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Author Topic: New Emergency lights 4.0 better then ELMV7  (Read 21857 times)

0 Members and 1 Guest are viewing this topic.

Frederick

  • Guest
Re: New Emergency lights 4.0 better then ELMV7
« Reply #20 on: October 31, 2009, 14:18:29 pm »
Sorry Frank Fred.....
Although I never called your Frank

I know you never do.  I'd just like people to stop calling me Frank, because I never changed name.  Someone decided to start calling me Frank, and then all of a sudden, it's turned into a "hype" and everyone calls me Frank.  ;)


P.S.  I think we should get back on topic now.

Offline Boozman

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Re: New Emergency lights 4.0 better then ELMV7
« Reply #21 on: October 31, 2009, 17:44:37 pm »
awsome!
looks nice!!!

Former LSPD Lieutenant, Academy Chief, Application Manager, SWAT Team Leader
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Offline Ben Samiir

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Re: New Emergency lights 4.0 better then ELMV7
« Reply #22 on: October 31, 2009, 19:14:55 pm »
ELM was made by Mordecki. So its normal his version will be better. He made this for SAMP so he know very good what hee needs to script. SAES Andy just stole Mordecki ELM... This mod will not repair anythin att all.....

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Offline Chief J. Schappell

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Re: New Emergency lights 4.0 better then ELMV7
« Reply #23 on: November 01, 2009, 06:44:41 am »
That's the issue Frank. It needs to be tested first.
Again, Gandalf has allowed the other mod, as long as this doesn't (and so far it looks fine.) it has no advantage and works the same way as the ELM 7. As long as it doesn't, it will have the same effect as the other version and it's allowed. As Gandalf has stated if it shows any sign of an advantage = ban. Honestly stop acting like you make the rules because you don't.. you are in no position to declare whether it is allowed or not. :conf:
He never said ANY light mod. He said ELM7 specifically. I'm not making rules...I'm repeating what he said. If you have proof that he allowed this one then by all means, let me know and I won't say it's not allowed. :cop:

And Vince, being that I'm a SA:MP admin, I'm saying it because I hate seeing regulars get banned for stupid reasons. I don't want to see that happen here as well. I already witnessed some good friends of mine get banned recently...

Offline Ryan_Black

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  • Posts: 127
Re: New Emergency lights 4.0 better then ELMV7
« Reply #24 on: November 01, 2009, 06:53:39 am »
I cannot believe the simplicity of making an animated light actually flash back and forth, causes this much controversy.

Xfire: rttermanatorxxxus
Quote from: Brave4Arnold
one more warning i will tell SA-MP law enforcement to delete this server ! reason : hurting people felling .

Offline Chief J. Schappell

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Re: New Emergency lights 4.0 better then ELMV7
« Reply #25 on: November 01, 2009, 07:25:16 am »
Well Ryan, if you've kept up with the series of the mods, you'd know that it's not all just that. The game wasn't made to do that. The game is made to simply turn them on or off in a certain level of light. That's all. To do this means forcing one light on while the other is off, and that's tricky. The original method was actually the idea of constantly respawning the car's body in place and damaging the other light off so that one could appear at a time if desired. As you can tell, that would be a problem in SA:MP.

Offline Ryan_Black

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  • Posts: 127
Re: New Emergency lights 4.0 better then ELMV7
« Reply #26 on: November 01, 2009, 16:22:30 pm »
The game wasn't made to do that?? The game wasn't made for online play in the first place.  SA:MP isn't even an official Rockstar program.  I know it takes programming skills to create a light mod.  What I meant is there is a ton of bad girling over something so senseless.

If people want to use it, let them.  As with every other mod that they use, we all take a risk in getting banned for it, myself included with the vehicle mods that I've got.  But don't claim that you have the authority to tell others that they can't use it.

Nobody has made an official statement saying you CAN or CAN'T use it yet because it's not even out yet.

Xfire: rttermanatorxxxus
Quote from: Brave4Arnold
one more warning i will tell SA-MP law enforcement to delete this server ! reason : hurting people felling .

Offline [Rstar]Vince

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Re: New Emergency lights 4.0 better then ELMV7
« Reply #27 on: November 01, 2009, 17:42:22 pm »
Sugar I advise you read closely to understand what I'm talking about. :)

We have had a number of requests from people who are wanting permission to run the new Emergency Light Mod.

The developers are not exactly happy with this mode, as there are a number of concerns.
1. The program used to run the mod has in the past been responsible for a number of bans regarding car mods/hacks.
2. As the mod syncs the flashing lights, effects on a full server regarding lagg are unsure.
3. People using the mod could try to get a RP advantage from it.

