Argonath RPG Police Department

General => General Discussion => Topic started by: RoryAnstruther on October 19, 2009, 06:58:31 am

Title: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: RoryAnstruther on October 19, 2009, 06:58:31 am
(http://www.sasdivision.com/images/sasdpatch.gif)

The San Andreas Sheriff's Division's Traffic Enforcement Division would like to propose that
a law be enacted for running red lights, as the traffic signals are all synchronized and the SASD TE Division has tested this.

This bill for law has been tested with 3 different subjects, at 2 different times of day.

Please view this video for proofs, and feel free to test it.

PASS THIS AS A LAW!!

Proposition 1: Stop at all red lights
Proposition 2: At least come to a complete stop at a red light before continuing.
proposition 2 is for those who do not want to sit at a red light for 5 minutes waiting
for it to change, which is what a lot of people have a problem with. Well, there's the answer.


As CBFasi once said, Chief of Police, if you are outside Los Santos and no one is around to see it, who cares if you speed - Well, same thing with the lights. Who's going to know, or care? Jesus guys, USE COMMON SENSE!!


Click here for Traffic Light Advisors video (http://www.youtube.com/watch?v=5RatF_wVWf8)

Special thanks to Warden Shawn Edwards #220 who discovered this for us.

Sheriff Rory Anstruther
San Andreas Sheriff's Division
Traffic Enforcement
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: smey on October 19, 2009, 07:36:44 am
Not supported. It useless to stop at every traffic light when you are miles away from the others, like for example in LV.
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: jemerson on October 19, 2009, 07:39:28 am
Its useless to stop at every traffic light when you are miles away from the others, like for example in LV.
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Jcstodds on October 19, 2009, 08:12:27 am
Seriously, what the hell. Like I'm going to waste my time waiting for traffic lights. Like I'm going to waste my time watching people wait for traffic lights.

Maybe the San Andreas Sheriff's Devision's Traffic Enforcement Division can find some real cop work to do!  :lol:
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: RoryAnstruther on October 19, 2009, 08:17:18 am
Maybe the San Andreas Sheriff's Devision's Traffic Enforcement Division can find some real cop work to do!  :lol:

Real cop work? Flame much, Captain? What about the Traffic Division? SATC? SAHP? What about the fact that I'm going to be becoming Highway Patrol? Enforcing traffic laws saving lives doesn't matter to you?

Sorry, thought this was a role play server. Forget my idea and disregard it, and hey; while we're at it, no one likes speed limits so let's get rid of those, afterall you don't like to sit and wait for people so why wait on the side of the road and do /speed? Also let us as well take out Reckless Driving too, no one likes to stay in one lane, its too difficult.

Why do we have these laws: ROLE PLAY That's why we have them, and that's why I'm requesting this to be added. The only reason we did not have this as a law already was because they were DESYNCHRONIZED. Guess what, they're synchronized now.




By the way, Smey, aren't you in the TRAFFIC CONTROL? Wouldn't you support the idea of reducing traffic collisions, increasing traffic safety, and stopping offenders for traffic violations? While we're at it, let's disband SATC since traffic laws are a waste of time! :) *sarcasm*

The job of the SATC
... you are responsible for traffic enforcement and highway safety throughout the state. ..... While our emphasis on safety is always present and constantly reinforced by our training, .....
As the leader, being very heavy on TRAFFIC SAFETY, I figured you'd support the main idea for the cause of many accidents: Running a red light. Well, I suppose you don't live up to your own mission statement. Leading a division isn't about being a leader or glory, it's about organizing and promoting what you believe in and stand for.



IN REGARDS TO WAITING: Added Proposition 2, re-read the first post
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Chief J. Schappell on October 19, 2009, 08:18:50 am
Seriously, what the hell. Like I'm going to waste my time waiting for traffic lights. Like I'm going to waste my time watching people wait for traffic lights.

