Argonath RPG Police Department

General => General Discussion => Topic started by: Gird3r on September 02, 2010, 20:05:16 pm

Title: [SA] Over-complicated and unessecary bullshit.
Post by: Gird3r on September 02, 2010, 20:05:16 pm
In MTA:VC you did not have to use som f**king codes. You told the suspect to surrender. Did he not we blasted the ass full with SHotgun pellets.

Here's more of the IRL bs the state requires an cop to do in SA:

Reports
Reporting way to much stuff
Codes and more codes

Not to mention we get an f**king deagle that can never hit the suspect (Say hi to suspects with over 300 ping).
And while the suspect can stand there and talk shit and shoot us dead before we even had /sus.

And if we do defend ourself, Hurray an 1000$ penalty... Menawhile the civilian can go rambo if they wish, it's not like they get any serious penalty for that (Yo it's rp you can't really say I was deathmatching yo)

Remove the f**king penalty. Or make it smaller.
Simplify the codes (if these are really necessary for your over-complicated RP). There's over 50 of these goddamn codes.

f**k that shit, if an civilian can go rambo with his shit i'm going to not sus the asshole. I'm going to defend myself (as stated in the cop law shit) and kill him. Wasting 5-20 sec to type an backupp message is enough to die. Or for the suspect to get away (another retarded thing. How short is that f**king sus range anyways?)

I'm sick and tired of cop hunter and idiots who (Yo imma rob you and kill you and you gotta waste 5 sec to type an sus so you won't loose 1000$ each time yo.

Oh btw 10-7. Because the codes is just 50 ish that you need to remember. Ha ha. I mean I really understand what the f**k cops are talking about when I see: U78A75B87B87 202 In Ganton Code 3.

The guides that are now does what feels like an half-assed job to explain stuff. Ie when do you use Code 1 for example.

In general, being an cop in SA is over-complicated bullshit. God forbid if you have taken this bs to MTA:VC too. To few examples, To complicated codes, and bad conditions for free cops.... Not to mention shitty weapons for freecop, as I said. Suspects mostly lagg so f**king bad that the deagle aint gonna hit them no matter where on the screen you aim.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: James Bowling on September 02, 2010, 20:09:36 pm
So Your here because..... Really I see a list of complaints and not one solution so.... why are you here if you are so distraught?
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Bert on September 02, 2010, 20:28:01 pm
No one said you must use the codes
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: JayL on September 02, 2010, 20:35:48 pm
In my opinion, codes are only useful when you don't have time to type. And I don't use them really much because some people usually get confused with all the numbers etcetera, and I think about the new players too. And if by ''reporting way too much stuff'' you mean reporting what you're doing on the radio, well I don't see what do you have to report so much. When you're out on patrol you simply send a short message in /r reporting it. And if something's going on. That's not too much.

I do agree however that codes like 10-2, 10-3, 10-7 and 10-8 (your color name already indicates you're on duty, so why do you need to keep saying it?), 10-53 and 10-56 are totally useless and could be removed.

ARPD is meant to work with simple techniques, not complicated ones.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Gird3r on September 02, 2010, 20:43:13 pm
No but they are supposed to make it "easier".

Also, being an cop is the only thing that pays some noticeable money.

For example having to do 400 taxi drives to earn enough for an decent 4 door car.
I'm such an lucky shit that I won an event and got 20k, because it would have taken me 200 customers to amass that amount of money. And you maybe get to drive at maxium 10 people per day. Oh wait 20 days to get 20k in an game? No shit sherlocks.

No wonder people are complaining about freecops when they learn jack shit about the job. They are really going to learn 50 codes instantly so they can know what you officers are talking about.

 Really got time to /sus when civilian is killing me. I should be able to sus without dying in 2 sec.... Wait should get armor. Oh wait it costs 2000$ and I have to drive 20 customers to get that. Not to mention the money-hungry dick heads who own said ammunation that charges like 300$ for you to enter the damn shop.

TL;DR I want to see an extremly detailed guide for freecops extra mega ultra super noob friendly (almost any situation explained), and justice. (penalty for defending yourself is the gayest thing ever.)  

Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Travis Colt on September 02, 2010, 20:45:43 pm
I partly understand your writings, Gird3r.

It's hard to get known of all the codes, espescially if you have not much time to play Argonath or simply don't really like to study them. On the other hand, they improve the communication for the police squad very well. Of course, if you don't understand what '10-7' stands for, i can see that it's really hard to communicate with others.

I think the best solution to that problem is that you write the codes down, so you can lookup them whenever you might need them. As time passes you will get the hang of them more and more and in the end you can use and understand them too.
Of course, it's just an advise, you are free to do in this case whatever you desire too, it's just a recommendation to help you with the problem you experience.

I suppose you don't really have to keep up with all kind of reports, if you simply like to stay an officer all you are required to do is be active on the forum, read the forum trough, handle as a good officer ingame and enjoy the game!

As for suspects, treat them how you think it's the best to treat them. My method is mostly negotiating, wich works surprisingly better then shooting. I, other officers nor the suspect gets killed if everything goes fine, wich is in my opinion, a waaay better ending then a pinglagg shootout wich can only result in bad experiences and eventually insults towards other members from your or the opposing side.

I hope my words might be of any use for you, as i can understand your frustration. SAPD is another way of working then the MTA VC method, but for myself i don't think it's nescessarily bad. It's just different.

