Argonath RPG Police Department

Information => News & Announcements => Topic started by: Ben Samiir on October 08, 2009, 09:40:22 am

Title: Emergency Light mode V7
Post by: Ben Samiir on October 08, 2009, 09:40:22 am
Its finally ready. This emergency light mod don't repair tyres or carhp. Even better! In SAMP 0.3 People will see your lights flashing it wil be Synced!!! Even if the otehr player doesnt have the mod. This mean we can use C2 in SAMP. 0.3 We can also use this mod in any car. This mean UC Cops can respond whit sirens on a place whitout being suspected for speeding. Or pull overed.
 I aim not sure if the sirens sound will work. But altleast we got flashing lights on civilian cars.
http://www.youtube.com/watch?v=bzvw3ZPPCHk

Have fun whit it!
Title: Re: Emergency Light mode V7
Post by: Hank_Rafferty on October 08, 2009, 10:41:41 am
Yes its really good Ben, now we have to wait to have SAMP 0.3 released.
Title: Re: Emergency Light mode V7
Post by: Mahome on October 08, 2009, 10:49:54 am
Omgggg its awsome can't wait till i get home and get it :D Gotta love 0.3 soon
Title: Re: Emergency Light mode V7
Post by: Frederick on October 08, 2009, 12:16:56 pm
I've had it for the past few days, and posted this on the SACS forums.  I forgot to post it here.  Anyway, this was actually done a long time ago by Mordecki, although I personally prefer this one as it has all the features of Mordecki's version now, plus the additional option of different light modes.
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 08, 2009, 12:31:03 pm
Well Mordecki is a friend of me. he will come soon whit a better version. Now lets wait SAMP 0.3 so we can add betetr fuetures
Title: Re: Emergency Light mode V7
Post by: Chief J. Schappell on October 08, 2009, 19:28:30 pm
V7?!? What happened to all the ones in between lol!
Title: Re: Emergency Light mode V7
Post by: Caion on October 08, 2009, 21:06:26 pm
Isn't working correct. I cannot use other lights. Only F12, and not the other one's. I got a menu with F11. 1/2/3/4/5/6/7 i trying to use SPACE, and isn't working..
Title: Re: Emergency Light mode V7
Post by: Pepper on October 08, 2009, 22:09:52 pm
Im working on installing it , if anyone one can help, my AIM is shortkyle451
Title: Re: Emergency Light mode V7
Post by: Frederick on October 08, 2009, 23:22:13 pm
Isn't working correct. I cannot use other lights. Only F12, and not the other one's. I got a menu with F11. 1/2/3/4/5/6/7 i trying to use SPACE, and isn't working..

To make a selection, you need to press and hold your horn key.
Title: Re: Emergency Light mode V7
Post by: Pepper on October 09, 2009, 04:25:02 am
I messed my GTA up doing this, i cant play anything D:<
my GTASA ( not SAMP) freezes half way thru loading, any solutionS?
Title: Re: Emergency Light mode V7
Post by: Allison on October 09, 2009, 05:06:13 am
Uninstall the mod or reinstall San Andreas.
Title: Re: Emergency Light mode V7
Post by: Pepper on October 09, 2009, 05:37:56 am
Uninstall the mod or reinstall San Andreas.
Reinstalled, works now, just i cant figure out how to install cleo 3.
Title: Re: Emergency Light mode V7
Post by: Ryan_Black on October 09, 2009, 05:56:08 am
Uninstall the mod or reinstall San Andreas.
Reinstalled, works now, just i cant figure out how to install cleo 3.
For some reason I only get CLEO 3 to work when I download SannyBuilder 3 not the standalone CLEO 3 installer.  Try that. :)

Oh btw does V7 shut the lights off when you exit the vehicle in SAMP with 0.2X?
Title: Re: Emergency Light mode V7
Post by: jemerson on October 09, 2009, 06:10:56 am
Nope stays on
Title: Re: Emergency Light mode V7
Post by: Janar on October 09, 2009, 15:05:20 pm
It stays on, Ryan19.
It is great, works well for me!
Installed CLEO 3 from zip archive.
Title: Re: Emergency Light mode V7
Post by: Jcstodds on October 09, 2009, 16:40:35 pm
How do you change the light patterns?

I press F11. Menu comes up with Numbers ( no words or anything) .. then how do you select?
Title: Re: Emergency Light mode V7
Post by: jemerson on October 09, 2009, 16:41:50 pm
Thats what I need to know have tried everything
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 09, 2009, 16:52:41 pm
Horn button normaly. F12 is to use the lights
Title: Re: Emergency Light mode V7
Post by: Pepper on October 09, 2009, 16:59:03 pm
Uninstall the mod or reinstall San Andreas.
Reinstalled, works now, just i cant figure out how to install cleo 3.
For some reason I only get CLEO 3 to work when I download SannyBuilder 3 not the standalone CLEO 3 installer.  Try that. :)

Oh btw does V7 shut the lights off when you exit the vehicle in SAMP with 0.2X?
Ive tried both, they both say Error 5 access denied. Even though i put everything right.
Title: Re: Emergency Light mode V7
Post by: Janar on October 09, 2009, 17:44:58 pm
How do you change the light patterns?

I press F11. Menu comes up with Numbers ( no words or anything) .. then how do you select?

Use H or horn button.
Title: Re: Emergency Light mode V7
Post by: Chief J. Schappell on October 09, 2009, 20:02:02 pm
To change buttons, use w for up and s for down. Use caps lock to select it.

Tested this mod and thankfully only found two non-critical bugs in SA:MP 0.2X:
1. When the lights are on and you exit the vehicle, the car keeps "starting", but only on your screen.
2. (Forgot this one. I'll get back to you on it.)


It's pretty cool, though. The mod works as intended on all cars, and I even used it last night in a Sentinel pretending it was a Fire Battalion vehicle. Worked out pretty nicely. I'm looking forward to users having it synced in SA:MP 0.3, because that means undercover/unmarked vehicles can now have lights too!
Title: Re: Emergency Light mode V7
Post by: AndrewR on October 09, 2009, 20:27:47 pm
It's cool, i'm gonna download it right now!
Title: Re: Emergency Light mode V7
Post by: Pepper on October 09, 2009, 20:47:50 pm
You cant have CLEO in argonath?
Title: Re: Emergency Light mode V7
Post by: Travis Colt on October 09, 2009, 21:08:55 pm
Please keep in mind that the CLEO script program is NOT allowed on Argonath!

False information.
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 09, 2009, 21:11:14 pm
This mod doesnt give any advantage! Old cloe's does not Cleo 3 By the way we don't use cleo. Its only a folder to load the light mod. Cleo basicly doesnt anything. It depands wich scripts you put into it.
Title: Re: Emergency Light mode V7
Post by: Pepper on October 09, 2009, 21:11:41 pm
Thos mod doesnt give any advantage! Old cloe's does not Cleo 3 By the way we don't use cleo. Its only a folder to load the light mod.
Wait, so you dont need CLEO?
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 09, 2009, 21:14:20 pm
You only install teh cleo asi loader not the cleo mod fully! You dont install the cleo mods! Only the ASi loader its loads the script. So you dont have the cleo fuetures. So this does not give any advantage on otehr players.
Title: Re: Emergency Light mode V7
Post by: Travis Colt on October 09, 2009, 21:15:11 pm
Well i don't know if it does affect or not, i just ask to be carefull in case you get banned for using CLEO wich would be a big shame beceause you didn't to intend to use it as a 'Hack'
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 09, 2009, 21:17:29 pm
Cleo mods arent allowd Not cleo itself its just a stupid folder in your game Directory. The lights mod arent cleo mods. You only need the Cleo folder to put teh files into it. The reason cleo mods arent allowd cuz their are some cleo mods taht gives advantages i suppoze never saw it but...
Title: Re: Emergency Light mode V7
Post by: Pepper on October 09, 2009, 21:25:08 pm
You only install teh cleo asi loader not the cleo mod fully! You dont install the cleo mods! Only the ASi loader its loads the script. So you dont have the cleo fuetures. So this does not give any advantage on otehr players.
Okay, can someone tell me if im doing this right.

