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Author Topic: San Andreas Police Department | Q&A  (Read 310577 times)

0 Members and 8 Guests are viewing this topic.

Offline Sushi

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #400 on: November 21, 2010, 14:53:00 pm »
Just updating the topic, nope we must patrol in PD cars now.
Slow is smooth, smooth is fast and fast is lethal.

Offline Dutchy

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #401 on: December 01, 2010, 15:59:24 pm »
I have noticed that nowadays, the cops (especially new cops) use their gun WAY too fast.

For exampe, when I am fighting with someone (fists) and a cop drives by and suspects us both for ''fighting'' and instead of spraying us, calling for backup, asking us the stop or atleased trying to break us up. The cop starts shooting at us, killing us both.

There also isn't an enforcement on the rule ''Don't shoot unarmed suspects'' Higher ranked cops do tell the freecops ''OMG don't shoot unarmed suspects'' but for the rest, the cops aren't tought or explained this rule.

I think there should be a stricter regulation for this problem.

Let's day.. 1 day copban for killing an unarmed suspect, who is not trying to run away.
Else the cops just won't learn.

Yesterday a freecop got frozen by an admin and the admin tried to explain him that he shouldn't shoot at unarmed suspects. The cop said ''OMG why am I frozen!! I'm just doing my job!'' This means the cop thought that his job was taking down suspects, while it actually is protecting the civillians and JAILING suspects.

From my perspective, new cops aren't tought well enough on how to interact with suspects. Now, I'm not saying they should patrol with higher ranked cops and be tought everything by Rp, because it's impossible to have all cops cooperate and learn it. BUT maybe some kind of multiple choice quiz might be scripted for cops going on duty the first time.

EX:

Green = Right.
Orange = wrong.

(No colors are displayed in the real quiz)

''/duty > Welcome freecop, before we let you go on cop duty, you must pass a little quiz.

Question 1: What is the duty of a cop?

1) Kill criminals.
2) Protect civillians.

Question 2: When are you allowed to use your pistol?

1) When the suspect attacks with a weapon or runs.
2) When there is a suspect.

Question 3: When someone is speeding in a vehicle, what do you do?

1) Suspect him.
2) Pull him over.

Question 4:  If a suspect with no weapons attack you, what do you do?

1) Suspect him and then shoot him.
2) Suspect him and then fight back with your pepper spray or baton.
''


If he has more than 2 questions wrong, he has to wait 24 hours to re-do the test and he gets a message like this:

''Sorry, but you have failed to complete the test, visit www.arpd.argonathrpg.com/forum for more information and tips on how to become a good cop!''

I knowq this would be a big change and a big restriction for freecops, but the whole server would be better off with less abusive cops.

I'm only trying to solve the problem, not complain, keep that in mind.

"A 9mm can kill a Hydra, or Hunter ... that is fact, aiming at them = threatening behavior.
Do so in real life and watch what happens ..." -[R*]CBFasi
« Sent to: Dutchy on: 21-06-2013, 05:27:27 »

Offline ~Legend~

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #402 on: December 02, 2010, 13:26:17 pm »
Just as a note: I have to say that Dutchy has brought up some good points there. Roleplay and Deathmatch always seems to be conflicting one another. We don't want to lose our unique Argonath RP style for DM, not at all.

People (criminals and cops alike) seem to go by the gun a lot more in a general sense - without very little or arguable roleplay skills. I guess if current Officers + make an example to newer players, then we will be heading in the right direction. It will have to be a collective effort. It's no good if our Cadets and newly appointed Officers set up a bad image for the role.
We may have to work on the quiz, but there might be something there.

Offline Sam_Johnson

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #403 on: December 04, 2010, 11:27:32 am »
2 QUESTIONS:

1. If i have Police Cruiser and chase a suspect in slower car. Is the passenger allowed to drive by with SMG ???

2. Am I allowed to chase/pullocer/patrol in Civilian car such as Buffalo, owned by me ???
Life's handed me lemons, I jumped back in the publics eye and squirted Lemon Juice in it !

Offline Joseph_Allen

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #404 on: December 04, 2010, 11:46:17 am »
2 QUESTIONS:

1. If i have Police Cruiser and chase a suspect in slower car. Is the passenger allowed to drive by with SMG ???

2. Am I allowed to chase/pullocer/patrol in Civilian car such as Buffalo, owned by me ???

If you're an ARPD Officer, both are a yes. If you're a SAPD Cadet/ Officer, no.

Offline Sushi

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #405 on: December 05, 2010, 13:56:28 pm »
Must ask this, must we pullover for a non-police vehicle anymore; or is it allowed to just ignore a non-police vehicle that's attempting to pull you over?
Slow is smooth, smooth is fast and fast is lethal.

Offline Fred

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #406 on: December 14, 2010, 13:17:49 pm »
2 QUESTIONS:

1. If i have Police Cruiser and chase a suspect in slower car. Is the passenger allowed to drive by with SMG ???

2. Am I allowed to chase/pullocer/patrol in Civilian car such as Buffalo, owned by me ???

1- With the new rules of SAPD, You CANT drive by, without commander premissions or highers ranks, or when You are getting fire. Then Its a NO.