Kind Regards
- RyanC.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Jason J. Dilworth on September 02, 2010, 21:50:18 pm
Get the hell out of here moaner, seriously. Codes are part of the police, just like in IRL.
 :ps: Deagle is the best weapon, and beats combat shotgun big time.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Gird3r on September 02, 2010, 21:51:15 pm
And there's the problem. To much IRL in an frickin game is never good.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Bianconeri on September 02, 2010, 21:53:58 pm
Well i dont support your view fully Gird3r!

at first:
dont blame the deagle, with the right skills its a very powerfull weapon also against lagger(if you know where to shoot)
blame yourself, not the weapon!

secondly:
codes are very easy and save time, also realistic.
that you dont know them is not the fault of the codes.

I do agree with your view at criminals nowadays, they just come in to rambo you,
scream on mainchat how much cop killing spree they got, cop hunting all the time.
also they just rush in with the lame noob guns(the shotguns). removing shotguns would be great, you will get shoot-outs and all.
instead of rambo cops and criminals
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Gird3r on September 02, 2010, 22:21:39 pm
Well i dont support your view fully Gird3r!

at first:
dont blame the deagle, with the right skills its a very powerfull weapon also against lagger(if you know where to shoot)
blame yourself, not the weapon! No, the deagle is complete shit against any player who got more than 100 ping. Oh wait most players have atleast 200 ping anyways... It is strong, but completly worthless against any lagger. And don't start on lagg shooting, because that I have already tried and has never worked. Those with over 150 ping can consider themself being in near godmode against any 1 shot non automatic guns (you can aim as good as you want, but you will still miss 90% of the deagle shots mainly because the lagg is frickin lame.). (Pistols mainly. Spray and pray like ak-47 or M14 is wonderfull with lagg-shooting sicne you can lead better. But tell me an free-cop who can shell out money for an ak-47?

secondly:
codes are very easy and save time, also realistic. Realistic yes, Easy to learn. No. U45A65 Market, los santos 30 Code 1 Is not going to tell an freecop anything expect some wierd ass code. We did not need that crap in MTA:VC. And no it's not mainly the remember everyf**king code problem. It's that the description for them is kinda Useless, says what it means but not really what it means anyways (again to few examples).
that you dont know them is not the fault of the codes.

I do agree with your view at criminals nowadays, they just come in to rambo you,
scream on mainchat how much cop killing spree they got, cop hunting all the time.
also they just rush in with the lame noob guns(the shotguns). This I agree on, Especially the automatic one who got 7 slots. Should be removed. It's such an lame weapon. Covers an wide range, fast amount of fire and kills on 2 shots... removing shotguns would be great, you will get shoot-outs and all.
instead of rambo cops and criminals

Answers in the quote.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Wayne on September 02, 2010, 22:27:39 pm
Gird3r, there is something you must learn:

You may never compare MTA:VC to SA:MP. They are different worlds with different players, different scripts, different attitudes.

It is not easy adapt to SA:MP when you're from MTA:VC, i still suffer the effects and i'm still in adapt process, even through with all the years played on SA:MP.


Here's my advice fellow old player, do not sit down and start complaining, trust me, it will not work.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Boozman on September 02, 2010, 22:41:01 pm
Yeah, Maybe we should just get rid of our codes, then we can call for help like this:
"Officer in Danger in Idlewood, be advised that we have multiple heavy armed suspects, might be heavy gang related activity" while in comat.

And while were at it lets remove police laws and proceedures and such, all because one player has a problem ajusting.

Indeed, wonderful idea, sir.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Travis Colt on September 02, 2010, 23:16:29 pm
Yeah, Maybe we should just get rid of our codes, then we can call for help like this:
"Officer in Danger in Idlewood, be advised that we have multiple heavy armed suspects, might be heavy gang related activity" while in comat.

And while were at it lets remove police laws and proceedures and such, all because one player has a problem ajusting.

Indeed, wonderful idea, sir.

He didnt mean it that way i suppose.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Mac_Cabrazi on September 02, 2010, 23:32:35 pm
Well i dont support your view fully Gird3r!

at first:
dont blame the deagle, with the right skills its a very powerfull weapon also against lagger(if you know where to shoot)
blame yourself, not the weapon! No, the deagle is complete shit against any player who got more than 100 ping. Oh wait most players have atleast 200 ping anyways... It is strong, but completly worthless against any lagger. And don't start on lagg shooting, because that I have already tried and has never worked. Those with over 150 ping can consider themself being in near godmode against any 1 shot non automatic guns (you can aim as good as you want, but you will still miss 90% of the deagle shots mainly because the lagg is frickin lame.). (Pistols mainly. Spray and pray like ak-47 or M14 is wonderfull with lagg-shooting sicne you can lead better. But tell me an free-cop who can shell out money for an ak-47?

secondly:
codes are very easy and save time, also realistic. Realistic yes, Easy to learn. No. U45A65 Market, los santos 30 Code 1 Is not going to tell an freecop anything expect some wierd ass code. We did not need that crap in MTA:VC. And no it's not mainly the remember everyf**king code problem. It's that the description for them is kinda Useless, says what it means but not really what it means anyways (again to few examples).
that you dont know them is not the fault of the codes.

I do agree with your view at criminals nowadays, they just come in to rambo you,
scream on mainchat how much cop killing spree they got, cop hunting all the time.
also they just rush in with the lame noob guns(the shotguns). This I agree on, Especially the automatic one who got 7 slots. Should be removed. It's such an lame weapon. Covers an wide range, fast amount of fire and kills on 2 shots... removing shotguns would be great, you will get shoot-outs and all.
instead of rambo cops and criminals

Answers in the quote.

First of all if you can't beat someone with a deagle even over 100 ping you f**king fail at shooting.  Deagle is the best weapon in GTA SA it can defeat anyone.  Even 300+ ping people I've done and so have many others.  It takes time to master it completely. 