I put EME.fxt and emergencylights.cs in IMG tool.
I put cleo.asi in IMG also. I go to commands, i click rebuild archive. It takes like 50 seconds. Then i click exit. I goto my game, it loads and crashes immeditelty. If this isnt right, can someone post a like a "do this then " list please?
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 09, 2009, 21:26:02 pm
Pff your doing everything wrong you dont even need img tool... Is it so hard to read the read me...
Title: Re: Emergency Light mode V7
Post by: Pepper on October 09, 2009, 21:27:48 pm
What am i doing wrong?
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 09, 2009, 21:28:53 pm
Cleo does install himself.
Title: Re: Emergency Light mode V7
Post by: Pepper on October 09, 2009, 21:29:41 pm
I think i installed it. :(
Title: Re: Emergency Light mode V7
Post by: RockStracci on October 09, 2009, 21:42:56 pm
Cleo does install himself.

Correction: "IT-Self".
Title: Re: Emergency Light mode V7
Post by: JayL on October 09, 2009, 21:46:24 pm
Correction: "IT-Self".

Epic fail? "Itself"?

Nice mod, by the way.
Title: Re: Emergency Light mode V7
Post by: RoryAnstruther on October 09, 2009, 23:14:07 pm
Despite public opinion, CLEO is in fact ALLOWED as Gandalf and other owners have said: "If it does not give you an advantage over other players" - The actual CLEO Mod does NOT give any players any advantage, it is the scripts you can download and put into CLEO like Light Mod that give the advantage.

I sport CLEO most of the time, so I can listen to the radio while in the patrol car, which does not give any advantage over others or effect anyone as it is strictly CLIENT SIDE ONLY.
Title: Re: Emergency Light mode V7
Post by: Pepper on October 10, 2009, 00:42:18 am
Can someone give me a list of what to do to install cleo and lights?
Title: Re: Emergency Light mode V7
Post by: Ryan_Black on October 10, 2009, 04:04:55 am
Can someone give me a list of what to do to install cleo and lights?

Step 1) Download either SannyBuilder client (CLEO 3 is included) or the CLEO 3 installer application and install it by following all necessary directions.  Be sure that you install it into .../Rockstar Games/GTA San Andreas. Be sure you have already got your GTA San Andreas downgraded ((if not download downgrade from 2.0 patch HERE: http://grandtheftauto.filefront.com/file/GTA_SA_Downgrader_Patch;74661

Step 2) Put the CLEO_TXT, emergencylights.cs and GxTHook.cleo files into the Program Files/Rockstar Games/GTA San Andreas/CLEO folder

Step 3) Follow Scott Kenney's instructions:
Go here >> http://m0001.gamecopyworld.com/games/pc_gta_san_andreas.shtml#GTA:%20San%20Andreas%20v1.0%20
Select the option at the top > GTA: San Andreas v1.0 [ALL] Crash Fix Patch
Download both files. One is an .exe, replace it with yours.
Now download the second file. Run the application and it will want you to select your gta_sa.exe
Select it and it will patch.

Thats what I did and stopped my game from crashing.
Make a backup of your .exe incase it messes up!

Step 4) Start the game up and you should be good to go!
Title: Re: Emergency Light mode V7
Post by: Pepper on October 10, 2009, 04:11:15 am
Can someone give me a list of what to do to install cleo and lights?

Step 1) Download either SannyBuilder client (CLEO 3 is included) or the CLEO 3 installer application and install it by following all necessary directions.  Be sure that you install it into .../Rockstar Games/GTA San Andreas. Be sure you have already got your GTA San Andreas downgraded ((if not download downgrade from 2.0 patch HERE: http://grandtheftauto.filefront.com/file/GTA_SA_Downgrader_Patch;74661

Step 2) Put the CLEO_TXT, emergencylights.cs and GxTHook.cleo files into the Program Files/Rockstar Games/GTA San Andreas/CLEO folder

Step 3) Follow Scott Kenney's instructions:
Go here >> http://m0001.gamecopyworld.com/games/pc_gta_san_andreas.shtml#GTA:%20San%20Andreas%20v1.0%20
Select the option at the top > GTA: San Andreas v1.0 [ALL] Crash Fix Patch
Download both files. One is an .exe, replace it with yours.
Now download the second file. Run the application and it will want you to select your gta_sa.exe
Select it and it will patch.

Thats what I did and stopped my game from crashing.
Make a backup of your .exe incase it messes up!

Step 4) Start the game up and you should be good to go!
Thanks, but now i have Code 5 access deiend
Title: Re: Emergency Light mode V7
Post by: Ryan_Black on October 10, 2009, 04:23:46 am
When you replaced the gta_sa.exe file did you run the other file PatchFX.exe?  I can't really think of any other reason for Code 5 Access Denied.
Title: Re: Emergency Light mode V7
Post by: Pepper on October 10, 2009, 04:36:43 am
dunno, i just installed the patch.
Title: Re: Emergency Light mode V7
Post by: Caion on October 10, 2009, 11:41:42 am
Its working fine for me :D. I using it mostly up the buffalo's and PD cars but barracks  :D.
Title: Re: Emergency Light mode V7
Post by: Shawn Edwards on October 10, 2009, 22:22:03 pm
I got it to work! Its so freaking cool that you can turn your sirens off when someone pulls over and you walk up to their car and the lights still flash! Bad ass!
Title: Re: Emergency Light mode V7
Post by: [SD]Douglas_Harrison on October 11, 2009, 03:09:17 am
Can someone just make a video of how to do it for Dr_Pepper.?
Title: Re: Emergency Light mode V7
Post by: Chief J. Schappell on October 11, 2009, 03:21:10 am
Please keep in mind that the CLEO script program is NOT allowed on Argonath!
That is not at all true...
Title: Re: Emergency Light mode V7
Post by: Pepper on October 11, 2009, 04:41:34 am
Im not going to get it, cleo installing isnt working.
Title: Re: Emergency Light mode V7
Post by: Janar on October 11, 2009, 16:52:53 pm
Pepper, try using ZIP archive and extract CLEO folder with vorbis files to GTA:SA folder.
Title: Re: Emergency Light mode V7
Post by: Pepper on October 11, 2009, 18:20:27 pm
Pepper, try using ZIP archive and extract CLEO folder with vorbis files to GTA:SA folder.
Im not good with computers, i dont know how to use that kinda stuff :(
Title: Re: Emergency Light mode V7
Post by: Frederick on October 11, 2009, 19:01:32 pm
Installation Guide


1.)  Download Cleo 3 (http://cleo.sannybuilder.com/cleo3.exe).
2.)  Run the installer and follow the on-screen instructions.
--------------------
3.)  Download WinRAR (http://www.rarlab.com/rar/wrar390.exe).
4.)  Run the installer and follow the on-screen instructions.
--------------------
5.)  Download the Emergency Light Mod V7 (http://www.btinternet.com/~andrewmiles/CLEO/EmergencyMod.zip).
6.)  Right click on "EmergencyMod.zip" and click "Extract files..." and then click on "OK".
7.)  Open the extracted folder, "EmergencyMod", and copy all files within "CLEO" to "C:Program Files\Rockstar Games\GTA San Andreas\CLEO".
8.)  Open the extracted folder, "EmergencyMod", and copy all files within "CLEO_TEXT" to "C:Program Files\Rockstar Games\GTA San Andreas\CLEO\CLEO_TEXT".




Done
Title: Re: Emergency Light mode V7
Post by: Pepper on October 11, 2009, 20:43:53 pm
Installation Guide


1.)  Download Cleo 3 (http://cleo.sannybuilder.com/cleo3.exe).
2.)  Run the installer and follow the on-screen instructions.
--------------------
3.)  Download WinRAR (http://www.rarlab.com/rar/wrar390.exe).
4.)  Run the installer and follow the on-screen instructions.
--------------------
5.)  Download the Emergency Light Mod V7 (http://www.btinternet.com/~andrewmiles/CLEO/EmergencyMod.zip).
6.)  Right click on "EmergencyMod.zip" and click "Extract files..." and then click on "OK".
7.)  Open the extracted folder, "EmergencyMod", and copy all files within "CLEO" to "C:Program Files\Rockstar Games\GTA San Andreas\CLEO".
8.)  Open the extracted folder, "EmergencyMod", and copy all files within "CLEO_TEXT" to "C:Program Files\Rockstar Games\GTA San Andreas\CLEO\CLEO_TEXT".




