Argonath RPG Police Department

Information => News & Announcements => Topic started by: Tovenaarke on October 03, 2008, 12:44:31 pm

Title: Updates 4.0 scripts
Post by: Tovenaarke on October 03, 2008, 12:44:31 pm
Hey CBFasi,

as you were on the source... can you give is some 'little hints' what will be new on 4.0 (for police ofc)?
Some little updates to let us melt  ;)

Greetz
- T.
Title: Re: Updates 4.0 scripts
Post by: Bianconeri on October 03, 2008, 13:45:35 pm
at argo forums there are some stuff about new cop stuff
Title: Re: Updates 4.0 scripts
Post by: Tovenaarke on October 03, 2008, 20:38:52 pm
New System as it is likely to be.

No Passport
Secuity Guard uniform only..
Can use Police Radio
Can use Police Cars *this might change
Is armed with Pepper Spray and 35 rounds Desert Eagle
May Jail, but only receives $200 income.
May kill suspect, receives only $150 *This may go to 0 to discourage dm cops gaining anything
Fined $200 for killing a non-suspect *This may go UP

Passport but no SAPD/FBI/SWAT rank
All Uniforms
Can use Police Radio
Can use Police Cars
Is armed with Pepper Spray and 150 rounds Desert Eagle
May Jail, but only receives $300 income.
May kill suspect, receives $150
Fined $100 for killing a non-suspect

Passport and is either SAPD or FBI cadet (all SWAT cadets have SAPD rank anyway)
All Uniforms
Can use Police Radio
Can use Police Cars
Is armed with Pepper Spray and 150 rounds Desert Eagle
May Jail, but only receives $400 income.
May kill suspect, receives $300
Fined $100 for killing a non-suspect

Passport and has a rank, above cadet
All Uniforms
Can use Police Radio
Can use Police Cars
Is armed with Pepper Spray and 300 rounds Desert Eagle
Access to SMG in all police vehicles
May Jail, receives $600 income.
May kill suspect, receives $300
Fined $100 for killing a non-suspect


The amounts for income are designed to encourage jailing and also encourage joining the organised police force.
There is still debate on arming Secuity Guards with Deagles, but reasoning so far is ability to defend themselves.

It can also be seen that cops will no longer get the Uzi issued to them.  This is due to the sheer volume of complaints, if new complaints about a different apparant advantage then it is VERY likely I will have the Uzi re-issued as it will just show that regular crminals just want to complain no matter the reason.

You will notice I have NOT listed the criminal side of financial loss on jail or surrender.  That will be detailed elsewhere in time.

Thats one... what about some more?  :D
Title: Re: Updates 4.0 scripts
Post by: [Rstar]CBFASI on October 03, 2008, 22:17:31 pm
Will be more when I am ready to release information
Title: Re: Updates 4.0 scripts
Post by: Tovenaarke on October 03, 2008, 23:25:17 pm
Ok... I'm just getting so exiting (saw a little bid) ;)

Greetz
- T.
Title: Re: Updates 4.0 scripts
Post by: Thomas_Crof on October 04, 2008, 09:34:10 am
yeah me too

and btw, its: bit not bid, bid is money related xD
Title: Re: Updates 4.0 scripts
Post by: Tovenaarke on October 04, 2008, 09:51:25 am
and btw, its: bit not bid, bid is money related xD
Oops, thx
(Sorry offtopic)
Title: Re: Updates 4.0 scripts
Post by: Bianconeri on October 04, 2008, 10:30:55 am
its great yes, not all good but nothing is perfect

(think off: fine for killing non suspect, if you defense you dont got time to /su all the time, and a civillian might just die by accident)

(uniforms for all, makes difference between cops small)
Title: Re: Updates 4.0 scripts
Post by: Larry "Pixy" Faulke on October 04, 2008, 18:12:02 pm
nice 300 rounds for our deagles  :cool:
Title: Re: Updates 4.0 scripts
Post by: smey on October 04, 2008, 18:27:21 pm
nice 300 rounds for our deagles  :cool:

That's kinda sick :D

The SMG's in the cars, will they be unlimited?
Title: Re: Updates 4.0 scripts
Post by: FlameMan on October 04, 2008, 20:27:58 pm
nice 300 rounds for our deagles  :cool:

That's kinda sick :D

The SMG's in the cars, will they be unlimited?