Second :Codes, they are extremely easy to learn not that hard.  The ARPD only uses a small percentage of the codes listen in Hank's guide.  No one uses 10-53 or 10-50 or any of that the only codes you will see is stull like 10-7, 10-8, code 30 and little more.  Its like only 10 codes you have to know that hard.  It saves time and its ten times easier. 


Third: I agree with you actually on this of how criminals think its a huge honor killing cops.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Boozman on September 02, 2010, 23:37:15 pm
He didnt mean it that way i suppose.
I get what he is trying to say. But there is a much larger difference in a server with 125 people a day and a server with 10 people a day.
More shootouts, more players, more duties to perform as an Officers.

Code's make things easier on everyone who knows them. Sure, it can be a pain in the ass to learn them, tough shit.
But you cannot tell me that you cannot remember a few basic codes just to get the point across in the radio.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Gird3r on September 02, 2010, 23:42:31 pm
Gird3r, there is something you must learn:

You may never compare MTA:VC to SA:MP. They are different worlds with different players, different scripts, different attitudes.

It is not easy adapt to SA:MP when you're from MTA:VC, i still suffer the effects and i'm still in adapt process, even through with all the years played on SA:MP.


Here's my advice fellow old player, do not sit down and start complaining, trust me, it will not work.

The only difference between the two games are Playersize, bigger map and some animations. Is it really needed to apply an entire divison with branches like an f**kin tree.

Once again, we did not need codes, we did it perfectly fine on mta:Vc with 32 players. There's like 90 players on avarage ingame on argonath sa:MP each day. Do you really need codes (and an IRL like ruling cop division tree) because there are 58 more players?

And also, MTA:VC weapon sync (The lagg part) pwns SA:MP anytime. SA:MP developers must smoke crack when they are trying to fix lagg issues, having 90-150 ping on an 10/10 Mbit connection is extremly unacceptable, MTA:VC is like 5 years old now and I had around 100 ping on there on full server with an connection of 0,5 mbit connection

Boozman, I'd rather have that than having to go to forum and read for 2 extra min just to know wtf you guys are talking about in code form.

Bah f**k this, cop work has never been rewarding anyways, it was not in MTA:VC (But it was way easier and the odds was more 50/50 better because of pre-defined weapons, sa-mp giving you more control over weapons is shit and creates unbalance (Deagle freecop vs Automatic shotgun + armor anyone??!).

And still, working as an freecop is bullshit. Seriosly I bet that all of you who got those mp5 etc have never used the deagle since reaching that designated rank to get them free because you realise how shitty the deagle it is for chasing suspects, since they lagg most of the time.

Also RyanC got the point.

The system is over-complicated. Not (f**k it needs all removing), did you see me saying "Remove it all"? NO.

And yhe I see the attidude of SA:MP players. "f**k yo dog I can dm heres it's rp lol. OCC bullshit and f**king bullcrap."

We did never have any of these problems in mta:vc. No one "Yo givve me everything yo got or i killx you even if you dont want to lolol". We handled it fine.
LOLOL A56B87 Reporting to Starfish Islan code shit in my ass and choose an random number. We handled it fine.

Tell me, does 58 more players warrant an need for making up this complicated code system? Yes it provides roleplay but you shut out every single one who are new as cops.

IF this system was "omg lul awesome it works", then why are players complaining about it? Why are they whining about Freecops?

Because I and those other freecops got no f**king idea on what to do.

You "seniors" was put in charge for an reason. Sure I appreciate "how bla bla code guide", but it's to much to learn. Not to mention when I read that topic it's like looking at an stonewall, you see the examples but you don't see beyond them and into the situations....

"First of all if you can't beat someone with a deagle even over 100 ping you f**king fail at shooting"

When you have aimed on thier body, infront of them, have them run against you and shot, walk etc and not take damage. I would not say I got an problem with aiming. Hell even had an criminal standing still unloading bullets of shotgun on me, and I shoot one bullet in his stomach, him standign perfectly still and it did not hit. That, is what I call an epic failure on lagg, and not aiming problems. I actually killed one guy by aiming 2 metres ahead of him, and it was an lucky shot. Aiming 2 metres into thin air infront of target is not aiming, and is an problem caused by the shitty sync sa:Mp is using. If thier f**king code would work as intended then I would not be having an ping of 90, I would be having an ping of maxium 40...

Deagle is powerfull, but it relies on luck due to players lagging so f**king bad. Aiming at thier body when they are running won't help for jack shit, you gotta aim like 2 cm (on the screen" ahead of them, and even then they might change direction suddenly, rendering them immune to everything pistol based or not Automatic based, thanks to retard lagg).

Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Jcstodds on September 03, 2010, 00:46:55 am
  Hehe, Girder, I can understand some of your frustrations, and to be honest it was a pretty entertaining read.

  There are a lot of styles of cop roleplay, however because of the many players in ArgoSAMP you will notice they follow the same trends - most cops are RPing realish cops with codes and such.

  I have been in SAPD for 3 years and don't know hardly any of the codes. I think codes are pretty boring way of expressing a situation. I also don't know much of the SAPD laws, my cop RP involves being the Sheriff of a small town, going round drinking whiskey and chopping criminals up with a sword, and generally being a somewhat racist (but completely fair and offensive's), alcoholic Sheriff. So if you wanna be a cop and have a decent time with it (and I pay my partners well too) please come patrol with me sometime - I will show another side to being a cop that isn't dull and robotlike.

  About the criminals. Unfortunately there is a lot of discrimination to freecops. There are shitty criminals but there are (although rarer) decent criminals who will roleplay with cops. The more you play the more you can notice who they are.

