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Author Topic: Traffic Violations - Strike System  (Read 6485 times)

0 Members and 1 Guest are viewing this topic.

Offline isntactive

  • Citizen
  • Posts: 484
  • SA-MP: Bianconeri
Re: Traffic Violations - Strike System
« Reply #20 on: August 23, 2008, 16:08:24 pm »
yes, but it doesnt really give new things,
ah well see what you do,
the idea is good
Veteran from years and years ago.
Old time law enforcer. Retired LT.

Offline James_Hunter

  • Citizen
  • Posts: 661
Re: Traffic Violations - Strike System
« Reply #21 on: August 23, 2008, 16:16:17 pm »
but whats the point of the system then?
why your license is revoked but you still can do everything,

if so i dont agree:
you can just do everything, even with license revoked, so its useless,

and you got new players without license

I don't make the rules of the server, i'm not sure how many times I need to say ''The developers and server owners will not agree with anything that stops or prevents a player from experiencing the server to its full.''

Offline J Scott

  • Citizen
  • Posts: 346
Re: Traffic Violations - Strike System
« Reply #22 on: October 03, 2011, 03:43:44 am »
I think that this a good idea that ARPD officers should be able to use for suspects who refuse to follow the simple traffic laws that we have in Argonath RPG.

Offline TinMan

  • [SA:MP]Mulholland Intersection Protector
  • Citizen
  • Posts: 1055
  • Badge-ID: #5075
Re: Traffic Violations - Strike System
« Reply #23 on: October 04, 2011, 06:46:12 am »
it would not effect their ability to drive or apply to a job - it may how ever be recorded in a report and effect the citizens chances at being promoted in a job that requires a vehicle, such as the ALS or even the police, the idea would just purely be for roleplay.

Complete Contradiction. Because you said that it shouldn't effect there job and then you say it might effects chances of being promoted.


As a Senior Officer, I do like this idea because we will really have a reason to check the license. I mean I think its pointless of checking the license unless if they are new and seeing if they been here long enough. I believe that this strike system will help cops by knowing whether to give a warning or ticket out. Some players lie and try to get out of tickets by saying it was there first time, or it was on accident. Whenever we can finally see the history, I think the traffic stop system will go a lot better.

Restricting licenses shouldn't be implemented in argonath because it will cause force roleplay, moaning, and more abuse. I think that it is a litely form of force roleplay and it could cause more moaning to the community than we already have. The community, as a whole, would think that cops will end up abusing the system by revoking their license without proper reasoning. In order to have this command, everyone would have to be honest, trusted, and responsible of using this command or it will end up like how the /frisk command is now.

Side Note: If we restricted a players license, I think the driver duty will be more increased, the currency of argonath will flow a little better because here is an example;

Cops<----(restricting license+ticket)-----Civilian----(can't drive so they need a taxi)---->Taxi                                                                                             
^------------------------------(More drivers on the Road)---------------------------------------------^
   

Signed,

Senior Officer TinMan                                                     

Offline KhornateMonkey

  • [SA:MP] Ex-DPD Sheriff
  • Citizen
  • Posts: 1482
Re: Traffic Violations - Strike System
« Reply #24 on: October 04, 2011, 08:05:56 am »
I think that this a good idea that ARPD officers should be able to use for suspects who refuse to follow the simple traffic laws that we have in Argonath RPG.

Stop bumbing topics that are old.


Meritorious Service Medal x5 | Community Policing Medal x3 | Police Life Saving Medal x2

You can take the man out of DPD, but you can't take the DPD out of the man - =AV=Janek

Offline TinMan

  • [SA:MP]Mulholland Intersection Protector
  • Citizen
  • Posts: 1055
  • Badge-ID: #5075
Re: Traffic Violations - Strike System
« Reply #25 on: October 04, 2011, 22:56:50 pm »
Oh my god, I thought this was a recent topic. I was wondering why James Hunter still said he was a captain LOL!

Offline Goodandy

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    • Skype - goodandy153
Re: Traffic Violations - Strike System
« Reply #26 on: October 05, 2011, 04:21:32 am »
I think that this a good idea that ARPD officers should be able to use for suspects who refuse to follow the simple traffic laws that we have in Argonath RPG.

I think that this a good idea that ARPD officers should be able to use for suspects who refuse to follow the simple traffic laws that we have in Argonath RPG.

Stop bumbing topics that are old.



Yes.. Please do not bump topics that are three years old...

Offline Allison

  • Citizen
  • Posts: 1437
  • SA-MP: Alicia Ross
Re: Traffic Violations - Strike System
« Reply #27 on: October 05, 2011, 04:28:15 am »
Locked, old topic.

 

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