SMG's will be removed from default gear, because of many abuses.
Title: Re: Updates 4.0 scripts
Post by: Bianconeri on October 04, 2008, 23:18:42 pm
wasnt a fan of uzi anyway,
its good for in car, but as a out of car weapon it sucks,
bad accuracy and bad power, but great speed,

deagle rules on foot:
great accuracy(if you are skilled), good power, good speed
Title: Re: Updates 4.0 scripts
Post by: Larry "Pixy" Faulke on October 05, 2008, 02:50:53 am
one question though, will we be still arming ourselves with shotguns? will the uzi replace the shotguns when we enter a car? or will we still get both?
Title: Re: Updates 4.0 scripts
Post by: JaMeS Alterlis on October 05, 2008, 15:41:54 pm
I wonder...

normal SAPD Officer can wear SWAT/FBI uniform?

 :cop:
Title: Re: Updates 4.0 scripts
Post by: Altair_Carter on October 05, 2008, 16:12:05 pm
I wonder...

normal SAPD Officer can wear SWAT/FBI uniform?

 :cop:
Well yes,like in old scripts.
Everyone who has got badges could use SWAT/FBI uniform,but only for authorised personel.
It means that if you wear it,it will be punished,as you cannot wear without permission.
Title: Re: Updates 4.0 scripts
Post by: JaMeS Alterlis on October 05, 2008, 16:27:47 pm
I wonder...

normal SAPD Officer can wear SWAT/FBI uniform?

 :cop:
Well yes,like in old scripts.
Everyone who has got badges could use SWAT/FBI uniform,but only for authorised personel.
It means that if you wear it,it will be punished,as you cannot wear without permission.

oh ok...
thx.

 :cop:
Title: Re: Updates 4.0 scripts
Post by: [Rstar]Vince on October 05, 2008, 17:51:41 pm
Quote from: CBFASI
I have decided to make the access to SWAT and FBI skins OFFICALLY restricted to the respective organistions ONLY.

This is due to sheer negative reasponse, and the other skins are opened up as it is anyway.

Any problems its my neck..

http://www.argonathrpg.eu/index.php?option=com_smf&Itemid=28&topic=20671.15 (http://www.argonathrpg.eu/index.php?option=com_smf&Itemid=28&topic=20671.15)
Title: Re: Updates 4.0 scripts
Post by: TrojanTM on October 06, 2008, 15:10:05 pm
Sounds like a good system to me, thanks for the information.
Title: Re: Updates 4.0 scripts
Post by: Christian_Box on October 11, 2008, 15:45:06 pm
I like it too,but how many ammos in the SMG?

I dont think that it will be unlimited.
Title: Re: Updates 4.0 scripts
Post by: FlameMan on October 11, 2008, 16:01:42 pm
I like it too,but how many ammos in the SMG?

I dont think that it will be unlimited.


UZI will be removed from default gear, due to many abuses.
Title: Re: Updates 4.0 scripts
Post by: Janar on October 12, 2008, 10:50:21 am
I like it too,but how many ammos in the SMG?

I dont think that it will be unlimited.


UZI will be removed from default gear, due to many abuses.

CBFasi said, that there will be SMG, or i did understand wrongly?

Quoting CBFasi's message:
Quote
Passport with SAPD/FBI/SWAT rank
Access to SMG in all police vehicles
Title: Re: Updates 4.0 scripts
Post by: Bianconeri on October 12, 2008, 22:07:33 pm
I like it too,but how many ammos in the SMG?

I dont think that it will be unlimited.


UZI will be removed from default gear, due to many abuses.

CBFasi said, that there will be SMG, or i did understand wrongly?

Quoting CBFasi's message:
Quote
Passport with SAPD/FBI/SWAT rank
Access to SMG in all police vehicles


there will be SMG yes, only access inside a vehicle, not outside
Title: Re: Updates 4.0 scripts
Post by: Chief J. Schappell on October 13, 2008, 19:26:33 pm
That still leaves his question unanswered then. IF, and ONLY IF the vehicles have in-vehicle SMG's, is the ammunition with unlimited, or if limited, by how much?
Title: Re: Updates 4.0 scripts
Post by: [Rstar]CBFASI on October 16, 2008, 01:13:25 am
What the SMG in vehicles mean is that you can get in from a vehicle, can use it outside but its will be of limited ammo load (1 or 2 clips)
Title: Re: Updates 4.0 scripts
Post by: Alsatian on November 02, 2008, 10:10:21 am
What the SMG in vehicles mean is that you can get in from a vehicle, can use it outside but its will be of limited ammo load (1 or 2 clips)