  As for shooting and lag. I don't shoot much, I have guns to look scary and give to other cops who are better at shooting. In close combat I will use a sword (none of that pepperdeodorant) and if i think im gonna get killed I run away and drink some whiskey. I try go after the criminals that are more likely to pay a fine or go to jail :D

  Anyway point of my post is, try not give up on SAMP just yet :)


Ps. Maybe copy your post to SAMP Ideas in the Argo forums?!

Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Mac_Cabrazi on September 03, 2010, 02:35:08 am
This system has been in place for a long ass time.  You think just because you are complaining about it that it's going to change?  Pro tip: Don't like the SAPD ARPD system? Go join the MTA VCPD or something. 
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Gird3r on September 03, 2010, 03:26:29 am
Ya i'd go join the mta:vc server. Oh wait, SA:MP "stole" our players. I could aswell pretend i'm an cop in single player.  :cool:

Sometimes I'd wish'd to go against aragorn and say **** you to him for supporting expansion to SA:MP. But I would get an ban for that because "No one denies aragorn his cookies".  :lol:

And sure, if Argonath had not expanded into SA:MP we might not have grow so fast and so much, but hell we would have had an active mta:vc server.

You spoiled SAPD/civilian brats (around 3/4 of the sa:mp server know nothing about the good times and "real" rp we had, we had /me and /sus  and an brain, nothing else was really needed...)  :gandalf:

MTA:VC placed the ground stone for rpging. And what did we get in return? Spoiled players who f**ked everything up with OOC and shit everywhere.
You basicly took the basic idea, "Lol look at IRL inspiration and let's monkey imitate it". added pepper to it, and ruined an cake that was already perfect.

f**k this I want an timemachine so I can screw back time 4 years and visit the time when Argonath really was only /me and brains and fun. And to say hi to the old forgotten friends... Friends who I role-played with oldschool in Downtown Vice City. Who I glitch-hunted with and shared epic donuts with.
I remember an dude saying "Nah chill guys they will visit SA:MP opening for like 2 weeks maybe and then come back and visit often :) "

Yhe right, 5 months later Decline in activity on mta:vc was already showing...
I now know why people left mta:vc, but you could still have fun on MTA:VC. There's an reason why MTA:VC has not been closed by Aragorn yet. :)

I wish'd that all the old veterans would gather up and pretend like SA:MP never happened and continue doing the fun that was rp on mta:vc. I lost hope for mta:vc long ago, but I can keep dreaming for an day where all the veterans would be back and rp like good old times. Guess that won't happen since some of the players I adored have moved on.

Aragorn has always been pissed about players like me whining about old times, But don't kid me here, any mta:vc players would be an f**king idiot to tell Argonath that MTA:VC was not cool in the old days (or not fun for that matter. Because it was the opposite, it was an f**king great server and deserves better than to be deserted).
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Cane on September 03, 2010, 05:06:40 am
Get the hell out of here moaner, seriously. Codes are part of the police, just like in IRL.

People like you ruined this f**king community.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Joseph_Allen on September 03, 2010, 06:20:35 am
Get the hell out of here moaner, seriously. Codes are part of the police, just like in IRL.
 :ps: Deagle is the best weapon, and beats combat shotgun big time.

I may beg to differ, but maybe that's just because I can't DM to save my own life.

 
  As for shooting and lag. I don't shoot much, I have guns to look scary and give to other cops who are better at shooting. In close combat I will use a sword (none of that pepperdeodorant) and if i think im gonna get killed I run away and drink some whiskey. I try go after the criminals that are more likely to pay a fine or go to jail :D


Srsly? You can't shoot? Same here, I'm thinking of using a M4 on duty so I don't have to get near them.


Code's make things easier on everyone who knows them. Sure, it can be a pain in the ass to learn them, tough shit.
But you cannot tell me that you cannot remember a few basic codes just to get the point across in the radio.

You can choose not to learn them, or you can just write them down like some people do. I only know the most utilized ones (10-20, 10-4, 10-0, C4, that kind of stuff), you don't have to memorize the whole damn thing.


First of all if you can't beat someone with a deagle even over 100 ping you f**king fail at shooting.  Deagle is the best weapon in GTA SA it can defeat anyone.  Even 300+ ping people I've done and so have many others.  It takes time to master it completely. 

Third: I agree with you actually on this of how criminals think its a huge honor killing cops.

@ First: I'm hurt by that you know XD. Seriously, it's hard for me to lagshoot w/ a gun having a slow ROF. I'd rather use a M4 or MP5. (Higher ROF = More chances of hitting. BTW my ping is +300 on a good day) Am I doing something wrong then?

@ Third: I see what you mean. -_-'



I do agree with your view at criminals nowadays, they just come in to rambo you,
scream on mainchat how much cop killing spree they got, cop hunting all the time.
also they just rush in with the lame noob guns(the shotguns). This I agree on, Especially the automatic one who got 7 slots. Should be removed. It's such an lame weapon. Covers an wide range, fast amount of fire and kills on 2 shots... removing shotguns would be great, you will get shoot-outs and all.
instead of rambo cops and criminals

I agree. Even if we use cover, they negate it with their rush tactics.





Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: JayL on September 03, 2010, 19:55:20 pm
Yeah, Maybe we should just get rid of our codes, then we can call for help like this:
"Officer in Danger in Idlewood, be advised that we have multiple heavy armed suspects, might be heavy gang related activity" while in comat.

And while were at it lets remove police laws and proceedures and such, all because one player has a problem ajusting.

Indeed, wonderful idea, sir.

Lol'd. You know I like you Boozman, but rofl.

Pinned down cop: /r need backup (or /bu, which has existed for a long time in VCMP server and proved to be very useful)
*catches the attention of other cops*
Other cops: /area pinned down cop
*Cops track the gunfight down and help the pinned down officer*

As Jcstodds would say, it's purely common sense.