Done
Createfiled denied error code 5 access denied. Its what it says after i click on install after following the instructions.
Title: Re: Emergency Light mode V7
Post by: Chief J. Schappell on October 11, 2009, 22:10:10 pm
On which program?

Also, try being an admin on your computer...
Title: Re: Emergency Light mode V7
Post by: Pepper on October 11, 2009, 22:13:49 pm
Stupid mom D:
Title: Re: Emergency Light mode V7
Post by: Frederick on October 11, 2009, 22:34:08 pm
If you're getting that error with Cleo 3, then install it via this (http://cleo.sannybuilder.com/cleo3.rar).
--------------------

1.)  Right click "cleo3.rar" and click on "Extract files..." then "OK".
2.)  Open the folder "cleo3" and then open the folder "CLEO".
3.)  Delete all files within there.
4.)  Open the folder "cleo3" and copy all files within there to "C:\Program Files\Rockstar Games\GTA San Andreas".
4. b.)  If a message pops up asking for permission, click on "Continue" and/or "Allow".
--------------------

Then continue along from step 3 of my last guide.
Title: Re: Emergency Light mode V7
Post by: Pepper on October 11, 2009, 22:38:42 pm
Okay im on admibn account now, i installed it, but i cant find CLEO now.
If anyone can help over Xfire its sedrpepper
Title: Re: Emergency Light mode V7
Post by: Frederick on October 11, 2009, 22:55:12 pm
If you installed Cleo, it would be in "C:\Program Files\Rockstar Games\GTA San Andreas".
Title: Re: Emergency Light mode V7
Post by: Pepper on October 11, 2009, 23:24:56 pm
Im getting help from Ryan19 on Xfire now :D
Title: Re: Emergency Light mode V7
Post by: Ryan_Black on October 12, 2009, 01:12:00 am
I've guided Dr_Pepper through both mine and Fred's guides step by step and it still seems to not work.  He said he is running Windows Vista.  Could that call for a different installation method possibly?

It just doesn't make any other sense how I could walk somebody through the same EXACT steps and it not working.
Title: Re: Emergency Light mode V7
Post by: Frederick on October 12, 2009, 01:24:32 am
I've guided Dr_Pepper through both mine and Fred's guides step by step and it still seems to not work.  He said he is running Windows Vista.  Could that call for a different installation method possibly?

It just doesn't make any other sense how I could walk somebody through the same EXACT steps and it not working.


I have it working perfectly fine in Vista, thus it would mean that that should not be a problem.  He may be making a constant error somewhere, and may not notice it.  That could be one possible reason it's not working.  It could also very well be due to his environment.  Is he running certain stuff with administrative privileges when needed?  You know, stuff like that.

The one question I have though, has he actually downgraded his game as of yet from V2 to V1?
Title: Re: Emergency Light mode V7
Post by: Pepper on October 12, 2009, 02:51:29 am
i was admin on the computer at the time. And yes my game has the downgrader patch. I beleive i have an error somewhere but cant find it.
Title: Re: Emergency Light mode V7
Post by: Frederick on October 12, 2009, 11:59:16 am
i was admin on the computer at the time. And yes my game has the downgrader patch. I beleive i have an error somewhere but cant find it.

I see.  Well, yes, I do believe you may be making a constant error with one of the procedures, somewhere, but you're just not noticing it.
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 12, 2009, 18:18:52 pm
Here on this video they explain how to install...

http://www.youtube.com/watch?v=SUKvetdsrYY (http://www.youtube.com/watch?v=SUKvetdsrYY)
Title: Re: Emergency Light mode V7
Post by: Jonny O'Sullivan on October 14, 2009, 18:28:51 pm
Small problem, I had this installed the other day but I had to format my PC because of some virus I got (not from the mod or Cleo) and before I formated it was working fine. But now when I try and install it again SA-MP doesn't load and when I remove the ASI file from my directory, SA-MP loads, I have tired the different ASI files but still no difference... Any suggestions?
Title: Re: Emergency Light mode V7
Post by: Ryan_Black on October 14, 2009, 19:37:46 pm
Small problem, I had this installed the other day but I had to format my PC because of some virus I got (not from the mod or Cleo) and before I formated it was working fine. But now when I try and install it again SA-MP doesn't load and when I remove the ASI file from my directory, SA-MP loads, I have tired the different ASI files but still no difference... Any suggestions?

Does it load to about 95% and then crash? Try the "crash fix" link I posted earlier in this thread it should fix that if thats the problem.
Title: Re: Emergency Light mode V7
Post by: RoryAnstruther on October 14, 2009, 20:02:46 pm
I got it to work! Its so freaking cool that you can turn your sirens off when someone pulls over and you walk up to their car and the lights still flash! Bad ass!

Wait until SA:MP v0.3, when you can use ELM and others will see it whether they have the mod or not!
Title: Re: Emergency Light mode V7
Post by: Jonny O'Sullivan on October 14, 2009, 21:25:03 pm
Does it load to about 95% and then crash? Try the "crash fix" link I posted earlier in this thread it should fix that if thats the problem.

It doesn't load at all.
Title: Re: Emergency Light mode V7
Post by: RoryAnstruther on October 14, 2009, 21:53:12 pm
Does it load to about 95% and then crash? Try the "crash fix" link I posted earlier in this thread it should fix that if thats the problem.

It doesn't load at all.

As in your game doesn't load, or ELM/CLEO doesn't load?

If CLEO/ELM doesn't load, private message me. I have a zip I can send you that I got from Emerson that will work, all you have to do is unzip.
Title: Re: Emergency Light mode V7
Post by: Frederick on October 14, 2009, 22:01:08 pm
As in your game doesn't load, or ELM/CLEO doesn't load?

If CLEO/ELM doesn't load, private message me. I have a zip I can send you that I got from Emerson that will work, all you have to do is unzip.


He means that his game doesn't load.
Title: Re: Emergency Light mode V7
Post by: Jonny O'Sullivan on October 14, 2009, 22:02:42 pm
My game won't load, it has something to do with the cleo.asi file. As soon as I remove it from my GTA directory, the game will load again.
Title: Re: Emergency Light mode V7
Post by: Frederick on October 14, 2009, 22:09:39 pm
My game won't load, it has something to do with the cleo.asi file. As soon as I remove it from my GTA directory, the game will load again.


I'm sorry for repeating this, but maybe you've missed it.  Do you have V1 of GTA SA installed?
Title: Re: Emergency Light mode V7
Post by: Jonny O'Sullivan on October 14, 2009, 22:11:03 pm
Yes, else SA-MP wouldn't work...
Title: Re: Emergency Light mode V7
Post by: Pepper on October 14, 2009, 22:13:39 pm
Does it load to about 95% and then crash? Try the "crash fix" link I posted earlier in this thread it should fix that if thats the problem.

It doesn't load at all.

As in your game doesn't load, or ELM/CLEO doesn't load?

If CLEO/ELM doesn't load, private message me. I have a zip I can send you that I got from Emerson that will work, all you have to do is unzip.
Wait do you mean not load? mine just doesnt do anything when you press F12?
Title: Re: Emergency Light mode V7
Post by: Frederick on October 14, 2009, 22:15:10 pm
Yes, else SA-MP wouldn't work...


Okay, true, my bad on that.  I have one more question for now though.  Do you have the US version of the game?  If you don't know, then please tell me the size of your "gta_sa.exe" file in KB please, and I'll confirm.
Title: Re: Emergency Light mode V7
Post by: Jonny O'Sullivan on October 14, 2009, 22:17:13 pm
I have the UK version and the size of the .exe is 13.7mb


EDIT: Got it working! For some reason it doesn't work with the original .exe so when I tried it with a no cd crack it worked.
Title: Re: Emergency Light mode V7
Post by: RoryAnstruther on October 14, 2009, 22:54:41 pm
Does it load to about 95% and then crash? Try the "crash fix" link I posted earlier in this thread it should fix that if thats the problem.

It doesn't load at all.

As in your game doesn't load, or ELM/CLEO doesn't load?

If CLEO/ELM doesn't load, private message me. I have a zip I can send you that I got from Emerson that will work, all you have to do is unzip.
Wait do you mean not load? mine just doesnt do anything when you press F12?

