could just wait for the Officer to lose /cuff then steal the suspect. Or he could be more rash and simply kill said Officer.

The problem isn't with the system, it's the people implementing it.
Using*, not implementing lol
Title: Re: Jailing process should have some changes
Post by: Sushi on November 22, 2010, 13:40:35 pm
Basically, as usual we need more teaching among people.
Title: Re: Jailing process should have some changes
Post by: Mahome on November 22, 2010, 14:39:43 pm
Jail at DPD or other department where it's less populated. Problem solved. If suspect moans about it, tough and it's for safety of his because more than 50 suspects in my career I had has been killed whilst he was /gued.
Title: Re: Jailing process should have some changes
Post by: Joseph_Allen on November 22, 2010, 15:03:51 pm
Basically, as usual we need more teaching among people.

True. Then again, some people don't want to learn.

I'm very split on my opinion right now. Although it seems like a good idea, it probably won't help much.

True, an abuser could just wait for the Officer to lose /cuff then steal the suspect. Or he could be more rash and simply kill said Officer.

The problem isn't with the system, it's the people implementing it.
Using*, not implementing lol

It's definitely implementing. Using implies that we're taking the law to our advantage.
Implementing means we make sure it's being followed.
Title: Re: Jailing process should have some changes
Post by: Chief J. Schappell on November 22, 2010, 21:02:06 pm
Umm, no?

"The problem isn't with the system, it's the people implementing it."

That is stating that the people implementing the system are the one's at fault. They aren't the ones abusing the system, the people that are using it are the ones abusing it.
Title: Re: Jailing process should have some changes
Post by: James Bowling on November 23, 2010, 03:14:25 am
This issue for the most part only arises with ARPD Officers... We have no direct control over them.. Since this is not exactly copbanable and it is not a server rule break..
Title: Re: Jailing process should have some changes
Post by: Jcstodds on November 23, 2010, 12:22:02 pm
]
USE COMMON SENSE!
Title: Re: Jailing process should have some changes
Post by: Joseph_Allen on November 23, 2010, 12:28:56 pm
Umm, no?

"The problem isn't with the system, it's the people implementing it."

That is stating that the people implementing the system are the one's at fault. They aren't the ones abusing the system, the people that are using it are the ones abusing it.

*Takes a look at his quote*
*Takes a look at Jack's quote*
*Facepalms*

I get what you mean, I take it back. -_-'
Title: Re: Jailing process should have some changes
Post by: Sushi on November 23, 2010, 14:04:31 pm
We understand why it happens, now we need to solve it through education!
Title: Re: Jailing process should have some changes
Post by: Wake on November 23, 2010, 14:46:07 pm
This is already suggested on Argonath forums.
and only let cops who did /cuff jail the suspect wont stop it. As they still will camp
and do /cuff then /jail
Title: Re: Jailing process should have some changes
Post by: Joseph_Allen on November 23, 2010, 15:59:19 pm
We understand why it happens, now we need to solve it through education!

True that, but that means weeding out the ones who won't follow.
Title: Re: Jailing process should have some changes
Post by: TinMan on November 23, 2010, 16:26:06 pm
Simple Solution RIGHT HERE:

Get rid of the Freecops without a passport. It's simple as that.

Disagree: The cops can steal your /cuff on the suspect and you can't do anything about unless you kill the cop. The best solution is to get rid of those freecops by cop banning or in general get rid of freecops without passport.
Title: Re: Jailing process should have some changes
Post by: Chief J. Schappell on November 23, 2010, 17:59:15 pm
Simple Solution RIGHT HERE:

Get rid of the Freecops without a passport. It's simple as that.

Disagree: The cops can steal your /cuff on the suspect and you can't do anything about unless you kill the cop. The best solution is to get rid of those freecops by cop banning or in general get rid of freecops without passport.

1. No. That goes against the Argonath Vision and is unfair to new people. If you do that, you might as well take away all the other jobs too, because excluding them takes away all their fun and freedoms.
2. Hell no. First of all, if they steal your suspect, you should NEVER, EVER, EVVEEEERRRR kill them. We have administrators and Lieutenants+ for a reason. If I ever catch you or anyone else doing this, you will be punished up to the full extent of both the law, AND the server rules. Your solution is no solution at all. Complaining and moaning about how a new player that doesn't even realize what they are doing is ****ing ridiculous. Ever heard of PM'ing them NICELY and NON-THREATENINGLY to solve the issue? Take them on patrol with you and TEACH them...and this goes for anybody. If I catch you abusing other officers like this or killing them for stealing your suspect, you'll be hearing from the administration of both the server and the ARPD.