Maybe the San Andreas Sheriff's Devision's Traffic Enforcement Division can find some real cop work to do!  :lol:
Or how about SATC?
Dude, this is a RP server, not a race server. If you don't have patience to wait at a light, then you obviously shouldn't be following the speed limits, right?

I support this idea 100%.
It also promotes general RP, adds a new type of crime for SATC and other cops to enforce, and it opens up a new area for AVDS to teach, thus making driver's licenses that much more special to have!

Idea supported and not supported by parts of the San Andreas Traffic Control on the account that it promotes general safety and further restrains unsafe drivers from driving recklessly and speeding.

Not supported. It useless to stop at every traffic light when you are miles away from the others, like for example in LV.
Dude, are you serious? SATC enforces traffic safety and you lead it FFS. That's like saying speeding when miles away from others is useless...
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: jemerson on October 19, 2009, 08:31:50 am
If I spawn in Bayside for an unknown reason I sure the hell am not going to stop at every god damn light along the way, even tho if you do it right you only hit well umm none. But you get the point  :D As in the city...hmmm I don't support it. No one will follow it, so /su ID Running Red Light will just be like /su ID Speeding and help make this server a cops and robbers server.
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Chief J. Schappell on October 19, 2009, 08:32:14 am
Which is illegal.

I for one would love to see this new sync taken advantage of. Afterall, this is a RP server, is it not? Think about the open-ended possibilities that can exist from just adding this law. New crimes, new traffic stop reasons, new radio transmissions, (ie. Subject has just blown through a traffic light and side-swiped a vehicle, in pursuit, Code 3, over)..., etc.

Edit: Jake edited his post...
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Lennie_Briscoe on October 19, 2009, 08:34:34 am
I fully support the bill.
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: RoryAnstruther on October 19, 2009, 08:34:46 am
And hey, that's fine. Do what you want to do when you can't get caught. This is added for better role play, for driving around in Los Santos.
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: smey on October 19, 2009, 08:40:20 am
Yes, I support traffic safety, in ways like speed checks, accident support, and convoys. But I got better things to do then spend my time at a traffic light.

Fine, put the rule trough if you guys want. But I won't use it.
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Chief J. Schappell on October 19, 2009, 08:42:24 am
Smey...I'm very surprised with you...
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: jemerson on October 19, 2009, 08:44:30 am
Well actually the Right Hand Rule that AVDS teaches is not an official rule as per Chief Celeborn. So a traffic light rule or a right hand rule would be peachy
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Chief J. Schappell on October 19, 2009, 09:03:34 am
If you mean for right hand turns, that would be awesome to add to this!


As in the city...hmmm I don't support it. No one will follow it, so /su ID Running Red Light will just be like /su ID Speeding and help make this server a cops and robbers server.
No one will follow it? How is that so? It's a law just like the other ffs...and this isn't to make it cops and robbers, this is to ADD RP to what already exists...
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: GiacJr on October 19, 2009, 09:39:39 am
jesus f**king christ no, there is no way i will support this ever and if the chiefs allow this to be a law i'm going to be seriously pissed as well as hundreds others; i have no patience to wait for 5 minutes in a video game to wait for a red light to go green. It's stupid, pointless and won't help at all...
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Bianconeri on October 19, 2009, 10:35:02 am
traffic lights would add a lot more of RP in the game,
i dont know how often it goes green, but if it isnt too long i support it,

although following it in not populated areas isnt needed

you guys complain about nobody following it?
then lets put the speed away also, because who follows the limit these days?
the speedlimit is the same as this, both are annoying at times

@giac

it wont help? if ppl follow it it would stop lots of rams, since ppl wont cross at the same time

it wasnt synced for no reason, so lets us it, good additional RP
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Grateful_Dead on October 19, 2009, 10:51:09 am
A lot of Argonath players lack discipline at times, hence the sometimes chaotic condition of the server. If this encourages server wide roleplay, I am all for it.
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Chief J. Schappell on October 19, 2009, 11:06:13 am
Giac, 5 minutes? That's a little extreme. If you actually bothered to test it before bashing it you'd know that the longest lights last about half a minute max. What happened to you man...you used to be so for open ideas...
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Bianconeri on October 19, 2009, 11:31:13 am
well i can understand it a bit sugar,
waiting all the time can get really annoying

but same goes for speed, sometimes i would like to race around also

but lots of things are annoying,also things that has nothing to do with RP,
this is adding more RP, and lowers ramming
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Cane on October 19, 2009, 12:43:40 pm
Did you test to see if the lights are synced beforehand?

