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Author Topic: Immigration Office  (Read 1589 times)

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RayCarter

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Immigration Office
« on: July 23, 2010, 02:19:51 am »
Immigration falls under Law Enforcement so I'll post here. :)



SAN ANDREAS IMMIGRATION & CUSTOMS ENFORCEMENT

I recently finished building an Immigration Office in Bayside.
I figured I could also present an idea into other server features.
We could use the Immigration Office as a place to apply for Argonath Citizenship rather than at LS City Hall.

I'm now working on getting spawn coordinates for some State Vehicles and Police Vehicles for the Carparks.

The Blue Building next to the Marina would become a Police Station for arresting anyone attempting to leave without Authorisation. It would use the small Sheriff Station interior.

Let me know what you all think to the Idea and I will send the Filterscript to the Developers.

Offline James Bowling

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Re: Immigration Office
« Reply #1 on: July 23, 2010, 05:42:08 am »
Sorry DPD made it illegal to have any Mexicans in Argonath.
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Offline Hiroaki

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Re: Immigration Office
« Reply #2 on: July 23, 2010, 07:13:27 am »
it should appear in Fort carson,the JCS's home
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Sago

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Re: Immigration Office
« Reply #3 on: July 23, 2010, 07:14:17 am »
Cool idea. Bayside is far from LSAP though.

Offline Jcstodds

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Re: Immigration Office
« Reply #4 on: July 23, 2010, 08:54:05 am »
Would be a cool interior for the Immigration and Customs HQ (WE ARE LOOKING FOR INTERIOR :P) in LS Docks but it doesn't really have any obvious features. For passports etc, CH is a much more appropriate place as it has seperate rooms and offices as well as waiting areas.


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RayCarter

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Re: Immigration Office
« Reply #5 on: July 23, 2010, 19:29:09 pm »
I should have mentioned wanting to move to Spawnpoint to the Bayside, or atleast for some.
Purhaps people without Citizenship spawn at Bayside, where as Argonathians :razz: spawn at Airports, Train Stations etc.
By right, you wouldn't be let into the State as an Immigrant so you can drive into Los Santos to City Hall.

I think the Interior might fit inside one of the small warehouses at the Docks, but then the View of Gant Bridge wouldn't be there :D

I could turn Bayside into sort of a 'Freetown' with basic shops and hotels for newcomers.

 

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