Argonath RPG Police Department

General => General Discussion => Topic started by: James_Hunter on August 21, 2008, 08:24:57 am

Title: Traffic Violations - Strike System
Post by: James_Hunter on August 21, 2008, 08:24:57 am
Argonath State Police Department
A.R.P.D

Over one-hundred unrecorded traffic violations take place per week in the state of Argonath, traffic collisions, hit and run incidents, and so on. To combat these problems in the United Kingdom, there is a strike system against licenses when after a certain number of strikes the license is removed permanently. I suggest that Officers be given the power to temporary removen a license for the maximum penalty of three days after an certain amount of strikes have been issued with an server command. (/strike <ID>) (/removeLi <ID> <Amount>), this would not effect any rights the citizen had, it would not effect their ability to drive or apply to a job - it may how ever be recorded in a report and effect the citizens chances at being promoted in a job that requires a vehicle, such as the ALS or even the police, the idea would just purely be for roleplay. I thought i'd suggest this here with you guys first rather then go to the public with the idea to find out what you all thought.

Duty Sergeant,
                James Hunter
Title: Re: Traffic Violations - Strike System
Post by: Janar on August 21, 2008, 09:17:35 am
I recommend this idea. In Estonia officers can take licenses away too.
But, what is difference between "/strike ID" and "/removeli ID Amount" command?
Title: Re: Traffic Violations - Strike System
Post by: Larry "Pixy" Faulke on August 21, 2008, 10:43:08 am
i agree with this idea because no matter how many times we stop (or fine) a traffic violator, they just do the same thing AGAIN tomorrow. I once had to stop the same civilian 5 times within 5 days for the same violation. this idea has my support
Title: Re: Traffic Violations - Strike System
Post by: isntactive on August 21, 2008, 10:50:56 am
i agree,
and i think a lot of countries got this system,
at the netherlands we got a point system for new drivers,
and if you drive to much too hard(50 km/h) above limit you lose your license for a while
Title: Re: Traffic Violations - Strike System
Post by: Spartan on August 21, 2008, 11:54:30 am
I agree as well. I think it would be a great addition to the role-play functions on Argonath. And murderboy is right, ALOT of countries use this type of system including the United States, the United Kingdom, Estonia, and a majority of the world's countries.
Title: Re: Traffic Violations - Strike System
Post by: James_Hunter on August 21, 2008, 12:30:03 pm
I recommend this idea. In Estonia officers can take licenses away too.
But, what is difference between "/strike ID" and "/removeli ID Amount" command?

Great to see popularity with the idea, now to explain the difference between /strike <ID> and /removeli <ID><time> is quiet simple really, after an certain amount of strikes has been given by the Police, a license can be removed by a maximum of say, three days - this has no effect on the gameplay of the player other then the roleplay and long-term benefits the user may of had such as a quick promotion in an driver job.

(Perhaps suspension from use of /taxi? or some recognition the user has had his or her license removed?) Anyway, I hope that explained it a bit more to you, Estonia.
Title: Re: Traffic Violations - Strike System
Post by: isntactive on August 21, 2008, 14:24:37 pm
I agree as well. I think it would be a great addition to the role-play functions on Argonath. And murderboy is right, ALOT of countries use this type of system including the United States, the United Kingdom, Estonia, and a majority of the world's countries.

+the netherlands, very important country dont forget it  ;)
and james is right,
its good, more use of taxi and all that stuff

but make it like 5 strikes or something, not that he loses his rights on driving to fast

but some things:
-how you give someone a strike? or if that /strike ID is that, then how you check the number of strikes

-how you want to do the time at the removal?
in days/hours/mins whatever
Title: Re: Traffic Violations - Strike System
Post by: FlameMan on August 21, 2008, 14:52:43 pm
ye, but only ARPD should be allowed to use it..  when driver will recieve maximum amount of strikes (for example 5, as murderboy said), his license would be removed automaticly..

when driver will lose his driver license, he will have to pass AVDS exam again, thought.. that could be nice idea James!
Title: Re: Traffic Violations - Strike System
Post by: James_Hunter on August 21, 2008, 17:49:41 pm
I agree as well. I think it would be a great addition to the role-play functions on Argonath. And murderboy is right, ALOT of countries use this type of system including the United States, the United Kingdom, Estonia, and a majority of the world's countries.