The fighters for the mod have brought the following forward:
1. Unless installed with other options, the mod does not change anything but visual effect.
2. in test lagg has not been noticed
3. it will not lead to abuse as advantage

As it has been something many player have looked forward to regarding the sync in SA:MP 0,3, and after giving it some thought, I have decided to allow it under strict conditions.

1. If any secondary effects are noticed that influence the handling, hp or vulnerability of the car, the player noticed will be instantly banned. Repeated bans will lead to a full and permanent disallowing of the mod.

2. If players are found to be lagging as a result of the mod being used, and this is a noticeable effect, the mod will be disallowed.

3. If any player using the mod will take the usage as the mod as proof he was asking to pullover, surrender or any other duty 'because you could see the lights flashing' he will be punished for mod/script abuse. If this happens repeatedly, the mod will be disallowed.

4. If we find that RP groups like FBI or ARPD are taking the mod in to their rules of procedures, there by forcing their members to install it, the mod will be banned instantly.

1. No secondary effects are noticed.

2. No lag.

3. No one has been punished for that yet, at least that I know of.

4. Isn't happening!

5. Gandalf speaks of the Emergency Light Mod, this is the Emergency Light Mod. It says nothing about version seven blabla. He means the mod that makes your car go flashy flash....

SAPD Deputy Chief
2007 - 2011

Offline Chief J. Schappell

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Re: New Emergency lights 4.0 better then ELMV7
« Reply #28 on: November 02, 2009, 07:32:26 am »
Vince, it has a different name...He approved the "Emergency Light Mod", not "Emergency Lights". Don't imply please. That is just not nice...and that can eventually piss of Gandalf, leading to both of them being disallowed. Just get it tested and approved and even I'll install it, but we need it to be okay'ed. :(

Offline Kiryan

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  • Posts: 90
Re: New Emergency lights 4.0 better then ELMV7
« Reply #29 on: November 13, 2009, 02:19:52 am »
Wow! Really nice mod. This is for SA:MP or only for game?

Frederick

  • Guest
Re: New Emergency lights 4.0 better then ELMV7
« Reply #30 on: November 13, 2009, 22:13:48 pm »
Wow! Really nice mod. This is for SA:MP or only for game?

It's for the game, thus works both in SA-MP and single player.

RockStracci

  • Guest
Re: New Emergency lights 4.0 better then ELMV7
« Reply #31 on: November 15, 2009, 11:55:07 am »
I've noticed only a small Advantage on ELMV7, Once your car's front light (1 or even 2) are broken, you can re-open them with the F12 Button, they don't stay closed even as broken cause they are force to open.

I'll be waiting to test this EL4

Offline Janar

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Re: New Emergency lights 4.0 better then ELMV7
« Reply #32 on: November 15, 2009, 12:51:59 pm »
You can turn off these lights with F10.

Offline Hidduh

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Re: New Emergency lights 4.0 better then ELMV7
« Reply #33 on: November 15, 2009, 18:20:38 pm »
Off-topic: Where can you download ELMV7?




Offline Ryan_Black

  • Citizen
  • Posts: 127
Re: New Emergency lights 4.0 better then ELMV7
« Reply #34 on: November 15, 2009, 19:23:38 pm »
I've noticed only a small Advantage on ELMV7, Once your car's front light (1 or even 2) are broken, you can re-open them with the F12 Button, they don't stay closed even as broken cause they are force to open.

I'll be waiting to test this EL4

How's that an advantage?  Broken lights are not physical damage to a vehicle game-wise.

Xfire: rttermanatorxxxus
Quote from: Brave4Arnold
one more warning i will tell SA-MP law enforcement to delete this server ! reason : hurting people felling .

Frederick

  • Guest
Re: New Emergency lights 4.0 better then ELMV7
« Reply #35 on: November 15, 2009, 20:27:55 pm »
Off-topic: Where can you download ELMV7?

Click Me

Offline Chief J. Schappell

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Re: New Emergency lights 4.0 better then ELMV7
« Reply #36 on: November 15, 2009, 21:49:29 pm »
I've noticed only a small Advantage on ELMV7, Once your car's front light (1 or even 2) are broken, you can re-open them with the F12 Button, they don't stay closed even as broken cause they are force to open.

I'll be waiting to test this EL4
That is not synced. They still appear broken to other users.

Offline Hiroaki

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Offline Lance Shao

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Re: New Emergency lights 4.0 better then ELMV7
« Reply #38 on: December 15, 2009, 11:52:15 am »
Tried it out. Pretty good.. but a bit buggy. Also the 'About' and 'Pattern Maker' aren't included yet.

Offline Nexxt

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Re: New Emergency lights 4.0 better then ELMV7
« Reply #39 on: December 15, 2009, 12:07:23 pm »
I'd recommend to wait untill the full version is done and not the trial one.
As it's still buggy, also buggy with synced HP and damages.




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Ex-SWAT Team Leader


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