Nice, and its good it not a mini-uzi, but a cop affiliated SMG :)

Great work CBF!  :app:
Title: Re: Updates 4.0 scripts
Post by: Ben Samiir on November 06, 2008, 13:42:48 pm
Yes it sounds great... I was already afraid no SMG an what we where supozed to do against heavly armed suspects always pay ur ammo ur self it will be expensive.. And what will be the differance Between a CADET and an officer if we dont have SMG.. So CBF idea is great =) I wait patiantly the new script :)
Title: Re: Updates 4.0 scripts
Post by: Ben Samiir on November 06, 2008, 13:47:56 pm
Litle question, it will be possible to proceed in a Code 2 Sirens on sound off in RS4? Or is it impossible to script that. And i hope bunnyhoping wil slow you down so suspect gonna run it will make an pursuit more looking like RL...
Title: Re: Updates 4.0 scripts
Post by: Panda on November 07, 2008, 20:10:15 pm
Bunnyhopping is fine, nothing needs to be done with it.

Just shoot where they're gonna land - its ridiculously easy.
Title: Re: Updates 4.0 scripts
Post by: Larry "Pixy" Faulke on November 08, 2008, 07:13:33 am
i have a question, since in R4 the police gunboats are coming up, any idea how many of these boats will be available and where will they spawn?
Title: Re: Updates 4.0 scripts
Post by: Bianconeri on November 08, 2008, 08:49:30 am
Bunnyhopping is fine, nothing needs to be done with it.

Just shoot where they're gonna land - its ridiculously easy.

bunnyhopping isnt good, i hope it stays forbidden,
as bunnyhopper you can jump over all walls and all, jump over any police,
gives to big advantage,

and pixy i dont think that much, seeing the vehicle limit there is with scripting,
i think about 3-6 boats
Title: Re: Updates 4.0 scripts
Post by: Alsatian on November 09, 2008, 21:28:56 pm
Bunnyhopping is fine, nothing needs to be done with it.

Just shoot where they're gonna land - its ridiculously easy.

bunnyhopping isnt good, i hope it stays forbidden,
as bunnyhopper you can jump over all walls and all, jump over any police,
gives to big advantage,

and pixy i dont think that much, seeing the vehicle limit there is with scripting,
i think about 3-6 boats

Thats enough :)

and i dont think there is anything wrong with bunnyhopping, as Panda said its dead simple ;)
Title: Re: Updates 4.0 scripts
Post by: [Rstar]CBFASI on November 10, 2008, 11:26:41 am
i have a question, since in R4 the police gunboats are coming up, any idea how many of these boats will be available and where will they spawn?
2 will be present on the map and these are NOT predators, but just rather stable working platforms, work in teams to use these...
1 at LS Docks, and the other at Easter Basin Naval Base
Title: Re: Updates 4.0 scripts
Post by: Larry "Pixy" Faulke on November 10, 2008, 12:50:02 pm
ok thx for clarifying it chief
Title: Re: Updates 4.0 scripts
Post by: Alsatian on November 10, 2008, 19:16:33 pm
i have a question, since in R4 the police gunboats are coming up, any idea how many of these boats will be available and where will they spawn?
2 will be present on the map and these are NOT predators, but just rather stable working platforms, work in teams to use these...
1 at LS Docks, and the other at Easter Basin Naval Base

Thank god they're not Predators, would be hella abused by free cops  :)
Title: Re: Updates 4.0 scripts
Post by: [Rstar]Vince on November 10, 2008, 22:10:26 pm
i have a question, since in R4 the police gunboats are coming up, any idea how many of these boats will be available and where will they spawn?
2 will be present on the map and these are NOT predators, but just rather stable working platforms, work in teams to use these...
1 at LS Docks, and the other at Easter Basin Naval Base

Thank god they're not Predators, would be hella abused by free cops  :)