You have the same problem as Jonny had, download a cracked version, or if you want to be safer due to viruses, PM me and wait until I get home, I'll send you the right .exe and vorbis files.
Title: Re: Emergency Light mode V7
Post by: Frederick on October 15, 2009, 01:15:33 am
I have the UK version and the size of the .exe is 13.7mb


EDIT: Got it working! For some reason it doesn't work with the original .exe so when I tried it with a no cd crack it worked.


Exactly, that was the problem.  Though, it's nice to see you figured that out on your own after I asked you that question.  ;)
Title: Re: Emergency Light mode V7
Post by: [Rstar]Vince on October 15, 2009, 01:22:55 am
1. Fred is one of the best GTA:SA/SA:MP trouble-shooters out there. :cop:
2. Is it true that this lightmod will show to others in 0.3?
Title: Re: Emergency Light mode V7
Post by: Frederick on October 15, 2009, 01:39:54 am
1. Fred is one of the best GTA:SA/SA:MP trouble-shooters out there. :cop:
2. Is it true that this lightmod will show to others in 0.3?


Thanks Vince.  That would be because I've messed up my GTA SA so many times, I've had experience with almost all the fixes out there.  :D

As per your question, yes, it will be synchronised, and I believe Frank has tested this with a few other SACS members, to ensure that it's true.
Title: Re: Emergency Light mode V7
Post by: Jonny O'Sullivan on October 15, 2009, 18:06:33 pm
Yep, its true. Just tested it now on 0.3!
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 15, 2009, 18:09:05 pm
Yep, its true. Just tested it now on 0.3!

Well i tested it. And other people could not see it on 0.3. When i pmed the maker he told me that it only works at night. So i need to test it now if it works at night. The itself works on 0.3 but otehr people dont see it atm cuz lights arent synced at day in SAMP
Title: Re: Emergency Light mode V7
Post by: RoryAnstruther on October 15, 2009, 20:49:23 pm
Yep, its true. Just tested it now on 0.3!

Well i tested it. And other people could not see it on 0.3. When i pmed the maker he told me that it only works at night. So i need to test it now if it works at night. The itself works on 0.3 but otehr people dont see it atm cuz lights arent synced at day in SAMP

Either that, or they don't have a modded car with lightmod nodes on it. All they'd see then is the headlights alternating.
Title: Re: Emergency Light mode V7
Post by: [Rstar]CBFASI on October 18, 2009, 13:31:03 pm
Sorry to advise all, this WILL give you an advantage over those using lower end spec computers as it will affect their GFX, this this is NOT ALLOWED..
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 18, 2009, 14:13:39 pm
Well lets remove server objects to... And make only 50 Players slots because some computer laggs to when their are to much players in the server. And a lagging guy is an disadvantage not an advantage. its more difficult to kill him. So we need to stop devloping the server to cuz some low end pc can not run it :s This means if one day their will be a GTA 4 server from argo they wil not make it cuz low end pc doesnt works on it. Well i don't gonna moan but its dissapointed after waiting so long and i know it isnt CBf fault. But i want to defent the mod so we can use it.. We will not be allowd to use this mod cuz 3 players laggs little bit when they see it.
Title: Re: Emergency Light mode V7
Post by: Frederick on October 18, 2009, 15:53:39 pm
Well lets remove server objects to... And make only 50 Players slots because some computer laggs to when their are to much players in the server. And a lagging guy is an disadvantage not an advantage. its more difficult to kill him. So we need to stop devloping the server to cuz some low end pc can not run it :s This means if one day their will be a GTA 4 server from argo they wil not make it cuz low end pc doesnt works on it. Well i don't gonna moan but its dissapointed after waiting so long and i know it isnt CBf fault. But i want to defent the mod so we can use it.. We will not be allowd to use this mod cuz 3 players laggs little bit when they see it.


I definately agree, and would like to voice my opinion as well, that just because one or two players lag slightly due to this modification means that we should not be allowed to use it.  I find it to be rather disappointing as well, and don't see that to be a good enough reason to stop us from using this modification at all.
Title: Re: Emergency Light mode V7
Post by: smey on October 18, 2009, 16:00:15 pm
Vince tested it, and it caused no lag!
Title: Re: Emergency Light mode V7
Post by: RockStracci on October 18, 2009, 16:13:28 pm
smey... read before you answer..

it causes damage to LOW Configured aka builded Computers...

it wont do any damage to the computers who run SA with no problem at all.
Title: Re: Emergency Light mode V7
Post by: Adil on October 18, 2009, 16:59:01 pm
I tested it on my pentium 4 whit a nvdia mx 440 and it work fine.
pc that are lower than this cant even run GTA SA
The mod does not lagg on my pc but alote of players on the server does lagg my pc. So we must increas slot servers to?

Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 18, 2009, 17:00:15 pm
I tested it also on his PC works fiine..
Title: Re: Emergency Light mode V7
Post by: Thomas_Crof on October 18, 2009, 17:26:34 pm
I play GTA SA (and MP) on lowest detail. I even lag, without any mods installed: I have a crappy PC.

With this mod (wether I have it or not, I see it or not) I do not lag more than I used to lag... I think it shouldn't be disallowed because you heard (if you tested it yourself, then please inforum me/us) it causes lag. It doesn't, at least not on the crappiest PC on earth (<-- ok, I lied about the last part).
Title: Re: Emergency Light mode V7
Post by: Ryan_Black on October 18, 2009, 17:28:30 pm
Some people (like me) lag simply because of region.  If I'm chasing somebody that lives right across the street from where the server is hosted (exaggeration), and I'm way over here in the U.S my ping is already a disadvantage to me if I'm chasing him regardless of what modifications I've got installed.

I lagged like crazy with the prior version, but not once with this one.
Title: Re: Emergency Light mode V7
Post by: [Rstar]CBFASI on October 18, 2009, 17:31:40 pm
It also give YOU an advantage over those that do not have it... they cannot use it and we are NOT making players use mods to use our server.

This mod WILL get investigated but until then its disallowed !!!
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 18, 2009, 17:33:22 pm
Installing an Mercedes car mod also give me advantage on other players cuz they don't have it and can't see it but i can.. And? I need to uninstall it to? An advantage to?  Common their is not any reason to refuse it. We can finally use a C2. I don't gonna start  to moan we will wait results... but i hope they dont dissalow it whit such a reasons. The devloper made this mod special to have not any advantage in SAMP. If you realy want the mod you install it. if you don't install it it means you don't want it. its free for for everybody. So everybody can get it. So rich people nobody have advantages. Is it an advantage also that i have a high end pc?
Title: Re: Emergency Light mode V7
Post by: jemerson on October 18, 2009, 17:42:34 pm
It also give YOU an advantage over those that do not have it... they cannot use it and we are NOT making players use mods to use our server.

This mod WILL get investigated but until then its disallowed !!!
I don't get it......
Title: Re: Emergency Light mode V7
Post by: Thomas_Crof on October 18, 2009, 17:43:06 pm
Quote from: Celeborn on MSN
this light features is wanted by many to provide flashing lights to non police cars for police work, that is an advantage, its NOT GOIGN TO BE ALLOWED
Title: Re: Emergency Light mode V7
Post by: [Rstar]Vince on October 18, 2009, 17:43:36 pm
It also give YOU an advantage over those that do not have it... they cannot use it and we are NOT making players use mods to use our server.