Only someone who thinks they are playing as Argonath Sheriffs County Office State Police Department Trooper Highway Patrol or Argonath Police City of Department State Agency or any of those wannabe RL American Police groups would type such long messages.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: JDC on September 04, 2010, 07:27:08 am
I would have to agree with Gird3r and Cane. Believe it or not, I know as much about the codes as any freecop does because I did not want to take the time to memorize them.

Do not take my post as moaning as it is not.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Travis Colt on September 04, 2010, 12:19:03 pm
Jcs's view on all roleplay situations are an insperation for everyone. Some here should take note of his words and learn from them.

Glad i was in ALS when he ran it.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Fabio on September 04, 2010, 17:39:35 pm
Get the hell out of here moaner, seriously.

Your calling Gird3r a moaner? Anyone who thinks this needs to open their eyes and understand why so many veterans are comparing the old times to the new times, its a attempt to fix the problems that Argonath is haunted by. Seriously nowadays its a struggle to even go ingame and enjoy yourself, as soon as your in someone has to disturb the harmony. And to counter anyone who will write below me that "if you don't like it, leave", the principal is not to change Argonath into something else, its to change it back to what it was.

Funny how the people who actually start most of the bullshit moaning in the past are the ones nowadays trying to get people to stop it.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Mac_Cabrazi on September 04, 2010, 20:25:22 pm
Fabio, we all tried.. but we could not change SAPD.

SAPD will never change.

The quote by Jerome is a proof.

look what happened!
man you used to be cool but now your saying shit about SAPD and f**king with SWAT and stuff wtf dude.  I lost all my respect for you
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Gird3r on September 04, 2010, 20:29:10 pm
Your calling Gird3r a moaner? Anyone who thinks this needs to open their eyes and understand why so many veterans are comparing the old times to the new times, its a attempt to fix the problems that Argonath is haunted by. Seriously nowadays its a struggle to even go ingame and enjoy yourself, as soon as your in someone has to disturb the harmony. And to counter anyone who will write below me that "if you don't like it, leave", the principal is not to change Argonath into something else, its to change it back to what it was.

Funny how the people who actually start most of the bullshit moaning in the past are the ones nowadays trying to get people to stop it.

You took the words right out of my mouth.  :cool:

Yes, we veterans have serious problems with understanding how most of the new generation (after SA:MP opened) thinks.

It's more about the Real-life RPG than it's about the common imagnitation and fun.

Sure, an bit of IRL roleplay dosen't hurt, but when you start introducing inoffical rules, introducing forced rp. Hell, even the Metagame term (or whatever the f**k that alien term means... it just ruins the ground we built up.

What we MTA:VC players moaned in the past days was not about having enough scripts and animations etc. We was waiting for an more stabile client, an client that never came from the official mta:vc developers. Having scripts and animations etc etc is just icing on the cake. The imagnitation and creativity of the rp is what counts, not some f**king brackets.

We did not have any problems at all, sure playercount in the server does count for the amount of moaning. But since argonath has on avarage 90 players ingame on sa:mp, it's really about 58 more people. Does that warrant all the bs that I see? NO.

Time after time I see players such as KrIbaH coming around, cop-hunting and deathmatching. There's no RP in it, nothing at all. Why is punks not like him banned? Had he come in the mta:vc in 2007 and done that to us... you could pretty much expect an ban incoming very soon.

SA:MP seems to tolerate forced rp, gangs running around deathmatching and using excuses like (lol we are just rp).

We did not need to kill eachother 24/7 to rp. And if there ever was an rp situation going on that had some dm element to it, the "situation" was under heavy duty guard by admins, to prevent unessecary rulebreaking. We had an zero-tolerance policy against anyform of gang dm rp. You basically had to ask the admins first if someone could watch over the event, and even then you could get kicked if you wen't overboard.

But as I said before, this seems perfectly fine on SA:MP, this is why cophunting, gangs running around shooting everything they see etc happens. It's because the SA:MP players accept this fact, and therefor the admins has gone into an corner.

It's like raising an child, give the child to much and they become little shitty punks with bad attidude and "I WANT MORE"!

This behaviour should have been stopped right at the start of the SA:MP server, but admins watched on and did only do something against the heavy offences. Nothing about the small deathmatching that kept adding up.

Argonath RPG, not Argonath Deathmatching + RPG.

EDIT:


man you used to be cool but now your saying shit about SAPD and f**king with SWAT and stuff wtf dude.  I lost all my respect for you

Dude wtf.
Do you have any idea what Argonath RPG was built for?

It was not to enforce IRL rp. Want complete IRL rp go somewhere else.

Imagnitation, Fun, be whatever the f**k you want at any moment (except DM ofc).

It was not built for players who want to imitate IRL to 100%.

"just like in IRL"

Jerome, more forced rp flavour on the drink of yours?
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Wayne on September 04, 2010, 20:33:55 pm
man you used to be cool but now your saying shit about SAPD and f**king with SWAT and stuff wtf dude.  I lost all my respect for you
I wasn't f**king with SWAT, i was towing cars that were illegally parked :D





You guys play this game like IRL... wow.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Gird3r on September 04, 2010, 20:59:51 pm
Oh yhea. Another more "gentler" reason from me as to why the codes are shit.

Let's do some more forced rp here guys:

Real cops do not type "XXX code las santos XXX that over".

They speak it on an real radio channel with voice.

You have an suspect. You crash yours and suspects car. He whips out an spaz (I will actualy love it if that f**king shotgun get's removed).

You have only time to type one message before you have to start defending yourself.

Do you type: Code 30 in Los Santos, Glen Park Code 3
Or do you type: Backupp, Los santos, glen park. Hurry.

