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Author Topic: [SA:MP] Street Gangs are not gold mines.  (Read 9962 times)

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Offline Briggs

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Re: [SA:MP] Street Gangs are not gold mines.
« Reply #20 on: July 29, 2012, 05:10:11 am »
You wish to have the control over Idlewood - use SADA.

You wish to have control over Gvardia / Corleone / Ancelotti or any other crime family - use SADA.

With undercover officers do you have the control and you will always have something to say.. Expected the ones who infilitrate are trained and know what it takes.


Excuse me Mash, what does SADA stands for and what does it do to the gangs?
LAS VENTURAS POLICE DEPARTMENT
OFFICER BRIGGS


Offline Jcstodds

  • The Sheriff
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Re: [SA:MP] Street Gangs are not gold mines.
« Reply #21 on: July 29, 2012, 14:30:21 pm »
hat's what I am talking about, we need someone to assist and lecture the officers about how to handle the situation IN A MORE RP WAY,
  This is exactly why SAPD should try patrol with ARPD as much as possible, and try respond to any ARPD reponses. You don't have to take over, just stop by and observe and give any advice (not tell exactly how to do, just give friendly tips they will respect you more and not think you trying to steal su or whatever).


  In some situations, where you have a group of gang members and 1 suspect in the middle. I have been known to cancel them for some RP reason or another. This is to prevent a shootout. Say one guy is su for disrespecting officer and he doesn't comply. He is surrounded by 10 friends. Sure you could try arrest him for minor crime. Or you could let him off and prevent bloodshed of many civilians and officers alike. /su is not useful in these situations, criminals will feel threatened and know too well cops can shoot them and get money... so they are more likely to be rash and attack.

  Let 1 criminal go, and save 10 lives. I would do that any day. Heck, I would let a criminal go to save my own life any day because I do not RP terminator fearless of death and bullets.

  Problem with places like idlewood - lots of new cops and new criminals. If you /su cause some disrespects you, has a gun out or some other minor thing... you will start a large fight and many will die. Simple. In these situations use only /su for those who you need to kill.

  And if worse comes to worse and you think there will be shootout, try to restrain ARPD Officers. Dont let them rush in and shoot 1 su in 10men - thats crazy! Try involve them more. Tell them to get back with you, and wait for backup. Encourage them to survive and not just shoot orange men.
LSPD Chief Stodds

Offline [R*]Drix

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Re: [SA:MP] Street Gangs are not gold mines.
« Reply #22 on: July 29, 2012, 14:57:57 pm »
You wish to have the control over Idlewood - use SADA.

You wish to have control over Gvardia / Corleone / Ancelotti or any other crime family - use SADA.

With undercover officers do you have the control and you will always have something to say.. Expected the ones who infilitrate are trained and know what it takes.
Nahh..


Offline Francisco Martinez

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Re: [SA:MP] Street Gangs are not gold mines.
« Reply #23 on: July 29, 2012, 15:06:11 pm »
The whole point is for the police to interact with the street community, instead of the get one guy in, bust 500 grams and everything stays the same.
Quote
SAPD members should priorize roleplay and attempt to discuss when a situation happen. Coming with weapon drawn and aiming at everyone won't be tolerated.
Quote
Knowing is not enough; We must apply
Willing is not enough; We must do..

Offline Plam Knight

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Re: [SA:MP] Street Gangs are not gold mines.
« Reply #24 on: July 29, 2012, 16:16:55 pm »
Don't only consider the police officer's side, if something is to be improved both sides have to take part of it.
Yes cops are purposely patroling in that area to make it gold mine, but ballas are making it easy for these cops, by keeping constantly weapons out in public and etc..
Which gangster IRL would keep his weapon out when police passes, just because he wants ? None because they are actually carying if they are dead/in jail.
Which in the game it doesn't exist, none of these ballas give a cr*p if they are going to die or not, they just get new guns and start standing there with guns out again.
So in this situation both parties have equal amount of guilt.

And I am actually laughing at the chatlogs from Ramo, considering himself and his buddies abused, if they are purposely provoking each cop that passes by.

Offline [R*]Drix

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Re: [SA:MP] Street Gangs are not gold mines.
« Reply #25 on: July 29, 2012, 17:56:50 pm »
Don't only consider the police officer's side, if something is to be improved both sides have to take part of it.
Yes cops are purposely patroling in that area to make it gold mine, but ballas are making it easy for these cops, by keeping constantly weapons out in public and etc..
Which gangster IRL would keep his weapon out when police passes, just because he wants ? None because they are actually carying if they are dead/in jail.
Which in the game it doesn't exist, none of these ballas give a cr*p if they are going to die or not, they just get new guns and start standing there with guns out again.
So in this situation both parties have equal amount of guilt.

And I am actually laughing at the chatlogs from Ramo, considering himself and his buddies abused, if they are purposely provoking each cop that passes by.

I laughed also. You are right, they stand with weapons, and if some cop passes by they go shouting him, calling names.


