| Date: 23-11-24  Time: 01:26 am
collapse

* User Info

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Recent Posts

New Ownership of Argonath RPG by Jcstodds
[August 14, 2024, 21:48:55 pm]


Re: ARPD Promotions & Awards by Tom Adams
[August 16, 2023, 11:28:58 am]


Re: ARPD Promotions & Awards by Shen
[August 12, 2023, 10:05:10 am]


Re: San Andreas Police Department | Recruitment Process [MUST BE READ] by Shen
[August 10, 2023, 16:56:52 pm]


Re: ARPD Promotions & Awards by Khm
[August 08, 2023, 21:42:27 pm]

* Who's Online

  • Dot Guests: 695
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

* Search


Author Topic: San Andreas Police Department | Q&A  (Read 310116 times)

0 Members and 4 Guests are viewing this topic.

Offline Taha

  • Citizen
  • Posts: 17
Re: SA:MP | State your Situations, Questions & Ideas
« Reply #1120 on: March 09, 2015, 09:22:35 am »
I really sugest that the high speed patrol comes back
I mean i know that team work is the base of our work but if u were chasing a suspect in a infrunes and u are on a highway and he is getting further and further how will ur partner driveby him u dint even get the chance to see him
Not even someshots of SMG or m4 or even ak will finish him
If he was away u wont be able to aim on his wheels it is impossible
So the PD Bullet will do the job

Offline Leon Arallian

  • Citizen
  • Posts: 285
Re: SA:MP | State your Situations, Questions & Ideas
« Reply #1121 on: March 09, 2015, 19:51:05 pm »
Putting this typical opinion aside... A highspeed division will not be made anymore since it would result in the following, which coincidentally led to why it got removed in the first place.
Starting off there were 3 SAPD Buffaloes in RS4, The following happened:
  • People used them for anything except or including the pursuit of highspeed vehicles
  • People fought for them, this included rulebreaking at rare moments
  • Due to the scarcity, whenever it was needed no one could use it because someone else was using it for the drive-in at a clucking bell.

The average police vehicle reaches 177km/h whereas the faster vehicles for civilians range in 200~220km/h, but have tradeoffs such as health, acceleration or handling.
If you know the map: and can predict others their movements you could even stop an infernus with a rancher.

In short, only giving more and "powerful" tools would not change how one uses them. You can already see how people treat the mass amount of vehicles the SAPD has already, and only adding more vehicles would cause even more headache. Especially desired vehicles like these would only cause even more trouble between each officer, and ultimately administrators.



Of course, this isn't a definitive answer.
Trapped in an eternal crossroads, following one road, but called forth to the others... Yet only one body exists.

Offline [R*]Drix

  • Citizen
  • Posts: 2272
  • Rashid King
    • Skype - drix655
  • Badge-ID: #138
  • SA-MP: [Rstar]Drix
Re: SA:MP | State your Situations, Questions & Ideas
« Reply #1122 on: March 10, 2015, 01:28:57 am »
Putting this typical opinion aside... A highspeed division will not be made anymore since it would result in the following, which coincidentally led to why it got removed in the first place.
Starting off there were 3 SAPD Buffaloes in RS4, The following happened:
  • People used them for anything except or including the pursuit of highspeed vehicles
  • People fought for them, this included rulebreaking at rare moments
  • Due to the scarcity, whenever it was needed no one could use it because someone else was using it for the drive-in at a clucking bell.

The average police vehicle reaches 177km/h whereas the faster vehicles for civilians range in 200~220km/h, but have tradeoffs such as health, acceleration or handling.
If you know the map: and can predict others their movements you could even stop an infernus with a rancher.

In short, only giving more and "powerful" tools would not change how one uses them. You can already see how people treat the mass amount of vehicles the SAPD has already, and only adding more vehicles would cause even more headache. Especially desired vehicles like these would only cause even more trouble between each officer, and ultimately administrators.