+the netherlands, very important country dont forget it  ;)
and james is right,
its good, more use of taxi and all that stuff

but make it like 5 strikes or something, not that he loses his rights on driving to fast

but some things:
-how you give someone a strike? or if that /strike ID is that, then how you check the number of strikes

-how you want to do the time at the removal?
in days/hours/mins whatever

I did just try to explain that'un, i'll go over it again with my ideas on how the commands could work:

/strike <ID> <Reason> <Officer>             -    Gives the player a strike against his license with the reason of why it was given and who it was given by.
/Listrikes <ID>                                     -   Checks the players strikes
/removeli <ID> <Days 1-3>                    - When the license is removed, strikes reset but the license is removed for a maximum of three days.


The <Officer> part will be automaticaly added so it avoids abuse. Only ARPD Officers and higher will be able to use the commands. Thats my opinions on how it should be used! :-)
Title: Re: Traffic Violations - Strike System
Post by: FlameMan on August 21, 2008, 18:07:21 pm
yea, but it could be good to possibility of full license remove...
Title: Re: Traffic Violations - Strike System
Post by: Swifty on August 21, 2008, 18:45:35 pm
This idea should deffinately be executed. No matter what we do the civillians just keep doing the same thing over and over again, they just won't learn. It's quite annoying when you get rammed by random people.
Title: Re: Traffic Violations - Strike System
Post by: isntactive on August 21, 2008, 23:02:43 pm
now i get it,
and its good, we really should get it
Title: Re: Traffic Violations - Strike System
Post by: Jordan on August 22, 2008, 01:30:05 am
The idea is good, Also, It should be that when the person gets 5 strikes the /removeli Command should then work instead of like 3 strikes then someones uses the /removeli command.
Title: Re: Traffic Violations - Strike System
Post by: isntactive on August 22, 2008, 08:29:20 am
5 strikes, officer checks how much he got,
and use that remove command, for a number of days,
it shouldnt be automatic
Title: Re: Traffic Violations - Strike System
Post by: Swifty on August 22, 2008, 09:53:52 am
But the question is, will they stop?. They can drive how wreckless they want to even if their license is revoked. Maybe you should be able to arrest the guy if his license has been revoked and he's driving wreckless. When you check /registration maybe there should be like :

license REVOKED or something like that.
Title: Re: Traffic Violations - Strike System
Post by: isntactive on August 22, 2008, 11:53:18 am
that should be too swifty,
checking strike doesnt have to be good,
he can have 5 but still have license if officer didnt took it,

and when you do /registration it is saying revoked, and then you just arrest him,
as easy like that
Title: Re: Traffic Violations - Strike System
Post by: James_Hunter on August 22, 2008, 14:20:15 pm
that should be too swifty,
checking strike doesnt have to be good,
he can have 5 but still have license if officer didnt took it,

and when you do /registration it is saying revoked, and then you just arrest him,
as easy like that

No because the developers will simply not agree to that. They don't want anything that restricts a players gameplay at all, otherwise we would have harsher measures; whats suggested already has quiet a bite to it, if the player wants to rank up in ARPD; if he has his license revoked and it's recorded; a bad mark for him/her!
Title: Re: Traffic Violations - Strike System
Post by: Swifty on August 22, 2008, 14:58:57 pm
Yeah, though there should be some kind of punishment than giving tickets out. Since it's obvious for some people that it's very difficult to follow the simple traffic rules as there is.
Title: Re: Traffic Violations - Strike System
Post by: isntactive on August 22, 2008, 23:14:33 pm
but whats the point of the system then?
why your license is revoked but you still can do everything,