Offline Jack Baker

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  • Posts: 395
Re: [SA:MP] Street Gangs are not gold mines.
« Reply #26 on: August 02, 2012, 09:56:36 am »
I honestly dont care if its Idlewood, a gang or a mafia at San Fierro, i treat them the same way.. If one of them is a suspect, i'll try taking him apart, get the other gang members away from the suspect and dont let them be apart of the whole situation, OFCOURSE you need several officers if theres a whole gang standing against you with a suspect being apart of it, its called croud control and these other officers should maintain the control over the gang while im taking in the suspect.. If the suspect doesnt make any mistakes by taking out a weapon or getting other gang members involved, everything should go alright.. IF the suspect doesnt want to surrender & cooperate, hes being treat just like any other suspect no-matter where is is and who he is.

Offline [R*]Drix

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Re: [SA:MP] Street Gangs are not gold mines.
« Reply #27 on: August 02, 2012, 12:31:34 pm »
I honestly dont care if its Idlewood, a gang or a mafia at San Fierro, i treat them the same way.. If one of them is a suspect, i'll try taking him apart, get the other gang members away from the suspect and dont let them be apart of the whole situation, OFCOURSE you need several officers if theres a whole gang standing against you with a suspect being apart of it, its called croud control and these other officers should maintain the control over the gang while im taking in the suspect.. If the suspect doesnt make any mistakes by taking out a weapon or getting other gang members involved, everything should go alright.. IF the suspect doesnt want to surrender & cooperate, hes being treat just like any other suspect no-matter where is is and who he is.
Yeah, it's good not to care and treat every suspect the same way.


Offline Briggs

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Re: [SA:MP] Street Gangs are not gold mines.
« Reply #28 on: August 03, 2012, 09:08:13 am »
I am not really proud to do this, but as I said, I'm sick of the officers thinking they could do anything they want on duty with the street gangs.

Here's an example of what am I talking about, taking pictures in "Balla" perspective.

http://imageshack.us/photo/my-images/204/samp275f.png/

http://imageshack.us/photo/my-images/12/samp276ta.png/

And a chatlog explaining him about "Do not provoke street gangs while on cop duty", unfortunately he doesn't accept my piece of advice.

Code: [Select]
[14:48:29] PM to James_River(24): Problem is, you are here to provoke us, or?
[14:48:42] PM from James_River(24): make SS how punch frank.
[14:48:54] PM to James_River(24): Punch Frank?
[14:49:03] PM to James_River(24): Why do you need Screenshots that punch Frank?
[14:49:05] PM from James_River(24): hes AFK :P
[14:49:13] PM from James_River(24): i rping CJ
[14:49:16] PM to James_River(24): Look James, I don't care if he's AFK.
[14:49:16] PM from James_River(24): for that
[14:49:27] PM to James_River(24): You're a COP, get off cop duty and pretend CJ however you want
[14:49:49] PM from James_River(24): why don't you stop PM me?
[14:50:04] Error: this player has switched off incoming PM messages.

Provocation chat:
Code: [Select]
[14:46:50] James_River(24) shouts: I am CJ!!
I don't care if Frank Hawk was AFK, but the officer's provocation towards street gangs with no or lame reasons are totally unacceptable...

(( In case you don't know, "CJ" is the leader of a street gang called "Grove Street Families" which is an enemy of Ballas. ))
LAS VENTURAS POLICE DEPARTMENT
OFFICER BRIGGS


Offline [R*]Drix

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Re: [SA:MP] Street Gangs are not gold mines.
« Reply #29 on: August 03, 2012, 14:25:40 pm »
He was clearly joking around with Frank Hawk, since he was afk pretending to be CJ, everytime i pass by Frank i joke around with him punching etc, with no intention in provoking. Don't go around pming officers saying "DONT APPROACH FRANK CUZ U PROVOKE HIM !!1 DONT PUNCH FRANK !! OMG GUYS DONT PROVOKE BALLA" it's unecessary. Unless you notice an officer ROLEPLAYING a provoking like it should for example him approaching Frank, calling him names and stuff, in ROLEPLAY, in that case you can report the officer and feel sick of it :)


Offline Janar

  • Citizen
  • Posts: 1803
    • Skype - janar.argonath
Re: [SA:MP] Street Gangs are not gold mines.
« Reply #30 on: June 10, 2013, 12:41:26 pm »
This is currently still an issue sometimes, so please check it out and follow it. That means, do not provoke them, let them hang around, no need to be next to them 24/7.

Offline KhornateMonkey

  • [SA:MP] Ex-DPD Sheriff
  • Citizen
  • Posts: 1482
Re: [SA:MP] Street Gangs are not gold mines.
« Reply #31 on: June 10, 2013, 13:25:03 pm »
It's not illegal to stand on a pavement, that's what I say. If you're going to spy or watch someone, do it correctly and don't get noticed!  :lol:

Meritorious Service Medal x5 | Community Policing Medal x3 | Police Life Saving Medal x2

You can take the man out of DPD, but you can't take the DPD out of the man - =AV=Janek

 

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