Not exactly, the Predator is actually has a pretty bad gunner on it and is pretty unstable.  ;)
Title: Re: Updates 4.0 scripts
Post by: Bianconeri on November 10, 2008, 23:24:25 pm

and i dont think there is anything wrong with bunnyhopping, as Panda said its dead simple ;)

it isnt, pedal bike got no health, so you cant blow it up, you cant blow tyres up,
ramming off wont help too, he can just bunny hop where he wants,
over all walls, forever with no fuel and no car dmg,
and it isnt easy to hit someone on pedal bike,
so im happy with the rule: not allowed
Title: Re: Updates 4.0 scripts
Post by: [Rstar]CBFASI on November 11, 2008, 00:58:18 am
Pedal bikes will not be present in RS4, bit stupid discussing in topic about RS4!
Title: Re: Updates 4.0 scripts
Post by: Ben Samiir on November 11, 2008, 01:46:58 am
I aim not talking about bunny hoping on a bike... But bunnyhopping when you run.. its so stupid when a criminal Jumps around like an ape... it will be better if criminals run and cops run after them... its like abuse for me when you jump like an ape its more difficult for the cops to shoot you.. So If you Try to jump as advantage in a pursuit  it will slow you down so nobody will use it anymore thx.
Title: Re: Updates 4.0 scripts
Post by: Panda on November 11, 2008, 18:30:58 pm
Oh my no, why would criminals want to make it
more difficult for the cops to shoot you..
because then they would not die and give us money!
I mean, what the hell - how dare they try to survive. I can't believe it myself.

/sarcasm.

So If you Try to jump as advantage in a pursuit

As advantage? Yea.. thats the whole damn point. Cops (sometimes) suck really bad at the skill of bunnyhopping, so they fail to catch the criminal who is better trained than the cop. Yea - its an advantage.
Personally I think the free guns, the exclusive vehicles, the /su command, the exclusive skins, the different coloured names, the megaphone command and the infinite RP lives are advantages to cops. Want to remove those?
Cops have priveleges, advantages - so do criminals.
Criminals have the advantage that they are better than you. Its hardly an unfair one. Just get better at bunnyhopping, then go ahead of them and kill them.
Also, can't shoot a bunnyhopper? You need to take shooting lessons. Its a hell of a lot easier than shooting a runner.

Face it people, criminals are usually better than cops. In a one on one fight, with no asking surrender or anything, a (fairly good) criminal will probably win (unless its against Hank D:). They are better trained to survive than cops (and I'm talking, mainly freecops/cadets/new officers) because they don't have infinite lives. Which is fine - and I accept that. Its just funny when people get shirty that we (the criminals) keep killing them - as its hardly our fault that the cops in this situation, frankly, suck. Similarly, its hardly our fault that you can't catch us bunnyhopping - its a skill you have to develop. Want to go all "Fine then, I won't chase you." on us - go right ahead. Its not like we want to give you our money.
Title: Re: Updates 4.0 scripts
Post by: Ben Samiir on November 11, 2008, 18:42:24 pm
Hmmm 1. I never saw in the street an Criminal bunnyhopping... 2.Bunnyhopping dont looks realist even if i can use bunnyhopping i dont want because it looks stupid. 3. Cops have always avantage on suspect even in RL!!!! I never asked that they give me the money i only want an more realistic pursuit... We are not start here an debat... Its not an place to complain and debat... I only gived my opiniun on Bunnyhoping.. And you can hold your sarcasm i dont need it!!!!
Title: Re: Updates 4.0 scripts
Post by: smey on November 11, 2008, 18:58:35 pm
Oh my no, why would criminals want to make it
more difficult for the cops to shoot you..
because then they would not die and give us money!
I mean, what the hell - how dare they try to survive. I can't believe it myself.

/sarcasm.

Bullshit. If they run = they run. If you read the ARPD guide, you will read that we are allowed to shoot after we warn them. So yes, we can shoot them, and like said by Ben: then it's more difficult for us to shoot them. And I know a suspect would then bunnyhop to survive, but it's still lame.

So If you Try to jump as advantage in a pursuit

As advantage? Yea.. thats the whole damn point. Cops (sometimes) suck really bad at the skill of bunnyhopping, so they fail to catch the criminal who is better trained than the cop. Yea - its an advantage.
Personally I think the free guns, the exclusive vehicles, the /su command, the exclusive skins, the different coloured names, the megaphone command and the infinite RP lives are advantages to cops. Want to remove those?
Cops have priveleges, advantages - so do criminals.
Criminals have the advantage that they are better than you. Its hardly an unfair one. Just get better at bunnyhopping, then go ahead of them and kill them.
Also, can't shoot a bunnyhopper? You need to take shooting lessons. Its a hell of a lot easier than shooting a runner.