The IRL wannabe cops will ofc type something like the above message.
The ones like me will probaly type the message below.

Now, let's compare.

How many cops are aware of the codes, and can instantly know what they mean?
No-one, even your beloved chief has an "cheat" paper for the codes (Nothing against you Hank_Rafferty, I completly changed my opinion about you to the better, but I want to show what I mean).

"But comon you atleast know the basic codes huh"?

Not everyone does or have ever heard about them before.

I'd rather have 20 cops instantly know what I mean and need, than having 5 cops who know what the codes are that knows what I mean and need.

Seriosly, there's such an bigger chance that you get Backupp if you say "I need backupp" than saying "Code 30", because more people know what Backupp means and not what Code 30 means.

See what I mean with this.

Also, the system is flawed because in IRL, it's expected that every single cop know about every single code. You can't really expect all cops to instantly know what you mean in sa:mp. Seriosly cops in sa:mp is dying because they are foolish enough to use cryptic codes than just saying the plain simple: I need backupp at that place.

Sure keep the codes. Type your Code 30 here and there. But do not complain when you do not get the aid you requested (and if you get aid from 1-5 cops that's great, but once again the majority of cops have no f**king idea what's going on with those codes).

And another flaw, in IRL, an shootout will usually consist of cops and robbers doing something akin to an earthgrave like if it was an mini-war. (In this case hiding behind cars and taking potshots, since it's unsual that an robber will walk onto the range of fire and go rambo).
Ingame, suspects will usually go rambo with the spaz and rape your asses while you are typing Code 30. Make use of the time you got before the suspects reaches your hiding place and type something pretty much all players understand....

Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: JDC on September 05, 2010, 10:04:16 am
Make use of the time you got before the suspects reaches your hiding place and type something pretty much all players understand....

"HELP AT GLEN PARK FAST" worked for me so far.

So far I will agree with Gird3r's posts... again.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Joseph_Allen on September 05, 2010, 10:22:04 am
Make use of the time you got before the suspects reaches your hiding place and type something pretty much all players understand....

"HELP AT GLEN PARK FAST" worked for me so far.

So far I will agree with Gird3r's posts... again.

Same here. Those guys are a pain in the neck to shoot at, they don't even respect cover.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Panda on September 08, 2010, 00:59:48 am
Half of the OP consists of valid points regarding the ridiculous amount of pointless codes.
The other half consists entirely of cop tears and moaning. Seriously, if you can't even do the easiest job in the entire server.. man, what the hell. The deagle is the best gun in the game, and if you can't face a combat shotty with it then you're doing it wrong. Similarly, if you can't type "/su 10 shoot" (which, by the way, takes about 1.5 seconds to type) before firing back, you are also doing it wrong.

If the same points were made in reverse then it would get instantly locked for "moaning against cops".
You can't have it both ways.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: RockStracci on September 08, 2010, 02:51:07 am
Hate to say but Girder's pretty much right here...

I also miss the old 2006/2007 days.... VC:MP and MTA:VC days... Maybe I was not here the time MTA:VC Argonath was active, but cause I had played the game that time... even thought in not a much RP server, but that does not matter... I don't like the way SA:MP's Police work nowdays either... As they also said, for freecops it's like Chinese.. "WTF DOES THIS CODE MEAN!!?!?!!!"

Jerome... Shame on you, saying Girder to go away.. He's one of the true veterans.... Main Admin and old Community Leader... you even knew that? I bet no.

Some people ZOMG RP Latelly, thinking that if they do even one mistake, others will make fun of them... and yes, I've made mistakes during RP, and people went Ironically making fun of me, cause of mixing words, when their self can't see when a comment is meant for roleplay or off the roleplay without Tags >> (( )) <<...

Yes, I used to be a user of this OOC/IC thing.. but hell.. We don't need this, neither we need the ZOMG RPers... Or the people who try to turn Argonath RPG to Argonath ZOMGRPG! If you want to serious roleplay, go to other server where people accept it.. I don't need to name which one... But here NO... It's Argonath RPG... It's unique, and we play with the way we like... I'm sick of people moaning for a small amount of money when they have tons... people who try to ruin this land...

I can imagine.. If Argonath RPG was ever shut down, all people would go.. "CRY CRY CRY..." If you ever find another server, with SUCH !! Freedom.. NOT! Many rules... NOT Tough admins... (Looking at a opposite community, if you don't RP a little, you go to an jail for real time... How lame.) It's free server.. You do NOT pay to play here, you do not play here for nothing...

I can't see more people trying to come here and ruin this... Thing otherwise... Enjoy what you have.. rather moan or ask for more.....!!

People play for the stats on SAMP now.. They think like this: MORE BIZZ/STATS = More Famous = MORE $$$ = More FRIENDS!! No no no... This is a game, not real life... You should play for fun, and do not care if you loose money or gain.. In fact, if you ever realize it.. Even if you're rich here, it has nothign to do with real life.. You can't magically move the money out of the game to your real life... Enjoy the game.. and not the stats people... Have fun with people ;) And well.. all people deserve a roleplay.. I keep seeing people going "CAN AN HIGH RANKED / EXPERIENCE COP COME TO LSPD!! THIS FREECOP IS NOOB AT INVESTIGATION" What the f**k?? He's a human too. He's surely playing the game for fun.. So why not give him the ability to roleplay also? Why does it f**king matter what his rank is? I'm also a freecop so what? People should not be closed to them selfs, and only RP with old people.. but should also be open.. Roleplay with everyone.. because everyone is worth it.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Gird3r on September 08, 2010, 04:14:59 am
I'm an ex-admin and ex-community leader.