And on a side-note for everyone, if you are that desperate for money that you have to kill a fellow officer to jail a suspect, then quit playing on Argonath's server right now, because we don't want greed-based players trying to arrest people just for the money. The point of these servers is to RP and have fun. Get out if you can't handle that.
Title: Re: Jailing process should have some changes
Post by: Jcstodds on November 23, 2010, 18:22:22 pm
Simple solution: Get rid of /cuff and /jail !  :idea:
Title: Re: Jailing process should have some changes
Post by: Chief J. Schappell on November 23, 2010, 18:34:55 pm
Simple solution: Get rid of /cuff and /jail !  :idea:
Ya, in fact, screw RP! Let's do away with all of it!
Title: Re: Jailing process should have some changes
Post by: Jcstodds on November 23, 2010, 18:51:38 pm
Simple solution: Get rid of /cuff and /jail !  :idea:
Ya, in fact, screw RP! Let's do away with all of it!
 
Sorry Jack but that was not quite what I was implying. Besides, /cuff and /jail are not roleplay ... so I'm not quite sure how you got that conclusion from my own idea.

The post was more relevantly in reply to this:
Simple Solution RIGHT HERE:
Get rid of the Freecops without a passport. It's simple as that.
Simple solution: Get rid of /cuff and /jail !  :idea:
  Witty, no?

 As whilst TinMan's idea is against the Argonath vision and beneficial to cops, my idea supports the Argonath vision of free RP, but cops would absolutely hate it if this was to happen!
Title: Re: Jailing process should have some changes
Post by: Chief J. Schappell on November 23, 2010, 18:57:41 pm
Simple solution: Get rid of /cuff and /jail !  :idea:
Ya, in fact, screw RP! Let's do away with all of it!
 
Sorry Jack but that was not quite what I was implying. Besides, /cuff and /jail are not roleplay ... so I'm not quite sure how you got that conclusion from my own idea.

The post was more relevantly in reply to this:
Simple Solution RIGHT HERE:
Get rid of the Freecops without a passport. It's simple as that.
Simple solution: Get rid of /cuff and /jail !  :idea:
  Witty, no?

 As whilst TinMan's idea is against the Argonath vision and beneficial to cops, my idea supports the Argonath vision of free RP, but cops would absolutely hate it if this was to happen!
Well going back to the basics in today's world, that would be a bit tough. Not even MTA:VC is that basic right now.
Title: Re: Jailing process should have some changes
Post by: Jcstodds on November 23, 2010, 19:20:59 pm
 I cannot even understand why you would take that seriously. And again you completely missed my point.  It was not a serious reply Jack, it was a witty reply in order to break down Tinman's argument.
Title: Re: Jailing process should have some changes
Post by: Chief J. Schappell on November 23, 2010, 19:31:57 pm
I cannot even understand why you would take that seriously. And again you completely missed my point.  It was not a serious reply Jack, it was a witty reply in order to break down Tinman's argument.
So was mine, but your reply sounded like you were being serious as well... :P
Title: Re: Jailing process should have some changes
Post by: Champion266 on November 24, 2010, 11:36:54 am
I agree with Champion. Jail suspect at a less populated PD to decrease the chances of someone stealing them :)
While I'd agree.. but roleplay wise.. you do jail the suspect from the jurisdiction you got him at. Plus its odd, you get a suspect in LS, and take him to DPD/LVPD just cause of fear of suspect being stolen :/
I've given up really, I let others steal my /jail now :)

The cops that are afraid of their sus being stolen or killed arent really the rp type and those that are the rp type and jail at LSPD like you :D have enough cash and dont really care about thier sus being stolen.
Title: Re: Jailing process should have some changes
Post by: Jcstodds on November 25, 2010, 00:30:44 am
  Majority of suspects I take to LSPD is for an investigation which usually results in them being cancel suspected cause they are either innocent, have convinced me they are innocent, or the crime was minor and did not require jail. So after taking to LSPD, my intention is not usually to jail them anyway, but to investigate. Of course I will be pretty pissed off if someone came and jailed them. If you want cash, do more traffic stops and small fines for lawbreakers. Or take bribes  :devroll: .
Title: Re: Jailing process should have some changes
Post by: ~Legend~ on November 25, 2010, 01:00:06 am
Yea, it's can be pain when someone comes for a little jog, looking for the perfect opportunity to quickly get in a kill on a wanted player, or jail them.

It should be a matter of fairness and general maturity, but that's obviouslly not always the case.
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