Face it people, criminals are usually better than cops. In a one on one fight, with no asking surrender or anything, a (fairly good) criminal will probably win (unless its against Hank D:). They are better trained to survive than cops (and I'm talking, mainly freecops/cadets/new officers) because they don't have infinite lives. Which is fine - and I accept that. Its just funny when people get shirty that we (the criminals) keep killing them - as its hardly our fault that the cops in this situation, frankly, suck. Similarly, its hardly our fault that you can't catch us bunnyhopping - its a skill you have to develop. Want to go all "Fine then, I won't chase you." on us - go right ahead. Its not like we want to give you our money.


 :lol: Skill to bunnyhop? And like a skilled suspect to suddenly pull a sawn-off and kill us with one shot? The reason that criminals are mostly better is because they spend money on guns.
Title: Re: Updates 4.0 scripts
Post by: [AV]Decy on November 11, 2008, 20:33:52 pm
All i want to say/know is:
My /copban command better be feckin in it!  :lol:
Title: Re: Updates 4.0 scripts
Post by: [Rstar]CBFASI on November 11, 2008, 20:47:00 pm
1. I never saw in the street an Criminal bunnyhopping...

1 word... BLIND...
Title: Re: Updates 4.0 scripts
Post by: smey on November 11, 2008, 21:08:36 pm
1. I never saw in the street an Criminal bunnyhopping...

1 word... BLIND...

:lol: Imagine an American Most Wanted video, with the criminals bunnyhopping instead of sprinting.


...
Title: Re: Updates 4.0 scripts
Post by: smey on November 11, 2008, 21:10:16 pm
Now suspects can escape and loose them wanted Lvl... And if they have a Sportcars?? Isnt that a big advantage why always lising to criminal side?? So if we loose Uzi It will be to easy for criminals... Road blocks dont work whitout Uzi the cars are pushed on the side like shit...

Well, we (SATP-CHP) did a practice roadblock yesterday, and we were able to stop a Huntley. Problem is that you see the roadblock from miles away, and you can easily divert your route or turn around.

We had fun though  :D
Title: Re: Updates 4.0 scripts
Post by: Tovenaarke on November 11, 2008, 22:16:38 pm
Samiir, can you please use the 'edite' buttom. Thx
Title: Re: Updates 4.0 scripts
Post by: [Rstar]CBFASI on November 12, 2008, 11:04:57 am
And the cops who never abuse Uzi but they use them when nessecery?? They will be punishid because some cops dont now the rules or they job??? Like i said RS4 is more advantage for criminals then other things and alote of cops thinks the same as me but they dont have the balls to tell it... And removing uzi will not change a shit for abusing because he abusers will buy uzi and abuse ass well so it change nothing... So better to revoke the badges of the abusers then removing or equipment... If their is so a bit differance BTW a cadet and officer why to work hard to become an officer?? And why we officers worked so hard??

Do you honestly think I did everything possible to give criminals the advantage??

Uzi abuse is across the board with OFFICERS, CADETS and FREECOPS all doing this.

As for not changing abusers, well most of these seem to be the players that use it becuase they have them and did not have to pay to get it!

Those that go out and buy uzi's well, they will not get their money back and that will soon mean they run out...

Also as said the new system will be monitored by me to see just how much it changes thigs, do not forget SMG will be available but thankfully its not the same category of weapon as the Uzi, for a start it (MP5) is a weapon actually issued to many police firearms units..

The differenace between cadet and officer will be related to how much they get paid, how much ammo they get issued etc, that is quite a thing to gain.



FBI/SWAT skin is restricted... Why they have the rights on their own skins and not us??? If everybody can put ARPD Skin on  SO everybody must put FBi and swat skin to... I Now why it is restricted because swat and fbi worked hard to get in their and dont won that everybody put their skin on!!! We ARPD dont wont taht everybody after 1 week put us skin on!!!! And i speak in the place off many people who complained to me about this...


1.  Both SWAT and FBI are very organised groups which take that hard SAPD training and add even more, they have severe restrictions which are not present in SAPD.

2.  You would soon see lots of low quality SAPD (and yes I know exactly what I am saying) dress up as SWAT or FBI and many others would not realise they NOT actually SWAT or FBI and they could do whatever they wanted.  Both SWAT and FBI could soon get a very bad name and we DO have a reputation to uphold, SAPD's reputation is not worth upholding due to bad actions already present by freecops, CADETS and OFFICERS!