Also thanks for saying that. I feel honored.  :)

If anyone of you "ZOMG fu u gird3r" would take care to read Koltas and Fabio's replies, you would pretty much see why me and some other "veterans" complain and give opinions against some procedures of the SAPD/Argonath RPG players.

We did never ever use OOC/IC when we played back in the days. It did not exsist back then. Had you used it back then players would have shrugged it off as pure bullshit. Or something akin to "lol wut".

OOC/IC is an result of extremly real-life rpg servers and that features such as /L came into light (now I don't really hate /l because it has it's uses. But it did an indirect bump that led to OOC/IC talk).

I do not need players to OOC/IC with me, because I can spot an Roleplay situation pretty much just by looking at the message and the bodywork (animations etc) of the player. It tells me more than you guys think.

EDIT:

Once again I got an recent situation.

I'm growing weed. Two random players in an helicopter land nearby on the roof. Both take out an sniper each, fire away and kill me. I ask why they killed me.

"Ur an weed dealer and so am I, So i gotta kill you to protect my stash, it's just RP".

I see so many flaws here that it actually made me loose nearly all hope I had in sa:mp.

1: There are around 5 other weed locations in Argonath RPG sa:mp, randomly finding another player that's growing weed in one field, kill him and say rp?
2: There's no way in hell that killing = RP. Unless for rare cases (except cops fighting suspects or vice-versa (if cops shot suspect)).
3: He could have went to another weed field, seriosly there's around 5 more.
4: Awesome excuse to kill any players who are growing at an weed field because "I gotta protect my stash", good work. abuse the excuse since players accept it due to ZOMG RP.
5: We did once again not need to kill eachother on mta:vc to RP. So why do the same on sa:mp?
6: I was unarmed, had no weapon at all. I run around in circles to avoid being shot at.

These two guys are really f**king lucky that i'm not an admin on sa:mp. Or I would have kicked them both for this extremly retarded act. (I'm aware that they are regulars).
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: JDC on September 08, 2010, 04:33:22 am
If they were veterans, I would have not hesitated to have them banned. :lol:

It is a good thing that in SA:MPFBI, one of our protocols is to not use "ZOMGRP" as an excuse for any misdeed... which is why any attempt by any complainant (regardless whether the complainant be a crime lord or an accomplished sergeant) to cover up their mistakes with the excuse "for the sake of [ZOMG] RP" would be treated as bullshit there.

To those who are contradicting Gird3r, remember that he has the experience and enough right to post what he just said... I may not be one of the oldest MTA:VC veterans, but I was around there long enough to see that what he is pointing out now in the present is true.

Btw, please refer to me as "JDC", not "Kolta". :)
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Gird3r on September 08, 2010, 05:15:56 am
If they were veterans, I would have not hesitated to have them banned. :lol:

It is a good thing that in SA:MPFBI, one of our protocols is to not use "ZOMGRP" as an excuse for any misdeed... which is why any attempt by any complainant (regardless whether the complainant be a crime lord or an accomplished sergeant) to cover up their mistakes with the excuse "for the sake of [ZOMG] RP" would be treated as bullshit there.

To those who are contradicting Gird3r, remember that he has the experience and enough right to post what he just said... I may not be one of the oldest MTA:VC veterans, but I was around there long enough to see that what he is pointing out now in the present is true.

Btw, please refer to me as "JDC", not "Kolta". :)

Fabio and Kolta explained it in an good way. :)

Sorry to have left you out JDC. <3 Accept an donut as token.  :gandalf:
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Joseph_Allen on September 08, 2010, 06:49:30 am
Half of the OP consists of valid points regarding the ridiculous amount of pointless codes.
Then can't we make codes optional? The other guys here are already higher up than me and they prefer not using the codes. Wouldn't that already solve the situation?

The other half consists entirely of cop tears and moaning. Seriously, if you can't even do the easiest job in the entire server.. man, what the hell. The deagle is the best gun in the game, and if you can't face a combat shotty with it then you're doing it wrong.

If that is so, can someone teach us how to do it right? I'm not like Daco or any of you guys in Araatus.

Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Jcstodds on September 08, 2010, 16:26:06 pm
  The SAPD training procedure is designed to help understand a somewhat realistic police force as a guideline for new cops to know what to do in certain situations.

  If you can roleplay, and do not want to use codes, or want to model your cop RP on something other than "realistic cop", then you don't have to, just prove you can communicate to other players in a understandable way.

  I will use myself as an example:
  I play as a drunken country Sheriff, I don't care/ regard any SAPD laws, I simply do what I think is right and just. This could involve executing serial offenders, dumping in the desert to die, deporting them to Mexico, letting murderers off with a fine... etc. I don't use codes, I bash the radio and shout obscenities in it now and then, and I respect the player not the rank. You will not see me saluting or being saluted.

  My point is, there is no right or wrong way to roleplay a cop, but you should develop your own RP character and do what YOU like. If that is being a corrupt cop, that's fine. If it's being a perfect rolemodel cop, that's fine too. It is the roleplay that you get out that you will find more enjoyable than if you went round being ROBOT COP talking in codes, living by SAPD guidelines and having no personality.

  So a quick way to improve your RP skill and gain rank and respect in SAPD? Find a cop character you like and base your RP on him. Personally I play my cop RP on stereotype of country redneck!
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Gird3r on September 08, 2010, 20:12:27 pm
Half of the OP consists of valid points regarding the ridiculous amount of pointless codes.
The other half consists entirely of cop tears and moaning. Seriously, if you can't even do the easiest job in the entire server.. man, what the hell. The deagle is the best gun in the game, and if you can't face a combat shotty with it then you're doing it wrong. Similarly, if you can't type "/su 10 shoot" (which, by the way, takes about 1.5 seconds to type) before firing back, you are also doing it wrong.