This mod WILL get investigated but until then its disallowed !!!
cb you have a valid point but the same goes for all of the other mods that other can not see. The only advantage to this mod is that others have the ABILITY to see it. If there was the ability to see other's car textures mods I highly doubt they would be disallowed! As for it causing lag, it doesn't as it just makes the default lights on a vehicle blink different patterns. It's an advantage for roleplay, and to be quite honest looks awesome while you're in a pursuit. If others want to have it they can download if they would like. It's not like we are purposely saying "activate ability for others to see" it is a 0.3 feature which allows it to be seen. In summary, they don't need to use the mod. It is the same when it wasn't synced and people used it, it didn't give an advantage then, the only advantage now is cool blinky lights.
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 18, 2009, 17:45:09 pm
Quote from: Celeborn on MSN
this light features is wanted by many to provide flashing lights to non police cars for police work, that is an advantage, its NOT GOIGN TO BE ALLOWED

We can suspect people for impostering police if they use it. Now atleast FBI can use flashing lights. So no excuse i respond to a C30. Now they can chase suspects respond whitout being pulled over by cops for speeding. So FBI and UC cops use it. Civilian use it means impostering police and suspect. Or just dissallow civilians to use it.... So C2 works and we can show we respond to a scene UC. If you realy are afraid taht civilians abuse it. Well allow only cops to use it. Make rules on it.
Title: Re: Emergency Light mode V7
Post by: [Rstar]Vince on October 18, 2009, 17:47:19 pm
What's the problem with civilians being able to make their car lights blink? :conf: Also the non police cars for police work can either be looked at as a way for roleplay whether it be an actual undercover cop or someone roleplaying that they are a cop and actually aren't!
Title: Re: Emergency Light mode V7
Post by: Thomas_Crof on October 18, 2009, 17:47:48 pm
CBF stated non-police vehicles can not have flashing lights. My reply was that they could with switching on and off the lights everytime.

Suspecting the ones who DO use it would be appropriate..
Title: Re: Emergency Light mode V7
Post by: [Rstar]CBFASI on October 18, 2009, 17:47:57 pm
Let me think...

Normal cars (as in not a police cars), fitted with flashing lights = ...... something it does not have normally.
= ADVANTAGE

I an jsut see it... cop in unmarked cars pulls ove ra guy and points out he had flashing lights... stopped guy cannot deny..

YET this is a abuse and has already been stated by some that this is the exact reason they want it, to give THEM an ADVANTAGE over those that do not have this mod...

This gives an advantage to those that have it.... and that is NOT ALLOWED under ARGONATH RULES on mods !!!
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 18, 2009, 17:49:21 pm
What's the problem with civilians being able to make their car lights blink? :conf: Also the non police cars for police work can either be looked at as a way for roleplay whether it be an actual undercover cop or someone roleplaying that they are a cop and actually aren't!
Thats cool and we need to check if it are real cops. If not suspecting for impostering cops like real life...  I love to see FBI and LVPD bufallos to use it. Maybe only allow it on Police cars and bufallos from pursuit official police cars.
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 18, 2009, 17:51:23 pm
Its a nice advantage for criminals atleast they see what Unmarked cars are from cops. And honnestly what a big advantage my lights are flashing wow. Now i gonna catch suspects easyer....
Title: Re: Emergency Light mode V7
Post by: [Rstar]Vince on October 18, 2009, 17:51:41 pm
Let me think...

Normal cars (as in not a police cars), fitted with flashing lights = ...... something it does not have normally.
= ADVANTAGE

I an jsut see it... cop in unmarked cars pulls ove ra guy and points out he had flashing lights... stopped guy cannot deny..

YET this is a abuse and has already been stated by some that this is the exact reason they want it, to give THEM an ADVANTAGE over those that do not have this mod...

This gives an advantage to those that have it.... and that is NOT ALLOWED under ARGONATH RULES on mods !!!
= RP! If they a cop and not in a cop car with the lights, sure the cop has flashing lights but no sirens and since when do cops pull over in civilian cars? Just disregard the fact they are using flashing lights and take into consideration they using a CIVILIAN car to pullover a regular civilian which is (or should not be) NOT allowed! The only situation I can think of is FBI undercover people or SAPD undercover people which we can easily make a simple rule for!
Title: Re: Emergency Light mode V7
Post by: [Rstar]CBFASI on October 18, 2009, 17:55:23 pm
Now i gonna catch suspects easyer....

exactly WHY is not allowed !! its giving you an advantage !!
Title: Re: Emergency Light mode V7
Post by: Adil on October 18, 2009, 17:56:20 pm
Why refusing this mod? Because we can abuse it? We can abuse also commands its not because of some abusers everybody must be punishd. Make some ruels on it and ban or kck people whot dont lising.
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 18, 2009, 17:57:58 pm
Now i gonna catch suspects easyer....

exactly WHY is not allowed !! its giving you an advantage !!

It was Sarcasm :conf:
Title: Re: Emergency Light mode V7
Post by: Rabbit on October 18, 2009, 17:58:01 pm
Let me think...

Normal cars (as in not a police cars), fitted with flashing lights = ...... something it does not have normally.
= ADVANTAGE

There's no real advantage to having flashing lights. If someone is using flashing lights in a non-police vehicle, they can be pulled over and ticketed. Would make for good roleplay.

I an jsut see it... cop in unmarked cars pulls ove ra guy and points out he had flashing lights... stopped guy cannot deny..

Cops can't patrol in unmarked cars, just keep enforcing that rule and all will be well.

YET this is a abuse and has already been stated by some that this is the exact reason they want it, to give THEM an ADVANTAGE over those that do not have this mod...

No advantage, it's not like a mod that gives you 500 extra feet for your M4. It's a flashing light that would enhance the ARPD's warning light abilities.

This gives an advantage to those that have it.... and that is NOT ALLOWED under ARGONATH RULES on mods !!!

There is no advantage.......... seriously, stop using that argument.


Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 18, 2009, 18:00:06 pm
Well we are allowd to patrol in LVPD bufallo's. And FBI then we dont need to be selfish

The mod doesnt repair CarHP
The mod doesnt repair Tyres
The mod doesnt repair skin.

Not one big advantage
Title: Re: Emergency Light mode V7
Post by: [Rstar]CBFASI on October 18, 2009, 18:05:00 pm
Earlier I mentioned it would have to be investigated

The way your all fighting so hard for something that makes such little difference by your own words does not make sense and shows there something more this this small differance, which is clearly not so small.

UNTIL investigated and discussed its NOT ALLOWED.


I haev much more important things to do before then so please be patiant
Title: Re: Emergency Light mode V7
Post by: [Rstar]Vince on October 18, 2009, 18:08:55 pm
Earlier I mentioned it would have to be investigated

The way your all fighting so hard for something that makes such little difference by your own words does not make sense and shows there something more this this small differance, which is clearly not so small.

The light mod does the following:
Allows 7 different patterns of blinking lights on pressing a key on your keyboard. One opens the manu (a list 1-7) where while you driving you just press caps lock and arrow keys to select which one you want. People enjoyed it a lot while it wasn't even synced because it looked good while in a pursuit. While 0.3 was on beta people discovered others could see this new mod which was a big surprise and made others anxious for 0.3 to release so they could RP with it on Argonath. Then it gets disallowed and many are disappointed for now and many are disappointed :neutral: I think I speak for everyone with that
Title: Re: Emergency Light mode V7
Post by: Thomas_Crof on October 18, 2009, 18:15:55 pm
Now i gonna catch suspects easyer....

exactly WHY is not allowed !! its giving you an advantage !!

That phrase was just flooded with sarcasm..
Title: Re: Emergency Light mode V7
Post by: lance on October 18, 2009, 18:33:38 pm
I see no reason why it isn't allowed on argonathRPG, the ELMV7 let you choose out of 7 types of light movements. Your car gets visual damage, the carhp goes down, even the tires can be popped.. Like Vince said, Ppl are dissapointed. Now we finally can see others using it and it isn't allowed... I don't see a point of disallowing it. I advice that the ppl who disallowed it play with the lightmod and see themselves it is OK.
Title: Re: Emergency Light mode V7
Post by: RockStracci on October 18, 2009, 19:15:19 pm
it's stupid that it's not allowed.

You state that it LAGS, there was a POINT PROVING it does NOT!...

Ask the FBI too.... Even US... the FBI Cadets!!! We can't use FBI Marked cars.. we can ONLY use Unmarked cars. Those who have NO Lights or Sirens to WARN. or even NO Megaphone to use.... Just try to be an FBI Cadet for a Day, and you will SEE how hard it is, when you get All this Civilians Blocking your way, just cause the didn't know we've been in FBI, and that you have been After an Suspect.

You state that it gives bad Advantage;

It DOES give you an Advantage, but this is ONLY on your WORK! not an Advantage on OTHER Player. (Through Meta/Power-Gaming are ALLOWED. means there is NO rule for having ADVANTAGE over another Player!!)