2- The new SAPD state rules said when you are on duty, use also SAPD cars (LVPD /LSPD /SFPD /DPD /FCPD /EQPD), It mean if You are on patrol with the citizen cars, You are not reconizded as a SAPD / ARPD officer.
Signed,
FredericK Collin
[SA:MP] SAPD Supervisory Officer
-Serving since February of 2010

Offline Sushi

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #407 on: December 17, 2010, 07:38:38 am »
To restate that, he means that we are not allowed to drive by unless we are ordered or given permission by the command staff. Or if we are fired at by the escaping, we know it seems unfair but it's the way it is.

Slow is smooth, smooth is fast and fast is lethal.

Offline Brokman

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #408 on: December 18, 2010, 11:30:01 am »
To restate that, he means that we are not allowed to drive by unless we are ordered or given permission by the command staff. Or if we are fired at by the escaping, we know it seems unfair but it's the way it is.
It might seem kinda obvious, but I guess this includ for Bikers drive by as driver on copbikes, right ?

Offline [R*]EliteTerm

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #409 on: December 29, 2010, 00:16:49 am »
I just want to clarify something, has anyone within a considerable position of Command posted anything about allowing civilians in police garages? I faintly recall such posts, because I unsuspected a person for a crime of trespassing the LSPD garage based on a post.

I just want to clear this issue out so it won't occur again. Thanks.

Sago

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #410 on: December 29, 2010, 01:39:23 am »
I just want to clarify something, has anyone within a considerable position of Command posted anything about allowing civilians in police garages? I faintly recall such posts, because I unsuspected a person for a crime of trespassing the LSPD garage based on a post.

I just want to clear this issue out so it won't occur again. Thanks.

If civilians were allowed to be in the garage you wouldn't have a gate.

Offline James Bowling

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #411 on: December 29, 2010, 01:44:30 am »
Kirby is correct and I read the rule somewhere ... Civilians are not allowed to be in the Police Garage you warn them to leave then suspect them for trespassing on private police property.
Retired SA:MP Admin
Retired SWAT Commander
Retired SFPD Captain / Chief

Offline Kenny

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #412 on: December 29, 2010, 02:43:53 am »
Kirby is correct and I read the rule somewhere ...

This is in both the academy lesson we give the cadets to and the constitution
Retired Captain..

Offline Sushi

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #413 on: January 07, 2011, 17:56:21 pm »
Just don't suspect people immediately for it I guess. Or else moaning starts and a lot of mindless shooting and so on.
Slow is smooth, smooth is fast and fast is lethal.

Offline XSniper

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #414 on: January 08, 2011, 02:06:00 am »
Idea: Having spikes in SA:MP

I play Both VC:MP & SA:MP, and role with cop  :cop: , i notcied something vc has that sa doesnt that would be cool for when on a pursuit or something and it is helpful for cops , which is spikes, in vc the cmd is /spikes or /c spikes to drop a roll of spikes to pop all 4 wheels of a vehicle.  :cool:


Offline ~Legend~

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #415 on: January 08, 2011, 11:32:44 am »
Idea: Having spikes in SA:MP

I play Both VC:MP & SA:MP, and role with cop  :cop: , i notcied something vc has that sa doesnt that would be cool for when on a pursuit or something and it is helpful for cops , which is spikes, in vc the cmd is /spikes or /c spikes to drop a roll of spikes to pop all 4 wheels of a vehicle.  :cool:

Well we have changed it slightly as obviously that function is done through a command, and we can't actually see the proper spikes.
Now it's a little more realistic, but same idea.

And hey!
VC:MP scripts are unique, no stealing plox! Hehe, nahh we are all Argonath.

Offline Sushi

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #416 on: January 08, 2011, 12:31:30 pm »
Spikes would solve a lot of regulation issues in SA:MP and would also add some more realism to the server.
Slow is smooth, smooth is fast and fast is lethal.

Offline XSniper

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #417 on: January 09, 2011, 17:03:07 pm »
Idea: Having spikes in SA:MP

I play Both VC:MP & SA:MP, and role with cop  :cop: , i notcied something vc has that sa doesnt that would be cool for when on a pursuit or something and it is helpful for cops , which is spikes, in vc the cmd is /spikes or /c spikes to drop a roll of spikes to pop all 4 wheels of a vehicle.  :cool:

Well we have changed it slightly as obviously that function is done through a command, and we can't actually see the proper spikes.
Now it's a little more realistic, but same idea.

And hey!
VC:MP scripts are unique, no stealing plox! Hehe, nahh We are all Argonath.



Yes i liked that feature VC:MP has, but it would be cool to bring it to SA:MP , but like have a little sentence when someone spawns it like "thanks to Vice City for this beatuiful object"


Offline Brokman

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #418 on: January 10, 2011, 11:49:44 am »
Indeed, spikes would be great.

Offline Tyler Grey

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Re: SA:MP | State your Situations, Questions & Ideas
« Reply #419 on: January 10, 2011, 21:32:06 pm »
I know that spikes can for sure be added, but in VC:MP, criminals are able to buy them which I think isnt a good idea. If its added, i think only cops should be able to have it ;)


 

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