The current freecop/cadet uniform will NO LONGER be a SAPD/ARPD uniform... it will be a security guards uniform.

Skins no-longer give you rights, as they currently do in RS3.  Your rights affect what skins you can use not the other way round now.



When I was getting all the system setup for RS4 for cops I had different intentions, but was told what I had to do, that included opening up skins.  SWAT and FBI got restricted after long talks, along with the agreement that something had to be different about being a trained officer in SAPD, hence the difference in income and ammo issues.

It has also been written in such a way that changes can be made as needed to either improve or downgrade the system.

There are also OTHER features NOT mentioned that make a big differance to how all law enforcement work in argonath.
These will be detailed on RS4 release.


I did NOT do this all over night and I am saddened to see that after 4-5 months complaints about skins are still coming out, yet the whole system is better than the current system and provided more benifits in long term.
I am particulary saddened to see these last lot of complaints coming from an experianced officer who obviously cares more about skin than SAPD's furture.
Title: Re: Updates 4.0 scripts
Post by: Panda on November 15, 2008, 12:06:29 pm
And I know a suspect would then bunnyhop to survive, but it's still lame.

I don't bunnyhop to avoid shots, since it doesn't ever work. Its to go faster, not to dodge bullets.
And yea, trying to survive against cops - real lame.

:lol: Skill to bunnyhop? And like a skilled suspect to suddenly pull a sawn-off and kill us with one shot? The reason that criminals are mostly better is because they spend money on guns.

Sawnoffs are for people who have no skill, do not compare bunnyhopping to sawnoffs.
Those crapsticks are for people who have no idea how to use a real gun, so use that instakill machine instead.

Bunnyhopping - you can do it oh so wrong.

Damn guys, when I'm chasing criminals on duty, I always, always, always catch them in about 5 seconds on foot.
If bunnyhopping requires no skill - how am I so much better at doing it than the guy I'm chasing?
Title: Re: Updates 4.0 scripts
Post by: smey on November 15, 2008, 12:55:01 pm
And I know a suspect would then bunnyhop to survive, but it's still lame.

I don't bunnyhop to avoid shots, since it doesn't ever work. Its to go faster, not to dodge bullets.
And yea, trying to survive against cops - real lame.

I'm not saying it's lame to try to survive from the cops, it's lame to do it by bunnyhopping.


:lol: Skill to bunnyhop? And like a skilled suspect to suddenly pull a sawn-off and kill us with one shot? The reason that criminals are mostly better is because they spend money on guns.

Sawnoffs are for people who have no skill, do not compare bunnyhopping to sawnoffs.
Those crapsticks are for people who have no idea how to use a real gun, so use that instakill machine instead.

Bunnyhopping - you can do it oh so wrong.

Damn guys, when I'm chasing criminals on duty, I always, always, always catch them in about 5 seconds on foot.
If bunnyhopping requires no skill - how am I so much better at doing it than the guy I'm chasing?

Like I said: the reason that criminals mostly beat us is because they have (better) weapons. For example: I was chasing Eric Wright one day, when the pursuit terminated in a car lot in LV, he got out, and only got a silly 9mm, so I took him down with my duty Deagle. But I also remember chasing Eric before, and always when the pursuit ended, he killed me with sawn-offs. 

I know it has nothing to do with bunnyhopping, but I wasn't talking about the bunnyhopping, but about you saying that criminals are mostly better then us.
Title: Re: Updates 4.0 scripts
Post by: Giovanni on November 15, 2008, 13:02:32 pm
Well these changes is good and very helpful for both sides (ARPD & Civilians)  :)

Thank you All Who helped Developing RS4.0  :D

Good luck !  ;)
Title: Re: Updates 4.0 scripts
Post by: Panda on November 19, 2008, 19:54:11 pm
You and I both know weapons have nothing to do with criminal and cop fights.

When I go Uzi vs Uzi against an ARPD cop, I have no advantage of guns.
Title: Re: Updates 4.0 scripts
Post by: [Rstar]CBFASI on November 20, 2008, 09:56:23 am
Problem with the uzi is where its used where it should not be.