Of course, this isn't a definitive answer.

There was always and will be specialized divisions, SAPD as a police unit it is requested to provide the decent tactics and equipment to stop criminals. Therefore SAPD always had a Special Pursuit divsion to handle suspects on fast vehicles..
Quote
The average police vehicle reaches 177km/h whereas the faster vehicles for civilians range in 200~220km/h, but have tradeoffs such as health, acceleration or handling.
If you know the map: and can predict others their movements you could even stop an infernus with a rancher.
Doesn't matter how well you know the map, it is not that easy to catch a suspect on a fast vehicle, only if you have enough units on the pursuit it can  be possible also when the suspect is pretty bad at driving.
I agree to have HSP back, we worked pretty good on the past i'm sure it can work pretty great now also!
A DEMO video of the old HSP division.
https://www.youtube.com/watch?v=Q8pITWQejzA]https://www.youtube.com/watch?v=Q8pITWQejzA]https://www.youtube.com/watch?v=Q8pITWQejzA



Offline PulseEffect

  • [SA:MP] Judge
  • Citizen
  • Posts: 957
  • Orta Recens Quam Pura Nites
    • Skype - alexander.an2
  • SA-MP: =AV=PulseEffect
Re: SA:MP | State your Situations, Questions & Ideas
« Reply #1123 on: March 10, 2015, 15:10:49 pm »
IMHO, using the answer of that "teamwork to combat high speed vehicles" does not speak for itself all the time. What about the American timezone of when there is barely any cops will speak for itself but yet allowing access of these vehicles to everyone is not the right answer either. Going with a division to combat HSP would be preferable way to handle such issues.

~~
[VC:MP] Former VCPD Captain | [SA:MP] Former SAPD Senior Officer

Offline Dutchy

  • Citizen
  • Posts: 471
  • Badge-ID: 420
  • SA-MP: Dutchy
  • Discord: Dutchy#6507
Re: SA:MP | State your Situations, Questions & Ideas
« Reply #1124 on: March 10, 2015, 15:29:59 pm »
A highspeed division will not be made anymore since it would result in the following, which coincidentally led to why it got removed in the first place.
Starting off there were 3 SAPD Buffaloes in RS4, The following happened:
  • People used them for anything except or including the pursuit of highspeed vehicles
  • People fought for them, this included rulebreaking at rare moments
  • Due to the scarcity, whenever it was needed no one could use it because someone else was using it for the drive-in at a clucking bell.

"You have entered a police maverick"
"You can't enter this vehicle, you have to be AirDiv"
...
"You have entered a SAPD buffalo/Bullet"
"You can't enter this vehicle, you have to be HSP."

I don't see the problem.

"A 9mm can kill a Hydra, or Hunter ... that is fact, aiming at them = threatening behavior.
Do so in real life and watch what happens ..." -[R*]CBFasi
« Sent to: Dutchy on: 21-06-2013, 05:27:27 »

Offline DarkShadowBlade

  • [SA:MP] Ex-Academy Leader
  • Citizen
  • Posts: 443
  • Darkest of Shadows.
    • Skype - darkshadowblade.
  • Badge-ID: #A111
Re: SA:MP | State your Situations, Questions & Ideas
« Reply #1125 on: March 11, 2015, 07:18:49 am »
The thing with HSP is that due to its past as stated by Leon, the entire server is very restrictive when it comes to this because the last time we had a "good" division to combat high speed vehicles, people complained about it... a lot.

As for "teamwork," you might as well say that 2 cops using teamwork can take on 30 armored combat shotgun armed criminals while the cops only have health and deagle. Sorry, but teamwork only works to an extent, you need fast cars to combat other fast cars, with capable people behind them, so don't think SAPD Command, at least some of us, are not aware of this issue. Hell I've been in pursuits with TinMan and Drix, all 3 of us capable drivers in cruisers and high speed cars and we still lose the infernus that supposedly has the "skill" to drive on a straight line. We can agree that it's only really probable if the driver is so atrocious, so inept at driving.