People ignore a lot of laws anyway, what difference will adding another one make? People won't follow it, and it'll be just a waste of time.
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: jemerson on October 19, 2009, 12:53:28 pm
Did you test to see if the lights are synced beforehand?
Video link up top ;)
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Ben Samiir on October 19, 2009, 13:49:54 pm
Lights are synced we tested it whit 5 people.
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Shawn Edwards on October 19, 2009, 14:20:44 pm
Supported 100% You moaners and complainers can just get over it. You are the same ones that yell at free cops about this is the RP server and not a Cops and Robbers server and you contradict yourselves and trash with down talk about new ideas for RP. There are traffic collisions every day in the server, no one reports accidents, no one ever stops to RP a accident, no one ever drives the speed limit. So should we through out the AVDS right hand rule as Emerson has mentioned? Should we through out the speed limits? You don't have to put a imitation on your RP. RP can go as far as you can take it.

People its time to stop thinking in and outside of the box but realize there is no box. Of course if you are out in another city with no one around, you don't have to stop at traffic stops. Do you drive the speed limit when no one is around? So I hope this get implemented because it will give Officer's more to do then to sit around fussing all day, keep the citizens of Argonath safer from Traffic collisions, and lastly it it will generate more RP opportunities.
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: smey on October 19, 2009, 14:36:56 pm
Did you guys even count how many traffic lights there are? For example: LSPD - Ganton Gym: TEN!
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Larry "Pixy" Faulke on October 19, 2009, 14:38:17 pm
Supported 100% You moaners and complainers can just get over it. You are the same ones that yell at free cops about this is the RP server and not a Cops and Robbers server and you contradict yourselves and trash with down talk about new ideas for RP.

No need to get anggry Shawn, this is only a proposal so everybody has the right to state what they think about it. Anyways I' am against this law. As far as I'm concerned it'll be just a waste of time because nobody will follow it just like the other laws we have anyways... As a player playing in this game I would just probably speed past every single red light I see 'cause there is no way I'm wasting my limited playing time waiting for traf lights to turn green.
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: AndrewR on October 19, 2009, 14:49:56 pm
Supported 100% This is a RP server not a race server, it would be awesome if the lights would be synced because it will be like in real life :) :cop:
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: RoryAnstruther on October 19, 2009, 14:58:15 pm
Supported 100% This is a RP server not a race server, it would be awesome if the lights would be synced because it will be like in real life :) :cop:

They are synch'd, and exactly my point.
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Brokman on October 19, 2009, 14:59:22 pm
I support it, it just rock that lights are synced and As it is said in "Proposition 2", at least, stop at red light before continue.
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Janar on October 19, 2009, 15:00:01 pm
i don't support this.

And why didn't you post it in Ideas topic: http://arpd.argonathrpg.com/forum/index.php?topic=2671.0 (http://arpd.argonathrpg.com/forum/index.php?topic=2671.0) ?
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Damion_Butler on October 19, 2009, 15:14:37 pm
I don't support this. I keep hearing this argument in so many different cases: 'This is role-play, not real-life.' How should it be different with traffic lights?
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: andriuha123 on October 19, 2009, 15:20:11 pm
aint supporting
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: jemerson on October 19, 2009, 15:49:21 pm
(http://vietnamblues.com/traffic%20light%20red.jpg)
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Sago on October 19, 2009, 15:56:52 pm
Not supported. It useless to stop at every traffic light when you are miles away from the others, like for example in LV.
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Jcstodds on October 19, 2009, 16:11:01 pm
  Regarding my earlier post: I was referring to this topic only, and just poking a little fun at SATC - seems my humour is wasted.  The reason being, is that I would not consider cops sitting at traffic lights waiting for that dastardly player to .... wait for it ... RUN A RED LIGHT!!!?!  :wow:  (Sorry I fail at taking this topic too seriously)... not sure what personal attack was in that, nor where my SAPD race driving career has come from. And as for speeders, I believed I have said that I wouldn't waste my time on speeders before (and I have never said I supported speed laws either, but I do not go around saying speed laws are rubbish etc).