With the new punishment system against cops this may of reduced anyway, but I decided to take both steps intially to see if we can get the cops to be better at their job.
Title: Re: Updates 4.0 scripts
Post by: Chief J. Schappell on November 21, 2008, 06:15:54 am
Well these changes is good and very helpful for both sides (ARPD & Civilians)  :)

Thank you All Who helped Developing RS4.0  :D

Good luck !  ;)
Are you saying that the scripts are already up and online?!?
Title: Re: Updates 4.0 scripts
Post by: [Rstar]CBFASI on November 21, 2008, 10:05:25 am
Yes the scripts are up..

BUT they are up on the Alpha server and not for public viewing quite yet.
Title: Re: Updates 4.0 scripts
Post by: Chief J. Schappell on November 29, 2008, 08:52:55 am
Is there an E.T.A. or is it still unknown/under wraps?
Title: Re: Updates 4.0 scripts
Post by: Tovenaarke on November 29, 2008, 11:22:20 am
If you read the topics on the main forum als, you can see there is NO DATE yet. Does that means the developpers aren't bussy? HELL NO!

They are trying to get it finished asap.

I hope this answered your question  ;)

Greetz
- Srg. Tov.  :cop:
Title: Re: Updates 4.0 scripts
Post by: Chief J. Schappell on December 01, 2008, 05:16:10 am
Where is the topic on the main forum? I've searched and searched and I've yet to find it... :(
Title: Re: Updates 4.0 scripts
Post by: Larry "Pixy" Faulke on December 01, 2008, 08:40:24 am
check here http://www.argonathrpg.eu/forum/index.php?board=83.0 (http://www.argonathrpg.eu/forum/index.php?board=83.0)
Title: Re: Updates 4.0 scripts
Post by: Chief J. Schappell on December 02, 2008, 07:02:27 am
Thanks!
Title: Re: Updates 4.0 scripts
Post by: saxin7 on December 24, 2008, 08:42:16 am
CBFasi Its Not Stand Anything About If Somone Is SAPD Cadet Like Me I Just Found Rank Above Cadet And One Thing More I Got PassPort And License

All Uniforms
Can use Police Radio
Can use Police Cars
Is armed with Pepper Spray and 150 rounds Desert Eagle
May Jail, but only receives $400 income.
May kill suspect, receives $300
Fined $100 for killing a non-suspect

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Passport and has a rank, above cadet
All Uniforms
Can use Police Radio
Can use Police Cars
Is armed with Pepper Spray and 300 rounds Desert Eagle
Access to SMG in all police vehicles
May Jail, receives $600 income.
May kill suspect, receives $300
Fined $100 for killing a non-suspect
Title: Re: Updates 4.0 scripts
Post by: JDC on December 27, 2008, 08:00:53 am
saxin, read the Rock Stars 4.0 Scripts board in the Argonath Forums..
Title: Re: Updates 4.0 scripts
Post by: Bianconeri on December 27, 2008, 11:37:09 am
Now suspects can escape and loose them wanted Lvl... And if they have a Sportcars?? Isnt that a big advantage why always lising to criminal side?? So if we loose Uzi It will be to easy for criminals... Road blocks dont work whitout Uzi the cars are pushed on the side like shit...

Well, we (SATP-CHP) did a practice roadblock yesterday, and we were able to stop a Huntley. Problem is that you see the roadblock from miles away, and you can easily divert your route or turn around.

We had fun though  :D

you see it when you use radar, thats always a big problem in any big RP case,
lots of criminals will look on radar, and on that way they will see the officers sneaking from behind,
same for roadblocks,
if you dont use radar you wont see it fast, you must respond quickly to avoid it.

the problem with roadblocks is:
-takes long time to get ready
-when no uzi its harder to stop the vehicles...to get the tires down
-its always a guess, you dont know which road the suspect takes
Title: Re: Updates 4.0 scripts
Post by: [R*]Pancher on December 29, 2008, 21:32:20 pm
Mp5 will be abel for police to use. Thats what the uzi be replaced with. T can also make a roadblock with 1 car. I done it several times myself and in have made suspect to crash his car, arrested or so other units can catch up. Ofc more units in a roadblock better, but 1 can be enough to stop a case. :)
Title: Re: Updates 4.0 scripts
Post by: lance on December 29, 2008, 22:25:14 pm
Mp5 will be abel for police to use. Thats what the uzi be replaced with. T can also make a roadblock with 1 car. I done it several times myself and in have made suspect to crash his car, arrested or so other units can catch up. Ofc more units in a roadblock better, but 1 can be enough to stop a case. :)

call SATP 24/24 and 7/7 for roadbloacks ;)
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