Currently the SAPD is being overhauled as we speak thanks to newly inducted Deputy Chief Riggs and Chief Megamidget, and due to all the changes and such, we're not looking for a division at this exact moment. I've voiced my concern with HSP and if it does come back, it will be very restricted. Something like this:

- Locked to only Senior Officers+ with the specific group, and only for those apart of the division.
- Have the necessary training and capability.
- Run by a suitable command team.
- No regular patrols or responses to shootouts.
- Only there to deploy for high speed cars (cheetah, elegy, bullet, infernus, and such) .


Offline Thomas_Crof

  • Citizen
  • Posts: 2143
  • Owned. You... penguin!
  • Badge-ID: #P49
Re: SA:MP | State your Situations, Questions & Ideas
« Reply #1126 on: March 11, 2015, 22:44:30 pm »
Actually, good communications gets you really, really far. Today, [WS]Machiavelli was evading in a Bullet and I was attempting to chase him. Of course, he got away. But I last saw him around the Avispa Countryclub in SF, so I tracked his /area and noticed he went from 'San Fierro', to 'Whetstone' to 'Flint County'. The only logical conclusion: he's on the highway from Angel Pine to LS. I called in the radio, requesting units to stand-by at Flint Intersection, Flint County. FBI Agent Dean Callaghan and another unit responded and set up a swift roadblock. Suspect's tires were shot, his vehicle got destroyed and he was neutralised not long after.

Now, highways are predictable due the lack of exits and such. In cities, it is much harder. However, a city means there's a lot of turns to take. In this environment, a helicopter makes it very easy to keep a visual on the suspect. Sooner or later, the suspect will make a mistake or head into a highway, in which case the example above will work.

To conclude, communications and teamwork are 90% of the effort. 5% is luck that the suspect isn't too smart nor an excellent driver and the other 5% is your own skill.
Signed by: Thomas 'Leroy' Crof

Offline Thomas_Crof

  • Citizen
  • Posts: 2143
  • Owned. You... penguin!
  • Badge-ID: #P49
Re: SA:MP | State your Situations, Questions & Ideas
« Reply #1127 on: March 16, 2015, 21:49:01 pm »
I cannot seem to find my badge number anywhere. It used to be #P47 I think... I then resigned but considering my background as captain I received the honorary rank of Senior Officer.

EDIT: Oh, and regarding that, could I have Sr. Officer rights on forums? :redface:
Bump!
Signed by: Thomas 'Leroy' Crof

Offline Janar

  • Citizen
  • Posts: 1803
    • Skype - janar.argonath
Re: SA:MP | State your Situations, Questions & Ideas
« Reply #1128 on: March 17, 2015, 09:57:07 am »
I cannot seem to find my badge number anywhere. It used to be #P47 I think... I then resigned but considering my background as captain I received the honorary rank of Senior Officer.

EDIT: Oh, and regarding that, could I have Sr. Officer rights on forums? :redface:
Bump!

Will talk to you in private regarding that.

Offline Thomas_Crof

  • Citizen
  • Posts: 2143
  • Owned. You... penguin!
  • Badge-ID: #P49
Re: SA:MP | State your Situations, Questions & Ideas
« Reply #1129 on: April 27, 2015, 11:10:52 am »
I still don't have a badge number! Any chance someone could hook me up with one? :roll:
Signed by: Thomas 'Leroy' Crof

Offline Nexus Riggs

  • Citizen
  • Posts: 1487
  • Former Deputy Chief
  • Badge-ID: #A107
Re: SA:MP | State your Situations, Questions & Ideas
« Reply #1130 on: April 28, 2015, 10:06:53 am »
I still don't have a badge number! Any chance someone could hook me up with one? :roll:
This is rather unprofessional when you use this section to ask for a badge number. I wouldn't hesitate to remove the privledge of holding the reserved badge for unprofessionalism.