Yes it does to the FBI. even helps SAPD, as Civilians can see and PULL Over... Sirens are not just enough. You know the excuses "I've been listening to music" etc.

As for Argonath's Rules... I don't think it says that Cleo Mods are not allowed at ALL! Even more when this MOD does not give you HP Advantage!!!!
Title: Re: Emergency Light mode V7
Post by: Ryan_Black on October 18, 2009, 19:29:40 pm
This gives an advantage to those that have it.... and that is NOT ALLOWED under ARGONATH RULES on mods !!!
Quote
YET this is a abuse and has already been stated by some that this is the exact reason they want it, to give THEM an ADVANTAGE over those that do not have this mod...

How is it an advantage to us having the mod and them NOT having it if they see what you see?

As far as impersonations go, there is still the nametag.  Regardless of time spent on Argonath, everybody knows that shades of blue mean law enforcement.  I am sure we all know from experience as officers that people dart straight for us more than anybody else simply because we wear a blue uniform (nametag) thinking that this is a CnR server. 

What is being argued is being mistaken as supporting the mod itself or supporting the new version of SAMP to be compatible with it.  The mod does not inflict any physical advantage.

As mentioned before, the Buffalo in LVPD must be a disadvantage because it is unmarked.  Then every buffalo should be taken out of the server because anyone of them could be used as an unmarked then I guess....

It is the luck of the draw.  In real life you don't know if that impala sitting next to you is undercover or not.  Once you spin your tires and drive off like the Dukes of Hazard and you see the lights turn on behind you...well I guess you pulled the short straw.  Same in this case, if somebody pulls you over, and they are undercover, you have the right to ask them to show their badge.  If they fail to show their badge, ask their supervisor to arrive on scene.  If they dont, then they are not a real cop.  They can't suspect you if you drive off and evade...BECAUSE THEYRE NOT ON DUTY! If they suspect you....then obviously they WERE on duty.

If allegedly this mod creates lag (which has yet to be officially proven) then everybody who gets a good ping should automatically be disallowed from coming onto the server as it creates a disadvantage to us who live further away from the server host....but thats not fair is it? Since people anywhere are allowed on this server.;  the lag example supports no fight.  If you get bad lag with this mod, you naturally experienced that lag before installing it I guarantee that. 
Title: Re: Emergency Light mode V7
Post by: James Bowling on October 18, 2009, 19:36:14 pm
Look the mod is great mostley because of the mod cars it looks awsome now untill samp 3.0 we had no problem with it but now that people can see it it is a problem i just can not understand that i hope this gets Resoleved Fast Because i miss it
 

   Jimmy Bowling  :cry:
Title: Re: Emergency Light mode V7
Post by: Malcolm on October 18, 2009, 20:09:09 pm
Earlier I mentioned it would have to be investigated

The way your all fighting so hard for something that makes such little difference by your own words does not make sense and shows there something more this this small differance, which is clearly not so small.

UNTIL investigated and discussed its NOT ALLOWED.
Just respect this post, people. CB doesn't do it just to mess and annoy you..
Title: Re: Emergency Light mode V7
Post by: Frederick on October 18, 2009, 21:21:26 pm
Earlier I mentioned it would have to be investigated

The way your all fighting so hard for something that makes such little difference by your own words does not make sense and shows there something more this this small differance, which is clearly not so small.

UNTIL investigated and discussed its NOT ALLOWED.
Just respect this post, people. CB doesn't do it just to mess and annoy you..


True, but as players of the server, they are only voicing their opinions, and standing up to defend themselves from something they think is completely unnecessary.  I personally am on their side as well to be honest.
Title: Re: Emergency Light mode V7
Post by: Pepper on October 18, 2009, 23:36:22 pm
I was on a server today and other people were using it. My computer isnt great 4gb and 250 Gb harddrive. It lags normally. When the lights are on, i dont lag ONE bit more.
Title: Re: Emergency Light mode V7
Post by: Chief J. Schappell on October 18, 2009, 23:41:39 pm
CBFasi, I'd suggest making a rule where if you are not in uniform and are driving an unmarked car that is not SAPD-approved, then the light mod should not allowed to be used. If the vehicle IS approved however, such as when you are driving a SABU Buffalo, then it should go unbothered.

Also, seeing as to users without car mods the only lights being triggered with this mod would be headlights, which wouldn't lag the users as all they would see is the flashing headlights. As for users with the mods that have multiple lights, they WOULD see the multiple lights flash, and in their case they would obviously be running a fast enough computer to handle it since they can already handle those mods.
Title: Re: Emergency Light mode V7
Post by: Rabbit on October 19, 2009, 00:51:34 am
Please reconsider CBF. The only reason I was looking forward to 0.3 was for the better sync and the Lightmod being synced..
Title: Re: Emergency Light mode V7
Post by: SKenney on October 19, 2009, 01:40:41 am
Please reconsider CBF. The only reason I was looking forward to 0.3 was for the better sync and the Lightmod being synced..
Title: Re: Emergency Light mode V7
Post by: Chief J. Schappell on October 19, 2009, 02:50:13 am
After testing it in-game with Nexxt, Ben, and a few others, it is confirmed that there are no bugs or advantages that effect any other users with or without car mods, with or without good computers, and/or with or without this mod. All syncs work correctly and no advantages or lagging is given. Users who do not have car mods only see the headlights of the car flashing, where-as users with them can see them working, and vice versa for both. Everything works as intended and it does not cause any lag on the server or scripts. The mod also disables itself on one car if exited while active and the user who activated it enters another car and turns them on, thus preventing server lag. The light mod will work with multiple cars with multiple users, but as a prevention for lag, will not work with multiple cars when activated by a single user, as mentioned in the previous sentences. We have also proved that spectating users with the light mod, both when installed and not-installed, stays synced for all users, including the one spectating. It has been determined that there are no issues with this mod at all, and no advantages could be given with it. It is not hackable, changeable, or lag-causing, thus proving it is safe for use within our server. Requesting CBFasi/Celeborn approve this as regarding. For proof within images, please contact Nexxt or Ben.

P.S. We have also determined that it does not fix, repair, desync, respawn, or modify the vehicle in any way before or after being damaged, spawned, caught on fire, about to blow up, or when blown up, as it did in the earlier versions before fixes were issued. The car disappears accordingly after being blown up, just as it does without the mod.

P.P.S Jaaskaa and Austin were also there, along with many other users to view the testings and assist with them. They also agree that no issues were found.
Title: Re: Emergency Light mode V7
Post by: Cruel Cooking Chef Curry Alterlis on October 19, 2009, 05:09:13 am
Waiting permission with hope  :roll:
Title: Re: Emergency Light mode V7
Post by: RoryAnstruther on October 19, 2009, 05:53:17 am
Please allow this, CBFasi. There is no advantage to the Light Mod except the flashing lights since version 7. Version 7 was created specifically for SA:MP. It does not repair your vehicle or tires.
Title: Re: Emergency Light mode V7
Post by: Chief J. Schappell on October 19, 2009, 11:07:42 am
As an update, I would just like to add that passengers in the vehicle cannot activate this on a driver's vehicle, thus eliminating that possibility of abuse as well. The mod has been fully tested, and it would be an awesome addition for all emergency vehicles in-game as it is very cool to see those damn lights flashin' away! :D
Title: Re: Emergency Light mode V7
Post by: RockStracci on October 19, 2009, 13:53:38 pm
It would be good for FBI Premiers too :) or if as if you don't know.. most of the FBI Cadets own UnMarked FBI Sentinels, which we use to Chase.... so as it's the only vehicle we use while no agent online, it seems we will be able to use this at-least on our UC / Non-UC Cars who are Special for our Job.

well, a Cop car, with Sirens and this lights is really lovely... especially when using the Ford Crown Victoria mod for ARPD, it pwns hard :P
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 19, 2009, 15:06:30 pm
This is what the Devloper of the mod sended me. You wanted to investigate it. Wel contact him. You cannot investigate by judging it whitout tryng or whithout knowing what it is.