  Proposition 2 basically covers basic driving skills... If your coming to an intersection and you see a radar blip coming, common sense tells you to slow down or you might hit something (or some sense tells you to go faster and if you do hit something it will be such an incredible crash it would be worth the possible fees' involved). So basically, even with or without traffic lights, you generally tend to stop or slow down if you can see someone coming. 

A lot of talk about 'will increase the roleplay'. Step back a minute, you roleplay with traffic lights? I mean, sure, me and a few traffic lights have got into fights now and again, even some wars... but I have never considered them as increasing my roleplay...

  This is a roleplay server, and I do not see increased roleplay from introducing this new law. I see more criminals suspected for such an unworthwhile cause. What is the most you can roleplay from someone running a light, or not running a light?
  Guy doesn't run a light: He has stopped at traffic light. This enables the other drivers at the junction to go, and pedestrians to cross. Even though very few places are populated enough to emulate this.
  Guy runs a red: A cop spending his lunch break monitoring traffic lights bursts into action, spraying coffee out of his nose as he spots that law defying master criminal bust through that light. Oh he's going down, that bastards gonna feel the wrath of SAPD he thinks to himself. Now 2 things could happen. The lawbreaker stops, and there is a regular traffic stop. He pays a fine. Rp over (in a nutshell).
  The alternative, is that the lawbreaker doesn't stop. This might cause him to speed, drive dangerously, shoot at cops etc, all of which generally have limited RP involved ) But all have 1 thing in common. So many more serious crimes could arise from 1 traffic stop.

  Now consider for a moment. Sometimes crimes are only caused by the presence of cops. Say 8 in 10 criminals would rather evade (get su) than pay the fine (due to money, not understanding RP etc). Perhaps 5 of that 8 will go on to do more serious crimes (since not many will surrender as soon as they got su- I'm being generous). Using my rough statistics, this means from 10 traffic stops, 5 criminals will commit serious crimes because of the traffic stop... (these statistics are just an example).

EDIT#2
  Crashing cars has plenty of RP potential, but not many do the involved RP, since people are probably driving somewhere for a reason, usually that reason involves RP.

In a nutshell... I think it will make more problems than it solves, and has very limited 'RP' at all. Roleplay is something you make from your imagination, not necassarily something that resembles RL the closest. 


EDIT #1:
(http://vietnamblues.com/traffic%20light%20red.jpg)
This made my day  :lol:
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Blake_Marine on October 19, 2009, 16:26:55 pm
I Like this Law it will put a order to traffic in City and there is a problem the Citizens already know it ?
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: Janar on October 19, 2009, 16:48:35 pm
You can't pull over anybody yet for this!
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: RoryAnstruther on October 19, 2009, 16:51:37 pm
AS much as I am still in support for this, Jcstodds makes sense. A lot of sense... Unfortunately, LOL
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: jemerson on October 19, 2009, 17:12:54 pm
Jcstodds makes sense. A lot of sense... Unfortunately, LOL
Thats why hes a Captain....I agree with Jcstodds as usual  :lol:
Title: Re: TRAFFIC LIGHTS - NEW LAW RECOMMENDATION
Post by: [Rstar]CBFASI on October 19, 2009, 17:51:20 pm
as the traffic signals are all synchronized and the SASD TE Division has tested this.

Actually I have it from a reliable source that the sync is not 100% and because of that this law will be refused...
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