For now, I would advise contacting Cpt. Kiedis to get a badge number.

Offline Thomas_Crof

  • Citizen
  • Posts: 2143
  • Owned. You... penguin!
  • Badge-ID: #P49
Re: SA:MP | State your Situations, Questions & Ideas
« Reply #1131 on: April 28, 2015, 16:09:53 pm »
I still don't have a badge number! Any chance someone could hook me up with one? :roll:
This is rather unprofessional when you use this section to ask for a badge number. I wouldn't hesitate to remove the privledge of holding the reserved badge for unprofessionalism.

For now, I would advise contacting Cpt. Kiedis to get a badge number.
Actually, I've contacted multiple command staff members in-game about it. But considering no action has been taken yet, I figured it may be better to point it out on forums so the message is read whenever they have time, rather than while playing the game.

I'll send Kiedis a PM though.
Signed by: Thomas 'Leroy' Crof

Offline Thomas_Crof

  • Citizen
  • Posts: 2143
  • Owned. You... penguin!
  • Badge-ID: #P49
Re: SA:MP | State your Situations, Questions & Ideas
« Reply #1132 on: May 30, 2015, 17:46:21 pm »
Quote from: http://arpd.argonathrpg.com/forum/index.php?topic=30032.0
Item 8: Never use firearms against a suspect that does not show a weapon - Unless they are actually escaping from you! (Commissioner Edit)

What's the definition of 'use' in this new note? By use, do you mean aim or do you mean actually shooting?

The reason I'm asking is because the presence of a weapon changes people's behaviour, so in that sense 'use' could mean brandishing or aiming it to alter people's behaviour to be more compliant.
Signed by: Thomas 'Leroy' Crof

Offline Pedro

  • [SA:MP] Academy Manager [SA:MP] T.R.U Officer II [SA:MP] C.S.U Officer
  • Citizen
  • Posts: 1305
  • ''To Serve and Protect'' - Since 2011
  • Badge-ID: #A122
Re: SA:MP | State your Situations, Questions & Ideas
« Reply #1133 on: May 30, 2015, 18:51:39 pm »
@Thomas - by having it in your hand, for exemple, there is a suspect wanted for failure to pay a ticket, you will not unhoster your fire arm, if he is unarmed.


3x  2x 

Offline Thomas_Crof

  • Citizen
  • Posts: 2143
  • Owned. You... penguin!
  • Badge-ID: #P49
Re: SA:MP | State your Situations, Questions & Ideas
« Reply #1134 on: May 31, 2015, 17:41:49 pm »
Thanks Pedro, very clear answer!
Signed by: Thomas 'Leroy' Crof

Offline Mark.

  • Citizen
  • Posts: 16
  • Badge-ID: #MM666
Re: SA:MP | State your Situations, Questions & Ideas
« Reply #1135 on: June 14, 2015, 00:09:01 am »
Are you allowed to suspect a citizen for "hit and run" a bike (An officer riding a bike exactly) which accidentaly got in your way and you couldn't avoid it? Are you also obliged to suspect straight the guy who made it and then shoot his tyres while he stopped the car ?

Here's a quote from regulations:

Quote
4.1. Drive-By regulations
Every officer musn’t utilize his firearm in a drive-by, unless one of the following situation occurs:
                      - Suspect’s vehicle is faster than PD vehicle
                      - If high speed unit is dispatched to the pursuit, then no unit within the pursuit is allowed to DB towards the suspect, unless shots are being fired towards them.
                      - Suspects are opening fire towards civilians or law enforcers.
                      - Suspect is on foot and firing on law enforcers or civilians and you have no time to exit the vehicle.

None of these things were happening , i've been shot at my vehicle after only one warning which was "Give up, boy." and actually i was stopped to ask infos about this suspectation, but i wasn't given time.


edit: these guys just got banned after 10-15 minutes the fact happened...i guess that's enough but still i'd like to receive an answer.