Devloper says:  this requires CLEO
however, I can confirm this does not give players any advantage. Car Damage etc is not affected. Most RPG server owners including LS:RP have tested it and allowed it for use depsite a no CLEO policy. your server owners can PM me if any questions

http://www.youtube.com/user/SAESAndy#p/u (http://www.youtube.com/user/SAESAndy#p/u) This is the link to contact him
Title: Re: Emergency Light mode V7
Post by: Janar on October 19, 2009, 15:24:17 pm
In this post

It also give YOU an advantage over those that do not have it... they cannot use it and we are NOT making players use mods to use our server.

This mod WILL get investigated but until then its disallowed !!!

and this

Let me think...

Normal cars (as in not a police cars), fitted with flashing lights = ...... something it does not have normally.
= ADVANTAGE

I an jsut see it... cop in unmarked cars pulls ove ra guy and points out he had flashing lights... stopped guy cannot deny..

YET this is a abuse and has already been stated by some that this is the exact reason they want it, to give THEM an ADVANTAGE over those that do not have this mod...

This gives an advantage to those that have it.... and that is NOT ALLOWED under ARGONATH RULES on mods !!!

CBF means, that it gives you advantage like this: You can use it, others can't use it!

So, Samiir, it is not about that it returns HP or fixes something or w/e thing.
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 19, 2009, 15:27:49 pm
In this post

It also give YOU an advantage over those that do not have it... they cannot use it and we are NOT making players use mods to use our server.

This mod WILL get investigated but until then its disallowed !!!

and this

Let me think...

Normal cars (as in not a police cars), fitted with flashing lights = ...... something it does not have normally.
= ADVANTAGE

I an jsut see it... cop in unmarked cars pulls ove ra guy and points out he had flashing lights... stopped guy cannot deny..

YET this is a abuse and has already been stated by some that this is the exact reason they want it, to give THEM an ADVANTAGE over those that do not have this mod...

This gives an advantage to those that have it.... and that is NOT ALLOWED under ARGONATH RULES on mods !!!

CBF means, that it gives you advantage like this: You can use it, others can't use it!

So, Samiir, it is not about that it returns HP or fixes something or w/e thing.

Well then dissallow camhack to. Cuz some player can't use it. Its free for everybody! So if you are to lazy to install it not my problem. Its not like this mod costs money. Wonna use it install it. So easy... By the way gandalf is only afraid that it hacks thats all he never talked about other can't use it...
Title: Re: Emergency Light mode V7
Post by: Adil on October 19, 2009, 15:36:50 pm
I tested it on another RP server where it is allowd. Even with a 20 police car pursuit it does not lagg. And this mod isnt from Cleo. It uses cleo only to load the mod.
Title: Re: Emergency Light mode V7
Post by: Rabbit on October 19, 2009, 16:22:16 pm
CBF means, that it gives you advantage like this: You can use it, others can't use it!

/install CLEO

/install ELM7

/load SA-MP

/play GTA:San Andreas

-- EVERYONE CAN USE IT -- FREE FOR DOWNLOAD --

This advantage argument is about as valid as the argument below!

"I think there should be no administrators in the server because it directly gives another player an advantage that other player's have not obtained yet, and I think Police should be completely removed from the server because some people cannot figure out how to /duty up. Also, I think faster cars like Infernus's should be removed since there are such a slim number of them, thus giving advantages over players that own and can't afford slower cars!"

Try processing that one.
Title: Re: Emergency Light mode V7
Post by: Jcstodds on October 19, 2009, 16:31:51 pm
  This is the only mod I had ever installed... It is a very attractive mod. But for me, it would ruin it if everyone on server was using it, since civilians would all be pretending to be cop cars etc... and you cannot allow only SAPD to have it, as it would be extremely difficult to enforce.
Title: Re: Emergency Light mode V7
Post by: Janar on October 19, 2009, 16:47:36 pm
I understand how easy it is to install, but i just understood, what CBF said, like that.
I have it myself.
Title: Re: Emergency Light mode V7
Post by: RoryAnstruther on October 19, 2009, 16:48:19 pm
If the fact about not allowing ELM 7 due to being an advantage (despite the download and information links are all provided on the ARPD forum), then why the HELL are vehicle mods, sound mods, and everything else allowed? Having your own custom crown victoria and siren sound is an advantage over other players, so why are they allowed? Because anyone can get it. Come on people.
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 19, 2009, 16:56:00 pm
  This is the only mod I had ever installed... It is a very attractive mod. But for me, it would ruin it if everyone on server was using it, since civilians would all be pretending to be cop cars etc... and you cannot allow only SAPD to have it, as it would be extremely difficult to enforce.

Well Suspect them for impostering Police. in real life people impostering police officers with sirens to fine people even to do robbings.  So new crime. And new RP for criminals...  In the past their was a rule FBI rancher only for FBI Was it so difficult to enforce? No people also could drive FBI ranchers and abuse. But they didnt... Some of them but they got arned and did it not twice.
Title: Re: Emergency Light mode V7
Post by: jemerson on October 19, 2009, 17:15:31 pm
"I think there should be no administrators in the server because it directly gives another player an advantage that other player's have not obtained yet, and I think Police should be completely removed from the server because some people cannot figure out how to /duty up. Also, I think faster cars like Infernus's should be removed since there are such a slim number of them, thus giving advantages over players that own and can't afford slower cars!"

Try processing that one.
LOL!
If you want to RP it allow FIREFIGHTERS AND MEDICS to get "Light Permits" which allows them to use lets say pattern "4" to respond to the station. Any police/fire/ems appartatus would be exempt of course. Anyone not presenting a VALID permit will be subject to ARREST for impersonating a Police Officer.....sounds simple right. We just increased Roleplay by a lot and is that not the intent of this server?
Title: Re: Emergency Light mode V7
Post by: RoryAnstruther on October 19, 2009, 17:25:16 pm
"I think there should be no administrators in the server because it directly gives another player an advantage that other player's have not obtained yet, and I think Police should be completely removed from the server because some people cannot figure out how to /duty up. Also, I think faster cars like Infernus's should be removed since there are such a slim number of them, thus giving advantages over players that own and can't afford slower cars!"

Try processing that one.
LOL!
If you want to RP it allow FIREFIGHTERS AND MEDICS to get "Light Permits" which allows them to use lets say pattern "4". Anyone not presenting a VALID permit will be subject to ARREST for impersonating a Police Officer.....sounds simple right. We just increased Roleplay by a lot and is that not the intent of this server?

A valid point about the role play. Just like in real life. It's illegal for civilians to run lights and siren in their vehicles, but people still do it. Hell, in California you're not allowed to have ANY flashing lights or siren unless you're an emergency vehicle, but I've got 'em in my car for emergency Fire dept. responses.
Title: Re: Emergency Light mode V7
Post by: [Rstar]CBFASI on October 19, 2009, 17:42:05 pm
If the fact about not allowing ELM 7 due to being an advantage (despite the download and information links are all provided on the ARPD forum), then why the HELL are vehicle mods, sound mods, and everything else allowed? Having your own custom crown victoria and siren sound is an advantage over other players, so why are they allowed? Because anyone can get it. Come on people.

Those mods to DO NOT AFFECT OTHERS they are for YOU ONLY they do not cause anything to happen on other computers...

If I choose to run a skin mod etc it does NOT affect or show on other users computers... this Light mod DOES !!!

One person having the mod transmits the affects of that mod to ALL OTHER USERS even if they have NOT installed it..

Title: Re: Emergency Light mode V7
Post by: jemerson on October 19, 2009, 17:43:08 pm
If the fact about not allowing ELM 7 due to being an advantage (despite the download and information links are all provided on the ARPD forum), then why the HELL are vehicle mods, sound mods, and everything else allowed? Having your own custom crown victoria and siren sound is an advantage over other players, so why are they allowed? Because anyone can get it. Come on people.

Those mods to DO NOT AFFECT OTHERS they are for YOU ONLY they do not cause anything to happen on other computers...

If I choose to run a skin mod etc it does NOT affect or show on other users computers... this Light mod DOES !!!

One person having the mod transmits the affects of that mod to ALL OTHER USERS even if they have NOT installed it..



