Argonath RPG Police Department

General => General Discussion => Topic started by: asky on April 10, 2007, 20:10:56 pm

Title: Bikes
Post by: asky on April 10, 2007, 20:10:56 pm
Do anyone else agree on removing all bikes ?
Its impossible to stop someone on a motorbike or a mountain bike (any bike) without help from many others because ramming doesn't work at all and they take no damage.
I believe 5 cops spending 40min for a suspect on a mountain bike is not worth it when those 5 cops can take care of one criminal using a normal car or on foot alone.

And what I find most annoying is that all bikers, especially the mountain bikers tend to go back and forth and jump over you and your car and we can't do any damage to the vehicle or the driver ( or is that just me not being able to)



Title: Re: Bikes
Post by: ber on April 10, 2007, 20:19:39 pm
try to use a gun ;)


Title: Re: Bikes
Post by: Dave on April 10, 2007, 20:57:31 pm
what happens if someone want an escort for an event? , what happens if someone needs rapid response? what would be the point of having the biker cop skin? many more questions follow. and prbably they must be answered before they remove the bikes, which is very unlikkey.....
Title: Re: Bikes
Post by: Jcstodds on April 10, 2007, 21:44:45 pm
mountain bike, no doubt- take it off- completely unrealistic and unnecassary.

NRG is overkill, however I think some solutions to these are

1. Turn bike skill/ cycle skill to 0 (so suspects fall easier/ harder to control)
2. Make squad cars and cop bikes faster (however not unrealistically fast) my flatkeyboard doesnt let me tap down to make the bike go faster, so just speed them up a bit!

I dont agree to removing the bikes, for most the reasons already posted  :)

^Updated!!
However yes!!!! we can pop tyres in v0.2! (The best tactic!)
Title: Re: Bikes
Post by: [R*]Kaltsu on April 10, 2007, 22:04:12 pm
I believe the problem with bikers will be partly solved in 0.2, where you can pop the tires...
Title: Re: Bikes
Post by: Grzesiek on April 10, 2007, 22:38:08 pm
I believe the problem with bikers will be partly solved in 0.2, where you can pop the tires...
I was thinking about the possibility of using stingers/spike strips ::)
There was one mission in SA single player where you used spike strips to stop a car..
Title: Re: Bikes
Post by: asky on April 10, 2007, 22:43:00 pm
I believe the problem with bikers will be partly solved in 0.2, where you can pop the tires...
I was thinking about the possibility of using stingers/spike strips ::)
There was one mission in SA single player where you used spike strips to stop a car..
yeah i remembered that mission .. would be nice to have some =P
Title: Re: Bikes
Post by: Rick Deckard on April 13, 2007, 04:45:22 am
 yes spikes would be very cool but only ARPD members can use them, yes mountain and bmx bikes need to be taken off, I chased Clifford around from 90 minutes and gave up, he was never cought by a cop after my pursuit he just kept on jumping over me and other cops
Title: Re: Bikes
Post by: [R*]Kaltsu on April 13, 2007, 10:18:08 am
Actually, I heard that the spikesptrips are available in 0.1b already, as objects. But they are useless until 0.2 is released...
Title: Re: Bikes
Post by: LloydBanks on April 13, 2007, 11:20:20 am
i think we remove dem becoz its imposeble that teh bike gos same speed as the car
Title: Re: Bikes
Post by: Jcstodds on April 13, 2007, 13:16:41 pm

How would the spike strips deploy? I have only seen them in action on VC.
(on singleplayer SA i never got close enough to see cops and spike strips)
Title: Re: Bikes
Post by: =AV=Kerr on April 13, 2007, 14:55:29 pm
Mountain bikes suck ina  police chase....
Motorbikes are do-able though, ramming DOES work, at the right angle :)
Title: Re: Bikes
Post by: [R*]Kaltsu on April 13, 2007, 15:02:28 pm

How would the spike strips deploy? I have only seen them in action on VC.
(on singleplayer SA i never got close enough to see cops and spike strips)

Well, I don't know if it was possible to use some animation for laying the spike strips, but atleast I guess one way would be just to make a command e.g. /layspikes, and then the spike strip would spawn next to you.
Title: Re: Bikes
Post by: Jcstodds on April 13, 2007, 15:59:19 pm
yeah that will work, although they should only spawn for a few seconds so some skill is involved, or they wii be flooding the map like in grove and pershing square  :D
Title: Re: Bikes
Post by: [R*]Petey on April 14, 2007, 00:18:37 am
this will be good with the Spike Strips, also i dont find it hard to take down people who are using bikes, just ram the crap out of them, use road blocks, its not hard..
Title: Re: Bikes
Post by: =AV=Kerr on April 14, 2007, 00:37:52 am
this will be good with the Spike Strips, also i dont find it hard to take down people who are using bikes, just ram the crap out of them, use road blocks, its not hard..

Mountain bikes are a differant subject :)
Title: Re: Bikes
Post by: Jcstodds on April 14, 2007, 01:32:40 am
Thats why i think the bike skill and bicycle skill should be reduced to 0, so suspects fall easier.
Title: Re: Bikes
Post by: [R*]Petey on April 14, 2007, 08:14:03 am
Mountain bikes are a differant subject :)

mountain bikes are harder but it's not impossible to stop them, just ram them, or with me i use my lag  ;D
Title: Re: Bikes
Post by: Dave on April 15, 2007, 14:19:05 pm
bike skill to 0, u say that as a cop, but what happens if ur a citizen, do you think they would like it?
Title: Re: Bikes
Post by: Jcstodds on April 15, 2007, 14:49:36 pm
Your missing the point  ??? Most citizens cannot ride a bicycle at 40-50mph and jump over SWAT vans and buildings. I cant, and i doubt a fat Jeremy Clarkson lookalike could. Bicycles are totally unrealistic, and in a sense the "skill" level is for motorbikes.
  I have never seen anyone stay on a bike after doing 720degrees spin after landing a dodgy jump and not falling off. If you are a good citizen biker, you will not need to travel to the extremes on a bike, abd shouldnt fall off.
Title: Re: Bikes
Post by: Agent_X on May 02, 2007, 08:26:45 am
NO WORK TOO HARD, NO WORK TOO EASY.
                                 yaa thats true U say that its difficult chasing a criminal if he is on a bike, damn man even cops have bikes, Use them, cant you ?.
           The only reason that COPS survive is criminals, if chasing and arresting becomes so easy than whats the fun in it ?.
             Removing bikes ? huh, first plan to remove planes which can just go zoooooooooom and thats all a criminal can fly to SF in a minute. Bikes are not at all problem when compared to Planes. Am I right SURGENT'S.
                                                                                                             Agent~X  :cop:
Title: Re: Bikes
Post by: Jcstodds on May 02, 2007, 17:15:26 pm
Planes not so bad, if the crim goes to other city the police can use /d to alert that cities police.

  I still recon that bicycle skill should be set to 0 and possibly motorbike skill. That will solve it.
Title: Re: Bikes
Post by: AlSforza on May 02, 2007, 18:11:43 pm
hey i think bikes are cool
besides if a cop makes a pursuit with a bike he can use the TEC-9 of the bank to flat the tires

PS i would like to incorporate the Angel in the bikes rooster :D
Title: Re: Bikes
Post by: Jcstodds on May 02, 2007, 18:55:35 pm
 I have never really seen a real cop carry a tech 9 and shoot off bike. Im not saying kill off all bikes, just put the skill down a bit so people fall off when they are doing 1440degree spins...
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