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Author Topic: New Emergency lights 4.0 better then ELMV7  (Read 21866 times)

0 Members and 1 Guest are viewing this topic.

Offline Jac_Cluhn

  • Citizen
  • Posts: 77
Re: New Emergency lights 4.0 better then ELMV7
« Reply #60 on: January 01, 2010, 02:09:07 am »
Once again, this is not approved! Don't use it unless you feel the need to get banned!

False information - as long as it does not provide any advantages it is allowed... Use at your own risk and test it first...
Who edited this?!? It's not false information! Mods, unless approved or that do not affect gameplay, are not allowed! It's in the server rules! Even ask CBFasi about it. ONLY ELM7 was approved by Gandalf and CBFasi for use!

P.S. Please don't abuse your moderation rights again. I don't appreciate it.

Once again, this is not approved! Don't use it unless you feel the need to get banned!

ELM is approved by Gandalf!
ELM7 ONLY! Not EL4! These are not the same mods. They may have similar effects, but they are completely different code by completely different people.

I announced this information about ELM7.5
There is no such thing as ELM7.5...

LOL; http://www.youtube.com/watch?v=x9qaYP6A1tg&feature=player_embedded#

Offline Chief J. Schappell

  • ARFD Commissioner
  • Citizen
  • Posts: 3612
  • Badge-ID: #ARPD565
Re: New Emergency lights 4.0 better then ELMV7
« Reply #61 on: January 01, 2010, 02:18:35 am »
Okay, but that's 2 days old. :)

Still nonetheless, this topic has nothing to do with ELM7.5...

Off-topic, I'll get permission and test out ELM7.5 and try to make sure nothing has changed too much to cause issues like ELM6. :cop:

Offline Jac_Cluhn

  • Citizen
  • Posts: 77
Re: New Emergency lights 4.0 better then ELMV7
« Reply #62 on: January 01, 2010, 03:56:35 am »
elm 7.5 is fine

Offline Bobby Duke

  • Citizen
  • Posts: 105
Re: New Emergency lights 4.0 better then ELMV7
« Reply #63 on: January 01, 2010, 05:41:23 am »

Offline Janar

  • Citizen
  • Posts: 1803
    • Skype - janar.argonath
Re: New Emergency lights 4.0 better then ELMV7
« Reply #64 on: January 01, 2010, 10:02:29 am »
I went back to ELM7 from ELM7.5, because new version caused me to crash much more.

Offline Ben Samiir

  • Citizen
  • Posts: 878
  • Oscars Best Police chaser '09
Re: New Emergency lights 4.0 better then ELMV7
« Reply #65 on: January 01, 2010, 17:33:19 pm »
Yeah the only thing i like is. When both people have 7.5 you can see the otehr flashing lights at Daylight that means 24/7

Medals = X10 = X7
:ps: code H.O.O.T.C.H.I.E.

Offline RoryAnstruther

  • Citizen
  • Posts: 1146
  • Safety, Service and Security.
Re: New Emergency lights 4.0 better then ELMV7
« Reply #66 on: January 01, 2010, 21:44:57 pm »
Don't forget the turn signals! haha

I seem to run ELM 7.5 just fine. Never going back. Plus, I just noticed Andy plays Argonath, haha!!
Former SAPD Lieutenant
Currently attending academy in real life. Wishing everyone a good game, be safe, and enjoy life.

Offline Chief J. Schappell

  • ARFD Commissioner
  • Citizen
  • Posts: 3612
  • Badge-ID: #ARPD565
Re: New Emergency lights 4.0 better then ELMV7
« Reply #67 on: January 02, 2010, 01:33:22 am »
elm 7.5 is fine
It's not fully tested yet, and yes, it has some new code. There is no guarantee yet that it is fully safe until it has been thoroughly tested and approved. So far it looks okay, but keep in mind that it might not always be the case.

Offline [Rstar]Vince

  • [SA:MP] Retired Deputy Chief
  • Citizen
  • Posts: 4073
  • Il Duce
Re: New Emergency lights 4.0 better then ELMV7
« Reply #68 on: January 02, 2010, 02:46:50 am »
Sugar, I moderated it.. You seem to not understand the rules... The reason the ELM had so much conflict was because the whole server is able to see it, all the different versions do the same thing - give you the ability to make your lights flash in all fancy directions and patterns. Gandalf ruled the emergency light mod fine to use and if it had any other advantages it could get you banned, and if there was repeated offenses then it would not be allowed.. There are no advantages to any of the two other programs and you will not got banned for having it; only if it provides an advantage over other players (which by Gandalf the ability to make the lights flash in different patterns was ruled as not an advantage) then you could get banned.. Such as car health restoring, etc.

SAPD Deputy Chief
2007 - 2011

Offline [Rstar]Vince

  • [SA:MP] Retired Deputy Chief
  • Citizen
  • Posts: 4073
  • Il Duce
Re: New Emergency lights 4.0 better then ELMV7
« Reply #69 on: January 02, 2010, 02:48:21 am »
Don't forget the turn signals! haha

I seem to run ELM 7.5 just fine. Never going back. Plus, I just noticed Andy plays Argonath, haha!!