#FREECOP4LYFE

Offline Pedro

  • [SA:MP] Academy Manager [SA:MP] T.R.U Officer II [SA:MP] C.S.U Officer
  • Citizen
  • Posts: 1305
  • ''To Serve and Protect'' - Since 2011
  • Badge-ID: #A122
Re: SA:MP | State your Situations, Questions & Ideas
« Reply #1136 on: June 14, 2015, 01:03:23 am »
Hello markk,

It depends on the situation it self, about the bike issue. For exemple if you were driving on the wrong side.. The officer could just pull you over and then proceed to a ticket (if he feels like its the best thing it could be done).

Also if you feel abused, because it can happend, you must surrender after recieving the suspection and request a investigation, since the SAPD is open for everyone, the new officers dont know the rules.

And reguarding the shooting, did he drived-by your car from the bike or he was on foot? Because if he was on foot then he can, after some warnings to stop, if you didnt then he can.

I hope I answered to your questions

Regards,
Pedro




3x  2x 

Offline Mark.

  • Citizen
  • Posts: 16
  • Badge-ID: #MM666
Re: SA:MP | State your Situations, Questions & Ideas
« Reply #1137 on: June 14, 2015, 01:30:11 am »
The officer which i accidentaly hit (He wasn't on cop bike, but on a Bicycle) didn't try to pull over , he was on another scene and i was passing by, of course i do not see a reason for suspecting me like that (Bunch of players just pass at high speed close to any cop and nothing happens, it sounds kinda weird that for such accident i'd get suspected straight.). I surrended of course.
As soon i got suspected three officers were coming, they got out of their vehicles and started shooting on my tyres 10 seconds later (I was already blocked by their parked vehicles). They opened fire on my tyres before giving the warning "Stop and surrender now!". I'd like to repeat that i wasn't moving , i parked my car immediately after the suspectation, i was asking a clarification about it.
To be honest i let them jail me because i had no witness, without valid proofs i was still guilty but also because a moderator (member of SWAT) told me everything was valid.

What i ask is that SAPD should keep their eyes more on these newcomers as most of the accidents/issues come from them because they're not aware of procedures or simply ignore them. I'd like to see a professional SAPD, that's it.



#FREECOP4LYFE

Offline Pedro

  • [SA:MP] Academy Manager [SA:MP] T.R.U Officer II [SA:MP] C.S.U Officer
  • Citizen
  • Posts: 1305
  • ''To Serve and Protect'' - Since 2011
  • Badge-ID: #A122
Re: SA:MP | State your Situations, Questions & Ideas
« Reply #1138 on: June 14, 2015, 01:42:09 am »
Hello, one again, markk

Thank you for your situation it has been noted.

We work hard to avoid troubles like this one, since everyone can join the SAPD and its a bit hard to keep track of every single incident that happends, thats why we encorage abused players to request a investigation or make a formal report on the officer, so it can be delt with.

Because most of them refuse to be teached and are just on duty to have fun.

But as you could notice they were delt, by being copbanned.

Regards,
Pedro



3x  2x 

Offline Huntsman

  • [VC:MP] VCPD Chief of Police
  • *********
  • Posts: 3890
  • Badge-ID: VC-22
Re: San Andreas Police Department - State your Situations, Questions & Ideas
« Reply #1139 on: June 23, 2015, 13:15:43 pm »
Good afternoon,

Is it possible to get an estimate of when SAPD applications will open up again? :)
ARPD Veteran: Over 10 years in ARPD.
BCSD Sheriff, ARTP Commander (SAMP) (2010-2011)
SAPD Officer (SAMP) (2010-2011)
FBI Special Agent (SAMP) (2011-2012)
Retired Chief of Police (VCPD) (2017-2018)
LSPD Senior Officer/Academy Leader  (VMP)(2020-2021)

 

information
SimplePortal 2.3.7 © 2008-2024, SimplePortal