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Author Topic: Jailing process should have some changes  (Read 5648 times)

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Offline Joseph_Allen

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Re: Jailing process should have some changes
« Reply #20 on: November 23, 2010, 15:59:19 pm »
We understand why it happens, now we need to solve it through education!

True that, but that means weeding out the ones who won't follow.

Offline TinMan

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Re: Jailing process should have some changes
« Reply #21 on: November 23, 2010, 16:26:06 pm »
Simple Solution RIGHT HERE:

Get rid of the Freecops without a passport. It's simple as that.

Disagree: The cops can steal your /cuff on the suspect and you can't do anything about unless you kill the cop. The best solution is to get rid of those freecops by cop banning or in general get rid of freecops without passport.

Offline Chief J. Schappell

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Re: Jailing process should have some changes
« Reply #22 on: November 23, 2010, 17:59:15 pm »
Simple Solution RIGHT HERE:

Get rid of the Freecops without a passport. It's simple as that.

Disagree: The cops can steal your /cuff on the suspect and you can't do anything about unless you kill the cop. The best solution is to get rid of those freecops by cop banning or in general get rid of freecops without passport.

1. No. That goes against the Argonath Vision and is unfair to new people. If you do that, you might as well take away all the other jobs too, because excluding them takes away all their fun and freedoms.
2. Hell no. First of all, if they steal your suspect, you should NEVER, EVER, EVVEEEERRRR kill them. We have administrators and Lieutenants+ for a reason. If I ever catch you or anyone else doing this, you will be punished up to the full extent of both the law, AND the server rules. Your solution is no solution at all. Complaining and moaning about how a new player that doesn't even realize what they are doing is ****ing ridiculous. Ever heard of PM'ing them NICELY and NON-THREATENINGLY to solve the issue? Take them on patrol with you and TEACH them...and this goes for anybody. If I catch you abusing other officers like this or killing them for stealing your suspect, you'll be hearing from the administration of both the server and the ARPD.

And on a side-note for everyone, if you are that desperate for money that you have to kill a fellow officer to jail a suspect, then quit playing on Argonath's server right now, because we don't want greed-based players trying to arrest people just for the money. The point of these servers is to RP and have fun. Get out if you can't handle that.

Offline Jcstodds

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Re: Jailing process should have some changes
« Reply #23 on: November 23, 2010, 18:22:22 pm »
Simple solution: Get rid of /cuff and /jail !  :idea:
LSPD Chief Stodds

Offline Chief J. Schappell

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Re: Jailing process should have some changes
« Reply #24 on: November 23, 2010, 18:34:55 pm »
Simple solution: Get rid of /cuff and /jail !  :idea:
Ya, in fact, screw RP! Let's do away with all of it!

Offline Jcstodds

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Re: Jailing process should have some changes
« Reply #25 on: November 23, 2010, 18:51:38 pm »
Simple solution: Get rid of /cuff and /jail !  :idea:
Ya, in fact, screw RP! Let's do away with all of it!
 
Sorry Jack but that was not quite what I was implying. Besides, /cuff and /jail are not roleplay ... so I'm not quite sure how you got that conclusion from my own idea.

The post was more relevantly in reply to this:
Simple Solution RIGHT HERE:
Get rid of the Freecops without a passport. It's simple as that.
Simple solution: Get rid of /cuff and /jail !  :idea:
  Witty, no?

 As whilst TinMan's idea is against the Argonath vision and beneficial to cops, my idea supports the Argonath vision of free RP, but cops would absolutely hate it if this was to happen!
LSPD Chief Stodds

Offline Chief J. Schappell

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Re: Jailing process should have some changes
« Reply #26 on: November 23, 2010, 18:57:41 pm »
Simple solution: Get rid of /cuff and /jail !  :idea:
Ya, in fact, screw RP! Let's do away with all of it!
 
Sorry Jack but that was not quite what I was implying. Besides, /cuff and /jail are not roleplay ... so I'm not quite sure how you got that conclusion from my own idea.

The post was more relevantly in reply to this:
Simple Solution RIGHT HERE:
Get rid of the Freecops without a passport. It's simple as that.
Simple solution: Get rid of /cuff and /jail !  :idea:
  Witty, no?

 As whilst TinMan's idea is against the Argonath vision and beneficial to cops, my idea supports the Argonath vision of free RP, but cops would absolutely hate it if this was to happen!
Well going back to the basics in today's world, that would be a bit tough. Not even MTA:VC is that basic right now.

Offline Jcstodds

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Re: Jailing process should have some changes
« Reply #27 on: November 23, 2010, 19:20:59 pm »
 I cannot even understand why you would take that seriously. And again you completely missed my point.  It was not a serious reply Jack, it was a witty reply in order to break down Tinman's argument.
LSPD Chief Stodds

Offline Chief J. Schappell

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Re: Jailing process should have some changes
« Reply #28 on: November 23, 2010, 19:31:57 pm »
I cannot even understand why you would take that seriously. And again you completely missed my point.  It was not a serious reply Jack, it was a witty reply in order to break down Tinman's argument.
So was mine, but your reply sounded like you were being serious as well... :P

Offline Champion266

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Re: Jailing process should have some changes
« Reply #29 on: November 24, 2010, 11:36:54 am »
I agree with Champion. Jail suspect at a less populated PD to decrease the chances of someone stealing them :)
While I'd agree.. but roleplay wise.. you do jail the suspect from the jurisdiction you got him at. Plus its odd, you get a suspect in LS, and take him to DPD/LVPD just cause of fear of suspect being stolen :/
I've given up really, I let others steal my /jail now :)

The cops that are afraid of their sus being stolen or killed arent really the rp type and those that are the rp type and jail at LSPD like you :D have enough cash and dont really care about thier sus being stolen.

Offline Jcstodds

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Re: Jailing process should have some changes
« Reply #30 on: November 25, 2010, 00:30:44 am »
  Majority of suspects I take to LSPD is for an investigation which usually results in them being cancel suspected cause they are either innocent, have convinced me they are innocent, or the crime was minor and did not require jail. So after taking to LSPD, my intention is not usually to jail them anyway, but to investigate. Of course I will be pretty pissed off if someone came and jailed them. If you want cash, do more traffic stops and small fines for lawbreakers. Or take bribes  :devroll: .
LSPD Chief Stodds

Offline ~Legend~

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Re: Jailing process should have some changes
« Reply #31 on: November 25, 2010, 01:00:06 am »
Yea, it's can be pain when someone comes for a little jog, looking for the perfect opportunity to quickly get in a kill on a wanted player, or jail them.

It should be a matter of fairness and general maturity, but that's obviouslly not always the case.

 

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