If the same points were made in reverse then it would get instantly locked for "moaning against cops".
You can't have it both ways.

It would have been locked even before players would have get an chance to post, but seeing as it's not, I respect the fact that players/admins/SAPD insert high ranked want to discuss/argument it.

PandaLink, I know you love to argument/discuss, so let's bring some more onto the table.

The deagle is an very powerfull gun, that.. I have already agreed to and knew before I was going to post. But if you did read what I said, there's something called "lagging" on sa:mp. And unfortanly many players suffers from it. Causing you to try to learn and hopefully master something that's called "lagg" shooting.
Suddenly, the deagle did not become as powerfull as one assumed, do you really count it as aiming by aiming into thin air infront of them and hope thier/yours client and the server updated it in time so the bullets hit? And do not bring anything about "other games got such problems too" because this problem is very very obivious on sa:mp. That is why Deagle is inferior to the Combat shotgun. Bullet spread? ---- vs <::::::::
I'd lay my vote on the bullet spread. Of course, longer range deagle actually beats the combat shotgun, but then again. The more far away you are from the target the more likely that you are going to miss the shot.
And what suspect is so dumb that he runs in an straight line? Of course he will dodge and jump around. Making it even harder to hit.

And I agree with Joseph_Allens. Both of his points are very wise indeed. Escpecially the second one because that's what I was aiming for along other things by posting the topic.

Who said the cops work was the easiest on the server? Maybe if you are using deagle against unarmed players?
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Jcstodds on September 08, 2010, 22:02:08 pm
Easiest job on server is being a hobo and dancing in front of LSPD for cash. Probably worst paying too though!
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Panda on September 08, 2010, 22:11:13 pm
Shooting in front of people is part of learning to fight.
Did nobody actually do any SAMP combat training on this server?..

The combat also has no spread, so I don't know what you mean by that.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Gird3r on September 08, 2010, 23:47:18 pm
Shooting in front of people is part of learning to fight.
Did nobody actually do any SAMP combat training on this server?..

The combat also has no spread, so I don't know what you mean by that.

I will look up more info on the combat shotgun, so far it fires pellets as I know it.

Sorry Panda I'm only used to mta:vc fighting. Damn gotta love that Stubby shotgun. Sucked tough that once you were hit there was an 1 % chance of escaping.

I still don't know why aiming in thin air would be called "aiming". I mean... it's thin air.
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Wayne on September 09, 2010, 01:45:47 am
Easiest job on server is being a hobo and dancing in front of LSPD for cash. Probably worst paying too though!
Hey! i got about 4000 once a time by a rich man when i was dancing!
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Panda on September 09, 2010, 03:40:45 am
I will look up more info on the combat shotgun, so far it fires pellets as I know it.

Sorry Panda I'm only used to mta:vc fighting. Damn gotta love that Stubby shotgun. Sucked tough that once you were hit there was an 1 % chance of escaping.
The robber's stubby is a 5 spread shotgun that destroys everything.
The SAMP combat is more like a semi automatic sniper rifle, in that it fires pellets with only tiny spread, even over distances amounting to many dozens of yards.

I still don't know why aiming in thin air would be called "aiming". I mean... it's thin air.
Just part of SAMP combat.. you have to quickly ascertain how badly they're lagging, and then aim accordingly. Learn your own ping, learn to account for that, learn how much lag players from certain countries have, learn which players are from where, and finally learn to actually predict movements before you see them.
What do you get?..
You can actually finally f**king hit Giac for once. Wayne's a lost cause though, since his lag is around 27 minutes. :roll:
Title: Re: [SA] Over-complicated and unessecary bullshit.
Post by: Hank_Rafferty on September 09, 2010, 05:39:39 am
 The SAPD training procedure is designed to help understand a somewhat realistic police force as a guideline for new cops to know what to do in certain situations.

  If you can roleplay, and do not want to use codes, or want to model your cop RP on something other than "realistic cop", then you don't have to, just prove you can communicate to other players in a understandable way.

  I will use myself as an example:
  I play as a drunken country Sheriff, I don't care/ regard any SAPD laws, I simply do what I think is right and just. This could involve executing serial offenders, dumping in the desert to die, deporting them to Mexico, letting murderers off with a fine... etc. I don't use codes, I bash the radio and shout obscenities in it now and then, and I respect the player not the rank. You will not see me saluting or being saluted.

  My point is, there is no right or wrong way to roleplay a cop, but you should develop your own RP character and do what YOU like. If that is being a corrupt cop, that's fine. If it's being a perfect rolemodel cop, that's fine too. It is the roleplay that you get out that you will find more enjoyable than if you went round being ROBOT COP talking in codes, living by SAPD guidelines and having no personality.

  So a quick way to improve your RP skill and gain rank and respect in SAPD? Find a cop character you like and base your RP on him. Personally I play my cop RP on stereotype of country redneck!

Actually Jcs said everything.

We dont force anybody to join the ARPD and use the codes, everybody joins by themselves. If you join, you get trained, and we teach you the basic codes while patroling. We never disallowed to print the codes or district names because this is not a Real Life police academy. We only want that, once their is a situation.. and you hear something on the radio, atleast have some idea whats going on and where. If we wouldnt teach anything to the SAPD cadets and officers, actually we could give the ARPD officer badge to anybody who just joined the server today. The SAPD is modeling a real life police department, but you can find your own style of RP. We give you an empty book with dust-wrap, but you have to write your own story in it.


I lock the topic because this is a mourn over the past. SAMP is here... but we dont know how long, maybe IVMP will be the new trend, and SAMP will be forgotten same as MTAVC. Until that we are here, and play together, try to have some fun... here, in the PRESENT.


Locked.
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