The point people keep making is why is that bad? ^
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 19, 2009, 17:46:22 pm
We tested it this does not lagg. its just a myth some people spreading around. We tested it with people with low end pc and they told it doesnt lag. By the way some people lagg when it rains.. So remove the rain also? We tested this also with people who lagg already... And they said they had same lagg it wasnt worst. If flashing light do lagg people. Then the Siren will also lagg people cuz they have the same lights but on the roof red blue also remove them?
Title: Re: Emergency Light mode V7
Post by: Jcstodds on October 19, 2009, 17:59:24 pm
  Unfortunately the problem is simple. We men love lights, especially lights that flash. They astound us. The solution? Tie a battery powered police light onto your face, then we have no need to install light mods.
Title: Re: Emergency Light mode V7
Post by: [Rstar]CBFASI on October 19, 2009, 18:11:25 pm
Well lets remove server objects to... And make only 50 Players slots because some computer laggs to when their are to much players in the server. And a lagging guy is an disadvantage not an advantage. its more difficult to kill him. So we need to stop devloping the server to cuz some low end pc can not run it :s This means if one day their will be a GTA 4 server from argo they wil not make it cuz low end pc doesnt works on it. Well i don't gonna moan but its dissapointed after waiting so long and i know it isnt CBf fault. But i want to defent the mod so we can use it.. We will not be allowd to use this mod cuz 3 players laggs little bit when they see it.
Strike 1
Installing an Mercedes car mod also give me advantage on other players cuz they don't have it and can't see it but i can.. And? I need to uninstall it to? An advantage to?  Common their is not any reason to refuse it. We can finally use a C2. I don't gonna start  to moan we will wait results... but i hope they dont dissalow it whit such a reasons. The devloper made this mod special to have not any advantage in SAMP. If you realy want the mod you install it. if you don't install it it means you don't want it. its free for for everybody. So everybody can get it. So rich people nobody have advantages. Is it an advantage also that i have a high end pc?
Strike 2
Well then dissallow camhack to. Cuz some player can't use it. Its free for everybody! So if you are to lazy to install it not my problem. Its not like this mod costs money. Wonna use it install it. So easy... By the way gandalf is only afraid that it hacks thats all he never talked about other can't use it...
Strike 3

it's stupid that it's not allowed.

You state that it LAGS, there was a POINT PROVING it does NOT!...

Ask the FBI too.... Even US... the FBI Cadets!!! We can't use FBI Marked cars.. we can ONLY use Unmarked cars. Those who have NO Lights or Sirens to WARN. or even NO Megaphone to use.... Just try to be an FBI Cadet for a Day, and you will SEE how hard it is, when you get All this Civilians Blocking your way, just cause the didn't know we've been in FBI, and that you have been After an Suspect.

You state that it gives bad Advantage;

It DOES give you an Advantage, but this is ONLY on your WORK! not an Advantage on OTHER Player. (Through Meta/Power-Gaming are ALLOWED. means there is NO rule for having ADVANTAGE over another Player!!)

Yes it does to the FBI. even helps SAPD, as Civilians can see and PULL Over... Sirens are not just enough. You know the excuses "I've been listening to music" etc.

As for Argonath's Rules... I don't think it says that Cleo Mods are not allowed at ALL! Even more when this MOD does not give you HP Advantage!!!!
Strike 1

This advantage argument is about as valid as the argument below!

"I think there should be no administrators in the server because it directly gives another player an advantage that other player's have not obtained yet, and I think Police should be completely removed from the server because some people cannot figure out how to /duty up. Also, I think faster cars like Infernus's should be removed since there are such a slim number of them, thus giving advantages over players that own and can't afford slower cars!"

Try processing that one.
Strike 1

If the fact about not allowing ELM 7 due to being an advantage (despite the download and information links are all provided on the ARPD forum), then why the HELL are vehicle mods, sound mods, and everything else allowed? Having your own custom crown victoria and siren sound is an advantage over other players, so why are they allowed? Because anyone can get it. Come on people.
Strike 1


This mod installs something that WILL SHOW UP ON OTHERS COMPUTERS, all skins mods etc DO NOT... its the fact that this shows on OTHERS COMPUTERS without them even installing the mod that WILL affect GFX, its a basic fact, its NOT PART OF THE GAME.

And if I heard right and some want to leave becuase of this then f**k off, you are obviously thinking of yourself and not others...!!!

A number of you are really NOT listening and are making it harder for me to ever say yes to this...

I WILL NOT GIVE IN TO YOU, the worse you make it the more likely I will say no PERMANANTLY

and Yes Sammir your rank is now under personal review by me !!!!

Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 19, 2009, 18:31:24 pm
What is this related to my RP character? This have nothing todo with my ARPD rank... We are talking about a mod here.. So this is not related to the ARPD... So don't make it personnal cuz your angry...
Title: Re: Emergency Light mode V7
Post by: Thomas_Crof on October 19, 2009, 18:31:58 pm
What is this related to my RP character? This have nothin todo with my ARPD rank...

I'm sorry to say this chief, but he IS right.
Title: Re: Emergency Light mode V7
Post by: Blinky on October 19, 2009, 18:35:22 pm
As much as i want this lightmod to work, i think the bigger issue is that everyone is not listening,  no one had any problems with light mod v6.0 which does the same thing except letting others see your light mod,  and with that no one had any issues ..  this is all a 0.3 / lightmod 7.0  issue ...   if you want lightmod then use 6.0 and it wont be an issue
Title: Re: Emergency Light mode V7
Post by: Ben Samiir on October 19, 2009, 18:36:39 pm
As much as i want this lightmod to work, i think the bigger issue is that everyone is not listening,  no one had any problems with light mod v6.0 which does the same thing except letting others see your light mod,  and with that no one had any issues ..  this is all a 0.3 / lightmod 7.0  issue ...   if you want lightmod then use 6.0 and it wont be an issue

6.0 repairs your tyres.. I tested that with Pancher in past
Title: Re: Emergency Light mode V7
Post by: [R*]Pancher on October 19, 2009, 18:46:20 pm
Guys, if you try to talk good about something you do not have to put statements such as "I think there should be no administrators in the server because it directly gives another player an advantage that other player's have not obtained yet", I mean, what the hell is that about? Are you drunk?

Leave Argonath and make your own server with your own rules and how you want to keep it running.. Ohh wait.. We already have many cases of that with old Argonath Regulars who FAILED make a good RP server, infact THEY CAME BACK to Argonath cos they like how we have it here!!

Either you try to talk in an friendly way how you want something to be added/changed or removed. But drop some shitty statements such as remove Administrations or other objects or things that are allowed cos you want ONE thing allowed..

I personally like this light mod cos i like how it make it more realistic, but i see the point clearly CBFasi have. And they way you try to argue to keep this light mod allowed is one of the worse way i seen..

There is a difference between Car mods who only change the vehicle structure for you and this light mod that makes and difference not only for you, but also for other players..

"And make only 50 Players slots because some computer laggs to when their are to much players in the server" - You are talking about an total other factor then this light mod...

What is this related to my RP character? This have nothing todo with my ARPD rank... We are talking about a mod here.. So this is not related to the ARPD... So don't make it personnal cuz your angry...
It's directly related to you and your rank cos that's what people see when they read your statements on this forum.. And how you act when you discuss things.

Either you respect the current statement that have been made by a SA-MP Leader of Argonath RPG SA-MP server or feel free to leave Argonath RPG..
The choice is yours..
Follow the rules that Argonath has and how curtain things is being done on the Server, discuss in an friendly way without any idiotic comment or leave..
Title: Re: Emergency Light mode V7
Post by: Shawn Edwards on October 19, 2009, 18:49:37 pm
Officer Shawn walks into the room and feels the heated atmosphere and looks around.

Ugmmm........ would anyone like to meet up at the Market Donut Shop for Coffee and Donuts?  :conf:
Title: Re: Emergency Light mode V7
Post by: Ronnel on October 19, 2009, 18:58:34 pm
Chech this (http://www.argonathrpg.eu/forum/index.php?topic=44106.0;topicseen)
Title: Re: Emergency Light mode V7
Post by: Janar on October 19, 2009, 19:01:35 pm
That's cool, Gandalf!
Thanks for allowing it!!
Title: Re: Emergency Light mode V7
Post by: Shawn Edwards on October 19, 2009, 19:04:42 pm
Wow Thanks!  :cowb:
Title: Re: Emergency Light mode V7
Post by: [Rstar]CBFASI on October 19, 2009, 19:10:24 pm
Ok it is now allowed under the conditions stated by Gandalf...
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