if so i dont agree:
you can just do everything, even with license revoked, so its useless,

and you got new players without license
Title: Re: Traffic Violations - Strike System
Post by: Swifty on August 23, 2008, 08:41:26 am
Well, as James said. For an example if the criminal has recieved 2 license revokes and wants to get into ARPD it reduces his chances.
Title: Re: Traffic Violations - Strike System
Post by: isntactive on August 23, 2008, 16:08:24 pm
yes, but it doesnt really give new things,
ah well see what you do,
the idea is good
Title: Re: Traffic Violations - Strike System
Post by: James_Hunter on August 23, 2008, 16:16:17 pm
but whats the point of the system then?
why your license is revoked but you still can do everything,

if so i dont agree:
you can just do everything, even with license revoked, so its useless,

and you got new players without license

I don't make the rules of the server, i'm not sure how many times I need to say ''The developers and server owners will not agree with anything that stops or prevents a player from experiencing the server to its full.''
Title: Re: Traffic Violations - Strike System
Post by: J Scott on October 03, 2011, 03:43:44 am
I think that this a good idea that ARPD officers should be able to use for suspects who refuse to follow the simple traffic laws that we have in Argonath RPG.
Title: Re: Traffic Violations - Strike System
Post by: TinMan on October 04, 2011, 06:46:12 am
it would not effect their ability to drive or apply to a job  - it may how ever be recorded in a report and effect the citizens chances at being promoted in a job that requires a vehicle, such as the ALS or even the police, the idea would just purely be for roleplay.

Complete Contradiction. Because you said that it shouldn't effect there job and then you say it might effects chances of being promoted.


As a Senior Officer, I do like this idea because we will really have a reason to check the license. I mean I think its pointless of checking the license unless if they are new and seeing if they been here long enough. I believe that this strike system will help cops by knowing whether to give a warning or ticket out. Some players lie and try to get out of tickets by saying it was there first time, or it was on accident. Whenever we can finally see the history, I think the traffic stop system will go a lot better.

Restricting licenses shouldn't be implemented in argonath because it will cause force roleplay, moaning, and more abuse. I think that it is a litely form of force roleplay and it could cause more moaning to the community than we already have. The community, as a whole, would think that cops will end up abusing the system by revoking their license without proper reasoning. In order to have this command, everyone would have to be honest, trusted, and responsible of using this command or it will end up like how the /frisk command is now.

Side Note: If we restricted a players license, I think the driver duty will be more increased, the currency of argonath will flow a little better because here is an example;

Cops<----(restricting license+ticket)-----Civilian----(can't drive so they need a taxi)---->Taxi                                                                                             
^------------------------------(More drivers on the Road)---------------------------------------------^
   

Signed,

Senior Officer TinMan                                                     
Title: Re: Traffic Violations - Strike System
Post by: KhornateMonkey on October 04, 2011, 08:05:56 am
I think that this a good idea that ARPD officers should be able to use for suspects who refuse to follow the simple traffic laws that we have in Argonath RPG.

Stop bumbing topics that are old.

Title: Re: Traffic Violations - Strike System
Post by: TinMan on October 04, 2011, 22:56:50 pm
Oh my god, I thought this was a recent topic. I was wondering why James Hunter still said he was a captain LOL!
Title: Re: Traffic Violations - Strike System
Post by: Goodandy on October 05, 2011, 04:21:32 am
I think that this a good idea that ARPD officers should be able to use for suspects who refuse to follow the simple traffic laws that we have in Argonath RPG.

I think that this a good idea that ARPD officers should be able to use for suspects who refuse to follow the simple traffic laws that we have in Argonath RPG.

Stop bumbing topics that are old.



Yes.. Please do not bump topics that are three years old...
Title: Re: Traffic Violations - Strike System
Post by: Allison on October 05, 2011, 04:28:15 am
Locked, old topic.
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