I just figured out that there was such thing when I heard the odd ticking, I was like WTF  :lol: They are pretty damn cool, going to use em.

SAPD Deputy Chief
2007 - 2011

jemerson

  • Guest
Re: New Emergency lights 4.0 better then ELMV7
« Reply #70 on: January 02, 2010, 05:07:31 am »
 !!

Offline Chief J. Schappell

  • ARFD Commissioner
  • Citizen
  • Posts: 3612
  • Badge-ID: #ARPD565
Re: New Emergency lights 4.0 better then ELMV7
« Reply #71 on: January 02, 2010, 06:12:31 am »
Sugar, I moderated it.. You seem to not understand the rules... The reason the ELM had so much conflict was because the whole server is able to see it, all the different versions do the same thing - give you the ability to make your lights flash in all fancy directions and patterns. Gandalf ruled the emergency light mod fine to use and if it had any other advantages it could get you banned, and if there was repeated offenses then it would not be allowed.. There are no advantages to any of the two other programs and you will not got banned for having it; only if it provides an advantage over other players (which by Gandalf the ability to make the lights flash in different patterns was ruled as not an advantage) then you could get banned.. Such as car health restoring, etc.
Vince, he allowed ONLY version 7. Version 7.5 is new code and needs approval. Emergency Lights 4.0 is a completely different mod with different code and also needs approval. Neither have approval yet, deeming them to the status of use at your own risk. In other words, if they happen to have code that gives you an advantage like ELM6 and below did, you CAN get banned at the administration's discretion.

Offline Ryan_Black

  • Citizen
  • Posts: 127
Re: New Emergency lights 4.0 better then ELMV7
« Reply #72 on: January 02, 2010, 06:31:31 am »
Ok then...rather than trying to save the world can you please stop arguing with everybody saying it isn't allowed and just let them use it at their own risk? I mean really...

If you think it may harm your future of playing on the server, simply don't use it and leave it at that. I think every thread with a discussion relating to any sort of light mod has this crap embedded in it. Play the damn game already.











There is no provoking, flaming, harassing, put-downing, discriminating, harming, dissing, ravaging, ruining, sabotaging, bashing, marring, dream-stomping, or abusing of anybody in this thread, so don't come at me with that shit.

Xfire: rttermanatorxxxus
Quote from: Brave4Arnold
one more warning i will tell SA-MP law enforcement to delete this server ! reason : hurting people felling .

Offline Chief J. Schappell

  • ARFD Commissioner
  • Citizen
  • Posts: 3612
  • Badge-ID: #ARPD565
Re: New Emergency lights 4.0 better then ELMV7
« Reply #73 on: January 02, 2010, 10:03:20 am »
Ok then...rather than trying to save the world can you please stop arguing with everybody saying it isn't allowed and just let them use it at their own risk? I mean really...

If you think it may harm your future of playing on the server, simply don't use it and leave it at that. I think every thread with a discussion relating to any sort of light mod has this crap embedded in it. Play the damn game already.











There is no provoking, flaming, harassing, put-downing, discriminating, harming, dissing, ravaging, ruining, sabotaging, bashing, marring, dream-stomping, or abusing of anybody in this thread, so don't come at me with that shit.

For the second time, yes, there is provoking, so quit hunting my posts to do it. You did this in-game too. I'm not doing it to argue. I'm stating a FACT that Gandalf said himself. You are only creating an argument by going against it...

Offline [Rstar]Vince

  • [SA:MP] Retired Deputy Chief
  • Citizen
  • Posts: 4073
  • Il Duce
Re: New Emergency lights 4.0 better then ELMV7
« Reply #74 on: January 02, 2010, 21:09:26 pm »
Sugar, I moderated it.. You seem to not understand the rules... The reason the ELM had so much conflict was because the whole server is able to see it, all the different versions do the same thing - give you the ability to make your lights flash in all fancy directions and patterns. Gandalf ruled the emergency light mod fine to use and if it had any other advantages it could get you banned, and if there was repeated offenses then it would not be allowed.. There are no advantages to any of the two other programs and you will not got banned for having it; only if it provides an advantage over other players (which by Gandalf the ability to make the lights flash in different patterns was ruled as not an advantage) then you could get banned.. Such as car health restoring, etc.
Vince, he allowed ONLY version 7. Version 7.5 is new code and needs approval. Emergency Lights 4.0 is a completely different mod with different code and also needs approval. Neither have approval yet, deeming them to the status of use at your own risk. In other words, if they happen to have code that gives you an advantage like ELM6 and below did, you CAN get banned at the administration's discretion.

No, he allowed the Emergency Light Mod, like I said. It does not need approval but if it does give you advantages of course you can get banned for it.. Same goes for the ELM V.7

Topic locked - too far off topic.

SAPD Deputy Chief
2007 - 2011

 

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